Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Equipped Ref /18
Equipped
Weapon, Armour, Belt, and Jewellery Items are Equipped to the character in the Inventory Panel. Flasks, Skill Gems, and Jewels are never considered to be Equipped.
EmberheartSeal
Requires: Level 40
You can only Socket Emerald Jewels in this item
(1020)% increased Rarity of Items found
+(1020) to all Attributes
+(510)% to Cold and Lightning Resistances per Equipped Item with a Fire Resistance Modifier
RimeveilSeal
Requires: Level 1
You can only Socket Sapphire Jewels in this item
(1020)% increased Rarity of Items found
+(1020) to all Attributes
+(510)% to Fire and Cold Resistances per Equipped Item with a Lightning Resistance Modifier
Facebreaker
Requires: Level 1
Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken
(3050)% increased Stun Buildup
1% more Unarmed Damage per 5 Strength
+0.3 metres to Melee Strike Range while Unarmed
+1 to Armour per Strength
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
ChainsOfAdherence
Requires: Level 30
+(1015) to Spirit
100% of Damage is taken from Mana before Life
Cannot have Energy Shield
Convert 100% of maximum Energy Shield to maximum Divinity
(0100)% increased maximum Divinity
20% reduced maximum Divinity per Corrupted Item Equipped
Skills Cost Divinity instead of Mana or Life
SoulCoreSoul
Jiquani's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to maximum Mana per 2 Item Energy Shield on Equipped Helmet
Gloves: Energy Shield Recharge starts after spending a total of
2000 Mana, no more than once every 2 seconds
Boots: Increases and Reductions to Movement Speed also
apply to Energy Shield Recharge Rate
ExpeditionReligionAncientAugment
Emergent Vigour
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to maximum Life per 8 Armour on Equipped Helmet
Body Armours: Gain Maximum Energy Shield equal to 50% of total
Strength Requirements of Equipped Armour Items
Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
Helmets: +20 to Spirit
Boots: 20% increased Effect of Consecrated Ground you create
ExpeditionScienceAncientAugment
Emergent Possibility
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: 15% of Chaos Damage from Hits taken as a Damage of a random Element
Gloves: Gain 1% of Damage as Extra Damage of a random Element per
Rune Socketed in Equipped Items
Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
Gloves: 20% increased Elemental Damage
Boots: 15% increased Runic Ward Cost Efficiency
BodyStrDexInt02
Runeforged Sacrificial Regalia
Armour: 273
Base Movement Speed: -0.03
Requires: Level 65, 80 Str, 80 Dex
+1 to Level of all Corrupted Skill Gems
1% increased Maximum Life for each Corrupted Item Equipped
BodyStrDexInt02
Runeforged Sacrificial Regalia
Base Movement Speed: -0.03
Requires: Level 65, 80 Dex, 80 Int
+1 to Level of all Corrupted Skill Gems
+1% to all Resistances for each Corrupted Item Equipped
BodyStrDexInt02
Runeforged Sacrificial Regalia
Armour: 273
Base Movement Speed: -0.03
Requires: Level 65, 80 Str, 80 Int
+1 to Level of all Corrupted Skill Gems
(24)% increased Chaos Damage for each Corrupted Item Equipped
Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour
All bonuses from Equipped Amulet apply to your Minions instead of you
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use an Equipped Quarterstaff's damage have:
• Base Unarmed Physical damage replaced with damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Ascendancy: Warbringer
Character: Warrior
Gain 35% Base Chance to Block from Equipped Shield instead of the Shield's value
Ascendancy: Blood Mage
Character: Witch
Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
Necromantic Talisman
All bonuses from Equipped Amulet apply to your Minions instead of you
Hollow Palm Technique
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use an Equipped Quarterstaff's damage have:
• Base Unarmed Physical damage replaced with damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Equipment
Equipment are items that can be Equipped
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