Skill Gem /7
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
[DNT] Hunt em down
Skill Gem Quality /2
Support Gem /6
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Appeasing | 1 | (6–7)% chance on killing an Enemy to not generate Alert Level | ||
of Mollifying | 45 | (8–9)% chance on killing an Enemy to not generate Alert Level | ||
of Placating | 75 | (10–12)% chance on killing an Enemy to not generate Alert Level | ||
of Pacifying | 82 | (13–15)% chance on killing an Enemy to not generate Alert Level |
Misc mods /33
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of the Medic | 8 | Flask | (21–25)% Chance to gain a Charge when you Kill an Enemy | ||
of the Doctor | 26 | Flask | (26–30)% Chance to gain a Charge when you Kill an Enemy | ||
of the Surgeon | 45 | Flask | (31–35)% Chance to gain a Charge when you Kill an Enemy | ||
1 | Flask | Used when you Kill a Rare or Unique Enemy | |||
1 | Flask | (20–25)% Chance to gain a Charge when you Kill an Enemy | |||
of Empowerment | 1 | SanctumRelic | Restore (40–59) Honour on killing a Boss | ||
of Championship | 45 | SanctumRelic | Restore (60–79) Honour on killing a Boss | ||
of Victory | 60 | SanctumRelic | Restore (80–99) Honour on killing a Boss | ||
of Conquest | 72 | SanctumRelic | Restore (100–119) Honour on killing a Boss | ||
of Triumph | 78 | SanctumRelic | Restore (120–150) Honour on killing a Boss | ||
of Success | 1 | Jewel | Recover (1–2)% of maximum Life on Kill Life | intjewel 1 default 0 | |
of Osmosis | 1 | Jewel | Recover (1–2)% of maximum Mana on Kill Mana | intjewel 1 default 0 | |
of Volatility | 1 | Jewel | (2–3)% chance to gain Volatility on Kill | intjewel 1 default 0 | |
of Success | 1 | Jewel | Recover 1% of maximum Life on Kill Life | int_radius_jewel 1 default 0 | |
of Osmosis | 1 | Jewel | Recover 1% of maximum Mana on Kill Mana | int_radius_jewel 1 default 0 | |
of Volatility | 1 | Jewel | 1% chance to gain Volatility on Kill | int_radius_jewel 1 default 0 | |
1 | Jewel | With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds local jewel effect base radius [800] | |||
1 | Jewel | (20–30)% chance to gain an additional Vaal Soul on Kill | |||
1 | Jewel | Recover 1% of maximum Mana on Kill Mana | |||
1 | Jewel | Lose 1% of maximum Life on Kill Life | |||
1 | Jewel | Lose 1% of maximum Energy Shield on Kill Defences | |||
1 | Jewel | (20–30)% chance to Curse you with Punishment on Kill Caster Curse | |||
1 | Jewel | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local jewel effect base radius [1500] | |||
1 | Jewel | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local jewel effect base radius [1500] | |||
1 | Jewel | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local jewel effect base radius [1500] | |||
1 | Jewel | With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill local jewel effect base radius [1200] Minion | |||
1 | Atlas | Players gain an additional Vaal Soul on Kill Your Maps contain 6 additional packs of Corrupted Vaal Monsters 3 uses remaining | |||
1 | Atlas | Players gain an additional Vaal Soul on Kill Your Maps contain 8 additional packs of Corrupted Vaal Monsters 15 uses remaining | |||
1 | Abyss | Recover (2–4)% of maximum Life on Killing a Poisoned Enemy Life | |||
1 | Abyss | Recover (1–2)% of maximum Life on Kill Life | |||
1 | Abyss | Recover (1–2)% of maximum Mana on Kill Mana | |||
of Ulaman | 65 | Abyss | Recover (2–3)% of maximum Life on Kill ulaman Life | ||
of Kurgal | 65 | Abyss | Recover (2–3)% of maximum Mana on Kill kurgal Mana |
Item /1
Golden Charm
Lasts 1 Second
Consumes 80 of 80 Charges on use
Currently has 80 Charges
15% increased Rarity of Items found
Requires: Level 50
Unique /10
+(10–20) to maximum Energy Shield
(20–40)% increased Spell Damage
+(5–10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
Has (1–3) Charm Slot
(20–30)% increased Stun Threshold
+(40–60) to maximum Life
+(20–40) to Strength
+(20–40) to Dexterity
(40–50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill

+(40–60) to maximum Life
+(40–60) to maximum Mana
Lose 1% of maximum Life on Kill
Lose 1% of maximum Mana on Kill
(30–50)% increased Skill Effect Duration


(80–120)% increased Lightning Damage
(10–20)% increased Cast Speed
(20–30)% increased Mana Regeneration Rate
Used when you become Ignited
(20–25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life

(20–30)% chance to Poison on Hit with Attacks
Gain (10–15) Mana per Enemy Killed
(10–20)% increased Poison Duration
(20–30)% chance to Poison on Hit with Attacks
local display triggers level x toad on kill [1]
Used when you become Frozen
(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
Passive /8
Recover 3% of maximum Life on Kill
Recover 2% of maximum Life on Killing a Poisoned Enemy
Recover 1% of maximum Life on Kill
Recover 1% of maximum Mana on Kill
25% increased Culling Strike Threshold
Timeless Jewel Passive /2

Creature of Death
Abyss Notable
1% of damage taken Recouped as Life per 10 Tribute
Recover 1% of maximum Life on Kill per 50 Tribute

Creature of Magic
Abyss Notable
1% of damage taken Recouped as Mana per 10 Tribute
Recover 1% of maximum Mana on Kill per 50 Tribute
Timeless Jewel Passive Additions /3
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | 5% chance to gain an Endurance Charge on Kill | karui_notable_add_endurance_charge_on_kill |
Maraketh | Notable | 5% chance to gain a Frenzy Charge on Kill | maraketh_notable_add_frenzy_charge_on_kill |
Maraketh | Notable | You gain Onslaught for 8 seconds on Kill | maraketh_notable_add_onslaught |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.