Skill Gem /7
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
[DNT] Hunt em down
Skill Gem Quality /2
(0–10)% chance to spawn a Remnant on killing an enemy
(0–10)% chance to Trigger this Skill on Kill
Support Gem /6
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
of Appeasing1(6–7)% chance on killing an Enemy to not generate Alert Level
of Mollifying45(8–9)% chance on killing an Enemy to not generate Alert Level
of Placating75(10–12)% chance on killing an Enemy to not generate Alert Level
of Pacifying82(13–15)% chance on killing an Enemy to not generate Alert Level
Misc mods /33
NameLevelDomainPre/SufDescriptionWeight
of the Medic8Flask(21–25)% Chance to gain a Charge when you Kill an Enemy
of the Doctor26Flask(26–30)% Chance to gain a Charge when you Kill an Enemy
of the Surgeon45Flask(31–35)% Chance to gain a Charge when you Kill an Enemy
1FlaskUsed when you Kill a Rare or Unique Enemy
1Flask(20–25)% Chance to gain a Charge when you Kill an Enemy
of Empowerment1SanctumRelicRestore (40–59) Honour on killing a Boss
of Championship45SanctumRelicRestore (60–79) Honour on killing a Boss
of Victory60SanctumRelicRestore (80–99) Honour on killing a Boss
of Conquest72SanctumRelicRestore (100–119) Honour on killing a Boss
of Triumph78SanctumRelicRestore (120–150) Honour on killing a Boss
of Success1JewelRecover (1–2)% of maximum Life on Kill Lifeintjewel 1
default 0
of Osmosis1JewelRecover (1–2)% of maximum Mana on Kill Manaintjewel 1
default 0
of Volatility1Jewel(2–3)% chance to gain Volatility on Killintjewel 1
default 0
of Success1JewelRecover 1% of maximum Life on Kill Lifeint_radius_jewel 1
default 0
of Osmosis1JewelRecover 1% of maximum Mana on Kill Manaint_radius_jewel 1
default 0
of Volatility1Jewel1% chance to gain Volatility on Killint_radius_jewel 1
default 0
1JewelWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
local jewel effect base radius [800]
1Jewel(20–30)% chance to gain an additional Vaal Soul on Kill
1JewelRecover 1% of maximum Mana on Kill Mana
1JewelLose 1% of maximum Life on Kill Life
1JewelLose 1% of maximum Energy Shield on Kill Defences
1Jewel(20–30)% chance to Curse you with Punishment on Kill Caster Curse
1JewelPassives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
local jewel effect base radius [1500]
1JewelPassives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
local jewel effect base radius [1500]
1JewelPassives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
local jewel effect base radius [1500]
1JewelWith at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
local jewel effect base radius [1200]
Minion
1AtlasPlayers gain an additional Vaal Soul on Kill
Your Maps contain 6 additional packs of Corrupted Vaal Monsters
3 uses remaining
1AtlasPlayers gain an additional Vaal Soul on Kill
Your Maps contain 8 additional packs of Corrupted Vaal Monsters
15 uses remaining
1AbyssRecover (2–4)% of maximum Life on Killing a Poisoned Enemy Life
1AbyssRecover (1–2)% of maximum Life on Kill Life
1AbyssRecover (1–2)% of maximum Mana on Kill Mana
of Ulaman65AbyssRecover (2–3)% of maximum Life on Kill ulaman Life
of Kurgal65AbyssRecover (2–3)% of maximum Mana on Kill kurgal Mana
Item /1
Golden Charm
Lasts 1 Second
Consumes 80 of 80 Charges on use
Currently has 80 Charges
15% increased Rarity of Items found
Requires: Level 50
Used when you Kill a Rare or Unique Enemy
Unique /10
+(10–20) to maximum Energy Shield
(20–40)% increased Spell Damage
+(5–10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
(40–60)% increased Armour and Evasion
(40–50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
+(120–160) to Accuracy Rating
+(75–125) to Accuracy Rating
+(75–125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on Kill
Grants Skill: Raise Shield
(60–100)% increased Armour and Evasion
+(40–60) to maximum Life
+(40–60) to maximum Mana
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30–50)% increased Skill Effect Duration
Grants Skill: Level 1 Lightning Bolt
Grants Skill: Level 1 Spark
(80–120)% increased Lightning Damage
(10–20)% increased Cast Speed
(20–30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
Used when you become Ignited
(20–25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
Grants Skill: Level 10 Bursting Fen Toad
(20–30)% chance to Poison on Hit with Attacks
Adds (6–10) to (13–17) Physical Damage to Attacks
Gain (10–15) Mana per Enemy Killed
(10–20)% increased Poison Duration
(20–30)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
local display triggers level x toad on kill [1]
Used when you become Frozen
(20–25)% Chance to gain a Charge when you Kill an Enemy
Grants Skill: Level 13 Requiem
(250–300)% increased Physical Damage
(10–20)% increased Attack Speed
Leeches (5–10)% of Physical Damage as Life
(10–20)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing
(40–60)% reduced Reload Speed
enable grand design clip handling [1]
Passive /8
50% chance to gain Onslaught on Killing Blow with Axes
Recover 2% of maximum Life on Kill
Recover 3% of maximum Life on Kill
Gain 20 Life per Enemy Killed
2% chance to Recover all Life when you Kill an Enemy
30% increased Magnitude of Poison you inflict
Recover 2% of maximum Life on Killing a Poisoned Enemy
15% increased Mana Regeneration Rate
Recover 2% of maximum Mana on Kill
Recover 2% of maximum Mana on Kill
25% increased amount of Mana Leeched
Recover 1% of maximum Life on Kill
Recover 1% of maximum Mana on Kill
25% increased Culling Strike Threshold
Timeless Jewel Passive /2
Creature of Death
Abyss Notable
1% of damage taken Recouped as Life per 10 Tribute
Recover 1% of maximum Life on Kill per 50 Tribute
Creature of Magic
Abyss Notable
1% of damage taken Recouped as Mana per 10 Tribute
Recover 1% of maximum Mana on Kill per 50 Tribute
Timeless Jewel Passive Additions /3
FactionCategoryShow Full DescriptionsCode
KaruiNotable
5% chance to gain an Endurance Charge on Killkarui_notable_add_endurance_charge_on_kill
MarakethNotable
5% chance to gain a Frenzy Charge on Killmaraketh_notable_add_frenzy_charge_on_kill
MarakethNotable
You gain Onslaught for 8 seconds on Killmaraketh_notable_add_onslaught
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