Life
Life Attr /5
Name | Show Full Descriptions |
---|---|
ID | AscendancyWitch1Small1 |
Icon | Art/2DArt/SkillIcons/passives/Infernalist/InfernalistNode.png |
AscendancyID | Infernalist |
PassiveSkillsHash | 19482 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Life
Life Attr /5
Name | Show Full Descriptions |
---|---|
ID | AscendancyWitch1Small2 |
Icon | Art/2DArt/SkillIcons/passives/Infernalist/InfernalistNode.png |
AscendancyID | Infernalist |
PassiveSkillsHash | 46016 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Life
Life Attr /5
Name | Show Full Descriptions |
---|---|
ID | AscendancyWitch1Small3 |
Icon | Art/2DArt/SkillIcons/passives/Infernalist/InfernalistNode.png |
AscendancyID | Infernalist |
PassiveSkillsHash | 8854 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Life
Life Attr /5
Name | Show Full Descriptions |
---|---|
ID | AscendancyWitch1Small4 |
Icon | Art/2DArt/SkillIcons/passives/Infernalist/InfernalistNode.png |
AscendancyID | Infernalist |
PassiveSkillsHash | 7793 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Life
Life Attr /5
Name | Show Full Descriptions |
---|---|
ID | AscendancyWitch2Small3 |
Icon | Art/2DArt/SkillIcons/passives/Bloodmage/BloodMageNode.png |
AscendancyID | Blood Mage |
PassiveSkillsHash | 7656 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Life
(2–4)% increased maximum Life
Life Attr /6
Name | Value |
---|---|
Source | Timeless Jewel |
Code | vaal_small_life |
Icon | Art/2DArt/SkillIcons/passives/VaalDefensive.png |
Name | Life |
Weight | 100 |
Stats |
Skill Gem /24
Cause a Corpse to violently explode, damaging surrounding enemies.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
Sacrifice the Life of a Reviving Minion to deal Chaos damage in an area around it. If you have no Minions, your own Life is sacrificed instead.
Create an area of Consecrated Ground around you.
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage. This skill can be used while using other skills.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Detonate an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.
Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams or Warcries will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Critically Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
[DNT-UNUSED] While active, you can pass through Ice Crystals. You also passively generate Ice Crystals nearby, at a rate increased by Cast Speed and Gem levels.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
Skill Gem Quality /11
Minions have (0–20)% more Maximum Life
Deals additional Fire Damage equal to +(0–4)% of Minion's maximum Life
Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
Minions have (0–30)% more Maximum Life
Sacrifices (0–2.5)% of Skeleton's Life to deal that much Chaos Damage
Blessing recovers (0–40) Life and removes Curses and Elemental Ailments
Minions have (0–20)% more Maximum Life
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0–10)% of your Armour and Evasion Rating
Barrier can take Elemental Damage up to (0–10)% of your Armour and Evasion Rating
Gain Guard equal to (0–1)% of your maximum life per Jade consumed
Minions have (0–20)% more Maximum Life
Minions have (0–20)% more Maximum Life
Support Gem /35
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Blood, creating an Aura which grants Life regeneration.
Supports any Skill which creates Ice Crystals, causing them to be created with lower Life.
Supports any Skill which creates Ice Crystals, causing them to be created with higher Life.
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Supports Melee Attacks you use yourself. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed.
Supports Skills which create Ice Crystals. Supported Skills create chilling areas which deal Cold Damage over time instead of creating Ice Crystals.
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Supports Totem Skills, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Supports Melee Attack Skills you use yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Item mods /123
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Hale | 1 | Prefix | +(10–19) to maximum Life life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
Healthy | 5 | Prefix | +(20–29) to maximum Life life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
Sanguine | 11 | Prefix | +(30–39) to maximum Life life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
Stalwart | 18 | Prefix | +(40–59) to maximum Life life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
Stout | 24 | Prefix | +(60–69) to maximum Life life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
Robust | 30 | Prefix | +(70–84) to maximum Life life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
Rotund | 36 | Prefix | +(85–99) to maximum Life life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
Virile | 44 | Prefix | +(100–119) to maximum Life life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
Athlete's | 56 | Prefix | +(120–149) to maximum Life life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 default 0 |
Fecund | 68 | Prefix | +(150–174) to maximum Life life | body_armour 1 shield 1 helmet 1 belt 1 default 0 |
Vigorous | 74 | Prefix | +(175–189) to maximum Life life | shield 1 body_armour 1 default 0 |
Rapturous | 78 | Prefix | +(190–199) to maximum Life life | body_armour 1 default 0 |
Prime | 82 | Prefix | +(200–214) to maximum Life life | body_armour 1 default 0 |
Hopeful | 36 | Prefix | (3–4)% increased maximum Life life | amulet 1 default 0 |
Optimistic | 61 | Prefix | (5–6)% increased maximum Life life | amulet 1 default 0 |
Confident | 80 | Prefix | (7–8)% increased maximum Life life | amulet 1 default 0 |
Oyster's | 10 | Prefix | (6–13)% increased Armour +(7–10) to maximum Life life defences | boots 0 shield 0 str_armour 1 default 0 |
Lobster's | 19 | Prefix | (14–20)% increased Armour +(11–19) to maximum Life life defences | boots 0 shield 0 str_armour 1 default 0 |
Urchin's | 30 | Prefix | (21–26)% increased Armour +(20–25) to maximum Life life defences | boots 0 shield 0 str_armour 1 default 0 |
Nautilus' | 44 | Prefix | (27–32)% increased Armour +(26–32) to maximum Life life defences | boots 0 shield 0 str_armour 1 default 0 |
Octopus' | 60 | Prefix | (33–38)% increased Armour +(33–41) to maximum Life life defences | boots 0 shield 0 str_armour 1 default 0 |
Crocodile's | 78 | Prefix | (39–42)% increased Armour +(42–49) to maximum Life life defences | boots 0 shield 0 str_armour 1 default 0 |
Flea's | 10 | Prefix | (6–13)% increased Evasion Rating +(7–10) to maximum Life life defences | boots 0 shield 0 dex_armour 1 default 0 |
Fawn's | 19 | Prefix | (14–20)% increased Evasion Rating +(11–19) to maximum Life life defences | boots 0 shield 0 dex_armour 1 default 0 |
Mouflon's | 30 | Prefix | (21–26)% increased Evasion Rating +(20–25) to maximum Life life defences | boots 0 shield 0 dex_armour 1 default 0 |
Ram's | 44 | Prefix | (27–32)% increased Evasion Rating +(26–32) to maximum Life life defences | boots 0 shield 0 dex_armour 1 default 0 |
Ibex's | 60 | Prefix | (33–38)% increased Evasion Rating +(33–41) to maximum Life life defences | boots 0 shield 0 dex_armour 1 default 0 |
Stag's | 78 | Prefix | (39–42)% increased Evasion Rating +(42–49) to maximum Life life defences | boots 0 shield 0 dex_armour 1 default 0 |
Monk's | 10 | Prefix | (6–13)% increased Energy Shield +(7–10) to maximum Life life defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
Prior's | 19 | Prefix | (14–20)% increased Energy Shield +(11–19) to maximum Life life defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
Abbot's | 30 | Prefix | (21–26)% increased Energy Shield +(20–25) to maximum Life life defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
Bishop's | 44 | Prefix | (27–32)% increased Energy Shield +(26–32) to maximum Life life defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
Exarch's | 60 | Prefix | (33–38)% increased Energy Shield +(33–41) to maximum Life life defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
Pope's | 78 | Prefix | (39–42)% increased Energy Shield +(42–49) to maximum Life life defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
Bully's | 10 | Prefix | (6–13)% increased Armour and Evasion +(7–10) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Thug's | 19 | Prefix | (14–20)% increased Armour and Evasion +(11–19) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Brute's | 30 | Prefix | (21–26)% increased Armour and Evasion +(20–25) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Assailant's | 44 | Prefix | (27–32)% increased Armour and Evasion +(26–32) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Aggressor's | 60 | Prefix | (33–38)% increased Armour and Evasion +(33–41) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Predator's | 78 | Prefix | (39–42)% increased Armour and Evasion +(42–49) to maximum Life life defences | boots 0 shield 0 str_dex_armour 1 default 0 |
Augur's | 10 | Prefix | (6–13)% increased Armour and Energy Shield +(7–10) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Auspex's | 19 | Prefix | (14–20)% increased Armour and Energy Shield +(11–19) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Druid's | 30 | Prefix | (21–26)% increased Armour and Energy Shield +(20–25) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Haruspex's | 44 | Prefix | (27–32)% increased Armour and Energy Shield +(26–32) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Visionary's | 60 | Prefix | (33–38)% increased Armour and Energy Shield +(33–41) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Prophet's | 78 | Prefix | (39–42)% increased Armour and Energy Shield +(42–49) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Poet's | 10 | Prefix | (6–13)% increased Evasion and Energy Shield +(7–10) to maximum Life life defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Musician's | 19 | Prefix | (14–20)% increased Evasion and Energy Shield +(11–19) to maximum Life life defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Troubadour's | 30 | Prefix | (21–26)% increased Evasion and Energy Shield +(20–25) to maximum Life life defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Bard's | 44 | Prefix | (27–32)% increased Evasion and Energy Shield +(26–32) to maximum Life life defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Minstrel's | 60 | Prefix | (33–38)% increased Evasion and Energy Shield +(33–41) to maximum Life life defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Maestro's | 78 | Prefix | (39–42)% increased Evasion and Energy Shield +(42–49) to maximum Life life defences | boots 0 shield 0 dex_int_armour 1 default 0 |
of the Newt | 1 | Suffix | (1–2) Life Regeneration per second life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
of the Lizard | 5 | Suffix | (2.1–3) Life Regeneration per second life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
of the Flatworm | 11 | Suffix | (3.1–4) Life Regeneration per second life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
of the Starfish | 17 | Suffix | (4.1–6) Life Regeneration per second life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
of the Hydra | 26 | Suffix | (6.1–9) Life Regeneration per second life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
of the Troll | 35 | Suffix | (9.1–13) Life Regeneration per second life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
of Convalescence | 47 | Suffix | (13.1–18) Life Regeneration per second life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
of Recuperation | 58 | Suffix | (18.1–23) Life Regeneration per second life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 default 0 |
of Resurgence | 68 | Suffix | (23.1–29) Life Regeneration per second life | body_armour 1 belt 1 amulet 1 default 0 |
of Immortality | 75 | Suffix | (29.1–33) Life Regeneration per second life | body_armour 1 amulet 1 default 0 |
of the Phoenix | 81 | Suffix | (33.1–36) Life Regeneration per second life | body_armour 1 default 0 |
of the Newt | 1 | Suffix | Allies in your Presence Regenerate (1–2) Life per second life | sceptre 1 default 0 |
of the Lizard | 5 | Suffix | Allies in your Presence Regenerate (2.1–3) Life per second life | sceptre 1 default 0 |
of the Flatworm | 11 | Suffix | Allies in your Presence Regenerate (3.1–4) Life per second life | sceptre 1 default 0 |
of the Starfish | 17 | Suffix | Allies in your Presence Regenerate (4.1–6) Life per second life | sceptre 1 default 0 |
of the Hydra | 26 | Suffix | Allies in your Presence Regenerate (6.1–9) Life per second life | sceptre 1 default 0 |
of the Troll | 35 | Suffix | Allies in your Presence Regenerate (9.1–13) Life per second life | sceptre 1 default 0 |
of Convalescence | 47 | Suffix | Allies in your Presence Regenerate (13.1–18) Life per second life | sceptre 1 default 0 |
of Recuperation | 58 | Suffix | Allies in your Presence Regenerate (18.1–23) Life per second life | sceptre 1 default 0 |
of Resurgence | 68 | Suffix | Allies in your Presence Regenerate (23.1–29) Life per second life | sceptre 1 default 0 |
of Immortality | 75 | Suffix | Allies in your Presence Regenerate (29.1–33) Life per second life | sceptre 1 default 0 |
of the Parasite | 21 | Suffix | Leech (5–5.9)% of Physical Attack Damage as Life life physical attack | gloves 1 ring 1 default 0 |
of the Locust | 38 | Suffix | Leech (6–6.9)% of Physical Attack Damage as Life life physical attack | gloves 1 ring 1 default 0 |
of the Remora | 54 | Suffix | Leech (7–7.9)% of Physical Attack Damage as Life life physical attack | gloves 1 ring 1 default 0 |
of the Lamprey | 68 | Suffix | Leech (8–8.9)% of Physical Attack Damage as Life life physical attack | gloves 1 default 0 |
of the Vampire | 81 | Suffix | Leech (9–9.9)% of Physical Attack Damage as Life life physical attack | gloves 1 default 0 |
of the Parasite | 21 | Suffix | Leeches (5–5.9)% of Physical Damage as Life life physical attack | weapon 1 default 0 |
of the Locust | 38 | Suffix | Leeches (6–6.9)% of Physical Damage as Life life physical attack | weapon 1 default 0 |
of the Remora | 54 | Suffix | Leeches (7–7.9)% of Physical Damage as Life life physical attack | weapon 1 default 0 |
of the Lamprey | 68 | Suffix | Leeches (8–8.9)% of Physical Damage as Life life physical attack | weapon 1 default 0 |
of the Vampire | 81 | Suffix | Leeches (9–9.9)% of Physical Damage as Life life physical attack | ranged 0 weapon 1 default 0 |
of Success | 1 | Suffix | Gain (4–6) Life per Enemy Killed life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Victory | 11 | Suffix | Gain (7–9) Life per Enemy Killed life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Triumph | 22 | Suffix | Gain (10–18) Life per Enemy Killed life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Conquest | 33 | Suffix | Gain (19–28) Life per Enemy Killed life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Vanquishing | 44 | Suffix | Gain (29–40) Life per Enemy Killed life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Valour | 55 | Suffix | Gain (41–53) Life per Enemy Killed life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
of Glory | 66 | Suffix | Gain (54–68) Life per Enemy Killed life | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
of Legend | 77 | Suffix | Gain (69–84) Life per Enemy Killed life | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
of Rejuvenation | 8 | Suffix | Gain 2 Life per Enemy Hit with Attacks life attack | gloves 1 default 0 |
of Restoration | 20 | Suffix | Gain 3 Life per Enemy Hit with Attacks life attack | gloves 1 default 0 |
of Regrowth | 30 | Suffix | Gain 4 Life per Enemy Hit with Attacks life attack | gloves 1 default 0 |
of Nourishment | 40 | Suffix | Gain 5 Life per Enemy Hit with Attacks life attack | gloves 1 default 0 |
of Rejuvenation | 8 | Suffix | Grants 2 Life per Enemy Hit life attack | weapon 1 default 0 |
of Restoration | 20 | Suffix | Grants 3 Life per Enemy Hit life attack | weapon 1 default 0 |
of Regrowth | 30 | Suffix | Grants 4 Life per Enemy Hit life attack | weapon 1 default 0 |
of Nourishment | 40 | Suffix | Grants 5 Life per Enemy Hit life attack | weapon 1 default 0 |
Restoring | 5 | Prefix | (5–10)% increased Flask Life Recovery rate life | belt 1 default 0 |
Recovering | 21 | Prefix | (11–16)% increased Flask Life Recovery rate life | belt 1 default 0 |
Renewing | 35 | Prefix | (17–22)% increased Flask Life Recovery rate life | belt 1 default 0 |
Refreshing | 49 | Prefix | (23–28)% increased Flask Life Recovery rate life | belt 1 default 0 |
Rejuvenating | 63 | Prefix | (29–34)% increased Flask Life Recovery rate life | belt 1 default 0 |
Regenerating | 77 | Prefix | (35–40)% increased Flask Life Recovery rate life | belt 1 default 0 |
of Mending | 30 | Suffix | (10–12)% of Damage taken Recouped as Life life | amulet 1 default 0 |
of Bandaging | 44 | Suffix | (13–15)% of Damage taken Recouped as Life life | amulet 1 default 0 |
of Stitching | 56 | Suffix | (16–18)% of Damage taken Recouped as Life life | amulet 1 default 0 |
of Suturing | 68 | Suffix | (19–21)% of Damage taken Recouped as Life life | amulet 1 default 0 |
of Fleshbinding | 79 | Suffix | (22–24)% of Damage taken Recouped as Life life | amulet 1 default 0 |
of the Mentor | 2 | Suffix | Minions have (21–25)% increased maximum Life life minion | sceptre 1 default 0 |
of the Tutor | 16 | Suffix | Minions have (26–30)% increased maximum Life life minion | sceptre 1 default 0 |
of the Director | 32 | Suffix | Minions have (31–35)% increased maximum Life life minion | sceptre 1 default 0 |
of the Headmaster | 48 | Suffix | Minions have (36–40)% increased maximum Life life minion | sceptre 1 default 0 |
of the Administrator | 64 | Suffix | Minions have (41–45)% increased maximum Life life minion | sceptre 1 default 0 |
of the Rector | 80 | Suffix | Minions have (46–50)% increased maximum Life life minion | sceptre 1 default 0 |
1 | Corrupted | (10–20)% of Damage taken Recouped as Life life | body_armour 1 | |
1 | Corrupted | Leech 3% of Physical Attack Damage as Life life physical attack | amulet 1 | |
1 | Corrupted | +(30–40) to maximum Life life | body_armour 1 belt 1 | |
1 | Corrupted | Regenerate (1–2)% of maximum Life per second life | ring 1 helmet 1 | |
1 | Corrupted | (20–25) Life gained when you Block life | shield 1 | |
1 | Corrupted | Life Flasks gain (0.08–0.17) charges per Second | amulet 1 | |
1 | Corrupted | Gain (20–25) Life per Enemy Killed life | quiver 1 staff 1 wand 1 |
Monsters mods /216
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Buffering | 1 | Suffix | base maximum life % to gain as total energy shield [25] defences | |
of the Hydra | 65 | Suffix | Regenerate 2% of maximum Life per second life | |
of the Hydra | 1 | Suffix | Regenerate 2% of maximum Life per second life | |
of Congealment | 14 | Suffix | energy shield leeched from -permyriad [6000] life leeched from -permyriad [6000] mana leeched from -permyriad [4000] | |
of Congealment | 1 | Suffix | energy shield leeched from -permyriad [6000] life leeched from -permyriad [6000] mana leeched from -permyriad [4000] | |
1 | Unique | 50% increased maximum Life 25% increased Damage | ||
TBD | 1 | Prefix | base maximum life % to gain as total energy shield [30] | |
TBD | 1 | Prefix | base maximum life % to gain as total energy shield [12] | |
TBD | 14 | Prefix | Cannot Recover Life or Energy Shield to above 50% | |
TBD | 1 | Prefix | 50% increased maximum Life life | |
TBD | 7 | Prefix | damage removed from pack minions before life or es % [50] | |
TBD | 1 | Prefix | damage removed from pack minions before life or es % [50] | |
1 | Unique | damage removed from pack minions before life or es % [0] | ||
Massive | 1 | Unique | 25% increased maximum Life 20% increased Character Size life | |
1 | Unique | 25% increased maximum Life 10% increased Character Size life | ||
1 | Unique | 25% increased maximum Life 25% increased Character Size life | ||
of the Lamprey | 40 | Unique | Leech 100% of Physical Attack Damage as Life life physical attack | |
Sanguine | 8 | Unique | Regenerate 0.67% of maximum Life per second life | |
1 | Unique | Regenerate 1.33% of maximum Life per second life | ||
1 | Unique | Regenerate 10% of maximum Life per second life | ||
1 | Unique | Regenerate 2% of maximum Life per second life | ||
Life Regen Aura | 8 | Unique | Regenerate 1% of maximum Life per second life | |
Energy Shield Aura | 12 | Unique | base maximum life % to gain as total energy shield [30] defences | |
1 | Unique | base maximum life % to gain as total energy shield [40] defences | ||
1 | Unique | 4% of Maximum Life taken per second as Chaos Damage damage chaos | ||
1 | Unique | 6% of Maximum Life taken per second as Chaos Damage damage chaos | ||
1 | Essence | 4% of Maximum Life taken per second as Chaos Damage damage chaos | ||
1 | Unique | base cold damage % of maximum life plus maximum ES taken per minute [900] damage elemental cold | ||
1 | Unique | base fire damage % of maximum life plus maximum ES taken per minute [900] damage elemental fire | ||
1 | Unique | base lightning damage % of maximum life plus maximum ES taken per minute [900] damage elemental lightning | ||
1 | Unique | 148% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [21] poise threshold +% final from rarity [26] life | ||
1 | Unique | maximum energy shield +% final per additional player [10] maximum life +% final per additional player [10] poise threshold +% final per additional player [10] | ||
1 | Unique | 700% more maximum Life gain x vaal souls at 2% life thresholds [1] monster energy shield +% final from rarity [100] poise threshold +% final from rarity [125] life | ||
1 | Unique | maximum energy shield +% final per additional player [30] maximum life +% final per additional player [30] poise threshold +% final per additional player [30] | ||
1 | Unique | 2800% more maximum Life gain x vaal souls at 2% life thresholds [6] monster energy shield +% final from rarity [400] poise threshold +% final from rarity [500] life | ||
1 | Unique | maximum energy shield +% final per additional player [85] maximum life +% final per additional player [85] poise threshold +% final per additional player [85] | ||
1 | Unique | maximum energy shield +% final per additional player [-20] maximum life +% final per additional player [-20] poise threshold +% final per additional player [-20] | ||
1 | Unique | 625% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [0] poise threshold +% final from rarity [225] life | ||
1 | Unique | heal aura owner % max life on death [0] | ||
1 | Unique | 50% increased maximum Life life | ||
1 | Unique | Leech 100% of Physical Attack Damage as Life life physical attack | ||
1 | Unique | 20% reduced maximum Life life | ||
1 | Unique | 75% more maximum Life monster dropped item quantity +% [1000] monster dropped item rarity +% [1000] monster slain experience +% [300] | ||
4 | Unique | Regenerate 2.5% of maximum Life per second life | ||
1 | Unique | Regenerate 5% of maximum Life per second life | ||
1 | Unique | 25% increased maximum Life 20% increased Character Size life | ||
4 | Unique | base maximum life % to gain as total energy shield [35] defences | ||
1 | Unique | base maximum life % to gain as total energy shield [25] defences | ||
4 | Unique | base maximum life % to gain as total energy shield [50] defences | ||
of Anger | 1 | Unique | gain frenzy charge for each quarter life removed [100] | |
1 | Unique | gain frenzy charge for each quarter life removed [1] | ||
1 | Unique | gain power charge for each quarter life removed [100] | ||
1 | Unique | Regenerate 1% of maximum Life per second while on Low Life life | ||
1 | Unique | Regenerate 1.3% of maximum Life per second while on Low Life life | ||
1 | Unique | Regenerate 1.7% of maximum Energy Shield per second monsters only old bad add % of total maximum life to base maximum energy shield [100] defences | ||
1 | Unique | Regenerate 5.33% of maximum Life per second | ||
1 | Unique | Life Regeneration is applied to Energy Shield instead life defences | ||
1 | Unique | base maximum life % to gain as total energy shield [100] defences | ||
1 | Unique | base maximum life % to gain as total energy shield [15] defences | ||
1 | Unique | 71% increased Totem Life life | ||
1 | Unique | 129% increased Totem Life life | ||
1 | Unique | 200% increased Totem Life life | ||
1 | Unique | 500% increased Totem Life life | ||
1 | Unique | 857% increased Totem Life life | ||
1 | Unique | Minions have 70% reduced maximum Life life | ||
Berserker | 1 | Nemesis | nemesis transform on low life [1] | |
1 | Unique | Enrages on Low Life 35% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life damage attack caster speed | ||
1 | Unique | Enrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life damage attack caster speed | ||
1 | Essence | Enrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life damage attack caster speed | ||
1 | Unique | level 11 or lower life +% final [-20] life | ||
1 | Unique | level 33 or lower damage +% final [-20] level 33 or lower life +% final [-20] life damage | ||
1 | Unique | level 33 or lower life +% final [-20] life damage | ||
Berserker | 1 | Unique | nemesis transform on low life [1] | |
1 | Unique | Leech 8% of Physical Attack Damage as Life life physical attack | ||
1 | Unique | 50% increased maximum Life 10% increased Character Size life | ||
1 | Unique | 10% reduced maximum Life 10% increased Character Size life | ||
1 | Unique | 20% increased maximum Life life | ||
1 | Unique | 150% increased maximum Life life | ||
1 | Unique | 450% increased maximum Life life | ||
1 | Unique | 700% increased maximum Life life | ||
1 | Unique | 30% reduced maximum Life life | ||
1 | Unique | 40% increased maximum Life life | ||
1 | Unique | 100% increased maximum Life life | ||
1 | Unique | 250% increased maximum Life life | ||
1 | Unique | 500% increased maximum Life life | ||
1 | Unique | (10–20)% reduced maximum Life (20–30)% reduced Character Size life | ||
1 | Unique | (40–50)% reduced maximum Life (20–30)% reduced Character Size life | ||
1 | Unique | (30–35)% reduced maximum Life (20–30)% reduced Character Size life | ||
1 | Unique | (15–20)% reduced maximum Life (20–30)% reduced Character Size life | ||
1 | Unique | (30–40)% increased maximum Life (20–30)% reduced Character Size life | ||
1 | Unique | (200–230)% increased maximum Life (20–30)% reduced Character Size life | ||
1 | Unique | (330–360)% increased maximum Life (20–30)% reduced Character Size life | ||
1 | Unique | Regenerate 1% of maximum Life per second life | ||
1 | Unique | Regenerate 4% of maximum Life per second stance movement speed +% final [-300] life speed | ||
Union of Souls | 1 | Bloodlines | actor scale +% granted to pack members on death [10] maximum life +% granted to pack members on death [30] life | |
1 | Unique | Regenerate 2.5% of maximum Life per second life | ||
1 | Unique | base physical damage % of maximum life taken per minute [240] damage physical | ||
1 | Unique | 30% increased maximum Life 20% increased Character Size life | ||
Thug's Touch | 1 | Torment | 25% increased maximum Life 20% increased Character Size life | |
Thug's Grip | 1 | Torment | 50% increased maximum Life 125% increased Area of Effect 20% increased Character Size life | |
1 | Unique | base cannot have life leeched from [1] base cannot have mana leeched from [1] | ||
Cannibal's Touch | 1 | Torment | Leech Life 100% faster base life leech from any attack damage permyriad [50000] life | |
Martyr's Grip | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
1 | Unique | energy shield recovery speed +% final from map [-50] life recovery speed +% final from map [-50] mana recovery speed +% final from map [-50] life mana defences | ||
1 | Unique | monsters only old bad add % of total maximum life to base maximum energy shield [50] defences | ||
1 | Torment | monsters only old bad add % of total maximum life to base maximum energy shield [50] defences | ||
Smuggler's Touch | 1 | Torment | monsters only old bad add % of total maximum life to base maximum energy shield [100] defences | |
1 | Unique | Chaos Damage taken does not cause double loss of Energy Shield monsters only old bad add % of total maximum life to base maximum energy shield [50] defences | ||
Shavronne's Touch | 1 | Torment | Chaos Damage taken does not cause double loss of Energy Shield bloodlines beacon on death variation [3] monsters only old bad add % of total maximum life to base maximum energy shield [50] defences | |
Shavronne's Grip | 1 | Torment | Chaos Damage taken does not cause double loss of Energy Shield monsters only old bad add % of total maximum life to base maximum energy shield [100] defences | |
Bootlegger's Touch | 1 | Torment | gain power charge for each quarter life removed [1] | |
Buccaneer's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
Miner's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [300] damage elemental fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [360] damage elemental fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [420] damage elemental fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [480] damage elemental fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [540] damage elemental fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [600] damage elemental fire | |
Cult of the Elements | 1 | Bloodlines | base fire damage % of maximum life plus maximum ES taken per minute [660] damage elemental fire | |
1 | Unique | 100% increased Attack Speed when on Low Life attack speed | ||
1 | Unique | 100% increased Movement Speed when on Low Life speed | ||
Clutching Talisman | 1 | Talisman | Poison on Hit monsters only old bad add % of total maximum life to base maximum energy shield [10] poison defences chaos ailment | |
1 | Unique | +999 to maximum Life life | ||
1 | Unique | +9999 to maximum Life life | ||
1 | Unique | +99999 to maximum Life life | ||
1 | Talisman | 10% increased Movement Speed 450% more maximum Life 20% increased Attack and Cast Speed 30% increased Character Size life speed | ||
1 | Talisman | 10% increased Movement Speed 375% more maximum Life 20% increased Attack and Cast Speed 25% increased Character Size life speed | ||
1 | Talisman | 10% increased Movement Speed 250% more maximum Life 15% increased Attack and Cast Speed 15% increased Character Size life speed | ||
1 | Talisman | 10% increased Movement Speed 200% more maximum Life 10% increased Attack and Cast Speed 10% increased Character Size life speed | ||
1 | Unique | base life regeneration per minute % while in lava [180] lava buff effect on self +% [-100] life | ||
1 | Essence | 11% increased Damage 80% more maximum Life life damage | ||
1 | Essence | 13% increased Damage 200% more maximum Life life damage | ||
1 | Essence | 15% increased Damage 500% more maximum Life life damage | ||
1 | Essence | 19% increased Damage 700% more maximum Life life damage | ||
1 | Essence | 21% increased Damage 900% more maximum Life life damage | ||
1 | Essence | 25% increased Damage 1200% more maximum Life life damage | ||
1 | Essence | 33% increased Damage 1600% more maximum Life life damage | ||
1 | Essence | 23% increased Damage 1150% more maximum Life life damage | ||
1 | Essence | 11% increased Damage 35% more maximum Life life damage | ||
1 | Essence | 13% increased Damage 87% more maximum Life life damage | ||
1 | Essence | 15% increased Damage 227% more maximum Life life damage | ||
1 | Essence | 19% increased Damage 297% more maximum Life life damage | ||
1 | Essence | 21% increased Damage 402% more maximum Life life damage | ||
1 | Essence | 25% increased Damage 507% more maximum Life life damage | ||
1 | Essence | 33% increased Damage 682% more maximum Life life damage | ||
1 | Essence | 23% increased Damage 507% more maximum Life life damage | ||
1 | Essence | 30% reduced Movement Speed base physical damage % of maximum energy shield taken per minute only if es protects life [180] base physical damage % of maximum life taken per minute [360] damage physical attack caster speed | ||
1 | Essence | 7% increased Damage 700% more maximum Life 8% increased Character Size 30% reduced Damage taken base cannot have life leeched from [0] life damage | ||
1 | Unique | Stun Threshold is based on Energy Shield instead of Life | ||
1 | Unique | strongbox monsters actor scale +% [0] strongbox monsters attack speed +% [0] strongbox monsters damage +% [0] strongbox monsters item quantity +% [0] strongbox monsters life +% [0] strongbox monsters movement velocity +% [0] attack speed | ||
1 | Unique | 100% increased maximum Life Regenerate 2% of maximum Life per second 50% reduced Visibility to Enemies life | ||
1 | Unique | 50% increased maximum Life Regenerate 1% of maximum Life per second 50% reduced Visibility to Enemies life | ||
1 | Unique | 65% increased maximum Life life | ||
1 | Unique | 99% of Maximum Life Converted to Energy Shield life defences | ||
1 | Unique | 250% increased Totem Life life | ||
1 | Unique | Recover % of maximum Life when you lose a Spirit Charge maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] | ||
1 | Unique | Recover 4% of maximum Life when you lose a Spirit Charge maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] | ||
1 | Unique | Recover 1% of maximum Life when you lose a Spirit Charge maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [3] | ||
Aspect of the Hellion | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] life | |
Spectral Stampede | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] life | |
Tiger Prey | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] life | |
Crushing Claws | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] life | |
Raven Caller | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] life | |
Vile Hatchery | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] life | |
Satyr Storm | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] life | |
Unstable Swarm | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] life | |
Infested Earth | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] life | |
Erupting Winds | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] life | |
Blood Geyser | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] life | |
Incendiary Mite | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] life | |
Putrid Flight | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] life | |
Churning Claws | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] life | |
Spectral Swipe | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] life | |
Saqawine Presence | 20 | Bestiary | 15% increased Movement Speed 50% increased maximum Life avoid damage % [10] monster dropped item rarity +% [0] life speed | |
Fertile Presence | 20 | Bestiary | 50% increased maximum Life 30% increased Damage Cannot be Stunned Action Speed cannot be modified to below base value monster dropped item rarity +% [0] life speed | |
Farric Presence | 20 | Bestiary | 50% increased maximum Life 50% increased Critical Hit Chance 15% increased Attack Speed 50% increased Accuracy Rating monster dropped item rarity +% [0] life attack speed critical | |
Craicic Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Cold Damage 20% reduced Damage taken monster dropped item rarity +% [0] life damage physical elemental cold | |
Deep One's Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Lightning Damage 25% Global chance to Blind Enemies on Hit monster dropped item rarity +% [0] life damage physical elemental lightning | |
Fenumal Presence | 20 | Bestiary | 50% increased maximum Life Gain 25% of Non-Chaos Damage as Extra Chaos Damage Poison on Hit monster dropped item rarity +% [0] poison life damage chaos ailment | |
Winter Bloom | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] life | |
Hadal Dive | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] life | |
Crimson Flock | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] life | |
1 | Unique | 150% increased maximum Life monster dropped item rarity +% [0] life | ||
1 | Unique | unaffected by life modifiers [1] life | ||
1 | Unique | 20% increased maximum Life 20% increased Character Size life | ||
1 | Unique | base maximum life % to gain as total energy shield [20] defences | ||
1 | Unique | base cannot have life leeched from [1] | ||
1 | Unique | Leech 10% of Physical Attack Damage as Life life physical attack | ||
1 | Unique | 25% increased Damage Regenerate 5% of maximum Life per second 50% reduced Damage taken life damage | ||
1 | Unique | delve monster life +% final [0] monster dropped item rarity +% [0] monster slain experience +% [500] life | ||
1 | Unique | delve monster life +% final [0] monster dropped item rarity +% [0] monster slain experience +% [333] life | ||
1 | Unique | 10% increased Damage delve monster life +% final [10] monster dropped item rarity +% [0] monster slain experience +% [1500] life | ||
1 | Unique | 20% increased Damage delve monster life +% final [20] monster dropped item rarity +% [0] monster slain experience +% [3000] life | ||
1 | Unique | 94% more maximum Life maximum energy shield +% final per additional player [20] maximum life +% final per additional player [20] monster energy shield +% final from rarity [70] poise threshold +% final from rarity [70] poise threshold +% final per additional player [20] life damage | ||
Wasting Touch | 1 | Delirium | affliction monster debuff energy shield recovery rate +% on hit [-9] affliction monster debuff life recovery rate +% on hit [-9] life defences | |
1 | Unique | heist monster life +% final from sextant [0] | ||
1 | Unique | ultimatum monster life +% final [20] | ||
1 | Unique | ultimatum monster life +% final [35] | ||
1 | Unique | ultimatum monster life +% final [50] | ||
1 | Unique | ultimatum monster life +% final [70] | ||
1 | Unique | ultimatum monster life +% final [90] | ||
1 | Unique | ultimatum monster life +% final [120] | ||
1 | Unique | ultimatum monster life +% final [160] | ||
1 | Unique | ultimatum monster life +% final [200] | ||
1 | Unique | 25% increased Character Size archnemesis monster life +% final [150] monster sentinel experience +% [500] tagged by sentinel [1] tagged by sentinel unique [1] | ||
1 | Unique | cannot recover life [1] | ||
1 | Unique | no additional life scaling [1] | ||
1 | Unique | Leech 125% of Physical Attack Damage as Life life physical attack | ||
1 | Unique | (30–40)% more Monster Life life | ||
1 | Unique | Monsters gain (20–30)% of maximum Life as Extra maximum Energy Shield | ||
Owl-Touched | 1 | Torment | Gain 20% of Damage as Extra Cold Damage base maximum life % to gain as total energy shield [30] | |
Hunted by the Winter Owl | 1 | Torment | Gain 20% of Damage as Extra Cold Damage base maximum life % to gain as total energy shield [30] dropped items are converted to int items [1] | |
Bear-Touched | 1 | Torment | 20% increased maximum Life 60% increased Stun Buildup 100% increased Stun Threshold | |
Hunted by the Great Bear | 1 | Torment | 20% increased maximum Life 60% increased Stun Buildup 100% increased Stun Threshold dropped items are converted to str items [1] | |
Spirit Of The Bear | 1 | Torment | 20% increased maximum Life 60% increased Stun Buildup 60% increased Stun Threshold |
Delve Area mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | (20–30)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size life | ||
20 | DelveArea | (31–40)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size life | ||
52 | DelveArea | (41–50)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size life | ||
92 | DelveArea | (51–60)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size life | ||
173 | DelveArea | (61–70)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size life | ||
1 | DelveArea | Monsters gain (20–30)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
52 | DelveArea | Monsters gain (31–40)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
173 | DelveArea | Monsters gain (41–50)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
500 | DelveArea | Area contains a Unique Boss Unique Boss drops an additional Unique Ring Unique Boss has 100% more maximum Life 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size |
Heist Area mods /22
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Unwavering | 1 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area (5–9)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] life | |
Unwavering | 46 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area (10–14)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] life | |
Unwavering | 68 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area (15–19)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] life | |
Unwavering | 73 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area (20–24)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] life | |
Unwavering | 78 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area (25–30)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] life | |
Fecund | 1 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area (10–14)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] life | |
Fecund | 46 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area (15–19)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] life | |
Fecund | 68 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area (20–29)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] life | |
Fecund | 73 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area (30–39)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] life | |
Fecund | 78 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area (40–49)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] life | |
Buffered | 1 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (10–14)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
Buffered | 46 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (15–19)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
Buffered | 68 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (20–29)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
Buffered | 73 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (30–39)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
Buffered | 78 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (40–49)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Smothering | 1 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 20% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] life defences | |
of Smothering | 73 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 40% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] life defences | |
of Smothering | 78 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 60% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] life defences | |
of Stasis | 73 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players cannot Regenerate Life, Mana or Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] life mana defences | |
of Anxiety | 46 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 6% less Life Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] life | |
of Anxiety | 73 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 12% less Life Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] life | |
of Anxiety | 78 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 16% less Life Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] life |
Heist Equipment mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Initiator's | 1 | Prefix | (25–28)% increased Damage with Hits against Enemies that are on Full Life Players deal (25–28)% increased Damage with Hits against Enemies that are on Full Life damage | |
Instigator's | 45 | Prefix | (29–32)% increased Damage with Hits against Enemies that are on Full Life Players deal (29–32)% increased Damage with Hits against Enemies that are on Full Life damage | |
Ambusher's | 75 | Prefix | (33–36)% increased Damage with Hits against Enemies that are on Full Life Players deal (33–36)% increased Damage with Hits against Enemies that are on Full Life damage | |
Assassin's | 81 | Prefix | (37–40)% increased Damage with Hits against Enemies that are on Full Life Players deal (37–40)% increased Damage with Hits against Enemies that are on Full Life damage | |
of the Newt | 1 | Suffix | Players and their Minions Regenerate (0.8–1.1)% of maximum Life per second life | |
of the Lizard | 45 | Suffix | Players and their Minions Regenerate (1.2–1.4)% of maximum Life per second life | |
of the Flatworm | 75 | Suffix | Players and their Minions Regenerate (1.5–1.7)% of maximum Life per second life | |
of the Starfish | 82 | Suffix | Players and their Minions Regenerate (1.8–2)% of maximum Life per second life |
Crafting Bench /4
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(20–29)% more Monster Life 14% increased Quantity of Items found in this Area 7% increased Rarity of Items found in this Area | 2x ![]() | Map | Level 34 |
(30–39)% more Monster Life 16% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | 2x ![]() | Map | Level 34 |
(40–49)% more Monster Life 18% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area | 2x ![]() | Map | Level 34 |
(50–59)% more Monster Life 22% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area | 2x ![]() | Map | Level 34 |
Misc mods /128
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Prudent | 2 | Flask | Prefix | (51–60)% more Recovery if used while on Low Life | |
Prepared | 25 | Flask | Prefix | (61–70)% more Recovery if used while on Low Life | |
Wary | 44 | Flask | Prefix | (71–80)% more Recovery if used while on Low Life | |
Careful | 63 | Flask | Prefix | (81–90)% more Recovery if used while on Low Life | |
Cautious | 82 | Flask | Prefix | (91–100)% more Recovery if used while on Low Life | |
Impairing | 13 | Flask | Prefix | (61–68)% increased Life Recovered Removes 15% of Life Recovered from Mana when used life mana | |
Dizzying | 30 | Flask | Prefix | (69–76)% increased Life Recovered Removes 15% of Life Recovered from Mana when used life mana | |
Depleting | 47 | Flask | Prefix | (77–84)% increased Life Recovered Removes 15% of Life Recovered from Mana when used life mana | |
Vitiating | 64 | Flask | Prefix | (85–92)% increased Life Recovered Removes 15% of Life Recovered from Mana when used life mana | |
Sapping | 81 | Flask | Prefix | (93–100)% increased Life Recovered Removes 15% of Life Recovered from Mana when used life mana | |
Aged | 13 | Flask | Prefix | (61–68)% increased Mana Recovered Removes 15% of Mana Recovered from Life when used life mana | |
Fermented | 30 | Flask | Prefix | (69–76)% increased Mana Recovered Removes 15% of Mana Recovered from Life when used life mana | |
Congealed | 47 | Flask | Prefix | (77–84)% increased Mana Recovered Removes 15% of Mana Recovered from Life when used life mana | |
Turbid | 64 | Flask | Prefix | (85–92)% increased Mana Recovered Removes 15% of Mana Recovered from Life when used life mana | |
Caustic | 81 | Flask | Prefix | (93–100)% increased Mana Recovered Removes 15% of Mana Recovered from Life when used life mana | |
Novice's | 10 | Flask | Prefix | Grants (51–56)% of Life Recovery to Minions life minion | |
Acolyte's | 28 | Flask | Prefix | Grants (57–62)% of Life Recovery to Minions life minion | |
Summoner's | 46 | Flask | Prefix | Grants (63–68)% of Life Recovery to Minions life minion | |
Conjurer's | 64 | Flask | Prefix | Grants (69–74)% of Life Recovery to Minions life minion | |
Necromancer's | 82 | Flask | Prefix | Grants (75–80)% of Life Recovery to Minions life minion | |
Herbal | 1 | Flask | Prefix | Recover (8–12) Life when Used life | |
Floral | 14 | Flask | Prefix | Recover (35–52) Life when Used life | |
Blooming | 26 | Flask | Prefix | Recover (63–92) Life when Used life | |
Sprouting | 36 | Flask | Prefix | Recover (96–130) Life when Used life | |
Petaled | 47 | Flask | Prefix | Recover (134–180) Life when Used life | |
Botanic | 58 | Flask | Prefix | Recover (185–230) Life when Used life | |
Natural | 67 | Flask | Prefix | Recover (235–280) Life when Used life | |
Evergreen | 76 | Flask | Prefix | Recover (285–350) Life when Used life | |
1 | Flask | Unique | You take 50% of your maximum Life as Chaos Damage on use damage chaos | ||
1 | Flask | Unique | Recover (75–100)% of maximum Life on use life | ||
1 | Flask | Unique | 25% of Maximum Life taken as Chaos Damage per second damage chaos | ||
1 | Flask | Unique | Life Recovery from Flasks also applies to Energy Shield during Effect Zealot's Oath during Effect life defences | ||
Steadfast | 1 | SanctumRelic | Prefix | (5–8)% increased maximum Life | |
Enduring | 40 | SanctumRelic | Prefix | (9–12)% increased maximum Life | |
Adamant | 55 | SanctumRelic | Prefix | (13–16)% increased maximum Life | |
Ardent | 67 | SanctumRelic | Prefix | (17–20)% increased maximum Life | |
Resolute | 76 | SanctumRelic | Prefix | (21–25)% increased maximum Life | |
of Mind | 1 | Jewel | Suffix | (2–4)% of Damage is taken from Mana before Life life mana | intjewel 1 default 0 |
of Sacrifice | 1 | Jewel | Suffix | (4–6)% of Skill Mana Costs Converted to Life Costs life | strjewel 1 default 0 |
of Recovery | 1 | Jewel | Suffix | (5–15)% increased Life Recovery from Flasks life | dexjewel 1 default 0 |
of Pathfinding | 1 | Jewel | Suffix | (10–20)% increased Life Flask Charges gained | dexjewel 1 default 0 |
of Frenzy | 1 | Jewel | Suffix | (5–15)% increased amount of Life Leeched | strjewel 1 default 0 |
of Success | 1 | Jewel | Suffix | Recover (1–2)% of maximum Life on Kill life | intjewel 1 default 0 |
of Infusion | 1 | Jewel | Suffix | (2–3)% of Damage taken Recouped as Life life | intjewel 1 default 0 |
of Regeneration | 1 | Jewel | Suffix | (5–10)% increased Life Regeneration rate life | strjewel 1 default 0 |
Fortuitous | 1 | Jewel | Prefix | Minions have (5–15)% increased maximum Life life minion | strjewel 1 default 0 |
Sacrificial | 1 | Jewel | Prefix | Offerings have (15–25)% increased Maximum Life | intjewel 1 default 0 |
Carved | 1 | Jewel | Prefix | (10–20)% increased Totem Life life | strjewel 1 default 0 |
Kindred | 1 | Jewel | Prefix | Companions have (10–20)% increased maximum Life life minion | dexjewel 1 default 0 |
of Mind | 1 | Jewel | Suffix | 1% of Damage is taken from Mana before Life life mana | int_radius_jewel 1 default 0 |
of Sacrifice | 1 | Jewel | Suffix | (2–3)% of Skill Mana Costs Converted to Life Costs life | str_radius_jewel 1 default 0 |
of Recovery | 1 | Jewel | Suffix | (2–3)% increased Life Recovery from Flasks life | dex_radius_jewel 1 default 0 |
of Pathfinding | 1 | Jewel | Suffix | (5–10)% increased Life Flask Charges gained | dex_radius_jewel 1 default 0 |
of Frenzy | 1 | Jewel | Suffix | (2–3)% increased amount of Life Leeched | str_radius_jewel 1 default 0 |
of Success | 1 | Jewel | Suffix | Recover 1% of maximum Life on Kill life | int_radius_jewel 1 default 0 |
of Infusion | 1 | Jewel | Suffix | 1% of Damage taken Recouped as Life life | int_radius_jewel 1 default 0 |
of Regeneration | 1 | Jewel | Suffix | (3–5)% increased Life Regeneration rate life | str_radius_jewel 1 default 0 |
Fortuitous | 1 | Jewel | Prefix | Minions have (1–2)% increased maximum Life life minion | str_radius_jewel 1 default 0 |
Sacrificial | 1 | Jewel | Prefix | Offerings have (2–3)% increased Maximum Life | int_radius_jewel 1 default 0 |
Carved | 1 | Jewel | Prefix | (2–3)% increased Totem Life life | str_radius_jewel 1 default 0 |
Kindred | 1 | Jewel | Prefix | Companions have (2–3)% increased maximum Life life minion | dex_radius_jewel 1 default 0 |
1 | Jewel | Unique | 1% increased maximum Life life | ||
1 | Jewel | Unique | +8 to maximum Life life | ||
1 | Jewel | Unique | 10% increased Life Recovery from Flasks life | ||
1 | Jewel | Unique | Leech Life (10–20)% slower life | ||
1 | Jewel | Unique | Regenerate 2% of maximum Life per second life | ||
Healthy | 1 | Jewel | Unique | +(8–12) to maximum Life life | |
Vivid | 1 | Jewel | Unique | (5–7)% increased maximum Life life | |
Determined | 1 | Jewel | Unique | +(4–6) to maximum Life +(4–6) to maximum Mana life mana | |
Passionate | 1 | Jewel | Unique | (2–4)% increased maximum Life (4–6)% increased maximum Mana life mana | |
Faithful | 1 | Jewel | Unique | (2–4)% increased maximum Energy Shield (2–4)% increased maximum Life life defences | |
Hungering | 1 | Jewel | Unique | Leech (0.2–0.4)% of Physical Attack Damage as Life life physical attack | |
of Rejuvenation | 1 | Jewel | Unique | Gain (2–3) Life per Enemy Hit with Attacks life attack | |
of Infusion | 1 | Jewel | Unique | (4–6)% of Damage taken Recouped as Life life | |
Master's | 1 | Jewel | Unique | Minions have (8–12)% increased maximum Life life minion | |
Carved | 1 | Jewel | Unique | (8–12)% increased Totem Life life | |
1 | Jewel | Unique | Recover 2% of maximum Life when you Consume a corpse life | ||
1 | Jewel | Unique | 3% increased Totem Life per 10 Strength Allocated in Radius local jewel effect base radius [1500] life | ||
1 | Jewel | Unique | Minions Recover 2% of their maximum Life when they Block life minion | ||
1 | Jewel | Unique | Gain 3 Life per Elemental Ailment on Enemies Hit with Attacks life attack | ||
1 | Jewel | Unique | Gain 3 Life per Elemental Ailment on Enemies Hit with Spells life caster | ||
1 | Jewel | Unique | Lose 1% of maximum Life on Kill life | ||
1 | Jewel | Unique | Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield local jewel effect base radius [1500] life defences | ||
1 | Jewel | Unique | Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius local jewel effect base radius [1500] life | ||
1 | Jewel | Unique | Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value local jewel effect base radius [1500] life mana | ||
1 | Jewel | Unique | 5% increased Maximum Life per socketed Grand Spectrum number of stackable unique jewels [1] life | ||
1 | Jewel | Unique | Golems have (18–22)% increased Maximum Life life minion | ||
1 | Jewel | Unique | Summoned Golems Regenerate 2% of their maximum Life per second life minion | ||
1 | Atlas | Prefix | Map Bosses deal 100% more Damage Map Bosses have 200% more Life Final Map Boss in each Map drops an additional Shaper Guardian Map (Tier 14+) 3 uses remaining | ||
1 | Atlas | Prefix | Map Bosses deal 100% more Damage Map Bosses have 200% more Life Final Map Boss in each Map drops an additional Shaper Guardian Map (Tier 14+) 15 uses remaining | ||
1 | Atlas | Prefix | Map Bosses deal 100% more Damage Map Bosses have 200% more Life Final Map Boss in each Map drops an additional Elder Guardian Map (Tier 14+) 3 uses remaining | ||
1 | Atlas | Prefix | Map Bosses deal 100% more Damage Map Bosses have 200% more Life Final Map Boss in each Map drops an additional Elder Guardian Map (Tier 14+) 15 uses remaining | ||
1 | Atlas | Prefix | Map Bosses deal 100% more Damage Map Bosses have 200% more Life Final Map Boss in each Map drops an additional Conqueror Map 3 uses remaining | ||
1 | Atlas | Prefix | Map Bosses deal 100% more Damage Map Bosses have 200% more Life Final Map Boss in each Map drops an additional Conqueror Map 15 uses remaining | ||
1 | Atlas | Prefix | Map Bosses have 20% increased Life Quality bonus of your Maps also applies to Rarity of Items found 3 uses remaining life | ||
1 | Atlas | Prefix | Rogue Exiles deal 20% increased Damage Rogue Exiles drop 2 additional Jewels Rogue Exiles in your Maps have 20% increased Life Your Maps are inhabited by 2 additional Rogue Exiles 3 uses remaining map extra content weighting [1] life damage | ||
1 | Atlas | Prefix | Player's Life and Mana Recovery from Flasks are instant Your Maps contain 6 additional packs of Monsters that Heal 3 uses remaining | ||
1 | Atlas | Prefix | Player's Life and Mana Recovery from Flasks are instant Your Maps contain 8 additional packs of Monsters that Heal 15 uses remaining | ||
1 | Atlas | Prefix | Legion Monsters in your Maps have 100% more Life Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated 3 uses remaining | ||
1 | Atlas | Prefix | Legion Monsters in your Maps have 100% more Life Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated 15 uses remaining | ||
1 | Atlas | Prefix | Catalysts dropped by Metamorphs in your Maps are Duplicated Metamorphs in your Maps have 100% more Life 3 uses remaining | ||
1 | Atlas | Prefix | Catalysts dropped by Metamorphs in your Maps are Duplicated Metamorphs in your Maps have 100% more Life 15 uses remaining | ||
1 | Atlas | Prefix | Lifeforce dropped by Harvest Monsters in your Maps is Duplicated Harvest Monsters in your Maps have 100% more Life Harvests in your Maps contain at least one Crop of Blue Plants 3 uses remaining | ||
1 | Atlas | Prefix | Lifeforce dropped by Harvest Monsters in your Maps is Duplicated Harvest Monsters in your Maps have 100% more Life Harvests in your Maps contain at least one Crop of Purple Plants 3 uses remaining | ||
1 | Atlas | Prefix | Lifeforce dropped by Harvest Monsters in your Maps is Duplicated Harvest Monsters in your Maps have 100% more Life Harvests in your Maps contain at least one Crop of Yellow Plants 3 uses remaining | ||
1 | Atlas | Prefix | Lifeforce dropped by Harvest Monsters in your Maps is Duplicated Harvest Monsters in your Maps have 100% more Life Harvests in your Maps contain at least one Crop of Blue Plants 15 uses remaining | ||
1 | Atlas | Prefix | Lifeforce dropped by Harvest Monsters in your Maps is Duplicated Harvest Monsters in your Maps have 100% more Life Harvests in your Maps contain at least one Crop of Purple Plants 15 uses remaining | ||
1 | Atlas | Prefix | Lifeforce dropped by Harvest Monsters in your Maps is Duplicated Harvest Monsters in your Maps have 100% more Life Harvests in your Maps contain at least one Crop of Yellow Plants 15 uses remaining | ||
1 | MapDevice | Unique | Unique Boss deals 10% increased Damage Unique Boss has 10% increased Attack and Cast Speed Unique Boss has 10% increased Life Unique Boss has 20% increased Area of Effect map pantheon flask capture boss soul [1] attack caster speed | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage map fragment level + [2] life damage | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage map fragment level + [5] life damage | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage map fragment level + [4] life damage | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage map fragment level + [3] life damage | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain +20% chance to Avoid being Stunned each time they are Revived Monsters Regenerate 1% of maximum Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [2] life damage | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Attack and Cast Speed each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 10% increased Movement Speed each time they are Revived map fragment level + [5] life damage | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 50% increased Critical Hit Chance each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 3% additional Critical Damage Bonus each time they are Revived map fragment level + [2] life damage | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [4] life damage | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Maximum Life each time they are Revived Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived map fragment level + [3] life damage | ||
1 | ExpeditionRelic | Prefix | Life cannot be Leeched from Monsters Mana cannot be Leeched from Monsters | ||
1 | ExpeditionRelic | Prefix | Every 4 seconds, Runic Monsters Regenerate 15% of maximum Life over one second | ||
1 | ExpeditionRelic | Prefix | Monsters have 40% increased Attack Speed while on Low Life Monsters have 40% increased Cast Speed while on Low Life Monsters have 25% increased Movement Speed while on Low Life | ||
1 | ExpeditionRelic | Prefix | Monsters have 500% increased Critical Hit Chance against Enemies on Full Life | ||
1 | ExpeditionRelic | Prefix | Monsters have 40% increased Maximum Life life | ||
1 | ExpeditionRelic | Suffix | Monsters spawn with an additional 15% of Life missing | ||
1 | Tower | Unique | Expedition Monsters in your Maps spawn with half of their Life missing | ||
of Bolstering | 1 | UltimatumMap | Suffix | (40–75)% more Monster Life Monsters have (40–75)% increased Defences | |
of Wasting | 1 | UltimatumMap | Suffix | Players have (30–40)% less maximum Life and Energy Shield | |
of Suffocation | 1 | UltimatumMap | Suffix | Players have (50–75)% less Recovery Rate of Life, Mana and Energy Shield |
Item /34

Stack Size: 1 / 10
Upgrades a normal item to Magic with one Life modifier

Stack Size: 1 / 10
Upgrades a Magic item to a Rare item with one Life modifier
Divine Vessel
Unique Boss deals 10% increased Damage
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
Xoph's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Tul's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Esh's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Uul-Netol's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Chayula's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Unrelenting Timeless Karui Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% improved Rewards
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% improved Rewards
Unrelenting Timeless Maraketh Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
10% improved Rewards
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
10% improved Rewards
Unrelenting Timeless Eternal Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 50% increased Critical Strike Chance each time they are Revived
Monsters gain 3% additional Critical Strike Multiplier each time they are Revived
10% improved Rewards
Monsters gain 50% increased Critical Strike Chance each time they are Revived
Monsters gain 3% additional Critical Strike Multiplier each time they are Revived
10% improved Rewards
Unrelenting Timeless Templar Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
10% improved Rewards
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
10% improved Rewards
Unrelenting Timeless Vaal Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived
Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived
10% improved Rewards
Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived
Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived
10% improved Rewards

Stack Size: 1 / 20
More Life modifiers
No Defence modifiers
No Defence modifiers

Stack Size: 1 / 20
More Defence modifiers
No Life Modifiers
No Life Modifiers

Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Omen of Refreshment
While this item is active in your inventory will
fully recover your flask and charm charges when you reach Low Life
fully recover your flask and charm charges when you reach Low Life
Omen of Resurgence
While this item is active in your inventory
fully recover your Life, Mana and Energy Shield when you reach Low Life
fully recover your Life, Mana and Energy Shield when you reach Low Life
Sacral Quiver
Requires: Level 16
Gain (2–3) Life per Enemy Hit with Attacks
Crimson Amulet
(2–4) Life Regeneration per second
Bloodstone Amulet
Requires: Level 18
+(30–40) to maximum Life
Rawhide Belt
Has (1–3) Charm Slot
(20–30)% increased Life Recovery from Flasks
Ornate Plate
Armour: 445
Base Movement Speed: -0.05
Requires: Level 70, 157 Str
Regenerate (1.5–2.5)% of maximum Life per second
Abyssal Cuirass
Armour: 445
Base Movement Speed: -0.05
Requires: Level 73, 157 Str
Regenerate (1.5–2.5)% of maximum Life per second
Dastard Armour
Armour: 245
Evasion Rating: 223
Base Movement Speed: -0.04
Requires: Level 65, 86 Str, 86 Dex
+(60–80) to maximum Life
Heroic Armour
Armour: 245
Evasion Rating: 223
Base Movement Speed: -0.04
Requires: Level 65, 86 Str, 86 Dex
+(60–80) to maximum Life
Savage Greataxe
Physical Damage: 23-70
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 27, 50 Str, 21 Dex
Gain (34–43) Life per Enemy Killed
Ruination Maul
Physical Damage: 113-138
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 79, 212 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Disintegrating Maul
Physical Damage: 93-114
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 62, 142 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Crumbling Maul
Physical Damage: 62-75
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 38, 88 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Wolfbone Claw
Physical Damage: 7-23
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.1
Requires: Level 12, 29 Dex
Grants 8 Life per Enemy Hit
Bloodletting Dagger
Physical Damage: 18-42
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 39, 50 Dex, 50 Int
25% of Spell Mana Cost Converted to Life Cost
Golden Bracers
Requires: Level 12
+(20–30) to maximum Life
Divine Vessel
Unique Boss deals 10% increased Damage
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
map pantheon flask capture boss soul [1]
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
map pantheon flask capture boss soul [1]
Unique /142
(40–60)% increased Energy Shield
+(20–40) to maximum Life
+(20–40) to maximum Mana
Undead Minions have 20% reduced Reservation
50% reduced Evasion Rating
+(40–60) to maximum Life
(3–5) Life Regeneration per second
Gain 10 Rage when Critically Hit by an Enemy
Gain 5 Rage when Hit by an Enemy

+(10–20) to maximum Mana
+(1–3) to Level of all Spell Skills
(5–10)% increased Cast Speed
Leeches 1% of maximum Life when you Cast a Spell
(60–100)% increased Energy Shield
+(10–30) to Intelligence
+(10–20)% to Cold Resistance
Damage over Time bypasses your Energy Shield
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
No Physical Damage
Adds (8–10) to (15–18) Cold Damage
Freezes Enemies that are on Full Life
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
+(50–70) to Evasion Rating
+(20–30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
50% increased maximum Life
+(10–20) to all Attributes
40% reduced Light Radius
You have no Elemental Resistances
(10–15)% increased Skill Speed
+(15–25) to Armour
+(40–60) to maximum Life
(10–15)% reduced maximum Mana
Share Charges with Allies in your Presence
(50–100)% increased Armour and Energy Shield
25% reduced maximum Life
(40–60)% reduced Bleeding Duration on you
Life Leech can Overflow Maximum Life

+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block
+100 to maximum Energy Shield
+(29–37)% to Chaos Resistance
25% of Maximum Life Converted to Energy Shield
(60–100)% increased Armour and Evasion
(-20–-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits


(60–80)% increased Spell Damage
Gain (5–10) Life per Enemy Killed
25% increased Mana Regeneration Rate
(60–100)% increased Armour
+(10–20) to Strength
(20–30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20–30)% increased Area of Effect

(80–100)% increased Spell Damage
Gain (10–15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
(2–4) Life Regeneration per second
+(10–20)% to Fire Resistance
(20–30)% increased Mana Regeneration Rate
25% increased Light Radius
Life Recovery from Regeneration is not applied
Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration
+(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
+(5–7) to all Attributes
+100 to maximum Life
Allies in your Presence have (30–50)% increased Critical Hit Chance
Allies in your Presence have (30–50)% increased Critical Damage Bonus
Allies in your Presence have (10–20)% increased Attack Speed
Allies in your Presence have (10–20)% increased Cast Speed
50% reduced Presence Area of Effect
(12–20)% increased Rarity of Items found
(20–30)% reduced maximum Life
+(10–15) to all Attributes
Cannot be Light Stunned
(2–4) Life Regeneration per second
+(60–80) to maximum Life
+(10–20) to Dexterity
Skills have +1 to Limit
(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Life
+(30–50) to maximum Mana
(100–200)% increased Critical Hit Chance
+(60–100) to Stun Threshold
Your Critical Hits do not deal extra Damage
+(10–15) to Strength
+(40–60) to maximum Life
(20–30)% increased Flask Life Recovery rate
Life Flasks gain (0.17–0.25) charges per Second
+(10–15) to Strength
20% reduced maximum Life
+(10–20) to all Attributes
+(10–20)% to all Elemental Resistances
100% increased amount of Life Leeched
+(10–15) to Dexterity
+(40–60) to maximum Life
+(5–15) to Dexterity
+1 metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
Has (1–3) Charm Slot
+(100–140) to Armour
+(20–30) to Strength
(10–20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Has (1–3) Charm Slot
(10–15)% reduced Charm Charges used
+(80–100) to maximum Life
(30–50)% increased Flask Life Recovery rate
(30–40)% more maximum Physical Attack Damage
(30–40)% less minimum Physical Attack Damage
Has (1–3) Charm Slot
(15–20)% increased Charm Effect Duration
+(40–60) to maximum Energy Shield
+(20–30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(50–80) to maximum Life
+(50–80) to maximum Mana
(20–30)% increased Flask Life Recovery rate
(20–30)% increased Flask Mana Recovery rate
Life and Mana Flasks can be equipped in either slot
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
Has (1–3) Charm Slot
Flasks gain 0.17 charges per Second
(20–30)% reduced Flask Life Recovery rate
+(20–30) to Intelligence
(20–30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
Has (1–3) Charm Slot
(20–30)% increased Mana Recovery from Flasks
(-25–25)% reduced Flask Life Recovery rate
(-25–25)% reduced Flask Mana Recovery rate
Life Flasks gain 0.25 charges per Second
Mana Flasks gain 0.25 charges per Second
Has (1–3) Charm Slot
(20–30)% increased Flask Charges gained
+(100–150) to Armour
(10–15)% reduced Flask Charges used
(20–30)% increased Flask Charges gained
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
Has (1–3) Charm Slot
(10–15)% reduced Flask Charges used
(-20–-10) to Strength
+(20–30) to Dexterity
(30–40)% increased Life and Mana Recovery from Flasks
You are considered on Low Life while at 75% of maximum Life or below instead
+(40–60) to maximum Life
+(10–20) to Strength
+(30–40)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
(60–100)% increased Evasion Rating
(40–60)% increased Flask Life Recovery rate
(40–60)% increased Flask Mana Recovery rate
+(20–30) to Dexterity
+(20–30)% to Cold Resistance
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
(100–150)% increased Evasion Rating
+300 to maximum Life
25% reduced Attribute Requirements
100% of Fire Damage from Hits taken as Physical Damage
(60–80)% increased Evasion Rating
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
(10–20) Life Regeneration per second
Cannot be Poisoned
(60–80)% increased Evasion and Energy Shield
+(40–60) to maximum Mana
50% increased Attribute Requirements
(-30–30)% reduced Life Regeneration rate
(-30–30)% reduced Mana Regeneration Rate
Soul Eater
+(40–60) to maximum Life
+(30–50) to maximum Mana
Minions have +(17–23)% to Chaos Resistance
Minions gain (20–30)% of their maximum Life as Extra maximum Energy Shield
Minions Revive 50% faster
(100–150)% increased Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
Life Recharges
(50–100)% increased Energy Shield
+(100–150) to maximum Life
5% of Spell Damage Leeched as Life
Skills gain a Base Life Cost equal to 50% of Base Mana Cost
+(60–100) to maximum Life
+(60–100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
(30–40)% increased Stun Threshold
+1000 to maximum Life
You have no Spirit
(400–500)% increased Armour
(15–30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
+(60–80) to maximum Life
+(40–60) to maximum Mana
+(5–10)% to all Elemental Resistances
25% reduced Endurance Charge Duration
Recover 5% of maximum Life for each Endurance Charge consumed
(80–100)% increased Armour and Evasion
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
(50–80)% increased Armour and Evasion
+50 to Spirit
+(10–15) to all Attributes
(10–15) Life Regeneration per second
20% reduced Mana Cost of Skills
(100–150)% increased Armour and Evasion
+(100–150) to maximum Life
+(100–150) to Stun Threshold
Life Recovery from Flasks is instant
(25–30) to (35–40) Physical Thorns damage
(50–100)% increased Armour and Evasion
+(60–80) to maximum Life
Armour also applies to Lightning damage taken from Hits
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
(100–150)% increased Armour and Evasion
+(100–150) to maximum Life
+(17–23)% to Chaos Resistance
+(200–300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 5 seconds
until you take no Damage to Life for 5 seconds
(80–120)% increased Armour and Energy Shield
+10 to Strength
+15 to Intelligence
(20–30)% reduced Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10–15) to (20–25) Physical Thorns damage
(10–20)% increased Movement Speed
+(30–50) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20) to Intelligence
50% increased Rarity of Items found when on Low Life
10% increased Movement Speed
(100–150)% increased Armour
+(80–100) to maximum Life
(80–100)% increased Chance to be afflicted by Ailments when Hit
25% increased Movement Speed while affected by an Ailment
20% increased Movement Speed
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
Bow Attacks fire an additional Arrow
+(30–40)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20–30) Life per Enemy Killed
Gain (12–18) Mana per Enemy Killed
+(10–15) to Strength
(10–15)% increased maximum Life
+(20–30)% to Fire Resistance
Enemies in your Presence have Fire Exposure
(100–150)% increased Armour and Energy Shield
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
Alternating every 5 seconds:
Take 30% less Damage from Hits
Take 30% less Damage over time
Take 30% less Damage from Hits
Take 30% less Damage over time
Instant Recovery
(100–150)% increased Charges per use
Excess Life Recovery added as Guard for 10 seconds
+(30–40) to maximum Energy Shield
Minions have (20–30)% increased maximum Life
(20–30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
(40–60)% increased Evasion Rating
+(7–17)% to Chaos Resistance
(6–10) Life Regeneration per second
(20–30)% chance to Poison on Hit
Targets can be affected by +1 of your Poisons at the same time
(30–60)% increased Evasion and Energy Shield
+(30–50) to maximum Life
(20–30)% increased Critical Damage Bonus
Life Flasks do not recover Life
On-Kill Effects happen twice
+(40–60) to maximum Energy Shield
+(80–120) to maximum Life
(6–12)% increased Cast Speed
Sacrifice (5–15)% of Life to gain that much Energy Shield when you Cast a Spell
50% increased Armour and Evasion
Adds (2–3) to (5–6) Physical Damage to Attacks
+(30–50) to maximum Life
(4–8)% increased Attack Speed
Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
(40–60)% increased Armour and Evasion
(40–50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
(100–150)% increased Armour and Evasion
(5–10)% increased Attack Speed
Gain (20–30) Life per Enemy Killed
Gain (20–30) Mana per Enemy Killed
Culling Strike
(40–60)% increased Armour and Energy Shield
+(10–15)% to Cold Resistance
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
(100–200)% increased Evasion Rating
(15–25)% increased Critical Hit Chance
+(30–40) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Damageable Companion's Life before you
+(30–50) to maximum Life
+(30–50) to maximum Mana
Allies in your Presence deal 50% increased Damage
+(10–20) to Dexterity
25% reduced Damage
+(100–150) to maximum Energy Shield
Lose 5 Life when you use a Skill
(3–5) to (6–10) Physical Thorns damage
Pain Attunement
(120–160)% increased Energy Shield
+(17–23)% to Chaos Resistance
Cannot have Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
+(60–100) to maximum Mana
(10–20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Gain (10–15)% of maximum Life as Extra maximum Energy Shield
(50–100)% increased Armour
+(50–80) to maximum Life
(3–6) Life Regeneration per second
(10–20)% increased Area of Effect
Unwavering Stance
+(100–150) to Accuracy Rating
+(60–80) to maximum Life
+(20–25)% to Fire Resistance
25% increased Light Radius
When you Leech Life from a Hit, Allies in your Presence also Leech the same amount of Life
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
(60–100)% increased Armour and Evasion
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
(10–15)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
Gain 10 Mana per Enemy Killed
+1 to Level of all Skills
10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced effect of Ignite on you
(35–50)% reduced effect of Shock on you
(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
(10–15) to (20–25) Physical Thorns damage
Thorns can Retaliate against all Hits
(70–130)% increased Armour and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Enemies in your Presence count as being on Low Life
Adds (4–6) to (7–10) Physical Damage
10% increased Attack Speed
Gain 3 Life per Enemy Killed
100% increased Attack Damage when on Low Life
+(7–13)% to Chaos Resistance
20% reduced maximum Life
Gain (30–40)% of Damage as Extra Chaos Damage
30% reduced Global Defences
Adds 1 to 4 Physical Damage to Attacks
(3–6) Life Regeneration per second
Adds (4–6) to (8–10) Chaos Damage to Attacks
25% chance to Intimidate Enemies for 4 seconds on Hit
+(120–160) to Accuracy Rating
+(75–125) to Accuracy Rating
+(75–125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on Kill
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24–35) to (35–53) Physical Thorns damage
(6–15)% increased Rarity of Items found
+(0–80) to maximum Life
+(0–20) to Spirit
(-25–25)% reduced Rarity of Items found
(-40–40)% to Fire Resistance
(-40–40)% to Cold Resistance
(-40–40)% to Lightning Resistance
+(20–30)% to Fire Resistance
(20–30)% increased Fire Damage
(3.1–6) Life Regeneration per second
(20–30)% increased Mana Regeneration Rate
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
+(20–30)% to Fire Resistance
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
(-15–-10)% to Cold Resistance
You take Fire Damage instead of Physical Damage from Bleeding

(50–150)% increased Evasion Rating
+(10–20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block

(20–30)% increased Block chance
+(13–17)% to Chaos Resistance
(5–10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
your maximum Life as Physical damage per second

(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised

(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Recover 4% of maximum Life when you Block

(60–100)% increased Armour and Evasion
+(40–60) to maximum Life
+(40–60) to maximum Mana
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30–50)% increased Skill Effect Duration

(40–60)% increased Block chance
(80–120)% increased Armour and Energy Shield
+(17–23)% to Chaos Resistance
50% increased Life Regeneration rate

(80–150)% increased Armour and Energy Shield
+(20–30) to Dexterity
+(10–20)% to all Elemental Resistances
+1 to Maximum Spirit per 50 Maximum Life
Causes (30–50)% increased Stun Buildup
(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
Strikes deal Splash damage to targets within 1.5 metres
Adds (25–35) to (40–50) Physical Damage
Leeches 10% of Physical Damage as Life
(10–20)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
Can be modified while Corrupted
+(50–150) to maximum Life
+(50–150) to maximum Mana
(-30–30)% to Fire Resistance
(-30–30)% to Cold Resistance
(-30–30)% to Lightning Resistance
Chaos Resistance is zero
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
50% of charges used by Charms granted to your Life Flasks
(10–30)% increased Charm Charges used
(100–150)% increased Armour and Energy Shield
(50–100)% increased Energy Shield Recharge Rate
(25–35) Life Regeneration per second
(30–50)% reduced Bleeding Duration on you
(30–50)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
(60–100)% increased Energy Shield
+(40–60) to maximum Life
+(10–20) to Intelligence
+(13–19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
(600–800)% increased Armour and Evasion
+(200–300) to Accuracy Rating
(30–60) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces and Swords in one hand

(20–30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
+(60–80) to maximum Life
15% additional Physical Damage Reduction
-10% to all Elemental Resistances
+13% to Chaos Resistance
(50–100)% increased Armour
+(40–60) to maximum Mana
+(10–20) to Strength
+(60–80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life

Gain (40–60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20–30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2–3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
+(120–160) to Accuracy Rating
(30–40)% increased Rarity of Items found
+(10–15)% to all Elemental Resistances
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you

+5% to Maximum Fire Resistance
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
Regenerate 3% of maximum Life per second
Regenerate 3% of maximum Life per second while on Low Life
(60–80)% increased Armour and Evasion
+(30–50) to maximum Life
+(30–50) to maximum Mana
+(10–15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
+(60–100) to maximum Life
+(60–100) to maximum Mana
You count as on Low Life while at 35% of maximum Mana or below
You count as on Low Mana while at 35% of maximum Life or below
+(10–15) to Dexterity
(6–10)% increased maximum Life
+(10–20) to Strength
(25–40)% increased Mana Regeneration Rate
Recover 10% of Missing Life before being Hit by an Enemy
(7–10)% increased Cast Speed
Minions have (10–15)% increased maximum Life
(10–15) Life Regeneration per second
(20–40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10–15)% faster
Has (1–3) Charm Slot
(20–30)% increased Flask Charges gained
+(40–60) to maximum Mana
+(30–40)% to Lightning Resistance
(7–12) Life Regeneration per second
Cannot be Shocked

Allies in your Presence deal (4–6) to (7–10) additional Attack Fire Damage
+(5–10) to all Attributes
25% increased Light Radius
50% of your Life Regeneration is granted to Allies in your Presence
+(100–150) to maximum Energy Shield
+(10–20)% to all Elemental Resistances
(5–30)% of Damage taken Recouped as Life
(5–30)% of Damage taken Recouped as Mana
Skills have (-2–-1) seconds to Cooldown
2% increased Maximum Life per socketed Grand Spectrum
number of stackable unique jewels [1]
+(10–15) to all Attributes
+(15–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
(10–15) Life Regeneration per second
Moving while Bleeding doesn't cause you to take extra damage
Used when you become Ignited
(20–25)% Chance to gain a Charge when you Kill an Enemy
Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum Life when used
(100–150)% increased Evasion Rating
+(80–120) to maximum Life
+(10–30) to Spirit
(40–60)% reduced Bleeding Duration on you
(40–60)% reduced Poison Duration on you
You can have two Companions of different types
(70–100)% increased Energy Shield
+(70–100) to maximum Mana
Minions have 50% reduced maximum Life
Minions have Unholy Might
(50–100)% increased Energy Shield
+(100–150) to maximum Mana
50% increased Mana Regeneration Rate
30% of Damage is taken from Mana before Life
(100–200)% increased Armour and Evasion
+(20–30) to Strength
+(20–30) to Dexterity
(8–12) Life Regeneration per second
-20 to maximum Valour
Banners always have maximum Valour
+(20–30) to Spirit
(80–120)% increased Armour and Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield
Adds (40–48) to (65–72) Physical Damage
+(4–6)% to Critical Hit Chance
Leeches (5–8)% of Physical Damage as Life
Leeches (4–7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
Has (1–3) Charm Slot
(20–30)% increased Flask Charges gained
(15–35)% increased Flask Life Recovery rate
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Life Recovery from Flasks can Overflow Maximum Life
Grants 1 additional Skill Slot
(15–25)% increased Rarity of Items found
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Attacks have added Physical damage equal to 3% of maximum Life
(100–150)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
(60–100)% increased Energy Shield
+(60–100) to maximum Life
Non-Channelling Spells cost an additional 6% of your maximum Life
Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life
Non-Channelling Spells deal 10% increased Damage per 100 maximum Life
(50–70)% increased Evasion and Energy Shield
Adds 1 to (30–50) Lightning damage to Attacks
+(15–25) to Intelligence
+(25–35)% to Lightning Resistance
Life Leech is Converted to Energy Shield Leech
(150–200)% increased Armour
+(20–30) to Strength
Gain (30–50) Life per Enemy Killed
(10–20)% increased Global Physical Damage
Knockback direction is reversed
(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies
Gain (2–3) Life per Enemy Hit with Attacks
(5–10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
(15–25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount


(15–20)% increased Attack Speed
Leeches (6–10)% of Physical Damage as Life
Adds (106–146) to (181–221) Chaos damage
When you Consume a Charge Trigger Chaotic Infusion to gain 2 Chaos Infusion
Life Leech recovers based on your Chaos damage instead of Physical damage

Adds (14–18) to (30–36) Physical Damage
+(10–20)% to Critical Hit Chance
+(15–25) to Intelligence
Forks Critical Hits
10% of Skill Mana Costs Converted to Life Costs

(80–100)% increased Spell Damage
(10–20)% increased Cast Speed
Lose 10 Life per Enemy Killed
(30–50)% increased Mana Regeneration Rate
+4 to Level of [Random Curse] Skills
Used when you become Poisoned
Recover Life equal to (15–20)% of Mana Flask's Recovery Amount when used
Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when used
Used when you take Chaos damage from a Hit
(15–25)% increased Duration
50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
(12–18) Maps in Range contain Expedition Encounters
Expedition Monsters in your Maps spawn with half of their Life missing
Runic Monsters in your Maps are Duplicated
Passive /94
15% of Physical Damage prevented Recouped as Life
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
120% increased Armour and Evasion Rating when on Low Life
30% faster start of Energy Shield Recharge
30% increased Stun Threshold while on Full Life
20% faster start of Energy Shield Recharge
30% faster start of Energy Shield Recharge when not on Full Life
25% increased Energy Shield Recharge Rate
25% faster start of Energy Shield Recharge
Witch: Minions have 15% increased maximum Life
Witch: Minions Revive 15% faster
Stun Threshold is based on 30% of your Energy Shield instead of Life
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Threshold while on Full Life
3% increased maximum Life, Mana and Energy Shield
Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Regenerate 0.5% of maximum Life per second
Allies in your Presence Regenerate 1% of your Maximum Life per second
Regenerate 1.5% of maximum Life per second while on Low Life
40% increased Life Recovery from Flasks used when on Low Life
5% reduced Movement Speed
Regenerate 1% of maximum Life per second while stationary
15% increased Life Recovery rate
Regenerate 1% of maximum Life per second while affected by any Damaging Ailment
Regenerate 1% of maximum Life per second while stationary
20% increased amount of Life Leeched
40% increased Armour and Evasion Rating while Leeching
Life Leech effects are not removed when Unreserved Life is Filled
15% of Elemental Damage taken Recouped as Life
15% of Physical Damage taken Recouped as Life
6% of Damage taken Recouped as Life
Regenerate 0.4% of maximum Life per second if you have been Hit Recently
3% of Damage Taken Recouped as Life, Mana and Energy Shield
10% increased Energy Shield Recharge Rate
Recover 2% of maximum Life on Kill
+10 to Intelligence
Recover 3% of maximum Life on Kill
Life Flasks gain 0.15 charges per Second
Regenerate 1% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
30% increased Life Regeneration rate during Effect of any Life Flask
30% increased Flask Effect Duration
20% increased Life Recovery from Flasks
Recover 5% of maximum Life when you use a Life Flask while on Low Life
20% increased Flask and Charm Charges gained
40% increased Life and Mana Recovery from Flasks while you have an active Charm
10% chance for Flasks you use to not consume Charges
20% increased Life and Mana Recovery from Flasks
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
100% increased Critical Hit Chance against Enemies on Full Life
100% increased Critical Damage Bonus against Enemies that are on Full Life
Recover 20% of maximum Life when you Heavy Stun a Rare or Unique Enemy
30% increased Magnitude of Poison you inflict
Recover 2% of maximum Life on Killing a Poisoned Enemy
Recover 2% of maximum Life and Mana when you use a Warcry
24% increased Warcry Speed
18% increased Warcry Cooldown Recovery Rate
30% increased Curse Duration
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
Regenerate 1% of maximum Life per second while you have a Totem
Totems Regenerate 3% of maximum Life per second
Minions gain 15% of their maximum Life as Extra maximum Energy Shield
Minions have 20% increased maximum Life
Minions Regenerate 3% of maximum Life per second
Minions have +13% to Chaos Resistance
Minions Recoup 10% of Damage taken as Life
20% increased Melee Critical Hit Chance
melee critical strike chance +% when on full life [20]
30% increased Melee Damage when on Full Life
16% increased Attack Speed if you haven't Attacked Recently
30% increased Attack Damage when on Full Life
50% increased Attack Damage when on Low Life
15% increased Area of Effect
Burning Enemies you kill have a 5% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
53% increased Chaos Damage
Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill
Recover 2% of maximum Life when you use a Mana Flask
Mana Flasks gain 0.1 charges per Second
50% increased Critical Hit Chance against Enemies on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
Damage with Hits is Lucky against Enemies that are on Low Life
120% increased Damage with Hits against Enemies that are on Low Life
5% increased Damage taken while on Low Life
10% of Damage is taken from Mana before Life
Companions have 20% increased maximum Life
20% increased Life Recovery Rate while in the Presence of your Companion
Life Leech from your Hits also applies to your Companion
10% of Thorns Damage Leeched as Life
Regenerate 2.5% of maximum Life per second while Surrounded
Minions have 25% increased maximum Life
Offerings have 30% increased Maximum Life
Recover 3% of maximum Life when you create an Offering
10% increased Mana Regeneration Rate
Regenerate 0.5% of maximum Life per second
+5 to Strength and Intelligence
60% reduced Ice Crystal Life
200% increased Ice Crystal Life
Life Recovery from your Flasks also applies to your Companions
You have no Mana
Skill Mana Costs Converted to Life Costs
Skill Mana Costs Converted to Life Costs
Excess Life Recovery from Regeneration is applied to Energy Shield
Energy Shield does not Recharge
Energy Shield does not Recharge
30% less Critical Damage Bonus when on Full Life
30% more Critical Damage Bonus when on Low Life
30% more Critical Damage Bonus when on Low Life
Maximum Life is 1
Immune to Chaos Damage and Bleeding
Immune to Chaos Damage and Bleeding
All Damage is taken from Mana before Life
50% less Mana Recovery Rate
50% less Mana Recovery Rate
Life Recharges instead of Energy Shield
Life Recovery from Flasks applies to Energy Shield instead
Life Recovery from Flasks applies to Energy Shield instead
Life Leech is Instant
Cannot use Life Flasks
Cannot use Life Flasks
Delirium Bosses in your Maps have 50% increased maximum Life
Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters
Ascendancy Passive /26
Ascendancy: Warbringer
Character: Warrior
Warcries Explode Corpses dealing 25% of their Life as Physical Damage
Ascendancy: Warbringer
Character: Warrior
20% of Damage from Hits is taken from your nearest Totem's Life before you
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants regenerate 5% of maximum Life per second
Ascendancy: Pathfinder
Character: Ranger
Life Flask Effects are not removed when Unreserved Life is Filled
Life Flask Effects do not Queue
Life Flask Effects do not Queue
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
50% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
50% more Critical Damage Bonus
Ascendancy: Blood Mage
Character: Witch

Skills gain a Base Life Cost equal to Base Mana Cost
life remnants gain per globe [1]
Ascendancy: Blood Mage
Character: Witch
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Ascendancy: Blood Mage
Character: Witch
Gain additional maximum Life equal to 100% of the Energy Shield on Equipped Body Armour
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Ascendancy: Acolyte of Chayula
Character: Monk
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 10 seconds
+8 to Maximum Darkness per Level
Timeless Jewel Passive /15


Hierarchy
Vaal Notable
Minions have (15–20)% increased maximum Life
Minions deal (25–35)% increased Damage

Ritual of Flesh
Vaal Notable
(6–10)% increased maximum Life
Regenerate (0.7–1.2)% of maximum Life per second



Supreme Decadence
Eternal Keystone
Life Recovery from Flasks also applies to Energy Shield
30% less Life Recovery from Flasks
30% less Life Recovery from Flasks
You may find that having is less pleasing a thing than wanting.
Elegant Hubris: Cadiro




Sensible Precautions
Kalguuran Notable
6% increased Block chance
40% increased Life Recovery from Flasks


War of Attrition
Kalguuran Notable
10% increased amount of Life Leeched
20% increased Magnitude of Poison you inflict



Timeless Jewel Passive Additions /4
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (2–4)% increased maximum Life | vaal_small_life |
Karui | Notable | 4% increased maximum Life | karui_notable_add_life |
Karui | Notable | Regenerate 1% of maximum Life per second | karui_notable_add_life_regen |
Maraketh | Notable | 4% increased maximum Life | maraketh_notable_add_life |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.