Shielding Cry
Level: (1–20)
Cost: (30–114) Mana
Use Time: 1.00 sec
Requires: Level (1–90), (1–205) Str
Requires: Armoured Shield
Perform a warcry, Empowering subsequent Shield Attacks if there are enemies nearby. Consumes all Endurance Charges to Empower additional attacks. Empowered Shield skills perform a counterattack on hit or block, consuming one Empower.
Empowers the next Melee Attack you perform, plus an additional 3 Attacks per Endurance Charge consumed

Additional Effects From Quality:
Empowers the next (0–0.5) Melee Attacks you perform
Use Time: 1.00 sec
Attack Damage: (40–125)% of base
Release a damaging shockwave forward, dealing damage based on your shield.
(4–103) to (6–155) Base Off Hand Physical Damage
to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield
6 to Added Physical Damage per 15 Armour on Shield
Skills can be managed in the Skills Panel.
Version 0.1.0
Shielding Cry
Level: (1–20)
Cost: (30–131) Mana
Use Time: 1.00 sec
Requires: Level (1–90), (1–205) Str
Performs a warcry, Empowering subsequent Shield Attacks if there are enemies nearby. Consumes all Endurance Charges to Empower additional attacks. Empowered Shield skills perform a counterattack on hit or block, consuming one Empower.
[DNT] Grants 1 extra thingy per 5 monster power up to 3 extra thingies
Empowers the next Melee Attack you perform, plus an additional 3 Attacks per Endurance Charge consumed

Additional Effects From Quality:
Empowers the next (0–0.5) Melee Attacks you perform
Use Time: 1.00 sec
Attack Damage: (40–125)% of base
Release a damaging shockwave forward, dealing damage based on your shield.
(4–88) to (6–132) Base Off Hand Physical Damage
to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield
6 to Added Physical Damage per 15 Armour on Shield
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
6 to Added Physical Damage per 15 Armour on Shield
to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield
LevelRequires LevelStrCostBase Damage4 to 6 Base Off Hand Physical Damage
10130100%, 100%, 40%4, 6
23932100%, 100%, 44%6, 9
361634100%, 100%, 48%10, 15
4102537100%, 100%, 53%13, 20
5143440100%, 100%, 57%17, 26
6184343100%, 100%, 61%21, 32
7225246100%, 100%, 66%26, 38
8266149100%, 100%, 69%30, 45
9317253100%, 100%, 73%35, 53
10368356100%, 100%, 77%40, 60
11419561100%, 100%, 80%45, 68
124610665100%, 100%, 84%51, 76
135211970100%, 100%, 89%57, 85
145813375100%, 100%, 93%63, 94
156414680100%, 100%, 98%69, 103
166615186100%, 100%, 103%75, 113
177216492100%, 100%, 108%82, 123
187817899100%, 100%, 113%89, 133
1984191106100%, 100%, 119%96, 144
2090205114100%, 100%, 125%103, 155
21122100%, 100%, 131%111, 166
22131100%, 100%, 138%119, 178
23140100%, 100%, 144%127, 190
24150100%, 100%, 152%135, 202
25161100%, 100%, 159%144, 215
26173100%, 100%, 167%152, 228
27186100%, 100%, 176%161, 242
28199100%, 100%, 184%170, 256
29213100%, 100%, 194%180, 270
30229100%, 100%, 203%190, 284
31245100%, 100%, 213%200, 299
32263100%, 100%, 224%210, 315
33282100%, 100%, 235%220, 330
34303100%, 100%, 247%231, 346
35325100%, 100%, 259%242, 362
36348100%, 100%, 272%253, 379
37373100%, 100%, 286%264, 396
38400100%, 100%, 300%275, 413
39429100%, 100%, 315%287, 431
40460100%, 100%, 331%299, 449
Attribute /7

Shielding Cry

KeyValue
AcronymMelee, Empower
BaseType Shielding Cry
Class Skill Gems
TargetTypesGround
TypeWarcry, Area, Duration, Damage, ConsumesCharges, Cooldown, Physical, EmpowersOtherSkill, UsableWhileMoving, SkillConsumesEnduranceChargesOnUse
ItemTypeMetadata/Items/Gem/SkillGemShieldingCry
ActiveSkillsCodeshielding_cry
Shielding Cry
Level: (1–20)
Cost: (30–114) Mana
Use Time: 1.00 sec
Requires: Level (1–90), (1–205) Str
Requires: Armoured Shield
Perform a warcry, Empowering subsequent Shield Attacks if there are enemies nearby. Consumes all Endurance Charges to Empower additional attacks. Empowered Shield skills perform a counterattack on hit or block, consuming one Empower.
Empowers the next Melee Attack you perform, plus an additional 3 Attacks per Endurance Charge consumed
active skill base area of effect radius [40]
base skill effect duration [8000]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
shielding cry 1 additional attack per 5 monster power up to x additional attacks [3]
warcry count power from enemies [1]

Additional Effects From Quality:
Empowers the next (0–0.5) Melee Attacks you perform
Use Time: 1.00 sec
Attack Damage: (40–125)% of base
Release a damaging shockwave forward, dealing damage based on your shield.
(4–103) to (6–155) Base Off Hand Physical Damage
to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield
6 to Added Physical Damage per 15 Armour on Shield
active skill base area of effect radius [30]
base skill show average damage instead of dps [1]
display statset hide usage stats [1]
Skills can be managed in the Skills Panel.
Supported By /101
  • Active Type: Warcry, Area, Duration, Damage, ConsumesCharges, Cooldown, Physical, EmpowersOtherSkill, UsableWhileMoving, SkillConsumesEnduranceChargesOnUse
  • Magnified Effect
    Supports any skill with an area of effect, making it larger.
    Supercritical
    Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
    Bludgeon
    Supports any skill that Hits enemies, causing it to Knock Back enemies.
    Concentrated Effect
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Blind
    Supports any skill that Hits enemies, causing them to Blind on Hit.
    Fire Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    Cold Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    Lightning Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
    Glaciation
    Supports any skill that Hits enemies, making it more effective at Freezing enemies.
    Conduction
    Supports any skill that Hits enemies, making it more likely to Shock.
    Elemental Focus
    Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
    Wildfire
    Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
    Lacerate
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    Envenom
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    Lasting Shock
    Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
    Brutality
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    Momentum
    Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
    Withering Touch
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    Second Wind
    Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills.
    Execute
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    Overcharge
    Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
    Inevitable Critical
    Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
    Fast Forward
    Supports any skill that has a duration making that duration shorter.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    Frost Nexus
    Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
    Shock Siphon
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    Coursing Current
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
    Deep Freeze
    Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
    Ignition
    Supports any skill that Hits enemies, making it more likely to Ignite.
    Searing Flame
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    Eternal Flame
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    Exploit Weakness
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    Devastate
    Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
    Enraged Warcry
    Supports Warcries, causing them to consume Rage to further boost Empowered Attacks.
    Neural Overload
    Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
    Pinpoint Critical
    Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
    Perpetual Charge
    Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
    Corrosion
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    Bursting Plague
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    Frostfire
    Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
    Stormfire
    Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
    Electrocute
    Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
    Biting Frost
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
    Fiery Death
    Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
    Lockdown
    Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
    Overpower
    Supports any skill that hits enemies, causing it to build up Stun more quickly.
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Pin
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    Ambush
    Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    Mana Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    Life Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    Break Endurance
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
    Minion Pact
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    Life Drain
    Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    Soul Drain
    Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    Comorbidity
    Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
    Premeditation
    Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.
    Murderous Intent
    Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
    Raging Cry
    Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Rageforged
    Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
    Fire Exposure
    Supports any skill that Hits enemies, causing it to inflict Fire Exposure when Igniting.
    Lightning Exposure
    Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
    Cold Exposure
    Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
    Deadly Poison
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    Deep Cuts
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    Corrupting Cry
    Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
    Physical Mastery
    Supports Physical skills, granting them an additional level.
    Swift Affliction
    Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Rupture
    Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
    Splinter
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    Dazing Cry
    Supports Warcries, causing them to Daze Enemies on use.
    Ingenuity
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Heft
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    Rising Tempest
    Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
    Leverage
    Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
    Potential
    Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
    Ferocity
    Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
    Bone Shrapnel
    Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
    Derange
    Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
    Verglas
    Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
    Embitter
    Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
    Battershout
    Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
    Rusted Spikes
    Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
    Concoct
    Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
    Ambrosia
    Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
    Malady
    Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
    Commiserate
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
    Blindside
    Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
    Volatility
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
    Arms Length
    Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
    Charm Bounty
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
    Tireless
    Supports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.
    Blood in the Eyes
    Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
    Twofold
    Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    Outmaneuver
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
    Tumult
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges by any means. Cannot Support Skills which require Charges to be used.
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