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Vaal Orb Corrupted Enchantment /9
111#% reduced Attribute Requirements
111damage physical attack#% increased Physical Damage
111damage elemental fire attackAdds # to # Fire Damage
111damage elemental cold attackAdds # to # Cold Damage
111damage elemental lightning attackAdds # to # Lightning Damage
111damage chaos attackAdds # to # Chaos damage
111attack speed#% increased Attack Speed
111damage attack critical+#% to Critical Damage Bonus
111damage elemental attack#% increased Elemental Damage with Attacks
91Total
Spears Unique /8
Grants Skill: Spear Throw
Adds (2–3) to (6–8) Physical Damage
20% increased Melee Strike Range with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Always Poison on Hit with this weapon
Grants Skill: Spear Throw
(150–200)% increased Physical Damage
(10–15)% reduced Attack Speed
+(15–30) to Strength
Strikes deal Splash damage to targets within 1.5 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
Grants Skill: Spear Throw
(15–25)% chance to Maim on Hit
Adds (13–17) to (22–28) Physical Damage
+(100–150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(20–30)% increased Projectile Speed with this Weapon
Grants Skill: Spear Throw
No Physical Damage
Adds 1 to (80–120) Lightning Damage
(15–30)% increased Attack Speed
(50–100)% increased chance to Shock
Rolls only the minimum or maximum Damage value for each Damage Type
Grants Skill: Spear Throw
(25–35)% increased Projectile Speed with this Weapon
Adds (10–15) to (21–26) Physical Damage
+100 to Evasion Rating
(10–20)% increased Attack Speed
(30–60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
(30–60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
Grants Skill: Spear Throw
Adds (14–18) to (30–36) Physical Damage
+(10–20)% to Critical Hit Chance
+(15–25) to Intelligence
Forks Critical Hits
10% of Skill Mana Costs Converted to Life Costs
Grants Skill: Spear Throw
Adds (14–26) to (27–32) Physical Damage
Adds (33–41) to (47–53) Fire Damage
(15–25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(25–40)% chance to Aggravate Bleeding on Hit
Grants Skill: Spear Throw
Grants Skill: Level 15 Chaotic Infusion
(15–20)% increased Attack Speed
Leeches (6–10)% of Physical Damage as Life
Adds (106–146) to (181–221) Chaos damage
When you Consume a Charge Trigger Chaotic Infusion to gain 2 Chaos Infusion
Life Leech recovers based on your Chaos damage instead of Physical damage
Spears Item /25
Spears
Spears are One-Handed Melee weapons that require Strength and Dexterity to equip. Spears cannot be dual wielded.

Spear combat is often a mix of both ranged and Melee, as many spear skills enable you to throw your spear.
Hardwood Spear
Physical Damage: 5-9
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Grants Skill: Spear Throw
Ironhead Spear
Physical Damage: 7-13
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 5, 11 Dex
Grants Skill: Spear Throw
Hunting Spear
Physical Damage: 10-18
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 10, 10 Str, 20 Dex
Grants Skill: Spear Throw
(15–25)% chance to Maim on Hit
Winged Spear
Physical Damage: 12-22
Critical Hit Chance: 5%
Attacks per Second: 1.65
Weapon Range: 1.5
Requires: Level 16, 14 Str, 30 Dex
Grants Skill: Spear Throw
War Spear
Physical Damage: 14-26
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 21, 17 Str, 39 Dex
Grants Skill: Spear Throw
(25–35)% increased Projectile Speed with this Weapon
Forked Spear
Physical Damage: 17-32
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 26, 20 Str, 48 Dex
Grants Skill: Spear Throw
Barbed Spear
Physical Damage: 20-38
Critical Hit Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 33, 25 Str, 60 Dex
Grants Skill: Spear Throw
Broad Spear
Physical Damage: 26-48
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.5
Requires: Level 40, 29 Str, 72 Dex
Grants Skill: Spear Throw
Crossblade Spear
Physical Damage: 28-51
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 45, 33 Str, 81 Dex
Grants Skill: Spear Throw
Seaglass Spear
Physical Damage: 27-50
Critical Hit Chance: 10%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 51, 36 Str, 91 Dex, 65 Int
Grants Skill: Spear Throw
Sword Spear
Physical Damage: 30-56
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 52, 37 Str, 93 Dex
Grants Skill: Spear Throw
Striking Spear
Lightning Damage: 23-91
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 55, 39 Str, 98 Dex
Grants Skill: Spear Throw
local weapon implicit hidden % base damage is lightning [100]
Helix Spear
Physical Damage: 37-68
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 65, 45 Str, 116 Dex
Grants Skill: Spear Throw
Steelhead Spear
Physical Damage: 27-50
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 45, 33 Str, 81 Dex
Grants Skill: Spear Throw
Coursing Spear
Physical Damage: 29-54
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 48, 35 Str, 86 Dex
Grants Skill: Spear Throw
(15–25)% chance to Maim on Hit
Swift Spear
Physical Damage: 28-53
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 51, 36 Str, 91 Dex
Grants Skill: Spear Throw
(25–35)% increased Projectile Speed with this Weapon
Branched Spear
Physical Damage: 32-59
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 55, 39 Str, 98 Dex
Grants Skill: Spear Throw
Jagged Spear
Physical Damage: 33-61
Critical Hit Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 59, 42 Str, 105 Dex
Grants Skill: Spear Throw
Massive Spear
Physical Damage: 38-70
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.5
Requires: Level 62, 44 Str, 110 Dex
Grants Skill: Spear Throw
Orichalcum Spear
Physical Damage: 38-70
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 67, 53 Str, 135 Dex
Grants Skill: Spear Throw
Pronged Spear
Physical Damage: 40-75
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 72, 59 Str, 150 Dex
Grants Skill: Spear Throw
Stalking Spear
Physical Damage: 44-82
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 77, 64 Str, 165 Dex
Grants Skill: Spear Throw
(15–25)% chance to Maim on Hit
Flying Spear
Physical Damage: 41-76
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 78, 64 Str, 165 Dex
Grants Skill: Spear Throw
(25–35)% increased Projectile Speed with this Weapon
Grand Spear
Physical Damage: 46-85
Critical Hit Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.5
Requires: Level 79, 64 Str, 165 Dex
Grants Skill: Spear Throw
Spiked Spear
Physical Damage: 41-76
Critical Hit Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 77, 64 Str, 165 Dex
Grants Skill: Spear Throw
Spear Gem/33
Attack Melee Strike Slam Spell Nova Channelling Physical Fire Cold Lightning Chaos Projectile Minion Totem Herald Travel Buff Persistent AoE Duration Payoff Detonator Staged Sustained Hazard Conditional Companion Trigger
Name
Herald of Ash (1)
Buff, Persistent, AoE, Fire, Duration, Herald
Shockwave Totem (3)
Attack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
Herald of Ash (4)
Buff, Persistent, AoE, Fire, Duration, Herald
Name
Herald of Thunder (1)
Buff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Disengage (1)
Attack, AoE, Melee, Strike, Travel
Explosive Spear (1)
Attack, AoE, Projectile, Fire, Duration, Detonator
Twister (1)
Attack, AoE, Projectile, Duration
Whirling Slash (1)
Attack, AoE, Melee, Strike, Staged
Cull The Weak (3)
Attack, AoE, Melee, Strike
Fangs of Frost (3)
Attack, AoE, Melee, Strike, Cold
Lightning Spear (3)
Attack, AoE, Projectile, Lightning
Rake (3)
Attack, AoE, Melee, Strike, Physical, Travel
Herald of Thunder (4)
Buff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Wind Dancer (4)
Buff, Attack, Persistent, AoE, Melee, Staged
Barrage (5)
Spell, Buff, Duration
Rapid Assault (5)
Attack, AoE, Melee, Strike, Physical, Duration
Spearfield (5)
Attack, AoE, Melee, Sustained, Duration, Hazard
Storm Lance (5)
Attack, AoE, Projectile, Sustained, Lightning, Duration
Blood Hunt (7)
Attack, AoE, Melee, Strike, Physical, Payoff
Glacial Lance (7)
Attack, AoE, Projectile, Cold, Duration
Primal Strikes (7)
Attack, AoE, Melee, Strike, Lightning, Payoff
Herald of Plague (8)
Buff, Persistent, Chaos, Herald
Thunderous Leap (9)
Attack, AoE, Melee, Slam, Lightning, Detonator, Travel
Elemental Sundering (11)
Attack, AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Whirlwind Lance (11)
Attack, AoE, Projectile, Duration
Spear of Solaris (13)
Attack, AoE, Projectile, Sustained, Fire, Conditional
Wind Serpent's Fury (13)
Attack, AoE, Melee, Sustained, Conditional
Name
Manifest Weapon (1)
Minion, Companion, Persistent
Spear Throw (1)
Attack, AoE, Projectile
Temper Weapon (1)
Attack, Buff, AoE, Melee, Trigger, Fire, Channelling
Herald of Ice (1)
Buff, Attack, Persistent, AoE, Cold, Herald, Payoff
Herald of Blood (4)
Buff, Attack, Persistent, AoE, Physical, Herald, Payoff
Herald of Ice (4)
Buff, Attack, Persistent, AoE, Cold, Herald, Payoff
Spear Ref /17
Spears
Spears are One-Handed Melee weapons that require Strength and Dexterity to equip. Spears cannot be dual wielded.

Spear combat is often a mix of both ranged and Melee, as many spear skills enable you to throw your spear.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attacking, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
40% increased Critical Damage Bonus with Spears
75% increased Melee Damage with Spears while Surrounded
40% increased Projectile Damage with Spears while there are no Enemies within 3m
25% increased Damage with Spears
25% increased Accuracy Rating with Spears
25% increased Damage with Spears
10% increased Attack Speed with Spears
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