Life
Ascendancy: Infernalist
Character: Witch
3% increased maximum Life
Life Attr /5
NameShow Full Descriptions
IDAscendancyWitch1Small1
IconArt/2DArt/SkillIcons/passives/Infernalist/InfernalistNode.png
AscendancyIDInfernalist
PassiveSkillsHash19482
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Life
Ascendancy: Infernalist
Character: Witch
3% increased maximum Life
Life Attr /5
NameShow Full Descriptions
IDAscendancyWitch1Small2
IconArt/2DArt/SkillIcons/passives/Infernalist/InfernalistNode.png
AscendancyIDInfernalist
PassiveSkillsHash46016
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Life
Ascendancy: Infernalist
Character: Witch
3% increased maximum Life
Life Attr /5
NameShow Full Descriptions
IDAscendancyWitch1Small3
IconArt/2DArt/SkillIcons/passives/Infernalist/InfernalistNode.png
AscendancyIDInfernalist
PassiveSkillsHash8854
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Life
Ascendancy: Infernalist
Character: Witch
3% increased maximum Life
Life Attr /5
NameShow Full Descriptions
IDAscendancyWitch1Small4
IconArt/2DArt/SkillIcons/passives/Infernalist/InfernalistNode.png
AscendancyIDInfernalist
PassiveSkillsHash7793
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Life
Ascendancy: Blood Mage
Character: Witch
3% increased maximum Life
Life Attr /5
NameShow Full Descriptions
IDAscendancyWitch2Small3
IconArt/2DArt/SkillIcons/passives/Bloodmage/BloodMageNode.png
AscendancyIDBlood Mage
PassiveSkillsHash7656
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Life
(2–4)% increased maximum Life
Life Attr /6
NameValue
SourceTimeless Jewel
Codevaal_small_life
IconArt/2DArt/SkillIcons/passives/VaalDefensive.png
NameLife
Weight100
Stats
  • maximum_life_+% Min: 0 Max: 0
  • Skill Gem /44
    Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
    Cause a Corpse to violently explode, damaging surrounding enemies.
    Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
    Fire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
    Rain flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, becoming much larger when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
    While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
    Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
    Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
    Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
    Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
    Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
    [DNT] Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
    Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
    Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
    While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
    Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
    Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
    Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
    Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
    Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
    Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
    Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
    Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
    Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
    Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
    While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
    Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
    Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
    While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
    While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
    [DNT] Hunt em down
    Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
    Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    Chills all enemies in your Presence.
    Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
    Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
    Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
    While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
    [DNT] Conjure Abyssal magic to bind a Rare Undead for a duration, Hindering them. If you defeat the Undead while it is bound, it will be a captured and stored into a Soul Crystal. The Soul Crystal will allow a wielder of great Abyssal power to summon the bound Undead as a Reviving Companion.
    Skill Gem Quality /12
    Minions have (0–20)% more Maximum Life
    Deals additional Fire Damage equal to +(0–4)% of Minion's maximum Life
    Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
    Sacrifices (0–2.5)% of Minion's life to deal that much Chaos damage
    Remnants store (0–5)% of Minion maximum Life
    Blessing recovers (0–40) Life and removes Curses and Elemental Ailments
    Minions have (0–20)% more Maximum Life
    Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
    Barrier can take Elemental Damage up to (0–5)% of your Armour and Evasion Rating
    Gain Guard equal to (0–1)% of your maximum life per Jade consumed
    Minions have (0–20)% more Maximum Life
    Minions have (0–20)% more Maximum Life
    Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling
    Sight Beyond Sight makes you unable to die and lasts for a (0–0.3) second duration
    Fully recover Life when you gain Sight Beyond Sight
    Support Gem /66
    Supports Attacks, causing their Physical damage to Leech Life.
    Supports Attacks, causing their Physical damage to Leech Life.
    Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
    Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
    Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
    Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
    Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
    Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
    Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
    Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
    Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage based on your Intelligence.
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
    Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
    Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
    Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
    Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
    Supports Skills which gain Stages or Seals. Supported Skills have lower Maximum Stage or Seal count, but have a Minimum Stage or Seal count they cannot fall below.
    Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
    Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
    Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
    Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
    Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
    Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit twice after you've Retaliated with Thorns Damage.
    Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
    Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
    [DNT-UNUSED] Block CDR
    Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
    Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
    Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
    Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
    Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
    Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
    Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
    Supports Banner Skills, causing them to require significantly less Glory to use.
    Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
    Item mods /123
    NameLevelPre/SufDescriptionWeight
    Hale1+(10–19) to maximum Life Lifebody_armour 1
    shield 1
    helmet 1
    gloves 1
    boots 1
    belt 1
    amulet 1
    ring 1
    default 0
    Healthy6+(20–29) to maximum Life Lifebody_armour 1
    shield 1
    helmet 1
    gloves 1
    boots 1
    belt 1
    amulet 1
    ring 1
    default 0
    Sanguine16+(30–39) to maximum Life Lifebody_armour 1
    shield 1
    helmet 1
    gloves 1
    boots 1
    belt 1
    amulet 1
    ring 1
    default 0
    Stalwart24+(40–59) to maximum Life Lifebody_armour 1
    shield 1
    helmet 1
    gloves 1
    boots 1
    belt 1
    amulet 1
    ring 1
    default 0
    Stout33+(60–69) to maximum Life Lifebody_armour 1
    shield 1
    helmet 1
    gloves 1
    boots 1
    belt 1
    amulet 1
    ring 1
    default 0
    Robust38+(70–84) to maximum Life Lifebody_armour 1
    shield 1
    helmet 1
    gloves 1
    boots 1
    belt 1
    amulet 1
    ring 1
    default 0
    Rotund46+(85–99) to maximum Life Lifebody_armour 1
    shield 1
    helmet 1
    gloves 1
    boots 1
    belt 1
    amulet 1
    ring 1
    default 0
    Virile54+(100–119) to maximum Life Lifebody_armour 1
    shield 1
    helmet 1
    gloves 1
    boots 1
    belt 1
    amulet 1
    ring 1
    default 0
    Athlete's60+(120–149) to maximum Life Lifebody_armour 1
    shield 1
    helmet 1
    gloves 1
    boots 1
    belt 1
    amulet 1
    default 0
    Fecund65+(150–174) to maximum Life Lifebody_armour 1
    shield 1
    helmet 1
    belt 1
    default 0
    Vigorous70+(175–189) to maximum Life Lifeshield 1
    body_armour 1
    default 0
    Rapturous75+(190–199) to maximum Life Lifebody_armour 1
    default 0
    Prime80+(200–214) to maximum Life Lifebody_armour 1
    default 0
    Hopeful33(3–4)% increased maximum Life Lifeamulet 1
    default 0
    Optimistic60(5–6)% increased maximum Life Lifeamulet 1
    default 0
    Confident75(7–8)% increased maximum Life Lifeamulet 1
    default 0
    Oyster's8(6–13)% increased Armour
    +(7–10) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Lobster's16(14–20)% increased Armour
    +(11–19) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Urchin's33(21–26)% increased Armour
    +(20–25) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Nautilus'46(27–32)% increased Armour
    +(26–32) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Octopus'60(33–38)% increased Armour
    +(33–41) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Crocodile's78(39–42)% increased Armour
    +(42–49) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_armour 1
    default 0
    Flea's8(6–13)% increased Evasion Rating
    +(7–10) to maximum Life
    Life Defences
    boots 0
    shield 0
    dex_armour 1
    default 0
    Fawn's16(14–20)% increased Evasion Rating
    +(11–19) to maximum Life
    Life Defences
    boots 0
    shield 0
    dex_armour 1
    default 0
    Mouflon's33(21–26)% increased Evasion Rating
    +(20–25) to maximum Life
    Life Defences
    boots 0
    shield 0
    dex_armour 1
    default 0
    Ram's46(27–32)% increased Evasion Rating
    +(26–32) to maximum Life
    Life Defences
    boots 0
    shield 0
    dex_armour 1
    default 0
    Ibex's60(33–38)% increased Evasion Rating
    +(33–41) to maximum Life
    Life Defences
    boots 0
    shield 0
    dex_armour 1
    default 0
    Stag's78(39–42)% increased Evasion Rating
    +(42–49) to maximum Life
    Life Defences
    boots 0
    shield 0
    dex_armour 1
    default 0
    Monk's8(6–13)% increased Energy Shield
    +(7–10) to maximum Life
    Life Defences
    boots 0
    shield 0
    focus 0
    int_armour 1
    default 0
    Prior's16(14–20)% increased Energy Shield
    +(11–19) to maximum Life
    Life Defences
    boots 0
    shield 0
    focus 0
    int_armour 1
    default 0
    Abbot's33(21–26)% increased Energy Shield
    +(20–25) to maximum Life
    Life Defences
    boots 0
    shield 0
    focus 0
    int_armour 1
    default 0
    Bishop's46(27–32)% increased Energy Shield
    +(26–32) to maximum Life
    Life Defences
    boots 0
    shield 0
    focus 0
    int_armour 1
    default 0
    Exarch's60(33–38)% increased Energy Shield
    +(33–41) to maximum Life
    Life Defences
    boots 0
    shield 0
    focus 0
    int_armour 1
    default 0
    Pope's78(39–42)% increased Energy Shield
    +(42–49) to maximum Life
    Life Defences
    boots 0
    shield 0
    focus 0
    int_armour 1
    default 0
    Bully's8(6–13)% increased Armour and Evasion
    +(7–10) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Thug's16(14–20)% increased Armour and Evasion
    +(11–19) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Brute's33(21–26)% increased Armour and Evasion
    +(20–25) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Assailant's46(27–32)% increased Armour and Evasion
    +(26–32) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Aggressor's60(33–38)% increased Armour and Evasion
    +(33–41) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Predator's78(39–42)% increased Armour and Evasion
    +(42–49) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_dex_armour 1
    default 0
    Augur's8(6–13)% increased Armour and Energy Shield
    +(7–10) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Auspex's16(14–20)% increased Armour and Energy Shield
    +(11–19) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Druid's33(21–26)% increased Armour and Energy Shield
    +(20–25) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Haruspex's46(27–32)% increased Armour and Energy Shield
    +(26–32) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Visionary's60(33–38)% increased Armour and Energy Shield
    +(33–41) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Prophet's78(39–42)% increased Armour and Energy Shield
    +(42–49) to maximum Life
    Life Defences
    boots 0
    shield 0
    str_int_armour 1
    default 0
    Poet's8(6–13)% increased Evasion and Energy Shield
    +(7–10) to maximum Life
    Life Defences
    boots 0
    shield 0
    dex_int_armour 1
    default 0
    Musician's16(14–20)% increased Evasion and Energy Shield
    +(11–19) to maximum Life
    Life Defences
    boots 0
    shield 0
    dex_int_armour 1
    default 0
    Troubadour's33(21–26)% increased Evasion and Energy Shield
    +(20–25) to maximum Life
    Life Defences
    boots 0
    shield 0
    dex_int_armour 1
    default 0
    Bard's46(27–32)% increased Evasion and Energy Shield
    +(26–32) to maximum Life
    Life Defences
    boots 0
    shield 0
    dex_int_armour 1
    default 0
    Minstrel's60(33–38)% increased Evasion and Energy Shield
    +(33–41) to maximum Life
    Life Defences
    boots 0
    shield 0
    dex_int_armour 1
    default 0
    Maestro's78(39–42)% increased Evasion and Energy Shield
    +(42–49) to maximum Life
    Life Defences
    boots 0
    shield 0
    dex_int_armour 1
    default 0
    of the Newt1(1–2) Life Regeneration per second Lifebody_armour 1
    helmet 1
    boots 1
    belt 1
    amulet 1
    ring 1
    default 0
    of the Lizard5(2.1–3) Life Regeneration per second Lifebody_armour 1
    helmet 1
    boots 1
    belt 1
    amulet 1
    ring 1
    default 0
    of the Flatworm11(3.1–4) Life Regeneration per second Lifebody_armour 1
    helmet 1
    boots 1
    belt 1
    amulet 1
    ring 1
    default 0
    of the Starfish17(4.1–6) Life Regeneration per second Lifebody_armour 1
    helmet 1
    boots 1
    belt 1
    amulet 1
    ring 1
    default 0
    of the Hydra26(6.1–9) Life Regeneration per second Lifebody_armour 1
    helmet 1
    boots 1
    belt 1
    amulet 1
    ring 1
    default 0
    of the Troll35(9.1–13) Life Regeneration per second Lifebody_armour 1
    helmet 1
    boots 1
    belt 1
    amulet 1
    ring 1
    default 0
    of Convalescence47(13.1–18) Life Regeneration per second Lifebody_armour 1
    helmet 1
    boots 1
    belt 1
    amulet 1
    ring 1
    default 0
    of Recuperation58(18.1–23) Life Regeneration per second Lifebody_armour 1
    helmet 1
    boots 1
    belt 1
    amulet 1
    default 0
    of Resurgence68(23.1–29) Life Regeneration per second Lifebody_armour 1
    belt 1
    amulet 1
    default 0
    of Immortality75(29.1–33) Life Regeneration per second Lifebody_armour 1
    amulet 1
    default 0
    of the Phoenix81(33.1–36) Life Regeneration per second Lifebody_armour 1
    default 0
    of the Newt1Allies in your Presence Regenerate (1–2) Life per second Lifesceptre 1
    default 0
    of the Lizard5Allies in your Presence Regenerate (2.1–3) Life per second Lifesceptre 1
    default 0
    of the Flatworm11Allies in your Presence Regenerate (3.1–4) Life per second Lifesceptre 1
    default 0
    of the Starfish17Allies in your Presence Regenerate (4.1–6) Life per second Lifesceptre 1
    default 0
    of the Hydra26Allies in your Presence Regenerate (6.1–9) Life per second Lifesceptre 1
    default 0
    of the Troll35Allies in your Presence Regenerate (9.1–13) Life per second Lifesceptre 1
    default 0
    of Convalescence47Allies in your Presence Regenerate (13.1–18) Life per second Lifesceptre 1
    default 0
    of Recuperation58Allies in your Presence Regenerate (18.1–23) Life per second Lifesceptre 1
    default 0
    of Resurgence68Allies in your Presence Regenerate (23.1–29) Life per second Lifesceptre 1
    default 0
    of Immortality75Allies in your Presence Regenerate (29.1–33) Life per second Lifesceptre 1
    default 0
    of the Parasite21Leech (5–5.9)% of Physical Attack Damage as Life Life Physical Attackgloves 1
    ring 1
    default 0
    of the Locust38Leech (6–6.9)% of Physical Attack Damage as Life Life Physical Attackgloves 1
    ring 1
    default 0
    of the Remora54Leech (7–7.9)% of Physical Attack Damage as Life Life Physical Attackgloves 1
    ring 1
    default 0
    of the Lamprey68Leech (8–8.9)% of Physical Attack Damage as Life Life Physical Attackgloves 1
    default 0
    of the Vampire81Leech (9–9.9)% of Physical Attack Damage as Life Life Physical Attackgloves 1
    default 0
    of the Parasite21Leeches (5–5.9)% of Physical Damage as Life Life Physical Attackweapon 1
    default 0
    of the Locust38Leeches (6–6.9)% of Physical Damage as Life Life Physical Attackweapon 1
    default 0
    of the Remora54Leeches (7–7.9)% of Physical Damage as Life Life Physical Attackweapon 1
    default 0
    of the Lamprey68Leeches (8–8.9)% of Physical Damage as Life Life Physical Attackweapon 1
    default 0
    of the Vampire81Leeches (9–9.9)% of Physical Damage as Life Life Physical Attackranged 0
    weapon 1
    default 0
    of Success1Gain (4–6) Life per Enemy Killed Lifeweapon 1
    wand 1
    staff 1
    ring 1
    gloves 1
    quiver 1
    trap 1
    default 0
    of Victory11Gain (7–9) Life per Enemy Killed Lifeweapon 1
    wand 1
    staff 1
    ring 1
    gloves 1
    quiver 1
    trap 1
    default 0
    of Triumph22Gain (10–18) Life per Enemy Killed Lifeweapon 1
    wand 1
    staff 1
    ring 1
    gloves 1
    quiver 1
    trap 1
    default 0
    of Conquest33Gain (19–28) Life per Enemy Killed Lifeweapon 1
    wand 1
    staff 1
    ring 1
    gloves 1
    quiver 1
    trap 1
    default 0
    of Vanquishing44Gain (29–40) Life per Enemy Killed Lifeweapon 1
    wand 1
    staff 1
    ring 1
    gloves 1
    quiver 1
    trap 1
    default 0
    of Valour55Gain (41–53) Life per Enemy Killed Lifeweapon 1
    wand 1
    staff 1
    ring 1
    gloves 1
    quiver 1
    trap 1
    default 0
    of Glory66Gain (54–68) Life per Enemy Killed Lifeweapon 1
    wand 1
    staff 1
    gloves 1
    trap 1
    default 0
    of Legend77Gain (69–84) Life per Enemy Killed Lifeweapon 1
    wand 1
    staff 1
    gloves 1
    trap 1
    default 0
    of Rejuvenation8Gain 2 Life per Enemy Hit with Attacks Life Attackgloves 1
    default 0
    of Restoration20Gain 3 Life per Enemy Hit with Attacks Life Attackgloves 1
    default 0
    of Regrowth30Gain 4 Life per Enemy Hit with Attacks Life Attackgloves 1
    default 0
    of Nourishment40Gain 5 Life per Enemy Hit with Attacks Life Attackgloves 1
    default 0
    of Rejuvenation8Grants 2 Life per Enemy Hit Life Attackweapon 1
    default 0
    of Restoration20Grants 3 Life per Enemy Hit Life Attackweapon 1
    default 0
    of Regrowth30Grants 4 Life per Enemy Hit Life Attackweapon 1
    default 0
    of Nourishment40Grants 5 Life per Enemy Hit Life Attackweapon 1
    default 0
    Restoring1(5–10)% increased Flask Life Recovery rate Lifebelt 1
    default 0
    Recovering16(11–16)% increased Flask Life Recovery rate Lifebelt 1
    default 0
    Renewing33(17–22)% increased Flask Life Recovery rate Lifebelt 1
    default 0
    Refreshing46(23–28)% increased Flask Life Recovery rate Lifebelt 1
    default 0
    Rejuvenating60(29–34)% increased Flask Life Recovery rate Lifebelt 1
    default 0
    Regenerating75(35–40)% increased Flask Life Recovery rate Lifebelt 1
    default 0
    of Mending30(10–12)% of Damage taken Recouped as Life Lifeamulet 1
    default 0
    of Bandaging44(13–15)% of Damage taken Recouped as Life Lifeamulet 1
    default 0
    of Stitching56(16–18)% of Damage taken Recouped as Life Lifeamulet 1
    default 0
    of Suturing68(19–21)% of Damage taken Recouped as Life Lifeamulet 1
    default 0
    of Fleshbinding79(22–24)% of Damage taken Recouped as Life Lifeamulet 1
    default 0
    of the Mentor2Minions have (21–25)% increased maximum Life Life Minionsceptre 1
    default 0
    of the Tutor16Minions have (26–30)% increased maximum Life Life Minionsceptre 1
    default 0
    of the Director32Minions have (31–35)% increased maximum Life Life Minionsceptre 1
    default 0
    of the Headmaster48Minions have (36–40)% increased maximum Life Life Minionsceptre 1
    default 0
    of the Administrator64Minions have (41–45)% increased maximum Life Life Minionsceptre 1
    default 0
    of the Rector80Minions have (46–50)% increased maximum Life Life Minionsceptre 1
    default 0
    1(10–20)% of Damage taken Recouped as Life Lifebody_armour 1
    1Leech 3% of Physical Attack Damage as Life Life Physical Attackamulet 1
    1+(30–40) to maximum Life Lifebody_armour 1
    belt 1
    1Regenerate (1–2)% of maximum Life per second Lifering 1
    helmet 1
    1(20–25) Life gained when you Block Lifeshield 1
    1Life Flasks gain (0.08–0.17) charges per Secondamulet 1
    1Gain (20–25) Life per Enemy Killed Lifequiver 1
    staff 1
    wand 1
    Monsters mods /212
    NameLevelPre/SufDescriptionWeight
    of Buffering1base maximum life % to gain as total energy shield [25] Defences
    of the Hydra65Regenerate 2% of maximum Life per second Life
    of the Hydra1Regenerate 2% of maximum Life per second Life
    of Congealment14energy shield leeched from -permyriad [6000]
    life leeched from -permyriad [6000]
    mana leeched from -permyriad [4000]
    of Congealment1energy shield leeched from -permyriad [6000]
    life leeched from -permyriad [6000]
    mana leeched from -permyriad [4000]
    150% increased maximum Life
    25% increased Damage
    TBD1base maximum life % to gain as total energy shield [30]
    TBD1base maximum life % to gain as total energy shield [20]
    TBD14Cannot Recover Life or Energy Shield to above 50%
    TBD150% increased maximum Life Life
    TBD7damage removed from pack minions before life or es % [50]
    TBD1damage removed from pack minions before life or es % [50]
    1damage removed from pack minions before life or es % [0]
    Massive125% increased maximum Life
    20% increased Character Size
    Life
    125% increased maximum Life
    10% increased Character Size
    Life
    125% increased maximum Life
    25% increased Character Size
    Life
    of the Lamprey40Leech 100% of Physical Attack Damage as Life Life Physical Attack
    Sanguine8Regenerate 0.67% of maximum Life per second Life
    1Regenerate 1.33% of maximum Life per second Life
    1Regenerate 10% of maximum Life per second Life
    1Regenerate 2% of maximum Life per second Life
    Life Regen Aura8Regenerate 1% of maximum Life per second Life
    Energy Shield Aura12base maximum life % to gain as total energy shield [30] Defences
    1base maximum life % to gain as total energy shield [40] Defences
    14% of Maximum Life taken per second as Chaos Damage Damage Chaos
    16% of Maximum Life taken per second as Chaos Damage Damage Chaos
    1base cold damage % of maximum life plus maximum ES taken per minute [900] Damage Elemental Cold
    1base fire damage % of maximum life plus maximum ES taken per minute [900] Damage Elemental Fire
    1base lightning damage % of maximum life plus maximum ES taken per minute [900] Damage Elemental Lightning
    1148% more maximum Life
    gain x vaal souls at 2% life thresholds [0]
    monster energy shield +% final from rarity [21]
    poise threshold +% final from rarity [26]
    Life
    1maximum energy shield +% final per additional player [10]
    maximum life +% final per additional player [10]
    poise threshold +% final per additional player [10]
    1700% more maximum Life
    gain x vaal souls at 2% life thresholds [1]
    monster energy shield +% final from rarity [100]
    poise threshold +% final from rarity [125]
    Life
    1maximum energy shield +% final per additional player [30]
    maximum life +% final per additional player [30]
    poise threshold +% final per additional player [30]
    12800% more maximum Life
    gain x vaal souls at 2% life thresholds [6]
    monster energy shield +% final from rarity [400]
    poise threshold +% final from rarity [500]
    Life
    1maximum energy shield +% final per additional player [85]
    maximum life +% final per additional player [85]
    poise threshold +% final per additional player [85]
    1maximum energy shield +% final per additional player [-20]
    maximum life +% final per additional player [-20]
    poise threshold +% final per additional player [-20]
    1625% more maximum Life
    gain x vaal souls at 2% life thresholds [0]
    monster energy shield +% final from rarity [0]
    poise threshold +% final from rarity [225]
    Life
    1heal aura owner % max life on death [0]
    150% increased maximum Life Life
    1Leech 100% of Physical Attack Damage as Life Life Physical Attack
    120% reduced maximum Life Life
    175% more maximum Life
    monster dropped item quantity +% [1000]
    monster dropped item rarity +% [1000]
    monster slain experience +% [300]
    4Regenerate 2.5% of maximum Life per second Life
    1Regenerate 5% of maximum Life per second Life
    125% increased maximum Life
    20% increased Character Size
    Life
    4base maximum life % to gain as total energy shield [35] Defences
    1base maximum life % to gain as total energy shield [25] Defences
    4base maximum life % to gain as total energy shield [50] Defences
    of Anger1gain frenzy charge for each quarter life removed [100]
    1gain frenzy charge for each quarter life removed [1]
    1gain power charge for each quarter life removed [100]
    1Regenerate 1% of maximum Life per second while on Low Life Life
    1Regenerate 1.3% of maximum Life per second while on Low Life Life
    1Regenerate 1.7% of maximum Energy Shield per second
    monsters only old bad add % of total maximum life to base maximum energy shield [100]
    Defences
    1Regenerate 5.33% of maximum Life per second
    1Life Regeneration is applied to Energy Shield instead Life Defences
    1base maximum life % to gain as total energy shield [100] Defences
    1base maximum life % to gain as total energy shield [15] Defences
    171% increased Totem Life Life
    1129% increased Totem Life Life
    1200% increased Totem Life Life
    1500% increased Totem Life Life
    1857% increased Totem Life Life
    1Minions have 70% reduced maximum Life Life
    Berserker1nemesis transform on low life [1]
    1Enrages on Low Life
    35% increased Damage when on Low Life
    60% increased Attack Speed when on Low Life
    60% increased Movement Speed when on Low Life
    60% increased Cast Speed when on Low Life
    Damage Attack Caster Speed
    1Enrages on Low Life
    27% increased Damage when on Low Life
    60% increased Attack Speed when on Low Life
    60% increased Movement Speed when on Low Life
    60% increased Cast Speed when on Low Life
    Damage Attack Caster Speed
    1level 11 or lower life +% final [-20] Life
    1level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Life Damage
    1level 33 or lower life +% final [-20] Life Damage
    1Leech 8% of Physical Attack Damage as Life Life Physical Attack
    150% increased maximum Life
    10% increased Character Size
    Life
    110% reduced maximum Life
    10% increased Character Size
    Life
    120% increased maximum Life Life
    1150% increased maximum Life Life
    1450% increased maximum Life Life
    1700% increased maximum Life Life
    130% reduced maximum Life Life
    140% increased maximum Life Life
    1100% increased maximum Life Life
    1250% increased maximum Life Life
    1500% increased maximum Life Life
    1(10–20)% reduced maximum Life
    (20–30)% reduced Character Size
    Life
    1(40–50)% reduced maximum Life
    (20–30)% reduced Character Size
    Life
    1(30–35)% reduced maximum Life
    (20–30)% reduced Character Size
    Life
    1(15–20)% reduced maximum Life
    (20–30)% reduced Character Size
    Life
    1(30–40)% increased maximum Life
    (20–30)% reduced Character Size
    Life
    1(200–230)% increased maximum Life
    (20–30)% reduced Character Size
    Life
    1(330–360)% increased maximum Life
    (20–30)% reduced Character Size
    Life
    1Regenerate 1% of maximum Life per second Life
    1Regenerate 4% of maximum Life per second
    stance movement speed +% final [-300]
    Life Speed
    Union of Souls1actor scale +% granted to pack members on death [10]
    maximum life +% granted to pack members on death [30]
    Life
    1Regenerate 2.5% of maximum Life per second Life
    1base physical damage % of maximum life taken per minute [240] Damage Physical
    130% increased maximum Life
    20% increased Character Size
    Life
    Thug's Touch125% increased maximum Life
    20% increased Character Size
    Life
    Thug's Grip150% increased maximum Life
    125% increased Area of Effect
    20% increased Character Size
    Life
    1base cannot have life leeched from [1]
    base cannot have mana leeched from [1]
    Cannibal's Touch1Leech Life 100% faster
    base life leech from any attack damage permyriad [50000]
    Life
    Martyr's Grip1gain frenzy charge for each quarter life removed [1]
    1energy shield recovery speed +% final from map [-50]
    life recovery speed +% final from map [-50]
    mana recovery speed +% final from map [-50]
    Life Mana Defences
    1monsters only old bad add % of total maximum life to base maximum energy shield [50] Defences
    Smuggler's Touch1monsters only old bad add % of total maximum life to base maximum energy shield [100] Defences
    1Chaos Damage taken does not cause double loss of Energy Shield
    monsters only old bad add % of total maximum life to base maximum energy shield [50]
    Defences
    Shavronne's Touch1Chaos Damage taken does not cause double loss of Energy Shield
    bloodlines beacon on death variation [3]
    monsters only old bad add % of total maximum life to base maximum energy shield [50]
    Defences
    Shavronne's Grip1Chaos Damage taken does not cause double loss of Energy Shield
    monsters only old bad add % of total maximum life to base maximum energy shield [100]
    Defences
    Bootlegger's Touch1gain power charge for each quarter life removed [1]
    Buccaneer's Touch1gain frenzy charge for each quarter life removed [1]
    Miner's Touch1gain frenzy charge for each quarter life removed [1]
    Cult of the Elements1base fire damage % of maximum life plus maximum ES taken per minute [300] Damage Elemental Fire
    Cult of the Elements1base fire damage % of maximum life plus maximum ES taken per minute [360] Damage Elemental Fire
    Cult of the Elements1base fire damage % of maximum life plus maximum ES taken per minute [420] Damage Elemental Fire
    Cult of the Elements1base fire damage % of maximum life plus maximum ES taken per minute [480] Damage Elemental Fire
    Cult of the Elements1base fire damage % of maximum life plus maximum ES taken per minute [540] Damage Elemental Fire
    Cult of the Elements1base fire damage % of maximum life plus maximum ES taken per minute [600] Damage Elemental Fire
    Cult of the Elements1base fire damage % of maximum life plus maximum ES taken per minute [660] Damage Elemental Fire
    1100% increased Attack Speed when on Low Life Attack Speed
    1100% increased Movement Speed when on Low Life Speed
    Clutching Talisman1Poison on Hit
    monsters only old bad add % of total maximum life to base maximum energy shield [10]
    Defences Chaos Ailment
    1+999 to maximum Life Life
    1+9999 to maximum Life Life
    1+99999 to maximum Life Life
    110% increased Movement Speed
    450% more maximum Life
    20% increased Attack and Cast Speed
    30% increased Character Size
    Life Speed
    110% increased Movement Speed
    375% more maximum Life
    20% increased Attack and Cast Speed
    25% increased Character Size
    Life Speed
    110% increased Movement Speed
    250% more maximum Life
    15% increased Attack and Cast Speed
    15% increased Character Size
    Life Speed
    110% increased Movement Speed
    200% more maximum Life
    10% increased Attack and Cast Speed
    10% increased Character Size
    Life Speed
    1base life regeneration per minute % while in lava [180]
    lava buff effect on self +% [-100]
    Life
    111% increased Damage
    80% more maximum Life
    Life Damage
    113% increased Damage
    200% more maximum Life
    Life Damage
    115% increased Damage
    500% more maximum Life
    Life Damage
    119% increased Damage
    700% more maximum Life
    Life Damage
    121% increased Damage
    900% more maximum Life
    Life Damage
    125% increased Damage
    1200% more maximum Life
    Life Damage
    133% increased Damage
    1600% more maximum Life
    Life Damage
    123% increased Damage
    1150% more maximum Life
    Life Damage
    111% increased Damage
    35% more maximum Life
    Life Damage
    113% increased Damage
    87% more maximum Life
    Life Damage
    115% increased Damage
    227% more maximum Life
    Life Damage
    119% increased Damage
    297% more maximum Life
    Life Damage
    121% increased Damage
    402% more maximum Life
    Life Damage
    125% increased Damage
    507% more maximum Life
    Life Damage
    133% increased Damage
    682% more maximum Life
    Life Damage
    123% increased Damage
    507% more maximum Life
    Life Damage
    130% reduced Movement Speed
    base physical damage % of maximum energy shield taken per minute only if es protects life [180]
    base physical damage % of maximum life taken per minute [360]
    Damage Physical Attack Caster Speed
    17% increased Damage
    700% more maximum Life
    8% increased Character Size
    30% reduced Damage taken
    base cannot have life leeched from [0]
    Life Damage
    1Stun Threshold is based on Energy Shield instead of Life
    1strongbox monsters actor scale +% [0]
    strongbox monsters attack speed +% [0]
    strongbox monsters damage +% [0]
    strongbox monsters item quantity +% [0]
    strongbox monsters life +% [0]
    strongbox monsters movement velocity +% [0]
    Attack Speed
    1100% increased maximum Life
    Regenerate 2% of maximum Life per second
    50% reduced Visibility to Enemies
    Life
    150% increased maximum Life
    Regenerate 1% of maximum Life per second
    50% reduced Visibility to Enemies
    Life
    165% increased maximum Life Life
    199% of Maximum Life Converted to Energy Shield Life Defences
    1250% increased Totem Life Life
    1Recover % of maximum Life when you lose a Spirit Charge
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    1Recover 4% of maximum Life when you lose a Spirit Charge
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    1Recover 1% of maximum Life when you lose a Spirit Charge
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [3]
    Aspect of the Hellion150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    Spectral Stampede150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    Tiger Prey150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    Crushing Claws150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    Raven Caller150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    Vile Hatchery150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    Satyr Storm150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    Unstable Swarm150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    Infested Earth150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    Erupting Winds150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    Blood Geyser150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    Incendiary Mite150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    Putrid Flight150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    Churning Claws150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    Spectral Swipe150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    Saqawine Presence2015% increased Movement Speed
    50% increased maximum Life
    avoid damage % [10]
    monster dropped item rarity +% [0]
    Life Speed
    Fertile Presence2050% increased maximum Life
    30% increased Damage
    Cannot be Stunned
    Action Speed cannot be modified to below base value
    monster dropped item rarity +% [0]
    Life Speed
    Farric Presence2050% increased maximum Life
    50% increased Critical Hit Chance
    15% increased Attack Speed
    50% increased Accuracy Rating
    monster dropped item rarity +% [0]
    Life Attack Speed Critical
    Craicic Presence2050% increased maximum Life
    Gain 60% of Physical Damage as Extra Cold Damage
    20% reduced Damage taken
    monster dropped item rarity +% [0]
    Life Damage Physical Elemental Cold
    Deep One's Presence2050% increased maximum Life
    Gain 60% of Physical Damage as Extra Lightning Damage
    25% Global chance to Blind Enemies on Hit
    monster dropped item rarity +% [0]
    Life Damage Physical Elemental Lightning
    Fenumal Presence2050% increased maximum Life
    Gain 25% of Non-Chaos Damage as Extra Chaos Damage
    Poison on Hit
    monster dropped item rarity +% [0]
    Life Damage Chaos Ailment
    Winter Bloom150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    Hadal Dive150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    Crimson Flock150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    1150% increased maximum Life
    monster dropped item rarity +% [0]
    Life
    1unaffected by life modifiers [1] Life
    120% increased maximum Life
    20% increased Character Size
    Life
    1base maximum life % to gain as total energy shield [20] Defences
    1base cannot have life leeched from [1]
    1Leech 10% of Physical Attack Damage as Life Life Physical Attack
    125% increased Damage
    Regenerate 5% of maximum Life per second
    50% reduced Damage taken
    Life Damage
    1delve monster life +% final [0]
    monster dropped item rarity +% [0]
    monster slain experience +% [500]
    Life
    1delve monster life +% final [0]
    monster dropped item rarity +% [0]
    monster slain experience +% [333]
    Life
    110% increased Damage
    delve monster life +% final [10]
    monster dropped item rarity +% [0]
    monster slain experience +% [1500]
    Life
    120% increased Damage
    delve monster life +% final [20]
    monster dropped item rarity +% [0]
    monster slain experience +% [3000]
    Life
    194% more maximum Life
    maximum energy shield +% final per additional player [20]
    maximum life +% final per additional player [20]
    monster energy shield +% final from rarity [70]
    poise threshold +% final from rarity [70]
    poise threshold +% final per additional player [20]
    Life Damage
    Wasting Touch1affliction monster debuff energy shield recovery rate +% on hit [-9]
    affliction monster debuff life recovery rate +% on hit [-9]
    Life Defences
    1heist monster life +% final from sextant [0]
    1ultimatum monster life +% final [20]
    1ultimatum monster life +% final [35]
    1ultimatum monster life +% final [50]
    1ultimatum monster life +% final [70]
    1ultimatum monster life +% final [90]
    1ultimatum monster life +% final [120]
    1ultimatum monster life +% final [160]
    1ultimatum monster life +% final [200]
    125% increased Character Size
    archnemesis monster life +% final [150]
    monster sentinel experience +% [500]
    tagged by sentinel [1]
    tagged by sentinel unique [1]
    1cannot recover life [1]
    1no additional life scaling [1]
    1Leech 125% of Physical Attack Damage as Life Life Physical Attack
    1(30–40)% more Monster Life Life
    1Monsters gain (20–30)% of maximum Life as Extra maximum Energy Shield
    Owl-Touched1Gain 20% of Damage as Extra Cold Damage
    base maximum life % to gain as total energy shield [30]
    Hunted by the Winter Owl1Gain 20% of Damage as Extra Cold Damage
    base maximum life % to gain as total energy shield [30]
    dropped items are converted to int items [1]
    Bear-Touched120% increased maximum Life
    60% increased Stun Buildup
    100% increased Stun Threshold
    Hunted by the Great Bear120% increased maximum Life
    60% increased Stun Buildup
    100% increased Stun Threshold
    dropped items are converted to str items [1]
    Spirit Of The Bear120% increased maximum Life
    60% increased Stun Buildup
    60% increased Stun Threshold
    Delve Area mods /9
    NameLevelPre/SufDescriptionWeight
    1(20–30)% more Monster Life
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Life
    20(31–40)% more Monster Life
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Life
    52(41–50)% more Monster Life
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Life
    92(51–60)% more Monster Life
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Life
    173(61–70)% more Monster Life
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    Life
    1Monsters gain (20–30)% of maximum Life as Extra maximum Energy Shield
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    52Monsters gain (31–40)% of maximum Life as Extra maximum Energy Shield
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    173Monsters gain (41–50)% of maximum Life as Extra maximum Energy Shield
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    500Unique Boss drops an additional Unique Ring
    Unique Boss has 100% more maximum Life
    Area contains a Unique Boss
    19% increased Quantity of Items found in this Area
    11% increased Rarity of Items found in this Area
    7% increased Pack size
    Heist Area mods /22
    NameLevelPre/SufDescriptionWeight
    Unwavering113% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    (5–9)% more Monster Life
    Monsters cannot be Stunned
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    Life
    Unwavering4613% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    (10–14)% more Monster Life
    Monsters cannot be Stunned
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    Life
    Unwavering6813% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    (15–19)% more Monster Life
    Monsters cannot be Stunned
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    Life
    Unwavering7313% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    (20–24)% more Monster Life
    Monsters cannot be Stunned
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    Life
    Unwavering7813% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    (25–30)% more Monster Life
    Monsters cannot be Stunned
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    Life
    Fecund113% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    (10–14)% more Monster Life
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    Life
    Fecund4613% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    (15–19)% more Monster Life
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    Life
    Fecund6813% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    (20–29)% more Monster Life
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    Life
    Fecund7313% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    (30–39)% more Monster Life
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    Life
    Fecund7813% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    (40–49)% more Monster Life
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    Life
    Buffered113% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    Monsters gain (10–14)% of maximum Life as Extra maximum Energy Shield
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    Buffered4613% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    Monsters gain (15–19)% of maximum Life as Extra maximum Energy Shield
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    Buffered6813% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    Monsters gain (20–29)% of maximum Life as Extra maximum Energy Shield
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    Buffered7313% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    Monsters gain (30–39)% of maximum Life as Extra maximum Energy Shield
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    Buffered7813% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    Monsters gain (40–49)% of maximum Life as Extra maximum Energy Shield
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    of Smothering116% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 20% less Recovery Rate of Life and Energy Shield
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    Life Defences
    of Smothering7316% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 40% less Recovery Rate of Life and Energy Shield
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    Life Defences
    of Smothering7816% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 60% less Recovery Rate of Life and Energy Shield
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    Life Defences
    of Stasis7316% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players cannot Regenerate Life, Mana or Energy Shield
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    Life Mana Defences
    of Anxiety4616% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 6% less Life Recovery Rate per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    Life
    of Anxiety7316% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 12% less Life Recovery Rate per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    Life
    of Anxiety7816% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    Players have 16% less Life Recovery Rate per 25% Alert Level
    heist contract alert level +% final [-6]
    heist contract lockdown timer +% [6]
    heist monster spawner alive limit +% [6]
    Life
    Heist Equipment mods /8
    NameLevelPre/SufDescriptionWeight
    Initiator's1(25–28)% increased Damage with Hits against Enemies that are on Full Life
    Players deal (25–28)% increased Damage with Hits against Enemies that are on Full Life
    Damage
    Instigator's45(29–32)% increased Damage with Hits against Enemies that are on Full Life
    Players deal (29–32)% increased Damage with Hits against Enemies that are on Full Life
    Damage
    Ambusher's75(33–36)% increased Damage with Hits against Enemies that are on Full Life
    Players deal (33–36)% increased Damage with Hits against Enemies that are on Full Life
    Damage
    Assassin's81(37–40)% increased Damage with Hits against Enemies that are on Full Life
    Players deal (37–40)% increased Damage with Hits against Enemies that are on Full Life
    Damage
    of the Newt1Players and their Minions Regenerate (0.8–1.1)% of maximum Life per second Life
    of the Lizard45Players and their Minions Regenerate (1.2–1.4)% of maximum Life per second Life
    of the Flatworm75Players and their Minions Regenerate (1.5–1.7)% of maximum Life per second Life
    of the Starfish82Players and their Minions Regenerate (1.8–2)% of maximum Life per second Life
    Crafting Bench /4
    ModRequireItemClassesUnlock
    (20–29)% more Monster Life
    14% increased Quantity of Items found in this Area
    7% increased Rarity of Items found in this Area
    2x Chaos OrbMapLevel 34
    (30–39)% more Monster Life
    16% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    2x Chaos OrbMapLevel 34
    (40–49)% more Monster Life
    18% increased Quantity of Items found in this Area
    9% increased Rarity of Items found in this Area
    2x Chaos OrbMapLevel 34
    (50–59)% more Monster Life
    22% increased Quantity of Items found in this Area
    11% increased Rarity of Items found in this Area
    2x Chaos OrbMapLevel 34
    Misc mods /171
    NameLevelDomainPre/SufDescriptionWeight
    Prudent2Flask(51–60)% more Recovery if used while on Low Life
    Prepared25Flask(61–70)% more Recovery if used while on Low Life
    Wary44Flask(71–80)% more Recovery if used while on Low Life
    Careful63Flask(81–90)% more Recovery if used while on Low Life
    Cautious82Flask(91–100)% more Recovery if used while on Low Life
    Impairing13Flask(61–68)% increased Life Recovered
    Removes 15% of Life Recovered from Mana when used
    Life Mana
    Dizzying30Flask(69–76)% increased Life Recovered
    Removes 15% of Life Recovered from Mana when used
    Life Mana
    Depleting47Flask(77–84)% increased Life Recovered
    Removes 15% of Life Recovered from Mana when used
    Life Mana
    Vitiating64Flask(85–92)% increased Life Recovered
    Removes 15% of Life Recovered from Mana when used
    Life Mana
    Sapping81Flask(93–100)% increased Life Recovered
    Removes 15% of Life Recovered from Mana when used
    Life Mana
    Aged13Flask(61–68)% increased Mana Recovered
    Removes 15% of Mana Recovered from Life when used
    Life Mana
    Fermented30Flask(69–76)% increased Mana Recovered
    Removes 15% of Mana Recovered from Life when used
    Life Mana
    Congealed47Flask(77–84)% increased Mana Recovered
    Removes 15% of Mana Recovered from Life when used
    Life Mana
    Turbid64Flask(85–92)% increased Mana Recovered
    Removes 15% of Mana Recovered from Life when used
    Life Mana
    Caustic81Flask(93–100)% increased Mana Recovered
    Removes 15% of Mana Recovered from Life when used
    Life Mana
    Novice's10FlaskGrants (51–56)% of Life Recovery to Minions Life Minion
    Acolyte's28FlaskGrants (57–62)% of Life Recovery to Minions Life Minion
    Summoner's46FlaskGrants (63–68)% of Life Recovery to Minions Life Minion
    Conjurer's64FlaskGrants (69–74)% of Life Recovery to Minions Life Minion
    Necromancer's82FlaskGrants (75–80)% of Life Recovery to Minions Life Minion
    Herbal1FlaskRecover (8–12) Life when Used Life
    Floral14FlaskRecover (35–52) Life when Used Life
    Blooming26FlaskRecover (63–92) Life when Used Life
    Sprouting36FlaskRecover (96–130) Life when Used Life
    Petaled47FlaskRecover (134–180) Life when Used Life
    Botanic58FlaskRecover (185–230) Life when Used Life
    Natural67FlaskRecover (235–280) Life when Used Life
    Evergreen76FlaskRecover (285–350) Life when Used Life
    1FlaskYou take 50% of your maximum Life as Chaos Damage on use Damage Chaos
    1FlaskRecover (75–100)% of maximum Life on use Life
    1Flask25% of Maximum Life taken as Chaos Damage per second Damage Chaos
    1FlaskLife Recovery from Flasks also applies to Energy Shield during Effect
    Zealot's Oath during Effect
    Life Defences
    Steadfast1SanctumRelic(5–8)% increased maximum Life
    Enduring40SanctumRelic(9–12)% increased maximum Life
    Adamant55SanctumRelic(13–16)% increased maximum Life
    Ardent67SanctumRelic(17–20)% increased maximum Life
    Resolute76SanctumRelic(21–25)% increased maximum Life
    of Mind1Jewel(2–4)% of Damage is taken from Mana before Life Life Manaintjewel 1
    default 0
    of Sacrifice1Jewel(4–6)% of Skill Mana Costs Converted to Life Costs Lifestrjewel 1
    default 0
    of Recovery1Jewel(5–15)% increased Life Recovery from Flasks Lifedexjewel 1
    default 0
    of Pathfinding1Jewel(10–20)% increased Life Flask Charges gaineddexjewel 1
    default 0
    of Frenzy1Jewel(5–15)% increased amount of Life Leechedstrjewel 1
    default 0
    of Success1JewelRecover (1–2)% of maximum Life on Kill Lifeintjewel 1
    default 0
    of Infusion1Jewel(2–3)% of Damage taken Recouped as Life Lifeintjewel 1
    default 0
    of Regeneration1Jewel(5–10)% increased Life Regeneration rate Lifestrjewel 1
    default 0
    Fortuitous1JewelMinions have (5–15)% increased maximum Life Life Minionstrjewel 1
    default 0
    Sacrificial1JewelOfferings have (15–25)% increased Maximum Lifeintjewel 1
    default 0
    Carved1Jewel(10–20)% increased Totem Life Lifestrjewel 1
    default 0
    Kindred1JewelCompanions have (10–20)% increased maximum Life Life Miniondexjewel 1
    default 0
    of Mind1Jewel1% of Damage is taken from Mana before Life Life Manaint_radius_jewel 1
    default 0
    of Sacrifice1Jewel(2–3)% of Skill Mana Costs Converted to Life Costs Lifestr_radius_jewel 1
    default 0
    of Recovery1Jewel(2–3)% increased Life Recovery from Flasks Lifedex_radius_jewel 1
    default 0
    of Pathfinding1Jewel(5–10)% increased Life Flask Charges gaineddex_radius_jewel 1
    default 0
    of Frenzy1Jewel(2–3)% increased amount of Life Leechedstr_radius_jewel 1
    default 0
    of Success1JewelRecover 1% of maximum Life on Kill Lifeint_radius_jewel 1
    default 0
    of Infusion1Jewel1% of Damage taken Recouped as Life Lifeint_radius_jewel 1
    default 0
    of Regeneration1Jewel(3–5)% increased Life Regeneration rate Lifestr_radius_jewel 1
    default 0
    Fortuitous1JewelMinions have (1–2)% increased maximum Life Life Minionstr_radius_jewel 1
    default 0
    Sacrificial1JewelOfferings have (2–3)% increased Maximum Lifeint_radius_jewel 1
    default 0
    Carved1Jewel(2–3)% increased Totem Life Lifestr_radius_jewel 1
    default 0
    Kindred1JewelCompanions have (2–3)% increased maximum Life Life Miniondex_radius_jewel 1
    default 0
    1Jewel1% increased maximum Life Life
    1Jewel+8 to maximum Life Life
    1Jewel10% increased Life Recovery from Flasks Life
    1JewelLeech Life (10–20)% slower Life
    1JewelRegenerate 2% of maximum Life per second Life
    Healthy1Jewel+(8–12) to maximum Life Life
    Vivid1Jewel(5–7)% increased maximum Life Life
    Determined1Jewel+(4–6) to maximum Life
    +(4–6) to maximum Mana
    Life Mana
    Passionate1Jewel(2–4)% increased maximum Life
    (4–6)% increased maximum Mana
    Life Mana
    Faithful1Jewel(2–4)% increased maximum Energy Shield
    (2–4)% increased maximum Life
    Life Defences
    Hungering1JewelLeech (0.2–0.4)% of Physical Attack Damage as Life Life Physical Attack
    of Rejuvenation1JewelGain (2–3) Life per Enemy Hit with Attacks Life Attack
    of Infusion1Jewel(4–6)% of Damage taken Recouped as Life Life
    Master's1JewelMinions have (8–12)% increased maximum Life Life Minion
    Carved1Jewel(8–12)% increased Totem Life Life
    1JewelRecover 2% of maximum Life when you Consume a corpse Life
    1Jewel3% increased Totem Life per 10 Strength Allocated in Radius
    local jewel effect base radius [1500]
    Life
    1JewelMinions Recover 2% of their maximum Life when they Block Life Minion
    1JewelGain 3 Life per Elemental Ailment on Enemies Hit with Attacks Life Attack
    1JewelGain 3 Life per Elemental Ailment on Enemies Hit with Spells Life Caster
    1JewelLose 1% of maximum Life on Kill Life
    1JewelIncreases and Reductions to Life in Radius are Transformed to apply to Energy Shield
    local jewel effect base radius [1500]
    Life Defences
    1JewelAdds 1 to Maximum Life per 3 Intelligence Allocated in Radius
    local jewel effect base radius [1500]
    Life
    1JewelIncreases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
    local jewel effect base radius [1500]
    Life Mana
    1Jewel5% increased Maximum Life per socketed Grand Spectrum
    number of stackable unique jewels [1]
    Life
    1JewelGolems have (18–22)% increased Maximum Life Life Minion
    1JewelSummoned Golems Regenerate 2% of their maximum Life per second Life Minion
    1AtlasMap Bosses deal 100% more Damage
    Map Bosses have 200% more Life
    Final Map Boss in each Map drops an additional Shaper Guardian Map (Tier 14+)
    3 uses remaining
    1AtlasMap Bosses deal 100% more Damage
    Map Bosses have 200% more Life
    Final Map Boss in each Map drops an additional Shaper Guardian Map (Tier 14+)
    15 uses remaining
    1AtlasMap Bosses deal 100% more Damage
    Map Bosses have 200% more Life
    Final Map Boss in each Map drops an additional Elder Guardian Map (Tier 14+)
    3 uses remaining
    1AtlasMap Bosses deal 100% more Damage
    Map Bosses have 200% more Life
    Final Map Boss in each Map drops an additional Elder Guardian Map (Tier 14+)
    15 uses remaining
    1AtlasMap Bosses deal 100% more Damage
    Map Bosses have 200% more Life
    Final Map Boss in each Map drops an additional Conqueror Map
    3 uses remaining
    1AtlasMap Bosses deal 100% more Damage
    Map Bosses have 200% more Life
    Final Map Boss in each Map drops an additional Conqueror Map
    15 uses remaining
    1AtlasMap Bosses have 20% increased Life
    Quality bonus of your Maps also applies to Rarity of Items found
    3 uses remaining
    Life
    1AtlasRogue Exiles deal 20% increased Damage
    Rogue Exiles drop 2 additional Jewels
    Rogue Exiles in your Maps have 20% increased Life
    Your Maps are inhabited by 2 additional Rogue Exiles
    3 uses remaining
    map extra content weighting [1]
    Life Damage
    1AtlasPlayer's Life and Mana Recovery from Flasks are instant
    Your Maps contain 6 additional packs of Monsters that Heal
    3 uses remaining
    1AtlasPlayer's Life and Mana Recovery from Flasks are instant
    Your Maps contain 8 additional packs of Monsters that Heal
    15 uses remaining
    1AtlasLegion Monsters in your Maps have 100% more Life
    Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated
    3 uses remaining
    1AtlasLegion Monsters in your Maps have 100% more Life
    Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated
    15 uses remaining
    1AtlasCatalysts dropped by Metamorphs in your Maps are Duplicated
    Metamorphs in your Maps have 100% more Life
    3 uses remaining
    1AtlasCatalysts dropped by Metamorphs in your Maps are Duplicated
    Metamorphs in your Maps have 100% more Life
    15 uses remaining
    1AtlasLifeforce dropped by Harvest Monsters in your Maps is Duplicated
    Harvest Monsters in your Maps have 100% more Life
    Harvests in your Maps contain at least one Crop of Blue Plants
    3 uses remaining
    1AtlasLifeforce dropped by Harvest Monsters in your Maps is Duplicated
    Harvest Monsters in your Maps have 100% more Life
    Harvests in your Maps contain at least one Crop of Purple Plants
    3 uses remaining
    1AtlasLifeforce dropped by Harvest Monsters in your Maps is Duplicated
    Harvest Monsters in your Maps have 100% more Life
    Harvests in your Maps contain at least one Crop of Yellow Plants
    3 uses remaining
    1AtlasLifeforce dropped by Harvest Monsters in your Maps is Duplicated
    Harvest Monsters in your Maps have 100% more Life
    Harvests in your Maps contain at least one Crop of Blue Plants
    15 uses remaining
    1AtlasLifeforce dropped by Harvest Monsters in your Maps is Duplicated
    Harvest Monsters in your Maps have 100% more Life
    Harvests in your Maps contain at least one Crop of Purple Plants
    15 uses remaining
    1AtlasLifeforce dropped by Harvest Monsters in your Maps is Duplicated
    Harvest Monsters in your Maps have 100% more Life
    Harvests in your Maps contain at least one Crop of Yellow Plants
    15 uses remaining
    1MapDeviceUnique Boss has 10% increased Attack and Cast Speed
    Unique Boss deals 10% increased Damage
    Unique Boss has 10% increased Life
    Unique Boss has 20% increased Area of Effect
    map pantheon flask capture boss soul [1]
    Attack Caster Speed
    1MapDevice10% more Monster Life
    % increased Monster Damage
    map fragment level + [2]
    Life Damage
    1MapDevice10% more Monster Life
    % increased Monster Damage
    map fragment level + [5]
    Life Damage
    1MapDevice10% more Monster Life
    % increased Monster Damage
    map fragment level + [4]
    Life Damage
    1MapDevice10% more Monster Life
    % increased Monster Damage
    map fragment level + [3]
    Life Damage
    1MapDevice10% more Monster Life
    % increased Monster Damage
    10% improved Rewards
    Monsters gain +20% chance to Avoid being Stunned each time they are Revived
    Monsters Regenerate 1% of maximum Life per second for each time they have been Revived
    Monsters gain 10% increased Maximum Life each time they are Revived
    map fragment level + [2]
    Life Damage
    1MapDevice10% more Monster Life
    % increased Monster Damage
    10% improved Rewards
    Monsters gain 10% increased Maximum Life each time they are Revived
    Monsters gain 10% increased Movement Speed each time they are Revived
    Monsters gain 10% increased Attack and Cast Speed each time they are Revived
    map fragment level + [5]
    Life Damage
    1MapDevice10% more Monster Life
    % increased Monster Damage
    10% improved Rewards
    Monsters gain 10% increased Maximum Life each time they are Revived
    Monsters gain 50% increased Critical Hit Chance each time they are Revived
    Monsters gain 3% additional Critical Damage Bonus each time they are Revived
    map fragment level + [2]
    Life Damage
    1MapDevice10% more Monster Life
    % increased Monster Damage
    10% improved Rewards
    Monsters gain 4% additional Physical Damage Reduction each time they are Revived
    Monsters gain 4% additional Resistances each time they are Revived
    Monsters gain 10% increased Maximum Life each time they are Revived
    map fragment level + [4]
    Life Damage
    1MapDevice10% more Monster Life
    % increased Monster Damage
    10% improved Rewards
    Monsters gain 10% increased Maximum Life each time they are Revived
    Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived
    Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived
    map fragment level + [3]
    Life Damage
    1AbyssConquered Small Passive Skills also grant (2–3)% increased Life Regeneration rate
    1AbyssMinions gain (10–15)% of their maximum Life as Extra maximum Energy Shield Defences Minion
    1AbyssMinions Regenerate (1–3)% of maximum Life per second Life Minion
    1AbyssRecover (2–4)% of maximum Life on Killing a Poisoned Enemy Life
    1Abyss(5–10)% of Physical Damage prevented Recouped as Life Physical
    1Abyss(40–60)% increased Ice Crystal Life
    1AbyssRegenerate (1–1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds Life
    1Abyss(6–12)% increased Life Regeneration rate Life
    1Abyss(2–3)% of Skill Mana Costs Converted to Life Costs Life
    1Abyss(2–3)% of Damage is taken from Mana before Life Life Mana
    1AbyssRecover (1–2)% of maximum Life on Kill Life
    1Abyss(2–3)% of Damage taken Recouped as Life Life
    Lightless1Abyss1% of Damage taken Recouped as Life
    Lightless1Abyss1% increased maximum Life
    Lightless1Abyss1% of Damage is taken from Mana before Life
    Lightless1AbyssRegenerate (0.03–0.07)% of maximum Life per second
    Lightless1AbyssLife Flasks gain 0.1 charges per Second
    Lightless1AbyssCompanions deal (5–10)% increased Damage
    Companions have (5–10)% increased maximum Life
    Minion
    Lightless1AbyssMinions have (4–8)% increased maximum Life
    minion area of effect +% [3,6]
    Minion
    of Ulaman65Abyss(8–12)% increased Life Cost Efficiency ulaman Life
    of Kurgal65Abyss(8–15)% increased Cast Speed when on Full Life kurgal Caster Speed
    Ulaman's65AbyssLife Flasks gain (0.1–0.2) charges per Second ulaman
    Ulaman's65Abyss(20–30)% increased Life Regeneration rate during Effect of any Life Flask ulaman
    Amanamu's65Abyss2 to 4 Fire Thorns damage per 100 maximum Life amanamu Elemental Fire
    of Amanamu65Abyss(10–20)% of Damage taken Recouped as Life amanamu Lifedex_armour 0
    int_armour 0
    dex_int_armour 0
    helmet 1
    shield 1
    default 0
    amanamu_mod 1
    of Kurgal65Abyss(10–20)% of Damage is taken from Mana before Life kurgal Life Mana
    of Ulaman65Abyss(10–20)% of Spell Mana Cost Converted to Life Cost ulaman Life Caster
    of Ulaman65Abyss(10–14)% of Skill Mana Costs Converted to Life Costs ulaman Life
    Ulaman's65Abyss(15–25)% increased Attack Damage while on Low Life ulaman
    of Ulaman65AbyssRecover (2–3)% of maximum Life on Kill ulaman Life
    of Amanamu65Abyss(12–20)% increased amount of Life Leeched amanamu
    of Kurgal65Abyss(8–16)% of Damage is taken from Mana before Life kurgal Life Mana
    Ulaman's65Abyss(4–5)% increased Spell Damage per 100 Maximum Life ulaman Life Damage Caster
    of Ulaman65Abyss(30–40)% increased Cast Speed when on Low Life ulaman Caster Speed
    Amanamu's65Abyss(91–116)% increased Spell Damage with Spells that cost Life amanamu
    of Amanamu65Abyss(25–35)% of Spell Mana Cost Converted to Life Cost amanamu Life Caster
    Amanamu's65Abyss(74–89)% increased Spell Damage with Spells that cost Life amanamu
    of Amanamu65Abyss(5–10)% increased Cost Efficiency
    (15–25)% of Spell Mana Cost Converted to Life Cost
    amanamu Life Caster
    of Ulaman65Abyss(15–20)% of Skill Mana Costs Converted to Life Costs ulaman Life
    of Ulaman65AbyssRecover (6–12)% of Maximum Life when you expend at least 10 Combo ulaman Life
    1AbyssMinions have (41–50)% increased maximum Life Life Minion
    1AbyssAllies in your Presence Regenerate (29.1–33) Life per second Life Aura
    1Abyss(80–120)% increased Chaos Damage
    Enemies you Kill have a (5–10)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
    Damage Chaos
    1ExpeditionRelicLife cannot be Leeched from Monsters
    Mana cannot be Leeched from Monsters
    1ExpeditionRelicEvery 4 seconds, Runic Monsters Regenerate 15% of maximum Life over one second
    1ExpeditionRelicMonsters have 40% increased Attack Speed while on Low Life
    Monsters have 40% increased Cast Speed while on Low Life
    Monsters have 25% increased Movement Speed while on Low Life
    1ExpeditionRelicMonsters have 500% increased Critical Hit Chance against Enemies on Full Life
    1ExpeditionRelicMonsters have 40% increased Maximum Life Life
    1ExpeditionRelicMonsters spawn with an additional 15% of Life missing
    1TowerExpedition Monsters in your Maps spawn with half of their Life missing
    of Bolstering1UltimatumMap(40–75)% more Monster Life
    Monsters have (40–75)% increased Defences
    of Wasting1UltimatumMapPlayers have (30–40)% less maximum Life and Energy Shield
    of Suffocation1UltimatumMapPlayers have (50–75)% less Recovery Rate of Life, Mana and Energy Shield
    Item /33
    Divine Vessel
    Unique Boss deals 10% increased Damage
    Unique Boss has 10% increased Attack and Cast Speed
    Unique Boss has 10% increased Life
    Unique Boss has 20% increased Area of Effect
    Xoph's Flawless Breachstone
    Rare Monsters drop 2 additional Reward Types
    Area has 4 additional random Modifiers
    200% increased Experience Gain
    250% more Monster Life
    60% increased Rarity of Items found in this Area
    60% increased Pack Size
    Monster Level: 84
    Tul's Flawless Breachstone
    Rare Monsters drop 2 additional Reward Types
    Area has 4 additional random Modifiers
    200% increased Experience Gain
    250% more Monster Life
    60% increased Rarity of Items found in this Area
    60% increased Pack Size
    Monster Level: 84
    Esh's Flawless Breachstone
    Rare Monsters drop 2 additional Reward Types
    Area has 4 additional random Modifiers
    200% increased Experience Gain
    250% more Monster Life
    60% increased Rarity of Items found in this Area
    60% increased Pack Size
    Monster Level: 84
    Uul-Netol's Flawless Breachstone
    Rare Monsters drop 2 additional Reward Types
    Area has 4 additional random Modifiers
    200% increased Experience Gain
    250% more Monster Life
    60% increased Rarity of Items found in this Area
    60% increased Pack Size
    Monster Level: 84
    Chayula's Flawless Breachstone
    Rare Monsters drop 2 additional Reward Types
    Area has 4 additional random Modifiers
    200% increased Experience Gain
    250% more Monster Life
    60% increased Rarity of Items found in this Area
    60% increased Pack Size
    Monster Level: 84
    Unrelenting Timeless Karui Emblem
    Monsters gain 10% increased Maximum Life each time they are Revived
    Monsters Regenerate 1% of Life per second for each time they have been Revived
    Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
    10% improved Rewards
    Unrelenting Timeless Maraketh Emblem
    Monsters gain 10% increased Maximum Life each time they are Revived
    Monsters gain 10% increased Attack and Cast Speed each time they are Revived
    Monsters gain 10% increased Movement Speed each time they are Revived
    10% improved Rewards
    Unrelenting Timeless Eternal Emblem
    Monsters gain 10% increased Maximum Life each time they are Revived
    Monsters gain 50% increased Critical Strike Chance each time they are Revived
    Monsters gain 3% additional Critical Strike Multiplier each time they are Revived
    10% improved Rewards
    Unrelenting Timeless Templar Emblem
    Monsters gain 10% increased Maximum Life each time they are Revived
    Monsters gain 4% additional Physical Damage Reduction each time they are Revived
    Monsters gain 4% additional Resistances each time they are Revived
    10% improved Rewards
    Unrelenting Timeless Vaal Emblem
    Monsters gain 10% increased Maximum Life each time they are Revived
    Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived
    Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived
    10% improved Rewards
    Pristine Fossil
    Stack Size: 1 / 20
    More Life modifiers
    No Defence modifiers
    Dense Fossil
    Stack Size: 1 / 20
    More Defence modifiers
    No Life Modifiers
    Flesh Catalyst
    Stack Size: 1 / 10
    Adds quality that enhances Life modifiers on a ring or amulet
    Replaces other quality types
    Omen of Refreshment
    Stack Size: 1 / 10
    While this item is active in your inventory will
    fully recover your flask and charm charges when you reach Low Life
    Omen of Resurgence
    Stack Size: 1 / 10
    While this item is active in your inventory
    fully recover your Life, Mana and Energy Shield when you reach Low Life
    Sacral Quiver
    Requires: Level 16
    Gain (2–3) Life per Enemy Hit with Attacks
    Crimson Amulet
    (2–4) Life Regeneration per second
    Bloodstone Amulet
    Requires: Level 18
    +(30–40) to maximum Life
    Rawhide Belt
    Has (1–3) Charm Slot
    (20–30)% increased Life Recovery from Flasks
    Ornate Plate
    Armour: 445
    Base Movement Speed: -0.05
    Requires: Level 70, 121 Str
    Regenerate (1.5–2.5)% of maximum Life per second
    Abyssal Cuirass
    Armour: 445
    Base Movement Speed: -0.05
    Requires: Level 73, 121 Str
    Regenerate (1.5–2.5)% of maximum Life per second
    Dastard Armour
    Armour: 245
    Base Movement Speed: -0.04
    Requires: Level 65, 67 Str, 67 Dex
    +(60–80) to maximum Life
    Heroic Armour
    Armour: 245
    Base Movement Speed: -0.04
    Requires: Level 65, 67 Str, 67 Dex
    +(60–80) to maximum Life
    Feathered Raiment
    Base Movement Speed: -0.03
    Requires: Level 80, 121 Int
    (5–10)% of Damage is taken from Mana before Life
    Seastorm Mantle
    Armour: 245
    Base Movement Speed: -0.04
    Requires: Level 80, 67 Str, 67 Int
    (8–14)% of Damage taken Recouped as Life
    Savage Greataxe
    Physical Damage: 23-70
    Critical Hit Chance: 5%
    Attacks per Second: 1.2
    Weapon Range: 1.3
    Requires: Level 27, 39 Str, 17 Dex
    Gain (34–43) Life per Enemy Killed
    Ruination Maul
    Physical Damage: 113-138
    Critical Hit Chance: 5%
    Attacks per Second: 1.1
    Weapon Range: 1.3
    Requires: Level 79, 163 Str
    Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
    Disintegrating Maul
    Physical Damage: 93-114
    Critical Hit Chance: 5%
    Attacks per Second: 1.1
    Weapon Range: 1.3
    Requires: Level 62, 109 Str
    Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
    Crumbling Maul
    Physical Damage: 62-75
    Critical Hit Chance: 5%
    Attacks per Second: 1.1
    Weapon Range: 1.3
    Requires: Level 38, 68 Str
    Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
    Wolfbone Claw
    Physical Damage: 7-23
    Critical Hit Chance: 5%
    Attacks per Second: 1.6
    Weapon Range: 1.1
    Requires: Level 12, 24 Dex
    Grants 8 Life per Enemy Hit
    Bloodletting Dagger
    Physical Damage: 18-42
    Critical Hit Chance: 15%
    Attacks per Second: 1.5
    Weapon Range: 1
    Requires: Level 39, 39 Dex, 39 Int
    25% of Spell Mana Cost Converted to Life Cost
    Divine Vessel
    Unique Boss has 10% increased Attack and Cast Speed
    Unique Boss deals 10% increased Damage
    Unique Boss has 10% increased Life
    Unique Boss has 20% increased Area of Effect
    map pantheon flask capture boss soul [1]
    Unique /151
    (5–15)% increased Movement Speed
    (40–60)% increased Energy Shield
    +(20–40) to maximum Life
    +(20–40) to maximum Mana
    (20–30)% increased Reservation Efficiency of Skills which create Undead Minions
    50% reduced Evasion Rating
    +(40–60) to maximum Life
    (3–5) Life Regeneration per second
    Gain 10 Rage when Critically Hit by an Enemy
    Gain 5 Rage when Hit by an Enemy
    Grants Skill: Level 1 Mana Drain
    +(10–20) to maximum Mana
    +(1–3) to Level of all Spell Skills
    (5–10)% increased Cast Speed
    Leeches 1% of maximum Life when you Cast a Spell
    (60–100)% increased Energy Shield
    +(10–30) to Intelligence
    +(10–20)% to Cold Resistance
    Damage over Time bypasses your Energy Shield
    While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
    No Physical Damage
    Adds (8–10) to (15–18) Cold Damage
    Freezes Enemies that are on Full Life
    +(0–40) to Armour
    +(0–30) to Evasion Rating
    +(0–20) to maximum Energy Shield
    +(0–60) to Accuracy Rating
    +(0–30) to maximum Life
    +(0–20) to maximum Mana
    (0–20)% increased Rarity of Items found
    (0–30)% increased Critical Hit Chance
    +(0–10) to Strength
    +(0–10) to Dexterity
    +(0–10) to Intelligence
    +(0–10)% to Fire Resistance
    +(0–10)% to Cold Resistance
    +(0–10)% to Lightning Resistance
    (0–6) Life Regeneration per second
    +(50–70) to Evasion Rating
    +(20–30) to Dexterity
    10% increased Movement Speed when on Full Life
    100% increased Evasion Rating when on Full Life
    50% increased maximum Life
    +(10–20) to all Attributes
    40% reduced Light Radius
    +(15–25) to Armour
    (10–15)% increased Skill Speed
    +(40–60) to maximum Life
    (10–15)% reduced maximum Mana
    Share Charges with Allies in your Presence
    (50–100)% increased Armour and Energy Shield
    25% reduced maximum Life
    Life Leech can Overflow Maximum Life
    (40–60)% reduced Duration of Bleeding on You
    Grants Skill: Raise Shield
    +(40–60) to maximum Life
    +(10–15) to Strength
    +(60–80) to Stun Threshold
    Permanently Intimidate enemies on Block
    +100 to maximum Energy Shield
    +(29–37)% to Chaos Resistance
    25% of Maximum Life Converted to Energy Shield
    (60–100)% increased Armour and Evasion
    (-20–-10)% to Fire Resistance
    Damage of Enemies Hitting you is Unlucky while you are on Low Life
    50% chance to Avoid Death from Hits
    Grants Skill: Firebolt
    Grants Skill: Ember Fusillade
    (60–80)% increased Spell Damage
    25% increased Mana Regeneration Rate
    Gain (5–10) Life per Enemy Killed
    Trigger Ember Fusillade Skill on casting a Spell
    (60–100)% increased Armour
    +(10–20) to Strength
    (20–30)% increased Warcry Speed
    Warcries Explode Corpses dealing 10% of their Life as Physical Damage
    Warcry Skills have (20–30)% increased Area of Effect
    Grants Skill: Level 1 Bone Blast
    (80–100)% increased Spell Damage
    Gain (10–15) Life per Enemy Killed
    25% chance to inflict Bleeding on Hit
    25% of Spell Mana Cost Converted to Life Cost
    (2–4) Life Regeneration per second
    +(10–20)% to Fire Resistance
    (20–30)% increased Mana Regeneration Rate
    25% increased Light Radius
    Life Recovery from Regeneration is not applied
    Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration
    +(10–15) to Intelligence
    +(30–40) to maximum Energy Shield
    +(25–35) to Spirit
    +(20–30) to Intelligence
    Life Regeneration is applied to Energy Shield instead
    +(5–7) to all Attributes
    +100 to maximum Life
    Allies in your Presence have (30–50)% increased Critical Damage Bonus
    Allies in your Presence have (30–50)% increased Critical Hit Chance
    Allies in your Presence have (10–20)% increased Attack Speed
    Allies in your Presence have (10–20)% increased Cast Speed
    50% reduced Presence Area of Effect
    (12–20)% increased Rarity of Items found
    (20–30)% reduced maximum Life
    +(10–15) to all Attributes
    Cannot be Light Stunned
    (2–4) Life Regeneration per second
    +(60–80) to maximum Life
    +(10–20) to Dexterity
    Skills have +1 to Limit
    (20–30)% increased Mana Regeneration Rate
    +(30–50) to maximum Life
    +(30–50) to maximum Mana
    (100–200)% increased Critical Hit Chance
    +(60–100) to Stun Threshold
    Your Critical Hits do not deal extra Damage
    +(10–15) to Strength
    +(40–60) to maximum Life
    (20–30)% increased Flask Life Recovery rate
    Life Flasks gain (0.17–0.25) charges per Second
    +(10–15) to Strength
    20% reduced maximum Life
    +(10–20) to all Attributes
    +(10–20)% to all Elemental Resistances
    100% increased amount of Life Leeched
    +(10–15) to Dexterity
    +(40–60) to maximum Life
    +(5–15) to Dexterity
    +1 metre to Dodge Roll distance
    50% increased Evasion Rating if you've Dodge Rolled Recently
    Has (1–3) Charm Slot
    +(100–140) to Armour
    +(20–30) to Strength
    (10–20) Life Regeneration per second
    Defend with 200% of Armour
    Maximum Physical Damage Reduction is 50%
    Has (1–3) Charm Slot
    (10–15)% reduced Charm Charges used
    +(80–100) to maximum Life
    (30–50)% increased Flask Life Recovery rate
    (30–40)% more maximum Physical Attack Damage
    (30–40)% less minimum Physical Attack Damage
    Has (1–3) Charm Slot
    (15–20)% increased Charm Effect Duration
    +(40–60) to maximum Energy Shield
    +(20–30) to Intelligence
    You lose 5% of maximum Energy Shield per second
    Excess Life Recovery from Leech is applied to Energy Shield
    Has (1–3) Charm Slot
    (20–30)% increased Stun Threshold
    +(50–80) to maximum Life
    (20–30)% increased Flask Life Recovery rate
    (20–30)% increased Flask Mana Recovery rate
    +(50–80) to maximum Mana
    Life and Mana Flasks can be equipped in either slot
    Has (1–3) Charm Slot
    (20–30)% increased Stun Threshold
    +(40–60) to maximum Life
    +(20–40) to Strength
    +(20–40) to Dexterity
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    Has (1–3) Charm Slot
    Flasks gain 0.17 charges per Second
    (20–30)% reduced Flask Life Recovery rate
    +(20–30) to Intelligence
    (20–30)% increased Flask Charges gained
    Life Recovery from Flasks also applies to Energy Shield
    Has (1–3) Charm Slot
    (20–30)% increased Mana Recovery from Flasks
    (-25–25)% reduced Flask Life Recovery rate
    (-25–25)% reduced Flask Mana Recovery rate
    Life Flasks gain 0.25 charges per Second
    Mana Flasks gain 0.25 charges per Second
    Has (1–3) Charm Slot
    (20–30)% increased Mana Recovery from Flasks
    (30–40)% reduced Flask Effect Duration
    +(20–30) to Intelligence
    Minions have (20–30)% increased maximum Life
    Your Life Flask also applies to your Minions
    Minions cannot Die while affected by a Life Flask
    (20–30)% increased Flask Charges gained
    Has (1–3) Charm Slot
    (20–30)% increased Flask Charges gained
    +(100–150) to Armour
    (10–15)% reduced Flask Charges used
    (20–30)% increased Flask Charges gained
    Life Flasks used while on Low Life apply Recovery Instantly
    Mana Flasks used while on Low Mana apply Recovery Instantly
    Has (1–3) Charm Slot
    (10–15)% reduced Flask Charges used
    (-20–-10) to Strength
    +(20–30) to Dexterity
    (30–40)% increased Life and Mana Recovery from Flasks
    You are considered on Low Life while at 75% of maximum Life or below instead
    +(40–60) to maximum Life
    +(10–20) to Strength
    +(30–40)% to Fire Resistance
    Cannot be Ignited
    -10 Physical Damage taken from Attack Hits
    (60–100)% increased Evasion Rating
    (40–60)% increased Flask Life Recovery rate
    (40–60)% increased Flask Mana Recovery rate
    +(20–30) to Dexterity
    +(20–30)% to Cold Resistance
    Gain Deflection Rating equal to (20–30)% of Evasion Rating
    (100–150)% increased Evasion Rating
    +(20–30)% to Cold Resistance
    Lose all Fragile Regrowth when Hit
    Maximum 10 Fragile Regrowth
    0.5% of maximum Life Regenerated per second per Fragile Regrowth
    10% increased Mana Regeneration Rate per Fragile Regrowth
    Gain 1 Fragile Regrowth each second
    (100–150)% increased Evasion Rating
    +300 to maximum Life
    25% reduced Attribute Requirements
    100% of Fire Damage from Hits taken as Physical Damage
    (60–80)% increased Evasion Rating
    +(60–80) to maximum Life
    +(17–23)% to Chaos Resistance
    (10–20) Life Regeneration per second
    Gain Deflection Rating equal to (40–60)% of Evasion Rating
    Cannot be Poisoned
    (1–111)% increased Evasion and Energy Shield
    +(40–60) to maximum Mana
    50% increased Attribute Requirements
    (-30–30)% reduced Life Regeneration rate
    (-30–30)% reduced Mana Regeneration Rate
    +(40–60) to maximum Life
    +(30–50) to maximum Mana
    Minions have +(17–23)% to Chaos Resistance
    Minions gain (20–30)% of their maximum Life as Extra maximum Energy Shield
    Minions Revive 50% faster
    (100–150)% increased Energy Shield
    +(20–30) to Strength
    +(20–30) to Intelligence
    +(17–23)% to Chaos Resistance
    (50–100)% increased Energy Shield
    +(100–150) to maximum Life
    Skills gain a Base Life Cost equal to 50% of Base Mana Cost
    5% of Spell Damage Leeched as Life
    +(60–100) to maximum Life
    +(60–100) to Stun Threshold
    Cannot Evade Enemy Attacks
    250% of Melee Physical Damage taken reflected to Attacker
    Regenerate 5% of maximum Life per second while Surrounded
    (30–40)% increased Stun Threshold
    +1500 to maximum Life
    You have no Spirit
    (400–500)% increased Armour
    (15–30)% increased Strength
    10% reduced Dexterity
    10% reduced Intelligence
    You have no Life Regeneration
    +(60–80) to maximum Life
    +(40–60) to maximum Mana
    +(5–10)% to all Elemental Resistances
    25% reduced Endurance Charge Duration
    Recover 5% of maximum Life for each Endurance Charge consumed
    (80–100)% increased Armour and Evasion
    +(80–100) to maximum Life
    +(75–150) to Stun Threshold
    25% chance to be inflicted with Bleeding when Hit
    (50–80)% increased Armour and Evasion
    +50 to Spirit
    +(10–15) to all Attributes
    (10–15) Life Regeneration per second
    (20–40)% increased Mana Cost Efficiency
    (100–150)% increased Armour and Evasion
    +(100–150) to maximum Life
    +(100–150) to Stun Threshold
    Life Recovery from Flasks is instant
    (25–30) to (35–40) Physical Thorns damage
    (50–100)% increased Armour and Evasion
    +(60–80) to maximum Life
    +100% of Armour also applies to Lightning Damage
    Enemies in your Presence have Lightning Resistance equal to yours
    Lightning Resistance does not affect Lightning damage taken
    (100–150)% increased Armour and Evasion
    +(100–150) to maximum Life
    +(17–23)% to Chaos Resistance
    +(200–300) to Ailment Threshold
    Life that would be lost by taking Damage is instead Reserved
    until you take no Damage to Life for 5 seconds
    (80–120)% increased Armour and Energy Shield
    +10 to Strength
    (20–30)% reduced Totem Life
    +1 to maximum number of Summoned Totems
    Inflicts a random Curse on you when your Totems die, ignoring Curse limit
    (10–20)% increased Movement Speed
    +(40–60) to maximum Life
    +(60–80) to Stun Threshold
    +25% to Thorns Critical Hit Chance
    (10–15) to (20–25) Physical Thorns damage
    (10–20)% increased Movement Speed
    +(30–50) to maximum Energy Shield
    +(10–20) to Strength
    +(10–20) to Dexterity
    +(10–20) to Intelligence
    50% increased Rarity of Items found when on Low Life
    10% increased Movement Speed
    (100–150)% increased Armour
    +(80–100) to maximum Life
    (80–100)% increased Chance to be afflicted by Ailments when Hit
    25% increased Movement Speed while affected by an Ailment
    20% increased Movement Speed
    +(40–60) to maximum Life
    +(20–30)% to Fire Resistance
    Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
    (150–200)% increased Armour and Evasion
    (20–25) Life Regeneration per second
    200% increased Stun Recovery
    (30–50)% reduced Chill Duration on you
    (30–50)% reduced Freeze Duration on you
    (30–50)% reduced Shock duration on you
    Bow Attacks fire an additional Arrow
    +(20–25)% to Critical Damage Bonus
    Bow Attacks fire 3 additional Arrows
    Gain (20–30) Life per Enemy Killed
    Gain (12–18) Mana per Enemy Killed
    +(10–15) to Strength
    (10–20)% increased maximum Life
    +(30–40)% to Fire Resistance
    Enemies in your Presence have -10% to Fire Resistance
    (100–150)% increased Armour and Energy Shield
    (15–25) Life Regeneration per second
    (15–25)% increased Mana Regeneration Rate
    Alternating every 5 seconds:
    Take 30% less Damage from Hits
    Take 30% less Damage over time
    Instant Recovery
    (100–150)% increased Charges per use
    Excess Life Recovery added as Guard for 10 seconds
    +(30–40) to maximum Energy Shield
    Minions have (20–30)% increased maximum Life
    (20–30)% increased Mana Regeneration Rate
    Minions' Resistances are equal to yours
    (40–60)% increased Evasion Rating
    +(7–17)% to Chaos Resistance
    (6–10) Life Regeneration per second
    (20–30)% chance to Poison on Hit
    Targets can be affected by +1 of your Poisons at the same time
    (30–60)% increased Evasion and Energy Shield
    +(30–50) to maximum Life
    (20–30)% increased Critical Damage Bonus
    Life Flasks do not recover Life
    On-Kill Effects happen twice
    +(40–60) to maximum Energy Shield
    +(80–120) to maximum Life
    (6–12)% increased Cast Speed
    Sacrifice (5–15)% of Life to gain that much Energy Shield when you Cast a Spell
    50% increased Armour and Evasion
    Adds (2–3) to (5–6) Physical Damage to Attacks
    +(30–50) to maximum Life
    (4–8)% increased Attack Speed
    Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
    (40–60)% increased Armour and Evasion
    (40–50)% increased Rarity of Items found
    Lose 2% of maximum Life on Kill
    (100–150)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    Gain (20–30) Life per Enemy Killed
    Gain (20–30) Mana per Enemy Killed
    (40–60)% increased Armour and Energy Shield
    +(10–15)% to Cold Resistance
    Gain (7–10) Life per Enemy Killed
    Gain (4–6) Mana per Enemy Killed
    Enemies in your Presence killed by anyone count as being killed by you instead
    +(80–120) to maximum Life
    +(10–15) to all Attributes
    (8–12) Life Regeneration per second
    Require (2–5) fewer enemies to be Surrounded
    (100–200)% increased Evasion Rating
    (15–25)% increased Critical Hit Chance
    +(30–40) to Dexterity
    150% increased Global Evasion Rating when on Low Life
    15% of Damage from Hits is taken from your Damageable Companion's Life before you
    +(30–50) to maximum Life
    +(30–50) to maximum Mana
    Allies in your Presence deal 50% increased Damage
    +(10–20) to Dexterity
    25% reduced Damage
    +(100–150) to maximum Energy Shield
    Lose 5 Life when you use a Skill
    (3–5) to (6–10) Physical Thorns damage
    (120–160)% increased Energy Shield
    +(17–23)% to Chaos Resistance
    Cannot have Energy Shield
    Regenerate 0.05 Life per second per Maximum Energy Shield
    +(60–100) to maximum Mana
    (10–20)% increased Rarity of Items found
    10% of Damage taken bypasses Energy Shield
    Gain (10–15)% of maximum Life as Extra maximum Energy Shield
    (50–100)% increased Armour
    +(50–80) to maximum Life
    (3–6) Life Regeneration per second
    (10–20)% increased Area of Effect
    +(100–150) to Accuracy Rating
    +(60–80) to maximum Life
    +(20–25)% to Fire Resistance
    25% increased Light Radius
    Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life
    (80–120)% increased Armour
    (10–15) Life Regeneration per second
    +(100–150) to Stun Threshold
    (30–60)% increased Presence Area of Effect
    Enemies in your Presence have at least 10% of Life Reserved
    (60–100)% increased Armour and Evasion
    +(75–125) to Accuracy Rating
    (10–15) Life Regeneration per second
    Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
    (10–15)% increased Rarity of Items found
    Gain 10 Life per Enemy Killed
    Gain 10 Mana per Enemy Killed
    +1 to Level of all Skills
    10% reduced Movement Speed
    (50–100)% increased Armour and Energy Shield
    +100 to maximum Life
    (35–50)% reduced Effect of Chill on you
    (35–50)% reduced Magnitude of Ignite on you
    (35–50)% reduced effect of Shock on you
    (50–100)% increased Armour and Energy Shield
    +(40–80) to maximum Life
    10% increased Rarity of Items found
    (10–15) to (20–25) Physical Thorns damage
    (70–130)% increased Armour and Energy Shield
    +(70–100) to maximum Life
    +(17–23)% to Chaos Resistance
    50% reduced Presence Area of Effect
    10% reduced Light Radius
    Enemies in your Presence count as being on Low Life
    Adds (4–6) to (7–10) Physical Damage
    10% increased Attack Speed
    Gain 3 Life per Enemy Killed
    100% increased Attack Damage while on Low Life
    +(7–13)% to Chaos Resistance
    20% reduced maximum Life
    Gain (30–40)% of Damage as Extra Chaos Damage
    30% reduced Global Defences
    Adds 1 to 4 Physical Damage to Attacks
    (3–6) Life Regeneration per second
    Adds (4–6) to (8–10) Chaos Damage to Attacks
    25% chance to Intimidate Enemies for 4 seconds on Hit
    +(120–160) to Accuracy Rating
    +(75–125) to Accuracy Rating
    +(75–125) to Evasion Rating
    Leech 5% of Physical Attack Damage as Life
    You gain Onslaught for 4 seconds on Kill
    Adds 1 to 4 Physical Damage to Attacks
    +(20–30) to Strength
    Skills gain a Base Life Cost equal to 10% of Base Mana Cost
    Deal your Thorns Damage to Enemies you Stun with Melee Attacks
    (24–35) to (35–53) Physical Thorns damage
    (6–15)% increased Rarity of Items found
    +(0–80) to maximum Life
    +(0–20) to Spirit
    (-25–25)% reduced Rarity of Items found
    (-40–40)% to Fire Resistance
    (-40–40)% to Cold Resistance
    (-40–40)% to Lightning Resistance
    +(20–30)% to Fire Resistance
    (20–30)% increased Fire Damage
    (3.1–6) Life Regeneration per second
    (20–30)% increased Mana Regeneration Rate
    Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
    +(20–30)% to Fire Resistance
    +(40–60) to maximum Life
    +(20–30)% to Fire Resistance
    (-15–-10)% to Cold Resistance
    You take Fire Damage instead of Physical Damage from Bleeding
    Grants Skill: Parry
    (50–150)% increased Evasion Rating
    +(10–20) to Dexterity
    5 Life Regeneration per second
    100% increased Block chance against Projectiles
    Curse Enemies with Enfeeble on Block
    Grants Skill: Parry
    (10–15)% increased Block chance
    +(13–17)% to Chaos Resistance
    (5–10) Life Regeneration per second
    Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
    your maximum Life as Physical damage per second
    Grants Skill: Raise Shield
    (60–80)% increased Armour
    +(10–15) to Strength
    (3–5) Life Regeneration per second
    20% reduced Stun Threshold
    Double Stun Threshold while Shield is Raised
    Grants Skill: Raise Shield
    (40–60)% increased Block chance
    (150–200)% increased Armour
    +(150–200) to Stun Threshold
    Recover 4% of maximum Life when you Block
    Grants Skill: Raise Shield
    (60–100)% increased Armour and Evasion
    +(40–60) to maximum Life
    +(40–60) to maximum Mana
    Lose 1% of maximum Life on Kill
    Lose 1% of maximum Mana on Kill
    (30–50)% increased Skill Effect Duration
    Grants Skill: Raise Shield
    (40–60)% increased Block chance
    (80–120)% increased Armour and Energy Shield
    +(17–23)% to Chaos Resistance
    50% increased Life Regeneration rate
    Grants Skill: Raise Shield
    (80–150)% increased Armour and Energy Shield
    +(20–30) to Dexterity
    +(10–20)% to all Elemental Resistances
    +1 to Maximum Spirit per 25 Maximum Life
    Causes (30–50)% increased Stun Buildup
    (80–120)% increased Physical Damage
    +(10–15) to Strength
    Gain (10–20) Life per Enemy Killed
    Slam Skills you use yourself cause Aftershocks
    Strikes deal Splash damage to targets within 1.5 metres
    Adds (25–35) to (40–50) Physical Damage
    Leeches 10% of Physical Damage as Life
    (10–20)% chance to cause Bleeding on Hit
    All Attacks count as Empowered Attacks
    Cannot use Warcries
    Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
    (100–150)% increased Physical Damage
    +(10–15) to all Attributes
    Gain 30 Life per Enemy Killed
    This Weapon's Critical Hit Chance is 100%
    Critical Hits do not deal extra Damage
    Can be modified while Corrupted
    +(50–150) to maximum Life
    +(50–150) to maximum Mana
    (-30–30)% to Fire Resistance
    (-30–30)% to Cold Resistance
    (-30–30)% to Lightning Resistance
    Has (1–3) Charm Slot
    (20–30)% increased Stun Threshold
    +(10–30) to Strength
    Corrupted Blood cannot be inflicted on you
    (10–30)% increased Charm Charges used
    50% of charges used by Charms granted to your Life Flasks
    (100–150)% increased Armour and Energy Shield
    (25–35) Life Regeneration per second
    (50–100)% increased Energy Shield Recharge Rate
    (30–50)% reduced Ignite Duration on you
    Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
    (30–50)% reduced Duration of Bleeding on You
    (60–100)% increased Energy Shield
    +(40–60) to maximum Life
    +(10–20) to Intelligence
    +(13–19)% to Chaos Resistance
    Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
    (600–800)% increased Armour and Evasion
    +(200–300) to Accuracy Rating
    100% increased Critical Hit Chance
    (30–60) Life Regeneration per second
    Can't use Body Armour
    You can wield Two-Handed Axes, Maces and Swords in one hand
    Grants Skill: Level 7 Sigil of Power
    (20–30)% increased Cast Speed
    Skill Mana Costs Converted to Life Costs
    Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
    +(60–80) to maximum Life
    15% additional Physical Damage Reduction
    (50–100)% increased Armour
    +(40–60) to maximum Mana
    +(10–20) to Strength
    +(60–80) to Stun Threshold
    50% of Physical Damage prevented Recouped as Life
    Grants Skill: Level 8 Purity of Fire
    Gain (40–60)% of Damage as Extra Fire Damage
    Allies in your Presence Gain (20–30)% of Damage as Extra Fire Damage
    Allies in your Presence Regenerate (2–3)% of their Maximum Life per second
    Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
    +(120–160) to Accuracy Rating
    (30–40)% increased Rarity of Items found
    +(10–15)% to all Elemental Resistances
    Gain 25 Life per Enemy Hit with Attacks
    Can't use other Rings
    Gain 15 Mana per Enemy Hit with Attacks
    50% reduced Duration of Curses on you
    Grants Skill: Raise Shield
    +(20–25)% to Fire Resistance
    +25% to Fire Resistance while on Low Life
    Regenerate 3% of maximum Life per second while on Low Life
    Regenerate 3% of maximum Life per second
    (60–80)% increased Armour and Evasion
    +(30–50) to maximum Life
    +(30–50) to maximum Mana
    +(10–15)% to Lightning Resistance
    You have no Accuracy Penalty at Distance
    +(60–100) to maximum Life
    +(60–100) to maximum Mana
    You count as on Low Life while at 35% of maximum Mana or below
    You count as on Low Mana while at 35% of maximum Life or below
    +(10–15) to Dexterity
    (6–10)% increased maximum Life
    +(10–20) to Strength
    (25–40)% increased Mana Regeneration Rate
    Recover (10–20)% of Missing Life before being Hit by an Enemy
    (7–10)% increased Cast Speed
    (10–15) Life Regeneration per second
    Minions have (10–15)% increased maximum Life
    (20–40)% increased Mana Regeneration Rate
    300 Physical Damage taken on Minion Death
    Minions Revive (10–15)% faster
    Has (1–3) Charm Slot
    (20–30)% increased Flask Charges gained
    +(40–60) to maximum Mana
    +(30–40)% to Lightning Resistance
    (7–12) Life Regeneration per second
    Cannot be Shocked
    Grants Skill: Level 8 Purity of Fire
    Gain 25% of Damage as Extra Fire Damage
    Allies in your Presence deal (15–23) to (28–35) added Attack Fire Damage
    50% of your Base Life Regeneration is granted to Allies in your Presence
    +(20–30) to Strength
    25% increased Light Radius
    Grants effect of Guided Meteoric Shrine
    +(100–150) to maximum Energy Shield
    +(10–20)% to all Elemental Resistances
    (5–30)% of Damage taken Recouped as Life
    (5–30)% of Damage taken Recouped as Mana
    Skills have (-2–-1) seconds to Cooldown
    2% increased Maximum Life per socketed Grand Spectrum
    number of stackable unique jewels [1]
    +(10–15) to all Attributes
    +(15–30)% to Fire Resistance
    +(15–30)% to Lightning Resistance
    (10–15) Life Regeneration per second
    Moving while Bleeding doesn't cause you to take extra damage
    Used when you become Ignited
    (20–25)% Chance to gain a Charge when you Kill an Enemy
    Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
    (100–150)% increased Evasion Rating
    +(80–120) to maximum Life
    +(10–30) to Spirit
    (40–60)% reduced Poison Duration on you
    You can have two Companions of different types
    (40–60)% reduced Duration of Bleeding on You
    (70–100)% increased Energy Shield
    +(70–100) to maximum Mana
    Minions have 50% reduced maximum Life
    (50–100)% increased Energy Shield
    +(100–150) to maximum Mana
    50% increased Mana Regeneration Rate
    30% of Damage is taken from Mana before Life
    (100–200)% increased Armour and Evasion
    +(20–30) to Strength
    +(20–30) to Dexterity
    (8–12) Life Regeneration per second
    -20 to maximum Valour
    Banners always have maximum Valour
    +(20–30) to Spirit
    (80–120)% increased Armour and Energy Shield
    +(20–30) to Strength
    +(20–30) to Intelligence
    +(17–23)% to Chaos Resistance
    (5–10)% of Damage taken Recouped as Life
    Damage taken Recouped as Life is also Recouped as Energy Shield
    Adds (40–48) to (65–72) Physical Damage
    +(4–6)% to Critical Hit Chance
    Leeches (5–8)% of Physical Damage as Life
    Leeches (4–7)% of Physical Damage as Mana
    Arrows Fork
    Arrows Pierce all targets after Forking
    Has (1–3) Charm Slot
    (20–30)% increased Flask Charges gained
    (15–35)% increased Flask Life Recovery rate
    +(17–23)% to Chaos Resistance
    Lose 5% of maximum Life per second
    Life Recovery from Flasks can Overflow Maximum Life
    Grants 1 additional Skill Slot
    (15–25)% increased Rarity of Items found
    +(17–23)% to Chaos Resistance
    Lose 5% of maximum Life per second
    Attacks have added Physical damage equal to 3% of maximum Life
    (100–150)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    +(17–23)% to Chaos Resistance
    Lose 5% of maximum Life per second
    Regenerate 5 Rage per second
    No Inherent loss of Rage
    (60–100)% increased Energy Shield
    +(60–100) to maximum Life
    Non-Channelling Spells cost an additional 6% of your maximum Life
    Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life
    Non-Channelling Spells deal 10% increased Damage per 100 maximum Life
    (50–70)% increased Evasion and Energy Shield
    Adds 1 to (30–50) Lightning damage to Attacks
    +(15–25) to Intelligence
    +(25–35)% to Lightning Resistance
    (150–200)% increased Armour
    +(20–30) to Strength
    Gain (30–50) Life per Enemy Killed
    (10–20)% increased Global Physical Damage
    Knockback direction is reversed
    (200–300)% increased Armour and Energy Shield
    +100 to maximum Life
    100% increased Attribute Requirements
    +(20–40)% to Lightning Resistance
    (15–30) Life Regeneration per second
    Debuffs you inflict have (20–30)% increased Slow Magnitude
    Cannot Immobilise enemies
    Gain (2–3) Life per Enemy Hit with Attacks
    (5–10)% increased Attack Speed
    Gain 5 Life per Enemy Hit with Attacks
    (15–25)% chance to Pierce an Enemy
    Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount
    Grants Skill: Spear Throw
    Grants Skill: Level 15 Chaotic Surge
    (15–20)% increased Attack Speed
    Leeches (10–20)% of Physical Damage as Life
    Adds (167–201) to (267–333) Chaos damage
    When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
    Life Leech recovers based on your Chaos damage instead of Physical damage
    Grants Skill: Spear Throw
    Adds (14–18) to (30–36) Physical Damage
    +(5–8)% to Critical Hit Chance
    +(15–25) to Intelligence
    10% of Skill Mana Costs Converted to Life Costs
    Grants Skill: Level 9 Decompose
    (80–100)% increased Spell Damage
    (10–20)% increased Cast Speed
    (30–50)% increased Mana Regeneration Rate
    Lose 10 Life per Enemy Killed
    +4 to Level of [Random Curse] Skills
    Used when you become Poisoned
    Recover Life equal to (15–20)% of Mana Flask's Recovery Amount when used
    Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when used
    Used when you take Chaos damage from a Hit
    (15–25)% increased Duration
    50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
    (12–18) Maps in Range contain Expedition Encounters
    Expedition Monsters in your Maps spawn with half of their Life missing
    Runic Monsters in your Maps are Duplicated
    Grants Skill: Level 13 Requiem
    (250–300)% increased Physical Damage
    (10–20)% increased Attack Speed
    Leeches (5–10)% of Physical Damage as Life
    (10–20)% chance to load a bolt into all Crossbow skills on Kill
    Sacrifice 300 Life to not consume the last bolt when firing
    (40–60)% reduced Reload Speed
    enable grand design clip handling [1]
    Grants Skill: Level 8 Purity of Ice
    Gain 25% of Damage as Extra Cold Damage
    Allies in your Presence deal (15–23) to (28–35) added Attack Cold Damage
    50% of your Base Life Regeneration is granted to Allies in your Presence
    +(20–30) to Intelligence
    25% increased Light Radius
    Grants effect of Guided Freezing Shrine
    Grants Skill: Level 8 Purity of Lightning
    Gain 25% of Damage as Extra Lightning Damage
    Allies in your Presence deal 1 to (56–70) added Attack Lightning Damage
    50% of your Base Life Regeneration is granted to Allies in your Presence
    +(20–30) to Dexterity
    25% increased Light Radius
    Grants effect of Guided Tempest Shrine
    Crushes Enemies on Hit
    +150 Strength Requirement
    (600–700)% increased Physical Damage
    (-300–-200) to Accuracy Rating
    35% reduced Attack Speed
    Causes (40–60)% increased Stun Buildup
    Heavy Stuns Enemies that are on Full Life
    Grants Skill: Level 12 Valako's Charge
    (80–120)% increased Armour and Evasion
    +(80–100) to maximum Life
    +(20–30) to Dexterity
    (-40–-30)% to Lightning Resistance
    (20–40)% of Physical damage from Hits taken as Lightning damage
    lightning coil replace damage hit effect index [110]
    Grants Skill: Level 11 Phantasmal Arrow
    50% reduced Projectile Range
    Adds (76–98) to (126–193) Fire Damage
    (30–50)% increased Flammability Magnitude
    (10–20)% increased Ignite Magnitude
    30% reduced Life Recovery rate
    -30 Physical Damage taken from Hits
    Attack Hits inflict Spectral Fire for 8 seconds
    90% less Life Recovered
    Effect is not removed when Unreserved Life is Filled
    (15–30)% of Damage taken during effect Recouped as Life
    Gain (3–5) Rage when Hit by an Enemy during effect
    No Inherent loss of Rage during effect
    (25–50)% increased Duration
    Passive /124
    5% increased Maximum Life if you have at least 10 Red Support Gems Socketed
    5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed
    5% increased Movement Speed if you have at least 10 Green Support Gems Socketed
    12% increased Block chance
    10 Life gained when you Block
    +2% to maximum Block chance
    25% of Physical Damage prevented Recouped as Life
    50% increased Evasion Rating when on Full Life
    25% increased Stun Threshold while on Full Life
    25% increased maximum Energy Shield
    5% of Maximum Life Converted to Energy Shield
    120% increased Armour and Evasion Rating when on Low Life
    Witch: Minions have 15% increased maximum Life
    Witch: Minions Revive 15% faster
    Recover 20 Life when you Block
    +2% to maximum Block chance
    80% less Knockback Distance for Blocked Hits
    15% of Damage taken from Deflected Hits Recouped as Life
    40% increased Stun Recovery
    Regenerate 5% of maximum Life over 1 second when Stunned
    25% increased Stun Threshold
    20% increased Life Regeneration Rate while moving
    3% increased maximum Life
    10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100%
    Stun Threshold is based on 30% of your Energy Shield instead of Life
    20% increased Stun Threshold while on Full Life
    Gain additional Stun Threshold equal to 20% of maximum Energy Shield
    3% increased maximum Life, Mana and Energy Shield
    Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
    Gain additional Stun Threshold equal to 15% of maximum Energy Shield
    Regenerate 0.5% of maximum Life per second
    Allies in your Presence Regenerate 1% of your Maximum Life per second
    Regenerate 1.5% of maximum Life per second while on Low Life
    40% increased Life Recovery from Flasks used when on Low Life
    20% increased Life Regeneration rate
    5% of Damage taken Recouped as Life
    Regenerate 1.5% of maximum Life per second while stationary
    40% increased Flask Life Recovery rate
    Regenerate 0.75% of maximum Life per second
    15% increased Life Recovery rate
    Regenerate 1% of maximum Life per second while affected by any Damaging Ailment
    Regenerate 1% of maximum Life per second while stationary
    20% increased amount of Life Leeched
    40% increased Armour and Evasion Rating while Leeching
    20% increased amount of Life Leeched
    Leech Life 25% faster
    3% reduced maximum Life
    30% increased amount of Life Leeched
    40% increased Physical Damage
    35% increased amount of Life Leeched
    Leech Life 20% slower
    Life Leech effects are not removed when Unreserved Life is Filled
    20% of Physical Damage taken Recouped as Life
    6% of Damage taken Recouped as Life
    Regenerate 0.4% of maximum Life per second if you have been Hit Recently
    +20 to maximum Life
    8% of Damage taken Recouped as Life
    6% of Damage taken Recouped as Life
    25% increased speed of Recoup Effects
    3% of Damage Taken Recouped as Life, Mana and Energy Shield
    Regenerate 1% of maximum Life per second
    Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate
    Enemies in your Presence have 75% reduced Life Regeneration rate
    Recover 2% of maximum Life on Kill
    Recover 3% of maximum Life on Kill
    Gain 20 Life per Enemy Killed
    2% chance to Recover all Life when you Kill an Enemy
    Life Flasks gain 0.15 charges per Second
    20% increased Life Recovery from Flasks
    Life Flasks gain 0.1 charges per Second
    Regenerate 1% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
    Life Flasks gain 0.1 charges per Second
    +10 to Strength
    30% increased Life Regeneration rate during Effect of any Life Flask
    20% increased Life Recovery from Flasks
    Life Flasks applied to you grant Guard for 4 seconds equal to 8% of the Life Recovery per Second they apply
    Gain 8 Rage when you use a Life Flask
    50% of Skill Mana costs Converted to Life Costs during any Life Flask Effect
    20% increased Flask and Charm Charges gained
    40% increased Life and Mana Recovery from Flasks while you have an active Charm
    10% chance for Flasks you use to not consume Charges
    20% increased Life and Mana Recovery from Flasks
    15% increased Flask Effect Duration
    15% increased Flask Charges gained
    Huntress: 25% increased Elemental Ailment Threshold
    Huntress: 25% increased Stun Threshold while on Full Life
    100% increased Critical Hit Chance against Enemies that are on Full Life
    100% increased Critical Damage Bonus against Enemies that are on Full Life
    6% increased Skill Speed
    6% of Skill Mana Costs Converted to Life Costs
    20% increased Cast Speed when on Low Life
    10% reduced Cast Speed when on Full Life
    5% increased Cast Speed
    10% increased Cast Speed when on Full Life
    Recover 50% of maximum Life when you Heavy Stun a Rare or Unique Enemy
    30% increased Magnitude of Poison you inflict
    Recover 2% of maximum Life on Killing a Poisoned Enemy
    Recover 3% of maximum Life for each Endurance Charge consumed
    +1 to Maximum Endurance Charges
    Life Leeched from Empowered Attacks is Instant
    Recover 2% of maximum Life and Mana when you use a Warcry
    24% increased Warcry Speed
    18% increased Warcry Cooldown Recovery Rate
    Empowered Attacks deal 20% increased Damage
    Enemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
    30% increased Curse Duration
    Enemies Cursed by you have 50% reduced Life Regeneration Rate
    Enemies you Curse cannot Recharge Energy Shield
    Recoup 5% of damage taken by your Totems as Life
    Each Totem applies 2% increased Damage taken to Enemies in their Presence
    30% increased Totem Life
    30% increased Totem Duration
    Regenerate 1% of maximum Life per second while you have a Totem
    Totems Regenerate 3% of maximum Life per second
    Minions have 25% increased maximum Life
    Minions have 25% increased Evasion Rating
    Minions Revive 15% faster
    Recover 2% of maximum Life when one of your Minions is Revived
    Minions have 40% increased maximum Life
    Minions have 10% reduced Life Recovery rate
    Minions gain 15% of their maximum Life as Extra maximum Energy Shield
    Minions have 20% increased maximum Life
    Minions Regenerate 3% of maximum Life per second
    Minions have +13% to Chaos Resistance
    Minions Recoup 15% of Damage taken as Life
    melee critical strike chance +% when on full life [20]
    30% increased Melee Damage when on Full Life
    16% increased Attack Speed if you haven't Attacked Recently
    25% increased Attack Damage if you have been Heavy Stunned Recently
    25% increased Attack Damage while Surrounded
    25% increased Attack Damage while you have no Life Flask uses left
    25% increased Attack Damage while on Low Life
    40% increased Attack Damage while on Full Life
    60% increased Attack Damage while on Low Life
    15% increased Area of Effect
    Burning Enemies you kill have a 5% chance to Explode, dealing a
    tenth of their maximum Life as Fire Damage
    53% increased Chaos Damage
    Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill
    10% of Physical Damage taken Recouped as Life
    20% increased Physical Damage
    Enemies you inflict Bleeding on cannot Regenerate Life
    8% of Damage is taken from Mana before Life
    20% reduced Life Regeneration rate
    20% of Damage taken Recouped as Mana
    15% increased Life Regeneration rate
    15% increased Mana Regeneration Rate
    15% increased Cost Efficiency of Attacks
    18% of Skill Mana Costs Converted to Life Costs
    Recover 2% of maximum Life when you use a Mana Flask
    Mana Flasks gain 0.1 charges per Second
    25% increased Life Regeneration rate
    25% of Spell Mana Cost Converted to Life Cost
    15% increased Life Cost of Skills
    40% increased Spell Damage with Spells that cost Life
    50% increased Critical Hit Chance against Enemies that are on Full Life
    Cannot be Blinded while on Full Life
    80% increased Damage with Hits against Enemies that are on Full Life
    60% increased Damage with Hits against Enemies that are on Low Life
    30% increased Stun Buildup against Enemies that are on Low Life
    Damage with Hits is Lucky against Enemies that are on Low Life
    120% increased Damage with Hits against Enemies that are on Low Life
    5% increased Damage taken while on Low Life
    10% of Damage is taken from Mana before Life
    Companions have 20% increased maximum Life
    20% increased Life Recovery Rate while your Companion is in your Presence
    Leeching Life from your Hits causes your Companion to also Leech the same amount of Life
    Recover 1% of maximum Life on Kill
    Recover 1% of maximum Mana on Kill
    25% increased Culling Strike Threshold
    Regenerate 2.5% of maximum Life per second while Surrounded
    Minions have 25% increased maximum Life
    3% increased maximum Life
    8% increased Area of Effect for Attacks
    5% chance for Slam Skills you use yourself to cause Aftershocks
    Offerings have 30% increased Maximum Life
    Recover 3% of maximum Life when you create an Offering
    15% increased Armour
    Regenerate 0.5% of maximum Life per second
    +10 to Strength
    10% increased Mana Regeneration Rate
    Regenerate 0.5% of maximum Life per second
    200% increased Ice Crystal Life
    8% of Damage is taken from Mana before Life
    15% increased Attack Speed while not on Low Mana
    3% increased maximum Life
    10% increased Life Recovery rate
    30% increased Stun Recovery
    Regenerate 3% of maximum Life over 1 second when Stunned
    Enemies you Fully Armour Break cannot Regenerate Life
    Enemies you Fully Armour Break are Maimed
    Life Recovery from your Flasks also applies to your Companions
    5% of Damage from Hits is taken from your Damageable Companion's Life before you
    20% increased Defences while your Companion is in your Presence
    Recover 1% of maximum Life per Glory consumed
    20% increased Life Regeneration rate
    30% reduced effect of Curses on you
    30% increased damage against Undead Enemies
    can see monster categories [1]
    Recover 3% of Maximum Life when you collect a Remnant
    40% reduced Poison Duration on you
    Life Flasks gain 0.1 charges per Second
    You can wield Two-Handed Axes, Maces and Swords in one hand
    Triple Attribute requirements of Martial Weapons
    Inherent Life granted by Strength is halved
    You have no Mana
    Skill Mana Costs Converted to Life Costs
    Excess Life Recovery from Regeneration is applied to Energy Shield
    Energy Shield does not Recharge
    30% less Critical Damage Bonus when on Full Life
    30% more Critical Damage Bonus when on Low Life
    Maximum Life is 1
    Immune to Chaos Damage and Bleeding
    All Damage is taken from Mana before Life
    50% less Mana Recovery Rate
    Life Recharges instead of Energy Shield
    50% less Life Recovery from Flasks
    Life Leech is Instant
    Cannot use Life Flasks
    SubTree: Delirium
    Delirium Bosses in your Maps have 50% increased maximum Life
    Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters
    Ascendancy Passive /29
    Ascendancy: Titan
    Character: Warrior
    15% more Maximum Life
    Ascendancy: Warbringer
    Character: Warrior
    Warcries Explode Corpses dealing 25% of their Life as Physical Damage
    Ignore Warcry Cooldowns
    Ascendancy: Warbringer
    Character: Warrior
    20% of Damage from Hits is taken from your nearest Totem's Life before you
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants 15% increased maximum Life
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants regenerate 3% of maximum Life per second
    Ascendancy: Pathfinder
    Character: Ranger
    Life Flask Effects are not removed when Unreserved Life is Filled
    Life Flask Effects do not Queue
    Ascendancy: Amazon
    Character: Huntress
    Life Flasks also recover Mana
    Mana Flasks also recover Life
    Ascendancy: Amazon
    Character: Huntress
    Life Leech recovers based on your Elemental damage as well as Physical damage
    Ascendancy: Ritualist
    Character: Huntress
    10% increased Life Recovery rate per 5% missing Unreserved Life
    Ascendancy: Ritualist
    Character: Huntress
    Grants Skill: Ritual Sacrifice
    Ritual Sacrifice can be used on yourself to remove 20% of maximum Life and grant a random Monster Modifier
    A maximum of one Modifer can be granted this way
    Ascendancy: Infernalist
    Character: Witch
    Reserves 25% of Life
    +1 to Maximum Mana per 6 Maximum Life
    Ascendancy: Infernalist
    Character: Witch
    Reserves 25% of Life
    +1 to Maximum Energy Shield per 8 Maximum Life
    Ascendancy: Infernalist
    Character: Witch
    Reserves 25% of Life
    +1 to Maximum Spirit per 25 Maximum Life
    Ascendancy: Infernalist
    Character: Witch
    Maximum Mana is replaced by twice as much Maximum Infernal Flame
    Gain Infernal Flame instead of spending Mana for Skill costs
    Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
    Lose all Infernal Flame on reaching maximum Infernal Flame
    25% of Infernal Flame lost per second if none was gained in the past 2 seconds
    Ascendancy: Infernalist
    Character: Witch
    Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
    Ascendancy: Blood Mage
    Character: Witch
    1% increased Critical Damage Bonus per 50 Life
    Ascendancy: Blood Mage
    Character: Witch
    Grants Skill: Life Remnants
    Skills gain a Base Life Cost equal to Base Mana Cost
    life remnants gain per globe [1]
    Ascendancy: Blood Mage
    Character: Witch
    Enemies you Curse have at least 15% of Life Reserved
    Ascendancy: Blood Mage
    Character: Witch
    10% of Spell Damage Leeched as Life
    Ascendancy: Blood Mage
    Character: Witch
    25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
    Ascendancy: Blood Mage
    Character: Witch
    Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
    Ascendancy: Blood Mage
    Character: Witch
    50% less Life Recovery from Flasks
    Gain 1 Life Flask Charge per 4% Life spent
    On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
    Gain 1% of damage as Physical damage for 3 seconds per Charge consumed this way
    Ascendancy: Lich
    Character: Witch
    Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
    Ascendancy: Lich
    Character: Witch
    10% of Damage taken bypasses Energy Shield
    No inherent Mana Regeneration
    Regenerate Mana equal to 6% of maximum Life per second
    Ascendancy: Lich
    Character: Witch
    Your Life cannot change while you have Energy Shield
    Ascendancy: Stormweaver
    Character: Sorceress
    20% of Damage is taken from Mana before Life
    20% increased Effect of Arcane Surge on you per ten percent missing Mana
    Ascendancy: Witchhunter
    Character: Mercenary
    Enemies have Maximum Concentration equal to 40% of their Maximum Life
    Break enemy Concentration on Hit equal to 100% of Damage Dealt
    Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
    focus decay delay ms [5000]
    Ascendancy: Witchhunter
    Character: Mercenary
    10% chance for Enemies you Kill to Explode, dealing 100%
    of their maximum Life as Physical Damage
    Chance is doubled against Undead and Demons
    Ascendancy: Acolyte of Chayula
    Character: Monk
    Darkness Reservation lasts for 5 seconds
    You have no Spirit
    Base Maximum Darkness is 100
    Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
    +8 to Maximum Darkness per Level
    Timeless Jewel Passive /23
    Life
    Vaal Passive
    (2–4)% increased maximum Life
    Hierarchy
    Vaal Notable
    Minions have (15–20)% increased maximum Life
    Minions deal (25–35)% increased Damage
    Ritual of Flesh
    Vaal Notable
    (6–10)% increased maximum Life
    Regenerate (0.7–1.2)% of maximum Life per second
    Flesh Worship
    Vaal Notable
    (6–10)% increased maximum Life
    Blood-Quenched Bulwark
    Vaal Notable
    (6–10) Life gained when you Block
    +5% to Block chance
    Supreme Decadence
    Eternal Keystone
    Life Recovery from Flasks also applies to Energy Shield
    30% less Life Recovery from Flasks
    You may find that having is less pleasing a thing than wanting.
    Axiom Warden
    Eternal Notable
    Minions have 80% increased maximum Life
    Robust Diet
    Eternal Notable
    10% increased maximum Life
    Runic Flows
    Kalguuran Notable
    10% increased Curse Duration
    Regenerate 1.5% of maximum Life per second
    Sensible Precautions
    Kalguuran Notable
    6% increased Block chance
    40% increased Life Recovery from Flasks
    Survival Plan
    Kalguuran Notable
    2% increased maximum Life
    40% increased Mana Recovery from Flasks
    War of Attrition
    Kalguuran Notable
    10% increased amount of Life Leeched
    20% increased Magnitude of Poison you inflict
    Guerilla Warfare
    Kalguuran Notable
    40% increased chance to Shock
    15% increased Totem Life
    Summer Meadows
    Kalguuran Notable
    15% increased Evasion Rating
    Minions have 30% increased maximum Life
    Oaken Form
    Kalguuran Notable
    10% increased Charm Effect Duration
    10% of Damage taken Recouped as Life
    Sacrifice of Flesh
    Abyss Keystone
    When taking damage from Hits, 20% of Life Loss is prevented, then 150% of Life Loss prevented this way is Lost over 4 seconds
    I pledge my soul to you, Liege of the Lightless, and vow to conquer nations in your name!
    Undying Hate: Amanamu
    Sacrifice of Loyalty
    Abyss Keystone
    You deal 1% more Damage per 2 total Power of your Undead Minions
    Undead Minions have 25% less maximum Life
    I pledge my soul to you, Lord of Liches, and vow to end the scourge of Life itself!
    Undying Hate: Kulemak
    Sacrifice of Blood
    Abyss Keystone
    Regenerate 1 Life per second per 8 Life spent in the past 8 seconds
    50% more Life Cost of Skills
    I pledge my soul to you, Hated Slave, and vow to exact revenge upon your kind!
    Undying Hate: Tecrod
    Creature of Death
    Abyss Notable
    1% of damage taken Recouped as Life per 10 Tribute
    Recover 1% of maximum Life on Kill per 50 Tribute
    Ambivalent Command
    Abyss Notable
    Minions have 4% increased Cooldown Recovery Rate per 10 Tribute
    Minions lose 2% Life per 10 Tribute you have when following Commands
    Arcane Ascension
    Abyss Notable
    1% of Maximum Life Converted to Energy Shield per 20 Tribute
    Gluttenous Presence
    Abyss Notable
    2% increased Life Recovery rate per 10 Tribute
    Mystic Brew
    Abyss Notable
    3% increased Flask Effect Duration per 25 Tribute
    1% increased Life and Mana Recovery from Flasks per 10 Tribute
    Timeless Jewel Passive Additions /4
    FactionCategoryShow Full DescriptionsCode
    VaalNotable
    (2–4)% increased maximum Lifevaal_small_life
    KaruiNotable
    4% increased maximum Lifekarui_notable_add_life
    KaruiNotable
    Regenerate 1% of maximum Life per secondkarui_notable_add_life_regen
    MarakethNotable
    4% increased maximum Lifemaraketh_notable_add_life
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