Life
Life Attr /5
| Name | Show Full Descriptions |
|---|---|
| ID | AscendancyWitch1Small1 |
| Icon | Art/2DArt/SkillIcons/passives/Infernalist/InfernalistNode.png |
| AscendancyID | Infernalist |
| PassiveSkillsHash | 19482 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Life
Life Attr /5
| Name | Show Full Descriptions |
|---|---|
| ID | AscendancyWitch1Small2 |
| Icon | Art/2DArt/SkillIcons/passives/Infernalist/InfernalistNode.png |
| AscendancyID | Infernalist |
| PassiveSkillsHash | 46016 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Life
Life Attr /5
| Name | Show Full Descriptions |
|---|---|
| ID | AscendancyWitch1Small3 |
| Icon | Art/2DArt/SkillIcons/passives/Infernalist/InfernalistNode.png |
| AscendancyID | Infernalist |
| PassiveSkillsHash | 8854 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Life
Life Attr /5
| Name | Show Full Descriptions |
|---|---|
| ID | AscendancyWitch1Small4 |
| Icon | Art/2DArt/SkillIcons/passives/Infernalist/InfernalistNode.png |
| AscendancyID | Infernalist |
| PassiveSkillsHash | 7793 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Life
Life Attr /5
| Name | Show Full Descriptions |
|---|---|
| ID | AscendancyWitch2Small3 |
| Icon | Art/2DArt/SkillIcons/passives/Bloodmage/BloodMageNode.png |
| AscendancyID | Blood Mage |
| PassiveSkillsHash | 7656 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Life
(2—4)% increased maximum Life
Life Attr /7
| Name | Value |
|---|---|
| Source | Timeless Jewel |
| Source | Glorious Vanity |
| Code | vaal_small_life |
| Icon | Art/2DArt/SkillIcons/passives/VaalDefensive.png |
| Name | Life |
| Weight | 100 |
| Stats |
Skill Gem /56
Cause a Corpse to violently explode, damaging surrounding enemies.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
[DNT-UNUSED] Conjure hateful energy to fuel your Rage and Life. While active, [Bleed|Bleeding] enemies you kill have a chance to spawn a Hateful Remnant, and [Hit|Hitting] a [Bleed|Bleeding] target spawns a Hateful Remnant every few seconds. Picking up a Hateful Remnant grants you Rage and restores Life based on your current Rage.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
[DNT-UNUSED] Hunt em down
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
Skill Gem Quality /13
Minions have (0—20)% more Maximum Life
Minions gain (0—20)% of their maximum Life as Extra maximum Energy Shield
Blessing recovers (0—40) Life and removes Curses and Elemental Ailments
Minions have (0—20)% more Maximum Life
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0—5)% of your Armour and Evasion Rating
Barrier can take Elemental Damage up to (0—5)% of your Armour and Evasion Rating
Minions have (0—20)% more Maximum Life
Minions have (0—20)% more Maximum Life
Minions have (0—20)% more Maximum Life
Support Gem /76
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
Supports Warcries, causing them to inflict massive amounts of Corrupted Blood on enemies in their area of effect, at the cost of your Life.
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Supports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershocks, but deal less Damage.
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Cannot support Triggered Skills or Reservation Skills.
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
Item mods /130
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Hale | 1 | Prefix | +(10—19) to maximum Life Life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| Healthy | 6 | Prefix | +(20—29) to maximum Life Life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| Sanguine | 16 | Prefix | +(30—39) to maximum Life Life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| Stalwart | 24 | Prefix | +(40—59) to maximum Life Life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| Stout | 33 | Prefix | +(60—69) to maximum Life Life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| Robust | 38 | Prefix | +(70—84) to maximum Life Life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| Rotund | 46 | Prefix | +(85—99) to maximum Life Life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| Virile | 54 | Prefix | +(100—119) to maximum Life Life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| Athlete's | 60 | Prefix | +(120—149) to maximum Life Life | body_armour 1 shield 1 helmet 1 gloves 1 boots 1 belt 1 amulet 1 default 0 |
| Fecund | 65 | Prefix | +(150—174) to maximum Life Life | body_armour 1 shield 1 helmet 1 belt 1 default 0 |
| Vigorous | 70 | Prefix | +(175—189) to maximum Life Life | shield 1 body_armour 1 default 0 |
| Rapturous | 75 | Prefix | +(190—199) to maximum Life Life | body_armour 1 default 0 |
| Prime | 80 | Prefix | +(200—214) to maximum Life Life | body_armour 1 default 0 |
| Hopeful | 33 | Prefix | (3—4)% increased maximum Life Life | amulet 1 default 0 |
| Optimistic | 60 | Prefix | (5—6)% increased maximum Life Life | amulet 1 default 0 |
| Confident | 75 | Prefix | (7—8)% increased maximum Life Life | amulet 1 default 0 |
| Oyster's | 8 | Prefix | (6—13)% increased Armour +(7—10) to maximum Life Life Defences | boots 0 shield 0 str_armour 1 default 0 |
| Lobster's | 16 | Prefix | (14—20)% increased Armour +(11—19) to maximum Life Life Defences | boots 0 shield 0 str_armour 1 default 0 |
| Urchin's | 33 | Prefix | (21—26)% increased Armour +(20—25) to maximum Life Life Defences | boots 0 shield 0 str_armour 1 default 0 |
| Nautilus' | 46 | Prefix | (27—32)% increased Armour +(26—32) to maximum Life Life Defences | boots 0 shield 0 str_armour 1 default 0 |
| Octopus' | 60 | Prefix | (33—38)% increased Armour +(33—41) to maximum Life Life Defences | boots 0 shield 0 str_armour 1 default 0 |
| Crocodile's | 78 | Prefix | (39—42)% increased Armour +(42—49) to maximum Life Life Defences | boots 0 shield 0 str_armour 1 default 0 |
| Flea's | 8 | Prefix | (6—13)% increased Evasion Rating +(7—10) to maximum Life Life Defences | boots 0 shield 0 dex_armour 1 default 0 |
| Fawn's | 16 | Prefix | (14—20)% increased Evasion Rating +(11—19) to maximum Life Life Defences | boots 0 shield 0 dex_armour 1 default 0 |
| Mouflon's | 33 | Prefix | (21—26)% increased Evasion Rating +(20—25) to maximum Life Life Defences | boots 0 shield 0 dex_armour 1 default 0 |
| Ram's | 46 | Prefix | (27—32)% increased Evasion Rating +(26—32) to maximum Life Life Defences | boots 0 shield 0 dex_armour 1 default 0 |
| Ibex's | 60 | Prefix | (33—38)% increased Evasion Rating +(33—41) to maximum Life Life Defences | boots 0 shield 0 dex_armour 1 default 0 |
| Stag's | 78 | Prefix | (39—42)% increased Evasion Rating +(42—49) to maximum Life Life Defences | boots 0 shield 0 dex_armour 1 default 0 |
| Monk's | 8 | Prefix | (6—13)% increased Energy Shield +(7—10) to maximum Life Life Defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Prior's | 16 | Prefix | (14—20)% increased Energy Shield +(11—19) to maximum Life Life Defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Abbot's | 33 | Prefix | (21—26)% increased Energy Shield +(20—25) to maximum Life Life Defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Bishop's | 46 | Prefix | (27—32)% increased Energy Shield +(26—32) to maximum Life Life Defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Exarch's | 60 | Prefix | (33—38)% increased Energy Shield +(33—41) to maximum Life Life Defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Pope's | 78 | Prefix | (39—42)% increased Energy Shield +(42—49) to maximum Life Life Defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Bully's | 8 | Prefix | (6—13)% increased Armour and Evasion +(7—10) to maximum Life Life Defences | boots 0 shield 0 str_dex_armour 1 default 0 |
| Thug's | 16 | Prefix | (14—20)% increased Armour and Evasion +(11—19) to maximum Life Life Defences | boots 0 shield 0 str_dex_armour 1 default 0 |
| Brute's | 33 | Prefix | (21—26)% increased Armour and Evasion +(20—25) to maximum Life Life Defences | boots 0 shield 0 str_dex_armour 1 default 0 |
| Assailant's | 46 | Prefix | (27—32)% increased Armour and Evasion +(26—32) to maximum Life Life Defences | boots 0 shield 0 str_dex_armour 1 default 0 |
| Aggressor's | 60 | Prefix | (33—38)% increased Armour and Evasion +(33—41) to maximum Life Life Defences | boots 0 shield 0 str_dex_armour 1 default 0 |
| Predator's | 78 | Prefix | (39—42)% increased Armour and Evasion +(42—49) to maximum Life Life Defences | boots 0 shield 0 str_dex_armour 1 default 0 |
| Augur's | 8 | Prefix | (6—13)% increased Armour and Energy Shield +(7—10) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
| Auspex's | 16 | Prefix | (14—20)% increased Armour and Energy Shield +(11—19) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
| Druid's | 33 | Prefix | (21—26)% increased Armour and Energy Shield +(20—25) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
| Haruspex's | 46 | Prefix | (27—32)% increased Armour and Energy Shield +(26—32) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
| Visionary's | 60 | Prefix | (33—38)% increased Armour and Energy Shield +(33—41) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
| Prophet's | 78 | Prefix | (39—42)% increased Armour and Energy Shield +(42—49) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
| Poet's | 8 | Prefix | (6—13)% increased Evasion and Energy Shield +(7—10) to maximum Life Life Defences | boots 0 shield 0 dex_int_armour 1 default 0 |
| Musician's | 16 | Prefix | (14—20)% increased Evasion and Energy Shield +(11—19) to maximum Life Life Defences | boots 0 shield 0 dex_int_armour 1 default 0 |
| Troubadour's | 33 | Prefix | (21—26)% increased Evasion and Energy Shield +(20—25) to maximum Life Life Defences | boots 0 shield 0 dex_int_armour 1 default 0 |
| Bard's | 46 | Prefix | (27—32)% increased Evasion and Energy Shield +(26—32) to maximum Life Life Defences | boots 0 shield 0 dex_int_armour 1 default 0 |
| Minstrel's | 60 | Prefix | (33—38)% increased Evasion and Energy Shield +(33—41) to maximum Life Life Defences | boots 0 shield 0 dex_int_armour 1 default 0 |
| Maestro's | 78 | Prefix | (39—42)% increased Evasion and Energy Shield +(42—49) to maximum Life Life Defences | boots 0 shield 0 dex_int_armour 1 default 0 |
| of the Newt | 1 | Suffix | (1—2) Life Regeneration per second Life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| of the Lizard | 5 | Suffix | (2.1—3) Life Regeneration per second Life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| of the Flatworm | 11 | Suffix | (3.1—4) Life Regeneration per second Life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| of the Starfish | 17 | Suffix | (4.1—6) Life Regeneration per second Life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| of the Hydra | 26 | Suffix | (6.1—9) Life Regeneration per second Life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| of the Troll | 35 | Suffix | (9.1—13) Life Regeneration per second Life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| of Convalescence | 47 | Suffix | (13.1—18) Life Regeneration per second Life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 ring 1 default 0 |
| of Recuperation | 58 | Suffix | (18.1—23) Life Regeneration per second Life | body_armour 1 helmet 1 boots 1 belt 1 amulet 1 default 0 |
| of Resurgence | 68 | Suffix | (23.1—29) Life Regeneration per second Life | body_armour 1 belt 1 amulet 1 default 0 |
| of Immortality | 75 | Suffix | (29.1—33) Life Regeneration per second Life | body_armour 1 amulet 1 default 0 |
| of the Phoenix | 81 | Suffix | (33.1—36) Life Regeneration per second Life | body_armour 1 default 0 |
| of the Newt | 1 | Suffix | Allies in your Presence Regenerate (1—2) Life per second Life | sceptre 1 default 0 |
| of the Lizard | 5 | Suffix | Allies in your Presence Regenerate (2.1—3) Life per second Life | sceptre 1 default 0 |
| of the Flatworm | 11 | Suffix | Allies in your Presence Regenerate (3.1—4) Life per second Life | sceptre 1 default 0 |
| of the Starfish | 17 | Suffix | Allies in your Presence Regenerate (4.1—6) Life per second Life | sceptre 1 default 0 |
| of the Hydra | 26 | Suffix | Allies in your Presence Regenerate (6.1—9) Life per second Life | sceptre 1 default 0 |
| of the Troll | 35 | Suffix | Allies in your Presence Regenerate (9.1—13) Life per second Life | sceptre 1 default 0 |
| of Convalescence | 47 | Suffix | Allies in your Presence Regenerate (13.1—18) Life per second Life | sceptre 1 default 0 |
| of Recuperation | 58 | Suffix | Allies in your Presence Regenerate (18.1—23) Life per second Life | sceptre 1 default 0 |
| of Resurgence | 68 | Suffix | Allies in your Presence Regenerate (23.1—29) Life per second Life | sceptre 1 default 0 |
| of Immortality | 75 | Suffix | Allies in your Presence Regenerate (29.1—33) Life per second Life | sceptre 1 default 0 |
| of the Parasite | 21 | Suffix | Leech (5—5.9)% of Physical Attack Damage as Life Life Physical Attack | gloves 1 ring 1 default 0 |
| of the Locust | 38 | Suffix | Leech (6—6.9)% of Physical Attack Damage as Life Life Physical Attack | gloves 1 ring 1 default 0 |
| of the Remora | 54 | Suffix | Leech (7—7.9)% of Physical Attack Damage as Life Life Physical Attack | gloves 1 ring 1 default 0 |
| of the Lamprey | 68 | Suffix | Leech (8—8.9)% of Physical Attack Damage as Life Life Physical Attack | gloves 1 default 0 |
| of the Vampire | 81 | Suffix | Leech (9—9.9)% of Physical Attack Damage as Life Life Physical Attack | gloves 1 default 0 |
| of the Parasite | 21 | Suffix | Leeches (5—5.9)% of Physical Damage as Life Life Physical Attack | weapon 1 default 0 |
| of the Locust | 38 | Suffix | Leeches (6—6.9)% of Physical Damage as Life Life Physical Attack | weapon 1 default 0 |
| of the Remora | 54 | Suffix | Leeches (7—7.9)% of Physical Damage as Life Life Physical Attack | weapon 1 default 0 |
| of the Lamprey | 68 | Suffix | Leeches (8—8.9)% of Physical Damage as Life Life Physical Attack | weapon 1 default 0 |
| of the Vampire | 81 | Suffix | Leeches (9—9.9)% of Physical Damage as Life Life Physical Attack | ranged 0 weapon 1 default 0 |
| of Success | 1 | Suffix | Gain (4—6) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Victory | 11 | Suffix | Gain (7—9) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Triumph | 22 | Suffix | Gain (10—18) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Conquest | 33 | Suffix | Gain (19—28) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Vanquishing | 44 | Suffix | Gain (29—40) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Valour | 55 | Suffix | Gain (41—53) Life per enemy killed Life | weapon 1 wand 1 staff 1 ring 1 gloves 1 quiver 1 trap 1 default 0 |
| of Glory | 66 | Suffix | Gain (54—68) Life per enemy killed Life | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
| of Legend | 77 | Suffix | Gain (69—84) Life per enemy killed Life | weapon 1 wand 1 staff 1 gloves 1 trap 1 default 0 |
| of Rejuvenation | 8 | Suffix | Gain 2 Life per Enemy Hit with Attacks Life Attack | gloves 1 default 0 |
| of Restoration | 20 | Suffix | Gain 3 Life per Enemy Hit with Attacks Life Attack | gloves 1 default 0 |
| of Regrowth | 30 | Suffix | Gain 4 Life per Enemy Hit with Attacks Life Attack | gloves 1 default 0 |
| of Nourishment | 40 | Suffix | Gain 5 Life per Enemy Hit with Attacks Life Attack | gloves 1 default 0 |
| of Rejuvenation | 8 | Suffix | Grants 2 Life per Enemy Hit Life Attack | weapon 1 default 0 |
| of Restoration | 20 | Suffix | Grants 3 Life per Enemy Hit Life Attack | weapon 1 default 0 |
| of Regrowth | 30 | Suffix | Grants 4 Life per Enemy Hit Life Attack | weapon 1 default 0 |
| of Nourishment | 40 | Suffix | Grants 5 Life per Enemy Hit Life Attack | weapon 1 default 0 |
| Restoring | 1 | Prefix | (5—10)% increased Flask Life Recovery rate Life | belt 1 default 0 |
| Recovering | 16 | Prefix | (11—16)% increased Flask Life Recovery rate Life | belt 1 default 0 |
| Renewing | 33 | Prefix | (17—22)% increased Flask Life Recovery rate Life | belt 1 default 0 |
| Refreshing | 46 | Prefix | (23—28)% increased Flask Life Recovery rate Life | belt 1 default 0 |
| Rejuvenating | 60 | Prefix | (29—34)% increased Flask Life Recovery rate Life | belt 1 default 0 |
| Regenerating | 75 | Prefix | (35—40)% increased Flask Life Recovery rate Life | belt 1 default 0 |
| of Mending | 30 | Suffix | (10—12)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of Bandaging | 44 | Suffix | (13—15)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of Stitching | 56 | Suffix | (16—18)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of Suturing | 68 | Suffix | (19—21)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of Fleshbinding | 79 | Suffix | (22—24)% of Damage taken Recouped as Life Life | amulet 1 default 0 |
| of the Mentor | 2 | Suffix | Minions have (21—25)% increased maximum Life Life Minion | sceptre 1 default 0 |
| of the Tutor | 16 | Suffix | Minions have (26—30)% increased maximum Life Life Minion | sceptre 1 default 0 |
| of the Director | 32 | Suffix | Minions have (31—35)% increased maximum Life Life Minion | sceptre 1 default 0 |
| of the Headmaster | 48 | Suffix | Minions have (36—40)% increased maximum Life Life Minion | sceptre 1 default 0 |
| of the Administrator | 64 | Suffix | Minions have (41—45)% increased maximum Life Life Minion | sceptre 1 default 0 |
| of the Rector | 80 | Suffix | Minions have (46—50)% increased maximum Life Life Minion | sceptre 1 default 0 |
| 1 | Corrupted | (10—20)% of Damage taken Recouped as Life Life | body_armour 1 default 0 | |
| 1 | Corrupted | Leech 3% of Physical Attack Damage as Life Life Physical Attack | amulet 1 default 0 | |
| 1 | Corrupted | +(30—40) to maximum Life Life | body_armour 1 belt 1 default 0 | |
| 1 | Corrupted | (15—25)% increased Life Regeneration rate Life | helmet 1 ring 1 default 0 | |
| 1 | Corrupted | (20—25) Life gained when you Block Life | shield 1 default 0 | |
| 1 | Corrupted | Life Flasks gain (0.08—0.17) charges per Second | amulet 1 default 0 | |
| 1 | Corrupted | Gain (20—25) Life per enemy killed Life | wand 1 staff 1 quiver 1 default 0 | |
| 1 | Unique | (20—40)% of Damage taken Recouped as Life Life | body_armour 1 default 0 | |
| 1 | Unique | Leech 9% of Physical Attack Damage as Life Life Physical Attack | amulet 1 default 0 | |
| 1 | Unique | +(120—160) to maximum Life Life | body_armour 1 belt 1 default 0 | |
| 1 | Unique | (35—50)% increased Life Regeneration rate Life | helmet 1 ring 1 default 0 | |
| 1 | Unique | (40—55) Life gained when you Block Life | shield 1 default 0 | |
| 1 | Unique | Life Flasks gain (0.33—0.58) charges per Second | amulet 1 default 0 | |
| 1 | Unique | Gain (40—55) Life per enemy killed Life | wand 1 staff 1 quiver 1 default 0 |
Monsters mods /179
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Buffering | 1 | Suffix | base maximum life % to gain as total energy shield [25] Defences | energy_shield 1 default 1 |
| of the Hydra | 65 | Suffix | Regenerate 2% of maximum Life per second Life | boss 0 default 1 |
| of Congealment | 14 | Suffix | energy shield leeched from -permyriad [6000] life leeched from -permyriad [6000] mana leeched from -permyriad [4000] | default 1 |
| 1 | Unique | 50% increased maximum Life 25% increased Damage | ||
| TBD | 7 | Prefix | damage removed from pack minions before life or es % [50] | boss 0 magic 0 default 1 |
| 1 | Unique | damage removed from pack minions before life or es % [0] | ||
| Massive | 1 | Unique | 25% increased maximum Life 20% increased Character Size Life | default 1 |
| 1 | Unique | 25% increased maximum Life 10% increased Character Size Life | ||
| 1 | Unique | 25% increased maximum Life 25% increased Character Size Life | ||
| of the Lamprey | 40 | Unique | Leech 100% of Physical Attack Damage as Life Life Physical Attack | Caster 0 default 1 |
| Sanguine | 8 | Unique | Regenerate 0.67% of maximum Life per second Life | default 1 |
| 1 | Unique | Regenerate 1.33% of maximum Life per second Life | ||
| 1 | Unique | Regenerate 10% of maximum Life per second Life | ||
| 1 | Unique | Regenerate 2% of maximum Life per second Life | ||
| 1 | Unique | 148% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [21] poise threshold +% final from rarity [26] Life | ||
| 1 | Unique | maximum energy shield +% final per additional player [10] maximum life +% final per additional player [10] poise threshold +% final per additional player [10] | ||
| 1 | Unique | 700% more maximum Life gain x vaal souls at 2% life thresholds [1] monster energy shield +% final from rarity [100] poise threshold +% final from rarity [125] Life | ||
| 1 | Unique | maximum energy shield +% final per additional player [30] maximum life +% final per additional player [30] poise threshold +% final per additional player [30] | ||
| 1 | Unique | 2800% more maximum Life gain x vaal souls at 2% life thresholds [6] monster energy shield +% final from rarity [400] poise threshold +% final from rarity [500] Life | ||
| 1 | Unique | maximum energy shield +% final per additional player [85] maximum life +% final per additional player [85] poise threshold +% final per additional player [85] | ||
| 1 | Unique | maximum energy shield +% final per additional player [-20] maximum life +% final per additional player [-20] poise threshold +% final per additional player [-20] | ||
| 1 | Unique | 625% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [0] poise threshold +% final from rarity [225] Life | ||
| 1 | Unique | 50% increased maximum Life Life | ||
| 1 | Unique | Leech 100% of Physical Attack Damage as Life Life Physical Attack | ||
| 1 | Unique | 20% reduced maximum Life Life | ||
| 1 | Unique | 75% more maximum Life monster dropped item quantity +% [1000] monster dropped item rarity +% [1000] monster slain experience +% [300] | ||
| 1 | Unique | 25% increased maximum Life 20% increased Character Size Life | ||
| 1 | Unique | base maximum life % to gain as total energy shield [25] Defences | ||
| of Anger | 1 | Unique | gain frenzy charge for each quarter life removed [100] | default 1 |
| 1 | Unique | gain frenzy charge for each quarter life removed [1] | ||
| 1 | Unique | gain power charge for each quarter life removed [100] | ||
| 1 | Unique | Regenerate 1% of maximum Life per second while on Low Life Life | ||
| 1 | Unique | Regenerate 1.3% of maximum Life per second while on Low Life Life | ||
| 1 | Unique | Regenerate 1.7% of maximum Energy Shield per second monsters only old bad add % of total maximum life to base maximum energy shield [100] Defences | ||
| 1 | Unique | Regenerate 5.33% of maximum Life per second | ||
| 1 | Unique | Life Regeneration is applied to Energy Shield instead Life Defences | ||
| 1 | Unique | base maximum life % to gain as total energy shield [100] Defences | ||
| 1 | Unique | base maximum life % to gain as total energy shield [15] Defences | ||
| 1 | Unique | 71% increased Totem Life Life | ||
| 1 | Unique | 129% increased Totem Life Life | ||
| 1 | Unique | 200% increased Totem Life Life | ||
| 1 | Unique | 500% increased Totem Life Life | ||
| 1 | Unique | 857% increased Totem Life Life | ||
| 1 | Unique | Minions have 70% reduced maximum Life Life | ||
| Berserker | 1 | Nemesis | nemesis transform on low life [1] | rare 1 default 0 |
| 1 | Unique | Enrages on Low Life 35% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life Damage Attack Caster Speed | ||
| 1 | Unique | Enrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life Damage Attack Caster Speed | ||
| 1 | Essence | Enrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life Damage Attack Caster Speed | ||
| 1 | Unique | level 11 or lower life +% final [-20] Life | ||
| 1 | Unique | level 33 or lower damage +% final [-20] level 33 or lower life +% final [-20] Life Damage | ||
| 1 | Unique | level 33 or lower life +% final [-20] Life Damage | ||
| Berserker | 1 | Unique | nemesis transform on low life [1] | |
| 1 | Unique | Leech 8% of Physical Attack Damage as Life Life Physical Attack | ||
| 1 | Unique | 50% increased maximum Life 10% increased Character Size Life | ||
| 1 | Unique | 10% reduced maximum Life 10% increased Character Size Life | ||
| 1 | Unique | 20% increased maximum Life Life | ||
| 1 | Unique | 150% increased maximum Life Life | ||
| 1 | Unique | 450% increased maximum Life Life | ||
| 1 | Unique | 700% increased maximum Life Life | ||
| 1 | Unique | 30% reduced maximum Life Life | ||
| 1 | Unique | 40% increased maximum Life Life | ||
| 1 | Unique | 100% increased maximum Life Life | ||
| 1 | Unique | 250% increased maximum Life Life | ||
| 1 | Unique | 500% increased maximum Life Life | ||
| 1 | Unique | (10—20)% reduced maximum Life (20—30)% reduced Character Size Life | ||
| 1 | Unique | (40—50)% reduced maximum Life (20—30)% reduced Character Size Life | ||
| 1 | Unique | (30—35)% reduced maximum Life (20—30)% reduced Character Size Life | ||
| 1 | Unique | (15—20)% reduced maximum Life (20—30)% reduced Character Size Life | ||
| 1 | Unique | (30—40)% increased maximum Life (20—30)% reduced Character Size Life | ||
| 1 | Unique | (200—230)% increased maximum Life (20—30)% reduced Character Size Life | ||
| 1 | Unique | (330—360)% increased maximum Life (20—30)% reduced Character Size Life | ||
| 1 | Unique | Regenerate 1% of maximum Life per second Life | ||
| 1 | Unique | Regenerate 4% of maximum Life per second stance movement speed +% final [-300] Life Speed | ||
| Union of Souls | 1 | Bloodlines | actor scale +% granted to pack members on death [10] maximum life +% granted to pack members on death [30] Life | default 1 |
| 1 | Unique | 30% increased maximum Life 20% increased Character Size Life | default 1 | |
| Thug's Touch | 1 | Torment | 25% increased maximum Life 20% increased Character Size Life | default 1 |
| Thug's Grip | 1 | Torment | 50% increased maximum Life 125% increased Area of Effect 20% increased Character Size Life | default 1 |
| 1 | Unique | base cannot have life leeched from [1] base cannot have mana leeched from [1] | default 1 | |
| Cannibal's Touch | 1 | Torment | Leech Life 100% faster base life leech from any attack damage permyriad [50000] Life | default 1 |
| Martyr's Grip | 1 | Torment | gain frenzy charge for each quarter life removed [1] | default 1 |
| Smuggler's Touch | 1 | Torment | monsters only old bad add % of total maximum life to base maximum energy shield [100] Defences | default 1 |
| Shavronne's Touch | 1 | Torment | Chaos Damage taken does not cause double loss of Energy Shield bloodlines beacon on death variation [3] monsters only old bad add % of total maximum life to base maximum energy shield [50] Defences | default 1 |
| Bootlegger's Touch | 1 | Torment | gain power charge for each quarter life removed [1] | |
| Buccaneer's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
| Miner's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
| 1 | Unique | 100% increased Attack Speed when on Low Life Attack Speed | ||
| 1 | Unique | 100% increased Movement Speed when on Low Life Speed | ||
| Clutching Talisman | 1 | Talisman | Poison on Hit monsters only old bad add % of total maximum life to base maximum energy shield [10] Defences Chaos Ailment | |
| 1 | Unique | +999 to maximum Life Life | ||
| 1 | Unique | +9999 to maximum Life Life | ||
| 1 | Unique | +99999 to maximum Life Life | ||
| 1 | Talisman | 10% increased Movement Speed 450% more maximum Life 20% increased Attack and Cast Speed 30% increased Character Size Life Speed | ||
| 1 | Talisman | 10% increased Movement Speed 375% more maximum Life 20% increased Attack and Cast Speed 25% increased Character Size Life Speed | ||
| 1 | Talisman | 10% increased Movement Speed 250% more maximum Life 15% increased Attack and Cast Speed 15% increased Character Size Life Speed | ||
| 1 | Talisman | 10% increased Movement Speed 200% more maximum Life 10% increased Attack and Cast Speed 10% increased Character Size Life Speed | ||
| 1 | Unique | base life regeneration per minute % while in lava [180] lava buff effect on self +% [-100] Life | ||
| 1 | Essence | 11% increased Damage 80% more maximum Life Life Damage | ||
| 1 | Essence | 13% increased Damage 200% more maximum Life Life Damage | ||
| 1 | Essence | 15% increased Damage 500% more maximum Life Life Damage | ||
| 1 | Essence | 19% increased Damage 700% more maximum Life Life Damage | ||
| 1 | Essence | 21% increased Damage 900% more maximum Life Life Damage | ||
| 1 | Essence | 25% increased Damage 1200% more maximum Life Life Damage | ||
| 1 | Essence | 33% increased Damage 1600% more maximum Life Life Damage | ||
| 1 | Essence | 23% increased Damage 1150% more maximum Life Life Damage | ||
| 1 | Essence | 11% increased Damage 35% more maximum Life Life Damage | ||
| 1 | Essence | 13% increased Damage 87% more maximum Life Life Damage | ||
| 1 | Essence | 15% increased Damage 227% more maximum Life Life Damage | ||
| 1 | Essence | 19% increased Damage 297% more maximum Life Life Damage | ||
| 1 | Essence | 21% increased Damage 402% more maximum Life Life Damage | ||
| 1 | Essence | 25% increased Damage 507% more maximum Life Life Damage | ||
| 1 | Essence | 33% increased Damage 682% more maximum Life Life Damage | ||
| 1 | Essence | 23% increased Damage 507% more maximum Life Life Damage | ||
| 1 | Essence | 7% increased Damage 700% more maximum Life 8% increased Character Size 30% reduced Damage taken base cannot have life leeched from [0] Life Damage | ||
| 1 | Unique | Stun Threshold is based on Energy Shield instead of Life | ||
| 1 | Unique | strongbox monsters actor scale +% [0] strongbox monsters attack speed +% [0] strongbox monsters damage +% [0] strongbox monsters item quantity +% [0] strongbox monsters life +% [0] strongbox monsters movement velocity +% [0] Attack Speed | ||
| 1 | Unique | 100% increased maximum Life Regenerate 2% of maximum Life per second 50% reduced Visibility to Enemies Life | ||
| 1 | Unique | 50% increased maximum Life Regenerate 1% of maximum Life per second 50% reduced Visibility to Enemies Life | ||
| 1 | Unique | 65% increased maximum Life Life | ||
| 1 | Unique | 99% of Maximum Life Converted to Energy Shield Life Defences | ||
| 1 | Unique | 250% increased Totem Life Life | ||
| 1 | Unique | Recover % of maximum Life when you lose a Spirit Charge maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] | ||
| 1 | Unique | Recover 4% of maximum Life when you lose a Spirit Charge maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] | ||
| 1 | Unique | Recover 1% of maximum Life when you lose a Spirit Charge maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [3] | ||
| Aspect of the Hellion | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_wilds 1 default 0 |
| Spectral Stampede | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_sands 1 default 0 |
| Tiger Prey | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_wilds 1 default 0 |
| Crushing Claws | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_deep 1 default 0 |
| Raven Caller | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_sands 1 default 0 |
| Vile Hatchery | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_caverns 1 default 0 |
| Satyr Storm | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_wilds 1 default 0 |
| Unstable Swarm | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_caverns 1 default 0 |
| Infested Earth | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_caverns 1 default 0 |
| Erupting Winds | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_caverns 1 default 0 |
| Blood Geyser | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_sands 1 default 0 |
| Incendiary Mite | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_caverns 1 default 0 |
| Putrid Flight | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_sands 1 default 0 |
| Churning Claws | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_deep 1 default 0 |
| Spectral Swipe | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_wilds 1 default 0 |
| Saqawine Presence | 20 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life Speed | bestiary_sands 1 default 0 |
| Fertile Presence | 20 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life Speed | bestiary_wilds 1 default 0 |
| Farric Presence | 20 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life Attack Speed Critical | bestiary_wilds 1 default 0 |
| Craicic Presence | 20 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life Damage Physical Elemental Cold | bestiary_deep 1 default 0 |
| Deep One's Presence | 20 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life Damage Physical Elemental Lightning | bestiary_deep 1 default 0 |
| Fenumal Presence | 20 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life Damage Chaos Ailment | bestiary_caverns 1 default 0 |
| Winter Bloom | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_deep 1 default 0 |
| Hadal Dive | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_deep 1 default 0 |
| Crimson Flock | 1 | Bestiary | 50% increased maximum Life monster dropped item rarity +% [0] Life | bestiary_sands 1 default 0 |
| 1 | Unique | 150% increased maximum Life monster dropped item rarity +% [0] Life | ||
| 1 | Unique | unaffected by life modifiers [1] Life | ||
| 1 | Unique | 20% increased maximum Life 20% increased Character Size Life | ||
| 1 | Unique | base maximum life % to gain as total energy shield [20] Defences | ||
| 1 | Unique | base cannot have life leeched from [1] | ||
| 1 | Unique | Leech 10% of Physical Attack Damage as Life Life Physical Attack | ||
| 1 | Unique | delve monster life +% final [0] monster dropped item rarity +% [0] monster slain experience +% [500] Life | ||
| 1 | Unique | delve monster life +% final [0] monster dropped item rarity +% [0] monster slain experience +% [333] Life | ||
| 1 | Unique | 10% increased Damage delve monster life +% final [10] monster dropped item rarity +% [0] monster slain experience +% [1500] Life | ||
| 1 | Unique | 20% increased Damage delve monster life +% final [20] monster dropped item rarity +% [0] monster slain experience +% [3000] Life | ||
| 1 | Unique | 94% more maximum Life maximum energy shield +% final per additional player [20] maximum life +% final per additional player [20] monster energy shield +% final from rarity [70] poise threshold +% final from rarity [70] poise threshold +% final per additional player [20] Life Damage | ||
| Wasting Touch | 1 | Delirium | affliction monster debuff energy shield recovery rate +% on hit [-9] affliction monster debuff life recovery rate +% on hit [-9] Life Defences | |
| 1 | Unique | heist monster life +% final from sextant [0] | ||
| 1 | Unique | ultimatum monster life +% final [20] | ||
| 1 | Unique | ultimatum monster life +% final [35] | ||
| 1 | Unique | ultimatum monster life +% final [50] | ||
| 1 | Unique | ultimatum monster life +% final [70] | ||
| 1 | Unique | ultimatum monster life +% final [90] | ||
| 1 | Unique | ultimatum monster life +% final [120] | ||
| 1 | Unique | ultimatum monster life +% final [160] | ||
| 1 | Unique | ultimatum monster life +% final [200] | ||
| 1 | Unique | 25% increased Character Size archnemesis monster life +% final [150] monster sentinel experience +% [500] tagged by sentinel [1] tagged by sentinel unique [1] | ||
| 1 | Unique | cannot recover life [1] | ||
| 1 | Unique | no additional life scaling [1] | ||
| 1 | Unique | Leech 125% of Physical Attack Damage as Life Life Physical Attack | ||
| 1 | Unique | (30—40)% more Monster Life Life | ||
| 1 | Unique | Monsters gain (20—30)% of maximum Life as Extra maximum Energy Shield | ||
| Owl-Touched | 1 | Torment | Gain 20% of Damage as Extra Cold Damage base maximum life % to gain as total energy shield [30] | |
| Hunted by the Winter Owl | 1 | Torment | Gain 20% of Damage as Extra Cold Damage base maximum life % to gain as total energy shield [30] dropped items are converted to int items [1] | |
| Bear-Touched | 1 | Torment | 20% increased maximum Life 60% increased Stun Buildup 100% increased Stun Threshold | |
| Hunted by the Great Bear | 1 | Torment | 20% increased maximum Life 60% increased Stun Buildup 100% increased Stun Threshold dropped items are converted to str items [1] | |
| Spirit Of The Bear | 1 | Torment | 20% increased maximum Life 60% increased Stun Buildup 60% increased Stun Threshold |
Map mods /49
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Tough | 1 | Prefix | (20—29)% more Monster Life 26% increased number of Rare Monsters 15% increased Waystones found in Area | low_tier_map 1 default 0 |
| Tough | 1 | Prefix | (30—39)% more Monster Life 26% increased number of Rare Monsters 15% increased Waystones found in Area | mid_tier_map 1 default 0 |
| Tough | 1 | Prefix | (40—49)% more Monster Life 26% increased number of Rare Monsters 15% increased Waystones found in Area | top_tier_map 1 default 0 |
| Buffering | 1 | Prefix | Monsters gain 20% of maximum Life as Extra maximum Energy Shield 17% increased Rarity of Items found in this Area 15% increased Waystones found in Area | default 1 |
| of Smothering | 1 | Suffix | Players have (20—29)% less Recovery Rate of Life and Energy Shield 22% increased Rarity of Items found in this Area 20% increased Waystones found in Area | low_tier_map 1 default 0 |
| of Smothering | 1 | Suffix | Players have (30—35)% less Recovery Rate of Life and Energy Shield 22% increased Rarity of Items found in this Area 20% increased Waystones found in Area | mid_tier_map 1 default 0 |
| of Smothering | 1 | Suffix | Players have (36—40)% less Recovery Rate of Life and Energy Shield 22% increased Rarity of Items found in this Area 20% increased Waystones found in Area | top_tier_map 1 default 0 |
| Fecund | 1 | Unique | (10—15)% more Monster Life 10% increased Quantity of Items found in this Area Life | secret_area 1 default 0 |
| of Smothering | 1 | Unique | Players have 20% less Recovery Rate of Life and Energy Shield 15% increased Quantity of Items found in this Area Life Defences | secret_area 1 default 0 |
| Fecund | 69 | Unique | (30—39)% more Monster Life Found Items have (1—3)% chance to drop Corrupted in Area Area contains 1 additional pack of Corrupted Vaal Monsters 10% increased Quantity of Items found in this Area Life | secret_area 1 default 0 |
| of Smothering | 69 | Unique | Found Items have (1—3)% chance to drop Corrupted in Area Area contains 2 additional packs of Corrupted Vaal Monsters Players have 40% less Recovery Rate of Life and Energy Shield 15% increased Quantity of Items found in this Area Life Defences | secret_area 1 default 0 |
| Unwavering | 1 | Unique | (15—19)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Unwavering | 1 | Unique | (10—14)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | low_tier_map 0 expedition_logbook 1 default 0 |
| Unwavering | 68 | Unique | (15—19)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Unwavering | 1 | Unique | (20—24)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Unwavering | 73 | Unique | (20—24)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Unwavering | 1 | Unique | (25—30)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Unwavering | 1 | Unique | (25—30)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Life | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Unwavering | 78 | Unique | (25—30)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Fecund | 1 | Unique | (20—29)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Fecund | 1 | Unique | (10—19)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Fecund | 68 | Unique | (20—29)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Fecund | 1 | Unique | (30—39)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Fecund | 73 | Unique | (30—39)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 0 expedition_logbook 1 default 0 |
| Fecund | 1 | Unique | (40—49)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Fecund | 1 | Unique | (40—49)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Life | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Fecund | 78 | Unique | (40—49)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 0 expedition_logbook 1 default 0 |
| of Smothering | 1 | Unique | Players have 10% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Defences | top_tier_map 0 expedition_logbook 1 default 0 |
| of Smothering | 1 | Unique | Players have 20% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Defences | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Smothering | 68 | Unique | Players have 20% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Defences | top_tier_map 0 expedition_logbook 1 default 0 |
| of Smothering | 1 | Unique | Players have 40% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Defences | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Smothering | 73 | Unique | Players have 40% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Defences | top_tier_map 0 expedition_logbook 1 default 0 |
| of Smothering | 1 | Unique | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Defences | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Smothering | 1 | Unique | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Life Defences | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Smothering | 78 | Unique | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Defences | top_tier_map 0 expedition_logbook 1 default 0 |
| of Stasis | 1 | Unique | Players cannot Regenerate Life, Mana or Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Mana Defences | mid_tier_map 1 top_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Stasis | 1 | Unique | Players cannot Regenerate Life, Mana or Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Mana Defences | mid_tier_map 0 top_tier_map 0 expedition_logbook 1 default 0 |
| Titan's | 1 | Unique | Unique Boss has 25% increased Life Unique Boss has 45% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | low_tier_map 1 no_boss 0 expedition_logbook 0 primordial_map 0 default 0 |
| Titan's | 1 | Unique | Unique Boss has 30% increased Life Unique Boss has 55% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | mid_tier_map 1 no_boss 0 expedition_logbook 0 primordial_map 0 default 0 |
| Titan's | 1 | Unique | Unique Boss has 35% increased Life Unique Boss has 70% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 1 no_boss 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Titan's | 1 | Unique | Unique Boss has 35% increased Life Unique Boss has 70% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Life | top_tier_map 0 no_boss 0 maven_map 1 primordial_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 low_tier_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 mid_tier_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 top_tier_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | maven_map 1 primordial_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (10—19)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
| Buffered | 68 | Unique | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
| Buffered | 73 | Unique | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
| Buffered | 78 | Unique | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
Delve Area mods /9
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | (20—30)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | default 1 | |
| 20 | DelveArea | (31—40)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | default 1 | |
| 52 | DelveArea | (41—50)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | default 1 | |
| 92 | DelveArea | (51—60)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | default 1 | |
| 173 | DelveArea | (61—70)% more Monster Life 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | default 1 | |
| 1 | DelveArea | Monsters gain (20—30)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain (31—40)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 173 | DelveArea | Monsters gain (41—50)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 500 | DelveArea | Area contains a Unique Boss Unique Boss drops an additional Unique Ring Unique Boss has 100% more maximum Life 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | delve_city_biome 1 default 0 |
Heist Area mods /22
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Unwavering | 1 | Prefix | (5—9)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Unwavering | 46 | Prefix | (10—14)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Unwavering | 68 | Prefix | (15—19)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Unwavering | 73 | Prefix | (20—24)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Unwavering | 78 | Prefix | (25—30)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Fecund | 1 | Prefix | (10—14)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Fecund | 46 | Prefix | (15—19)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Fecund | 68 | Prefix | (20—29)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Fecund | 73 | Prefix | (30—39)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Fecund | 78 | Prefix | (40—49)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1 |
| Buffered | 1 | Prefix | Monsters gain (10—14)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Buffered | 46 | Prefix | Monsters gain (15—19)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Buffered | 68 | Prefix | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Buffered | 73 | Prefix | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| Buffered | 78 | Prefix | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Smothering | 1 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life Defences | default 1 |
| of Smothering | 73 | Suffix | Players have 40% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life Defences | default 1 |
| of Smothering | 78 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life Defences | default 1 |
| of Stasis | 73 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life Mana Defences | default 1 |
| of Anxiety | 46 | Suffix | Players have 6% less Life Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life | default 1 |
| of Anxiety | 73 | Suffix | Players have 12% less Life Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life | default 1 |
| of Anxiety | 78 | Suffix | Players have 16% less Life Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life | default 1 |
Heist Equipment mods /8
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Initiator's | 1 | Prefix | (25—28)% increased Damage with Hits against Enemies that are on Full Life Players deal (25—28)% increased Damage with Hits against Enemies that are on Full Life Damage | heist_equipment_utility 1 default 0 |
| Instigator's | 45 | Prefix | (29—32)% increased Damage with Hits against Enemies that are on Full Life Players deal (29—32)% increased Damage with Hits against Enemies that are on Full Life Damage | heist_equipment_utility 1 default 0 |
| Ambusher's | 75 | Prefix | (33—36)% increased Damage with Hits against Enemies that are on Full Life Players deal (33—36)% increased Damage with Hits against Enemies that are on Full Life Damage | heist_equipment_utility 1 default 0 |
| Assassin's | 81 | Prefix | (37—40)% increased Damage with Hits against Enemies that are on Full Life Players deal (37—40)% increased Damage with Hits against Enemies that are on Full Life Damage | heist_equipment_utility 1 default 0 |
| of the Newt | 1 | Suffix | Players and their Minions Regenerate (0.8—1.1)% of maximum Life per second Life | heist_equipment_melee 1 default 0 |
| of the Lizard | 45 | Suffix | Players and their Minions Regenerate (1.2—1.4)% of maximum Life per second Life | heist_equipment_melee 1 default 0 |
| of the Flatworm | 75 | Suffix | Players and their Minions Regenerate (1.5—1.7)% of maximum Life per second Life | heist_equipment_melee 1 default 0 |
| of the Starfish | 82 | Suffix | Players and their Minions Regenerate (1.8—2)% of maximum Life per second Life | heist_equipment_melee 1 default 0 |
Crafting Bench /4
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| (20—29)% more Monster Life 14% increased Quantity of Items found in this Area 7% increased Rarity of Items found in this Area | 2x | Map | Level 34 |
| (30—39)% more Monster Life 16% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | 2x | Map | Level 34 |
| (40—49)% more Monster Life 18% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area | 2x | Map | Level 34 |
| (50—59)% more Monster Life 22% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area | 2x | Map | Level 34 |
Misc mods /168
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Prudent | 2 | Flask | Prefix | (51—60)% more Recovery if used while on Low Life | life_flask 1 default 0 |
| Prepared | 25 | Flask | Prefix | (61—70)% more Recovery if used while on Low Life | life_flask 1 default 0 |
| Wary | 44 | Flask | Prefix | (71—80)% more Recovery if used while on Low Life | life_flask 1 default 0 |
| Careful | 63 | Flask | Prefix | (81—90)% more Recovery if used while on Low Life | life_flask 1 default 0 |
| Cautious | 82 | Flask | Prefix | (91—100)% more Recovery if used while on Low Life | life_flask 1 default 0 |
| Impairing | 13 | Flask | Prefix | (61—68)% increased Life Recovered Removes 15% of Life Recovered from Mana when used Life Mana | life_flask 1 default 0 |
| Dizzying | 30 | Flask | Prefix | (69—76)% increased Life Recovered Removes 15% of Life Recovered from Mana when used Life Mana | life_flask 1 default 0 |
| Depleting | 47 | Flask | Prefix | (77—84)% increased Life Recovered Removes 15% of Life Recovered from Mana when used Life Mana | life_flask 1 default 0 |
| Vitiating | 64 | Flask | Prefix | (85—92)% increased Life Recovered Removes 15% of Life Recovered from Mana when used Life Mana | life_flask 1 default 0 |
| Sapping | 81 | Flask | Prefix | (93—100)% increased Life Recovered Removes 15% of Life Recovered from Mana when used Life Mana | life_flask 1 default 0 |
| Aged | 13 | Flask | Prefix | (61—68)% increased Mana Recovered Removes 15% of Mana Recovered from Life when used Life Mana | mana_flask 1 default 0 |
| Fermented | 30 | Flask | Prefix | (69—76)% increased Mana Recovered Removes 15% of Mana Recovered from Life when used Life Mana | mana_flask 1 default 0 |
| Congealed | 47 | Flask | Prefix | (77—84)% increased Mana Recovered Removes 15% of Mana Recovered from Life when used Life Mana | mana_flask 1 default 0 |
| Turbid | 64 | Flask | Prefix | (85—92)% increased Mana Recovered Removes 15% of Mana Recovered from Life when used Life Mana | mana_flask 1 default 0 |
| Caustic | 81 | Flask | Prefix | (93—100)% increased Mana Recovered Removes 15% of Mana Recovered from Life when used Life Mana | mana_flask 1 default 0 |
| Novice's | 10 | Flask | Prefix | Grants (51—56)% of Life Recovery to Minions Life Minion | life_flask 1 default 0 |
| Acolyte's | 28 | Flask | Prefix | Grants (57—62)% of Life Recovery to Minions Life Minion | life_flask 1 default 0 |
| Summoner's | 46 | Flask | Prefix | Grants (63—68)% of Life Recovery to Minions Life Minion | life_flask 1 default 0 |
| Conjurer's | 64 | Flask | Prefix | Grants (69—74)% of Life Recovery to Minions Life Minion | life_flask 1 default 0 |
| Necromancer's | 82 | Flask | Prefix | Grants (75—80)% of Life Recovery to Minions Life Minion | life_flask 1 default 0 |
| Herbal | 1 | Flask | Prefix | Recover (8—12) Life when Used Life | utility_flask 1 default 0 |
| Floral | 14 | Flask | Prefix | Recover (35—52) Life when Used Life | utility_flask 1 default 0 |
| Blooming | 26 | Flask | Prefix | Recover (63—92) Life when Used Life | utility_flask 1 default 0 |
| Sprouting | 36 | Flask | Prefix | Recover (96—130) Life when Used Life | utility_flask 1 default 0 |
| Petaled | 47 | Flask | Prefix | Recover (134—180) Life when Used Life | utility_flask 1 default 0 |
| Botanic | 58 | Flask | Prefix | Recover (185—230) Life when Used Life | utility_flask 1 default 0 |
| Natural | 67 | Flask | Prefix | Recover (235—280) Life when Used Life | utility_flask 1 default 0 |
| Evergreen | 76 | Flask | Prefix | Recover (285—350) Life when Used Life | utility_flask 1 default 0 |
| 1 | Flask | Unique | You take 50% of your maximum Life as Chaos Damage on use Damage Chaos | ||
| 1 | Flask | Unique | Recover (75—100)% of maximum Life on use Life | ||
| 1 | Flask | Unique | 25% of Maximum Life taken as Chaos Damage per second Damage Chaos | ||
| 1 | Flask | Unique | Life Recovery from Flasks also applies to Energy Shield during Effect Zealot's Oath during Effect Life Defences | ||
| Steadfast | 1 | SanctumRelic | Prefix | (5—8)% increased maximum Life | small_sanctum_relic 1 default 0 |
| Enduring | 40 | SanctumRelic | Prefix | (9—12)% increased maximum Life | small_sanctum_relic 1 default 0 |
| Adamant | 55 | SanctumRelic | Prefix | (13—16)% increased maximum Life | small_sanctum_relic 1 default 0 |
| Ardent | 67 | SanctumRelic | Prefix | (17—20)% increased maximum Life | small_sanctum_relic 1 default 0 |
| Resolute | 76 | SanctumRelic | Prefix | (21—25)% increased maximum Life | small_sanctum_relic 1 default 0 |
| of Mind | 1 | Jewel | Suffix | (2—4)% of Damage is taken from Mana before Life Life Mana | intjewel 1 default 0 |
| of Sacrifice | 1 | Jewel | Suffix | (4—6)% of Skill Mana Costs Converted to Life Costs Life | strjewel 1 default 0 |
| of Recovery | 1 | Jewel | Suffix | (5—15)% increased Life Recovery from Flasks Life | dexjewel 1 default 0 |
| of Pathfinding | 1 | Jewel | Suffix | (10—20)% increased Life Flask Charges gained | dexjewel 1 default 0 |
| of Frenzy | 1 | Jewel | Suffix | (5—15)% increased amount of Life Leeched | strjewel 1 default 0 |
| of Success | 1 | Jewel | Suffix | Recover (1—2)% of maximum Life on Kill Life | intjewel 1 default 0 |
| of Infusion | 1 | Jewel | Suffix | (2—3)% of Damage taken Recouped as Life Life | intjewel 1 default 0 |
| of Regeneration | 1 | Jewel | Suffix | (5—10)% increased Life Regeneration rate Life | strjewel 1 default 0 |
| Fortuitous | 1 | Jewel | Prefix | Minions have (5—15)% increased maximum Life Life Minion | strjewel 1 default 0 |
| Sacrificial | 1 | Jewel | Prefix | Offerings have (15—25)% increased Maximum Life | intjewel 1 default 0 |
| Carved | 1 | Jewel | Prefix | (10—20)% increased Totem Life Life | strjewel 1 default 0 |
| Kindred | 1 | Jewel | Prefix | Companions have (10—20)% increased maximum Life Life Minion | dexjewel 1 default 0 |
| of Mind | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant 1% of Damage is taken from Mana before Life Life Mana | int_radius_jewel 1 default 0 |
| of Sacrifice | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (2—3)% of Skill Mana Costs Converted to Life Costs Life | str_radius_jewel 1 default 0 |
| of Recovery | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant (2—3)% increased Life Recovery from Flasks Life | dex_radius_jewel 1 default 0 |
| of Pathfinding | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (5—10)% increased Life Flask Charges gained | dex_radius_jewel 1 default 0 |
| of Frenzy | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant (2—3)% increased amount of Life Leeched | str_radius_jewel 1 default 0 |
| of Success | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant Recover 1% of maximum Life on Kill Life | int_radius_jewel 1 default 0 |
| of Infusion | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant 1% of Damage taken Recouped as Life Life | int_radius_jewel 1 default 0 |
| of Regeneration | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (3—5)% increased Life Regeneration rate Life | str_radius_jewel 1 default 0 |
| Fortuitous | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant Minions have (1—2)% increased maximum Life Life Minion | str_radius_jewel 1 default 0 |
| Sacrificial | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant Offerings have (2—3)% increased Maximum Life | int_radius_jewel 1 default 0 |
| Carved | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant (2—3)% increased Totem Life Life | str_radius_jewel 1 default 0 |
| Kindred | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant Companions have (2—3)% increased maximum Life Life Minion | dex_radius_jewel 1 default 0 |
| 1 | Jewel | Unique | Small Passive Skills in Radius also grant 1% increased maximum Life Life | ||
| 1 | Jewel | Unique | Small Passive Skills in Radius also grant +8 to maximum Life Life | ||
| 1 | Jewel | Unique | 10% increased Life Recovery from Flasks Life | ||
| 1 | Jewel | Unique | Leech Life (10—20)% slower Life | ||
| 1 | Jewel | Unique | Regenerate 2% of maximum Life per second Life | ||
| Vivid | 1 | Jewel | Unique | (5—7)% increased maximum Life Life | not_str 1 default 1 |
| Hungering | 1 | Jewel | Unique | Leech (0.2—0.4)% of Physical Attack Damage as Life Life Physical Attack | not_str 0 default 1 |
| of Rejuvenation | 1 | Jewel | Unique | Gain (2—3) Life per Enemy Hit with Attacks Life Attack | not_str 0 default 1 |
| of Infusion | 1 | Jewel | Unique | (4—6)% of Damage taken Recouped as Life Life | not_int 1 default 1 |
| Master's | 1 | Jewel | Unique | Minions have (8—12)% increased maximum Life Life Minion | not_int 0 default 1 |
| Carved | 1 | Jewel | Unique | (8—12)% increased Totem Life Life | not_str 1 default 1 |
| 1 | Jewel | Unique | Recover 2% of maximum Life when you Consume a corpse Life | ||
| 1 | Jewel | Unique | 3% increased Totem Life per 10 Strength Allocated in Radius local jewel effect base radius [1500] Life | ||
| 1 | Jewel | Unique | Minions Recover 2% of their maximum Life when they Block Life Minion | ||
| 1 | Jewel | Unique | Gain 3 Life per Elemental Ailment on Enemies Hit with Attacks Life Attack | ||
| 1 | Jewel | Unique | Gain 3 Life per Elemental Ailment on Enemies Hit with Spells Life Caster | ||
| 1 | Jewel | Unique | Lose 1% of maximum Life on Kill Life | ||
| 1 | Jewel | Unique | Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield local jewel effect base radius [1500] Life Defences | ||
| 1 | Jewel | Unique | Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius local jewel effect base radius [1500] Life | ||
| 1 | Jewel | Unique | Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value local jewel effect base radius [1500] Life Mana | ||
| 1 | Jewel | Unique | 5% increased Maximum Life per socketed Grand Spectrum number of stackable unique jewels [1] Life | ||
| 1 | Jewel | Unique | Golems have (18—22)% increased Maximum Life Life Minion | ||
| 1 | Jewel | Unique | Summoned Golems Regenerate 2% of their maximum Life per second Life Minion | ||
| 1 | Atlas | Prefix | Map Bosses deal 100% more Damage Map Bosses have 200% more Life Final Map Boss in each Map drops an additional Shaper Guardian Map (Tier 14+) 3 uses remaining | no_boss 0 default 1 | |
| 1 | Atlas | Prefix | Map Bosses deal 100% more Damage Map Bosses have 200% more Life Final Map Boss in each Map drops an additional Shaper Guardian Map (Tier 14+) 15 uses remaining | no_boss 0 default 1 | |
| 1 | Atlas | Prefix | Map Bosses deal 100% more Damage Map Bosses have 200% more Life Final Map Boss in each Map drops an additional Elder Guardian Map (Tier 14+) 3 uses remaining | no_boss 0 default 1 | |
| 1 | Atlas | Prefix | Map Bosses deal 100% more Damage Map Bosses have 200% more Life Final Map Boss in each Map drops an additional Elder Guardian Map (Tier 14+) 15 uses remaining | no_boss 0 default 1 | |
| 1 | Atlas | Prefix | Map Bosses deal 100% more Damage Map Bosses have 200% more Life Final Map Boss in each Map drops an additional Conqueror Map 3 uses remaining | no_boss 0 default 1 | |
| 1 | Atlas | Prefix | Map Bosses deal 100% more Damage Map Bosses have 200% more Life Final Map Boss in each Map drops an additional Conqueror Map 15 uses remaining | no_boss 0 default 1 | |
| 1 | Atlas | Prefix | Map Bosses have 20% increased Life Quality bonus of your Maps also applies to Rarity of Items found 3 uses remaining Life | default 1 | |
| 1 | Atlas | Prefix | Rogue Exiles drop 2 additional Jewels Rogue Exiles deal 20% increased Damage Rogue Exiles in your Maps have 20% increased Life Your Maps are inhabited by 2 additional Rogue Exiles 3 uses remaining map extra content weighting [1] Life Damage | no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Player's Life and Mana Recovery from Flasks are instant Your Maps contain 6 additional packs of Monsters that Heal 3 uses remaining | default 1 | |
| 1 | Atlas | Prefix | Player's Life and Mana Recovery from Flasks are instant Your Maps contain 8 additional packs of Monsters that Heal 15 uses remaining | default 1 | |
| 1 | Atlas | Prefix | Legion Monsters in your Maps have 100% more Life Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated 3 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Legion Monsters in your Maps have 100% more Life Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated 15 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Catalysts dropped by Metamorphs in your Maps are Duplicated Metamorphs in your Maps have 100% more Life 3 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Catalysts dropped by Metamorphs in your Maps are Duplicated Metamorphs in your Maps have 100% more Life 15 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Lifeforce dropped by Harvest Monsters in your Maps is Duplicated Harvest Monsters in your Maps have 100% more Life Harvests in your Maps contain at least one Crop of Blue Plants 3 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Lifeforce dropped by Harvest Monsters in your Maps is Duplicated Harvest Monsters in your Maps have 100% more Life Harvests in your Maps contain at least one Crop of Purple Plants 3 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Lifeforce dropped by Harvest Monsters in your Maps is Duplicated Harvest Monsters in your Maps have 100% more Life Harvests in your Maps contain at least one Crop of Yellow Plants 3 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Lifeforce dropped by Harvest Monsters in your Maps is Duplicated Harvest Monsters in your Maps have 100% more Life Harvests in your Maps contain at least one Crop of Blue Plants 15 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Lifeforce dropped by Harvest Monsters in your Maps is Duplicated Harvest Monsters in your Maps have 100% more Life Harvests in your Maps contain at least one Crop of Purple Plants 15 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | Lifeforce dropped by Harvest Monsters in your Maps is Duplicated Harvest Monsters in your Maps have 100% more Life Harvests in your Maps contain at least one Crop of Yellow Plants 15 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | MapDevice | Unique | Unique Boss deals 10% increased Damage Unique Boss has 10% increased Life Unique Boss has 10% increased Attack and Cast Speed Unique Boss has 20% increased Area of Effect map pantheon flask capture boss soul [1] Attack Caster Speed | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage map fragment level + [2] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage map fragment level + [5] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage map fragment level + [4] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage map fragment level + [3] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain +20% chance to Avoid being Stunned each time they are Revived Monsters Regenerate 1% of maximum Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [2] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 10% increased Attack and Cast Speed each time they are Revived Monsters gain 10% increased Movement Speed each time they are Revived map fragment level + [5] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 50% increased Critical Hit Chance each time they are Revived Monsters gain 3% additional Critical Damage Bonus each time they are Revived map fragment level + [2] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [4] Life Damage | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Maximum Life each time they are Revived Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived map fragment level + [3] Life Damage | ||
| 1 | Abyss | Unique | Conquered Small Passive Skills also grant (2—3)% increased Life Regeneration rate | historic_abyss_jewel_2 1 default 0 | |
| 1 | Abyss | Unique | Minions gain (10—15)% of their maximum Life as Extra maximum Energy Shield Defences Minion | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Minions Regenerate (1—3)% of maximum Life per second Life Minion | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Recover (2—4)% of maximum Life on Killing a Poisoned Enemy Life | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | (5—10)% of Physical Damage prevented Recouped as Life Physical | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | (40—60)% increased Ice Crystal Life | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Regenerate (1—1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds Life | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | (6—12)% increased Life Regeneration rate Life | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | (2—3)% of Skill Mana Costs Converted to Life Costs Life | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | (2—3)% of Damage is taken from Mana before Life Life Mana | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | Recover (1—2)% of maximum Life on Kill Life | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | (2—3)% of Damage taken Recouped as Life Life | heart_unique_jewel_suffix 1 default 0 | |
| Lightless | 1 | Abyss | Prefix | Notable Passive Skills in Radius also grant 1% of Damage taken Recouped as Life | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | Notable Passive Skills in Radius also grant 1% increased maximum Life | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | Notable Passive Skills in Radius also grant 1% of Damage is taken from Mana before Life | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Suffix | Notable Passive Skills in Radius also grant Regenerate (0.03—0.07)% of maximum Life per second | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Suffix | Notable Passive Skills in Radius also grant Life Flasks gain 0.1 charges per Second | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | Companions deal (5—10)% increased Damage Companions have (5—10)% increased maximum Life Minion | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | Minions have (4—8)% increased maximum Life minion area of effect +% [3,6] Minion | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| of Ulaman | 65 | Abyss | Suffix | (8—12)% increased Life Cost Efficiency ulaman Life | helmet 1 default 0 ulaman_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (8—15)% increased Cast Speed when on Full Life kurgal Caster Speed | str_armour 0 dex_armour 0 str_dex_armour 0 gloves 1 default 0 kurgal_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | Life Flasks gain (0.1—0.2) charges per Second ulaman | belt 1 default 0 ulaman_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | (20—30)% increased Life Regeneration rate during Effect of any Life Flask ulaman | belt 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | 2 to 4 Fire Thorns damage per 100 maximum Life amanamu Elemental Fire | belt 1 default 0 amanamu_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | (10—20)% of Damage taken Recouped as Life amanamu Life | dex_armour 0 int_armour 0 dex_int_armour 0 helmet 1 shield 1 default 0 amanamu_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (10—20)% of Damage is taken from Mana before Life kurgal Life Mana | str_armour 0 dex_armour 0 str_dex_armour 0 body_armour 1 default 0 kurgal_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | (10—20)% of Spell Mana Cost Converted to Life Cost ulaman Life Caster | focus 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | (10—14)% of Skill Mana Costs Converted to Life Costs ulaman Life | quiver 1 default 0 ulaman_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | (15—25)% increased Attack Damage while on Low Life ulaman | ring 1 amulet 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Recover (2—3)% of maximum Life on Kill ulaman Life | ring 1 amulet 1 default 0 ulaman_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | (12—20)% increased amount of Life Leeched amanamu | ring 1 default 0 amanamu_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (8—16)% of Damage is taken from Mana before Life kurgal Life Mana | amulet 1 default 0 kurgal_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | (4—5)% increased Spell Damage per 100 Maximum Life ulaman Life Damage Caster | staff 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | (30—40)% increased Cast Speed when on Low Life ulaman Caster Speed | staff 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (148—178)% increased Spell Damage with Spells that cost Life amanamu | staff 1 default 0 amanamu_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | (25—35)% of Spell Mana Cost Converted to Life Cost amanamu Life Caster | staff 1 default 0 amanamu_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (74—89)% increased Spell Damage with Spells that cost Life amanamu | wand 1 default 0 amanamu_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | (5—10)% increased Cost Efficiency (15—25)% of Spell Mana Cost Converted to Life Cost amanamu Life Caster | wand 1 default 0 amanamu_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | (15—20)% of Skill Mana Costs Converted to Life Costs ulaman Life | weapon 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Recover (6—12)% of Maximum Life when you expend at least 10 Combo ulaman Life | warstaff 1 default 0 ulaman_mod 1 |
| 1 | Abyss | Suffix | Minions have (41—50)% increased maximum Life Life Minion | watcher_abyss_suffix 1 default 0 | |
| 1 | Abyss | Suffix | Allies in your Presence Regenerate (29.1—33) Life per second Life Aura | watcher_abyss_suffix 1 default 0 | |
| 1 | Abyss | Prefix | (100—160)% increased Chaos Damage Enemies you kill have a (5—10)% chance to explode, dealing a quarter of their maximum Life as Chaos damage Damage Chaos | kulemak_abyss_special_prefix 1 default 0 | |
| of Ulaman | 65 | Abyss | Suffix | (40—50)% increased Life Regeneration Rate while moving ulaman Life | boots 1 default 0 ulaman_mod 1 |
| 1 | ExpeditionRelic | Prefix | Life cannot be Leeched from Monsters Mana cannot be Leeched from Monsters | default 1 | |
| 1 | ExpeditionRelic | Prefix | Every 4 seconds, Runic Monsters Regenerate 15% of maximum Life over one second | default 1 | |
| 1 | ExpeditionRelic | Prefix | Monsters have 40% increased Attack Speed while on Low Life Monsters have 40% increased Cast Speed while on Low Life Monsters have 25% increased Movement Speed while on Low Life | default 1 | |
| 1 | ExpeditionRelic | Prefix | Monsters have 40% increased Maximum Life Life | default 1 | |
| 1 | ExpeditionRelic | Suffix | Monsters spawn with an additional 15% of Life missing | expedition_atoll_remnant_logbook 0 expedition_tundra_remnant_logbook 1 expedition_tropical_remnant_logbook 0 expedition_peninsula_remnant_logbook 0 expedition_vaal_remnant 0 default 1 | |
| 1 | Tower | Unique | Expedition Monsters in your Maps spawn with half of their Life missing | ||
| of Bolstering | 1 | UltimatumMap | Suffix | (40—75)% more Monster Life Monsters have (40—75)% increased Defences | default 1 |
| of Wasting | 1 | UltimatumMap | Suffix | Players have (30—40)% less maximum Life and Energy Shield | default 1 |
| of Suffocation | 1 | UltimatumMap | Suffix | Players have (50—75)% less Recovery Rate of Life, Mana and Energy Shield | default 1 |
| 0 | IncursionLimb | Unique | (6—10)% of Damage taken Recouped as Life Life |
Item /57
Xoph's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Tul's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Esh's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Uul-Netol's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Chayula's Flawless Breachstone
Rare Monsters drop 2 additional Reward Types
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Area has 4 additional random Modifiers
200% increased Experience Gain
250% more Monster Life
60% increased Rarity of Items found in this Area
60% increased Pack Size
Monster Level: 84
Stack Size: 1 / 10
Adds quality that enhances Life modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Omen of Refreshment
Stack Size: 1 / 10
While this item is active in your inventory will
fully recover your flask and charm charges when you reach Low Life
fully recover your flask and charm charges when you reach Low Life
Omen of Resurgence
Stack Size: 1 / 10
While this item is active in your inventory
fully recover your Life, Mana and Energy Shield when you reach Low Life
fully recover your Life, Mana and Energy Shield when you reach Low Life
Sacral Quiver
Requires: Level 16
Gain (2—3) Life per Enemy Hit with Attacks
Crimson Amulet
(2—4) Life Regeneration per second
Bloodstone Amulet
Requires: Level 18
+(30—40) to maximum Life
Ornate Plate
Armour: 445
Base Movement Speed: -0.05
Requires: Level 70, 121 Str
Regenerate (1.5—2.5)% of maximum Life per second
Abyssal Cuirass
Armour: 445
Base Movement Speed: -0.05
Requires: Level 73, 121 Str
Regenerate (1.5—2.5)% of maximum Life per second
Dastard Armour
Armour: 245
Evasion Rating: 223
Base Movement Speed: -0.04
Requires: Level 65, 67 Str, 67 Dex
+(60—80) to maximum Life
Heroic Armour
Armour: 245
Evasion Rating: 223
Base Movement Speed: -0.04
Requires: Level 65, 67 Str, 67 Dex
+(60—80) to maximum Life
Feathered Raiment
Energy Shield: 153
Base Movement Speed: -0.03
Requires: Level 80, 121 Int
(5—10)% of Damage is taken from Mana before Life
Seastorm Mantle
Armour: 245
Energy Shield: 84
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Int
(8—14)% of Damage taken Recouped as Life
Savage Greataxe
Physical Damage: 23-70
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 27, 39 Str, 17 Dex
Gain (34—43) Life per enemy killed
Ruination Maul
Physical Damage: 104-127
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 79, 163 Str
Disintegrating Maul
Physical Damage: 92-112
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 62, 109 Str
Crumbling Maul
Physical Damage: 62-75
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 38, 68 Str
Wolfbone Claw
Physical Damage: 7-23
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.1
Requires: Level 12, 24 Dex
Grants 8 Life per Enemy Hit
Bloodletting Dagger
Physical Damage: 18-42
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 39, 39 Dex, 39 Int
Golden Bracers
Requires: Level 12
+(20—30) to maximum Life
Restorative Leg
has incursion limb [1]
(6—10)% of Damage taken Recouped as Life
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (8—10)% increased maximum Life
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Quiver: (43—50)% increased Damage with Bow Skills
Body Rune
Stack Size: 1 / 10
Requires: Level 15
Wand or Staff: +30 to maximum Energy Shield
Armour: +30 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +10 to maximum Life, +10 to maximum Mana
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 20 Life per enemy killed
Wand or Staff: 15% increased Energy Shield Recharge Rate
Armour: Regenerate 0.3% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +10 to maximum Life, +10 to maximum Mana
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: 10% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +10 to maximum Life, +10 to maximum Mana
Lesser Body Rune
Stack Size: 1 / 10
Wand or Staff: +25 to maximum Energy Shield
Armour: +20 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +10 to maximum Life, +10 to maximum Mana
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapon: Gain 10 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Armour: Regenerate 0.25% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +10 to maximum Life, +10 to maximum Mana
Lesser Vision Rune
Stack Size: 1 / 10
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: +35 to maximum Energy Shield
Armour: +40 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 30 Life per enemy killed
Wand or Staff: 18% increased Energy Shield Recharge Rate
Armour: Regenerate 0.35% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +10 to maximum Life, +10 to maximum Mana
The Greatwolf's Rune of Willpower
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: 15% of Damage is taken from Mana before Life
Soul Core of Jiquani
Stack Size: 1 / 10
Martial Weapon: Recover 2% of maximum Life on Kill
Body Armours: 3% increased maximum Life
Tecrod's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: Regenerate 1.5% of maximum Life per second
Kurgal's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Candlemass' Essence
Right-click to receive the blessing of the Candlemass.
Grants +20 to Maximum Life
Candlemass' Essence
Right-click to receive the blessing of the Candlemass.
Grants 5% increased maximum Life
Vagrant's Brew
Right-click to drink the Vagrant's Brew and gain some Life
Grants +10 to Maximum Life
[DNT-UNUSED] Vaal Blood Priestess Boss Drop
[DNT-UNUSED] Fill Me In
[DNT-UNUSED] Grants Regenerate 25 Life per second
Molten One's Gift
Right-click to embrace the gift and claim the energies within.
Grants 5% increased Maximum Life
Unique /155
(5—15)% increased Movement Speed
(40—60)% increased Energy Shield
+(20—40) to maximum Life
+(20—40) to maximum Mana
+(10—20) to maximum Mana
+(1—3) to Level of all Spell Skills
(5—10)% increased Cast Speed
(60—100)% increased Energy Shield
+(10—30) to Intelligence
+(10—20)% to Cold Resistance
Damage over Time bypasses your Energy Shield
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
+(50—70) to Evasion Rating
+(20—30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
50% increased maximum Life
+(10—20) to all Attributes
40% reduced Light Radius
You have no Elemental Resistances
(10—15)% increased Skill Speed
+(15—25) to Armour
+(40—60) to maximum Life
(10—15)% reduced maximum Mana
(10—15)% increased maximum Life
Life Leech can Overflow Maximum Life
(40—60)% reduced Duration of Bleeding on You
+(40—60) to maximum Life
+(10—15) to Strength
+(60—80) to Stun Threshold
Permanently Intimidate enemies on Block
+100 to maximum Energy Shield
+(29—37)% to Chaos Resistance
(-20—-10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
(80—120)% increased Spell Damage
Gain (5—10) Life per enemy killed
25% increased Mana Regeneration Rate
(2—4) Life Regeneration per second
+(10—20)% to Fire Resistance
(20—30)% increased Mana Regeneration Rate
25% increased Light Radius
Life Recovery from Regeneration is not applied
Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration
+(10—15) to Intelligence
+(30—40) to maximum Energy Shield
+(25—35) to Spirit
+(20—30) to Intelligence
Life Regeneration is applied to Energy Shield instead
(12—20)% increased Rarity of Items found
(20—30)% reduced maximum Life
+(10—15) to all Attributes
Cannot be Light Stunned
(20—30)% increased Mana Regeneration Rate
+(30—50) to maximum Life
+(30—50) to maximum Mana
(100—200)% increased Critical Hit Chance
+(60—100) to Stun Threshold
Your Critical Hits do not deal extra Damage
+(10—15) to Strength
20% reduced maximum Life
+(10—20) to all Attributes
(100—200)% increased amount of Life Leeched
Has (1—3) Charm Slot
+(100—140) to Armour
+(20—30) to Strength
(10—20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Has (1—3) Charm Slot
(15—20)% increased Charm Effect Duration
+(40—60) to maximum Energy Shield
+(20—30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(50—80) to maximum Life
+(50—80) to maximum Mana
(20—30)% increased Flask Life Recovery rate
(20—30)% increased Flask Mana Recovery rate
Life and Mana Flasks can be equipped in either slot
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(40—60) to maximum Life
+(20—40) to Strength
+(20—40) to Dexterity
Has (1—3) Charm Slot
Flasks gain 0.17 charges per Second
(20—30)% reduced Flask Life Recovery rate
+(20—30) to Intelligence
(20—30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
(60—100)% increased Evasion Rating
(40—60)% increased Flask Life Recovery rate
(40—60)% increased Flask Mana Recovery rate
+(20—30) to Dexterity
+(20—30)% to Cold Resistance
(100—150)% increased Evasion Rating
+(20—30)% to Cold Resistance
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
(60—80)% increased Evasion Rating
+(60—80) to maximum Life
+(17—23)% to Chaos Resistance
(10—20) Life Regeneration per second
Cannot be Poisoned
+(40—60) to maximum Mana
50% increased Attribute Requirements
(-30—30)% reduced Life Regeneration rate
(-30—30)% reduced Mana Regeneration Rate
+(40—60) to maximum Life
+(30—50) to maximum Mana
(100—150)% increased Energy Shield
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
Life Recharges
(100—150)% increased Energy Shield
+(100—150) to maximum Life
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
+(60—100) to maximum Life
+(60—100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
(400—500)% increased Armour
(15—30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
+(60—80) to maximum Life
+(40—60) to maximum Mana
25% reduced Endurance Charge Duration
Recover 5% of maximum Life for each Endurance Charge consumed
+(80—100) to maximum Life
+(75—150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
+50 to Spirit
+(10—15) to all Attributes
(10—15) Life Regeneration per second
(20—40)% increased Mana Cost Efficiency
+(60—80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(100—150) to maximum Life
+(17—23)% to Chaos Resistance
+(200—300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 3 seconds
until you take no Damage to Life for 3 seconds
+10 to Strength
+15 to Intelligence
(20—30)% reduced Totem Life
+1 to maximum number of Summoned Totems
(10—20)% increased Movement Speed
+(40—60) to maximum Life
+(60—80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10—20)% increased Movement Speed
+(30—50) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Dexterity
+(10—20) to Intelligence
20% increased Movement Speed
+(40—60) to maximum Life
+(20—30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
(20—25) Life Regeneration per second
200% increased Stun Recovery
(30—50)% reduced Chill Duration on you
(30—50)% reduced Freeze Duration on you
(30—50)% reduced Shock duration on you
+50% Surpassing chance to fire an additional Arrow
+(20—25)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20—30) Life per enemy killed
Gain (12—18) Mana per enemy killed
+(10—15) to Strength
(10—20)% increased maximum Life
+(50—100)% to Fire Resistance
Enemies in your Presence have -25% to Fire Resistance
(15—25) Life Regeneration per second
(15—25)% increased Mana Regeneration Rate
Instant Recovery
(100—150)% increased Charges per use
Excess Life Recovery added as Guard for 20 seconds
+(30—40) to maximum Energy Shield
Minions have (20—30)% increased maximum Life
(20—30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
(40—60)% increased Evasion Rating
+(7—17)% to Chaos Resistance
(6—10) Life Regeneration per second
Targets can be affected by +1 of your Poisons at the same time
+(30—50) to maximum Life
(20—30)% increased Critical Damage Bonus
Life Flasks do not recover Life
On-Kill Effects happen twice
(40—50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
+(10—15)% to Cold Resistance
Gain (7—10) Life per enemy killed
Gain (4—6) Mana per enemy killed
Enemies in your Presence killed by anyone count as being killed by you instead
+(80—120) to maximum Life
+(10—15) to all Attributes
(8—12) Life Regeneration per second
Require (2—4) fewer enemies to be Surrounded
+(100—150) to maximum Energy Shield
Lose 5 Life when you use a Skill
(120—160)% increased Energy Shield
+(17—23)% to Chaos Resistance
Cannot have Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
+(60—100) to maximum Mana
(10—20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
(50—100)% increased Armour
+(50—80) to maximum Life
(3—6) Life Regeneration per second
(10—20)% increased Area of Effect
+(100—150) to Accuracy Rating
+(60—80) to maximum Life
+(20—25)% to Fire Resistance
25% increased Light Radius
(80—120)% increased Armour
(10—15) Life Regeneration per second
+(100—150) to Stun Threshold
(30—60)% increased Presence Area of Effect
+(75—125) to Accuracy Rating
(10—15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
(10—15)% increased Rarity of Items found
Gain 10 Life per enemy killed
Gain 10 Mana per enemy killed
+1 to Level of all Skills
+(40—80) to maximum Life
10% increased Rarity of Items found
+(70—100) to maximum Life
+(17—23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
10% increased Attack Speed
Gain 3 Life per enemy killed
(3—6) Life Regeneration per second
(6—15)% increased Rarity of Items found
+(0—80) to maximum Life
+(0—20) to Spirit
(-25—25)% reduced Rarity of Items found
(-40—40)% to Fire Resistance
(-40—40)% to Cold Resistance
(-40—40)% to Lightning Resistance
+(20—30)% to Fire Resistance
(20—30)% increased Fire Damage
(3.1—6) Life Regeneration per second
(20—30)% increased Mana Regeneration Rate
+(20—30)% to Fire Resistance
+(40—60) to maximum Life
+(20—30)% to Fire Resistance
(-15—-10)% to Cold Resistance
(10—15)% increased Block chance
+(13—17)% to Chaos Resistance
(5—10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
your maximum Life as Physical damage per second
(60—80)% increased Armour
+(10—15) to Strength
(3—5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
(40—60)% increased Block chance
(150—200)% increased Armour
+(150—200) to Stun Threshold
Recover 4% of maximum Life when you Block
+(40—60) to maximum Life
+(40—60) to maximum Mana
Lose 1% of maximum Mana on Kill
Lose 1% of maximum Life on Kill
(30—50)% increased Skill Effect Duration
(40—60)% increased Block chance
+(17—23)% to Chaos Resistance
50% increased Life Regeneration rate
Causes (20—40)% increased Stun Buildup
(80—120)% increased Physical Damage
+(10—15) to Strength
Gain (10—20) Life per enemy killed
Slam Skills you use yourself cause an additional Aftershock
(100—150)% increased Physical Damage
+(10—15) to all Attributes
Gain 30 Life per enemy killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
Can be modified while Corrupted
+(50—150) to maximum Life
+(50—150) to maximum Mana
(-30—30)% to Fire Resistance
(-30—30)% to Cold Resistance
(-30—30)% to Lightning Resistance
Chaos Resistance is zero
Has (1—3) Charm Slot
(20—30)% increased Stun Threshold
+(10—30) to Strength
Corrupted Blood cannot be inflicted on you
(10—30)% increased Charm Charges used
(25—35) Life Regeneration per second
(50—100)% increased Energy Shield Recharge Rate
(30—50)% reduced Ignite Duration on you
(30—50)% reduced Duration of Bleeding on You
(60—100)% increased Energy Shield
+(40—60) to maximum Life
+(10—20) to Intelligence
+(13—19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
+(200—300) to Accuracy Rating
100% increased Critical Hit Chance
(30—60) Life Regeneration per second
Can't use Body Armour
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
(20—30)% increased Cast Speed
Skill Mana Costs Converted to Life Costs
Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
(50—100)% increased Armour
+(40—60) to maximum Mana
+(10—20) to Strength
+(60—80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
+(120—160) to Accuracy Rating
(30—40)% increased Rarity of Items found
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
+5% to Maximum Fire Resistance
+(20—25)% to Fire Resistance
Regenerate 3% of maximum Life per second
Regenerate 3% of maximum Life per second while on Low Life
+(30—50) to maximum Life
+(30—50) to maximum Mana
+(10—15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
Has (1—3) Charm Slot
(20—30)% increased Flask Charges gained
+(40—60) to maximum Mana
+(30—40)% to Lightning Resistance
(7—12) Life Regeneration per second
Cannot be Shocked
+(20—30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
+(100—150) to maximum Energy Shield
(5—30)% of Damage taken Recouped as Life
(5—30)% of Damage taken Recouped as Mana
Skills have (-2—-1) seconds to Cooldown
2% increased Maximum Life per socketed Grand Spectrum
number of stackable unique jewels [1]
+(10—15) to all Attributes
+(15—30)% to Fire Resistance
+(15—30)% to Lightning Resistance
(10—15) Life Regeneration per second
Moving while Bleeding doesn't cause you to take extra damage
Used when you become Ignited
(20—25)% Chance to gain a Charge when you kill an enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
(100—150)% increased Evasion Rating
+(80—120) to maximum Life
+(10—30) to Spirit
(40—60)% reduced Poison Duration on you
You can have two Companions of different types
(40—60)% reduced Duration of Bleeding on You
(70—100)% increased Energy Shield
+(70—100) to maximum Mana
Minions have 50% reduced maximum Life
Minions have Unholy Might
(50—100)% increased Energy Shield
+(100—150) to maximum Mana
(50—100)% increased Mana Regeneration Rate
50% of Damage is taken from Mana before Life
+(20—30) to Spirit
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
(10—20)% of Damage taken Recouped as Life
+(4—6)% to Critical Hit Chance
Arrows Fork
Has (1—3) Charm Slot
(20—30)% increased Flask Charges gained
(15—35)% increased Flask Life Recovery rate
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Grants 1 additional Skill Slot
(15—25)% increased Rarity of Items found
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
(5—10)% increased Attack Speed
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
(60—100)% increased Energy Shield
+(60—100) to maximum Life
+(15—25) to Intelligence
+(25—35)% to Lightning Resistance
+100 to maximum Life
100% increased Attribute Requirements
+(20—40)% to Lightning Resistance
(15—30) Life Regeneration per second
Cannot Immobilise enemies
+(5—8)% to Critical Hit Chance
+(15—25) to Intelligence
10% of Skill Mana Costs Converted to Life Costs
Expedition Monsters in your Maps spawn with half of their Life missing
Runic Monsters in your Maps are Duplicated
+(20—30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
+(20—30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
+(80—100) to maximum Life
+(20—30) to Dexterity
(-40—-30)% to Lightning Resistance
lightning coil replace damage hit effect index [110]
50% reduced Projectile Range
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
(10—20)% increased maximum Life
(10—20)% increased Cast Speed
+(20—30) to Intelligence
+1 to Level of all Corrupted Skill Gems
Only Soul Cores can be Socketed in this item
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
Has 6 Augment Sockets (Hidden)
Passive /134
5% increased Maximum Life if you have at least 10 Red Support Gems Socketed
5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed
5% increased Movement Speed if you have at least 10 Green Support Gems Socketed
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
25% increased maximum Energy Shield
30% increased Stun Threshold while on Full Life
30% faster start of Energy Shield Recharge when not on Full Life
25% increased Energy Shield Recharge Rate
Witch: Minions have 15% increased maximum Life
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
3% increased maximum Life
20% increased Stun Threshold while on Full Life
3% increased maximum Life, Mana and Energy Shield
Regenerate 0.5% of maximum Life per second
Regenerate 1.5% of maximum Life per second while on Low Life
Regenerate 0.5% of maximum Life per second
40% increased Life Regeneration Rate while stationary
Regenerate 1% of maximum Life per second while affected by any Damaging Ailment
Regenerate 1% of maximum Life per second while stationary
20% increased amount of Life Leeched
Life Leech effects are not removed when Unreserved Life is Filled
+20 to maximum Life
8% of Damage taken Recouped as Life
Regenerate 1% of maximum Life per second
Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate
Enemies in your Presence have 75% reduced Life Regeneration rate
Recover 3% of maximum Life on Kill
Gain 20 Life per enemy killed
2% chance to Recover all Life when you Kill an Enemy
Regenerate 1% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
20% increased Life Recovery from Flasks
15% increased Flask Effect Duration
15% increased Flask Charges gained
Huntress: 25% increased Elemental Ailment Threshold
Huntress: 25% increased Stun Threshold while on Full Life
50% increased Critical Hit Chance against Enemies that are on Full Life
100% increased Critical Damage Bonus against Enemies that are on Full Life
6% increased Skill Speed
6% of Skill Mana Costs Converted to Life Costs
20% increased Cast Speed when on Low Life
10% reduced Cast Speed when on Full Life
5% increased Cast Speed
10% increased Cast Speed when on Full Life
Recover 2% of maximum Life on Killing a Poisoned Enemy
Recover 3% of maximum Life for each Endurance Charge consumed
+1 to Maximum Endurance Charges
Empowered Attacks deal 20% increased Damage
30% increased Curse Duration
Targets Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
Minions have 25% increased maximum Life
Minions have 40% increased maximum Life
Minions have 10% reduced Life Recovery rate
6% of Damage taken Recouped as Life
30% increased Melee Damage when on Full Life
40% increased Attack Damage while on Full Life
15% increased Area of Effect
53% increased Chaos Damage
20% increased Physical Damage
Enemies you inflict Bleeding on cannot Regenerate Life
8% of Damage is taken from Mana before Life
+15 to Intelligence
20% reduced Life Regeneration rate
20% of Damage taken Recouped as Mana
15% increased Life Regeneration rate
15% increased Mana Regeneration Rate
12% increased Cast Speed while on Full Mana
18% of Skill Mana Costs Converted to Life Costs
15% increased Life Regeneration rate while Shapeshifted
25% increased Life Regeneration rate
15% increased Life Cost of Skills
40% increased Critical Hit Chance against Enemies that are on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
10% of Damage is taken from Mana before Life
+15 to Intelligence
Companions have 20% increased maximum Life
Recover 1% of maximum Mana on Kill
Recover 1% of maximum Life on Kill
25% increased Culling Strike Threshold
Regenerate 2.5% of maximum Life per second while Surrounded
3% increased maximum Life
8% increased Area of Effect for Attacks
8% of Damage is taken from Mana before Life
15% increased Attack Speed while not on Low Mana
3% increased maximum Life
10% increased Life Recovery rate
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
Life Recovery from your Flasks also applies to your Companions
Minions have 15% increased maximum Life
Recover 1% of maximum Life per Glory consumed
20% increased Life Regeneration rate
30% increased damage against Undead Enemies
can see monster categories [1]
Recover 3% of Maximum Life when you collect a Remnant
Requires The Unseen Path
5% reduced maximum Life
Requires The Unseen Path
30% increased Life Cost of Skills
Requires The Unseen Path
30% increased Armour while stationary
30% increased Life Regeneration Rate while stationary
Requires The Unseen Path
30% increased Mana Regeneration Rate while Shocked
+500 to Armour while Frozen
21% increased Stun Threshold
21% increased Elemental Ailment Threshold
30% increased Life Regeneration rate while Ignited
Requires The Unseen Path
53% increased Life Cost of Skills
Requires The Unseen Path
Companions have 20% increased maximum Life
Requires The Unseen Path
30% of Damage taken Recouped as Life while Channelling
Requires The Unseen Path
You can wield Two-Handed Axes, Maces and Swords in one hand
Triple Attribute requirements of Martial Weapons
Inherent Life granted by Strength is halved
Triple Attribute requirements of Martial Weapons
Inherent Life granted by Strength is halved
You have no Mana
Skill Mana Costs Converted to Life Costs
Skill Mana Costs Converted to Life Costs
All Damage is taken from Mana before Life
50% less Mana Recovery Rate
50% less Mana Recovery Rate
Ascendancy Passive /32
Ascendancy: Warbringer
Character: Warrior
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 15% increased maximum Life
base physical damage reduction rating no display [200]
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants regenerate 3% of maximum Life per second
base physical damage reduction rating no display [200]
Ascendancy: Pathfinder
Character: Ranger
Ascendancy: Ritualist
Character: Huntress
Ritual Sacrifice can be used on yourself to remove 20% of maximum Life and grant a random Monster Modifier
A maximum of one Modifer can be granted this way
A maximum of one Modifer can be granted this way
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by twice as much Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
25% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
50% more Critical Damage Bonus
Ascendancy: Blood Mage
Character: Witch
Skills gain a Base Life Cost equal to Base Mana Cost
life remnants gain per globe [1]
Ascendancy: Blood Mage
Character: Witch
Targets Cursed by you have 100% reduced Life Regeneration Rate
Ascendancy: Blood Mage
Character: Witch
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Ascendancy: Blood Mage
Character: Witch
Ascendancy: Blood Mage
Character: Witch
50% less Life Recovery from Flasks
Gain 1 Life Flask Charge per 4% Life spent
Ascendancy: Lich
Character: Witch
10% of Damage taken bypasses Energy Shield
No inherent Mana Regeneration
Regenerate Mana equal to 6% of maximum Life per second
Ascendancy: Disciple of Varashta
Character: Sorceress
100% of Elemental Damage is taken from Mana before Life
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 30% of their Maximum Life
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Ascendancy: Acolyte of Chayula
Character: Monk
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 5 seconds
+10 to Maximum Darkness per Level
Timeless Jewel Passive /23
Ritual of Flesh
Vaal Notable
(6—10)% increased maximum Life
Regenerate (0.7—1.2)% of maximum Life per second
Supreme Decadence
Eternal Keystone
You may find that having is less pleasing a thing than wanting.
Elegant Hubris: Cadiro
Sensible Precautions
Kalguuran Notable
6% increased Block chance
40% increased Life Recovery from Flasks
Sacrifice of Flesh
Abyss Keystone
When taking damage from Hits, 20% of Life Loss is prevented, then 150% of Life Loss prevented this way is Lost over 4 seconds
I pledge my soul to you, Liege of the Lightless, and vow to conquer nations in your name!
Undying Hate: Amanamu
Sacrifice of Loyalty
Abyss Keystone
You deal 1% more Damage per 2 total Power of your Undead Minions
Undead Minions have 25% less maximum Life
Undead Minions have 25% less maximum Life
I pledge my soul to you, Lord of Liches, and vow to end the scourge of Life itself!
Undying Hate: Kulemak
Sacrifice of Blood
Abyss Keystone
Regenerate 1 Life per second per 16 Life spent in the past 4 seconds
20% more Life Cost of Skills
20% more Life Cost of Skills
I pledge my soul to you, Hated Slave, and vow to exact revenge upon your kind!
Undying Hate: Tecrod
Creature of Death
Abyss Notable
1% of damage taken Recouped as Life per 10 Tribute
Recover 1% of maximum Life on Kill per 50 Tribute
Ambivalent Command
Abyss Notable
Mystic Brew
Abyss Notable
1% increased Life and Mana Recovery from Flasks per 10 Tribute
3% increased Flask Effect Duration per 25 Tribute
Timeless Jewel Passive Additions /4
| Faction | Category | Show Full Descriptions | Code |
|---|---|---|---|
| Vaal | Notable | (2—4)% increased maximum Life | vaal_small_life |
| Karui | Notable | 4% increased maximum Life | karui_notable_add_life |
| Karui | Notable | Regenerate 1% of maximum Life per second | karui_notable_add_life_regen |
| Maraketh | Notable | 4% increased maximum Life | maraketh_notable_add_life |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


























































































































































