Perfect Essence of Ice
Currency
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Cold Damage
Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Cold Damage
Right click this item then left click a Rare item to apply it. Shift click to unstack.
ClassModifierPre/Suf
One Hand SwordsGain (15–20)% of Damage as Extra Cold DamagePrefix
One Hand AxesGain (15–20)% of Damage as Extra Cold DamagePrefix
One Hand MacesGain (15–20)% of Damage as Extra Cold DamagePrefix
SpearsGain (15–20)% of Damage as Extra Cold DamagePrefix
DaggersGain (15–20)% of Damage as Extra Cold DamagePrefix
BowsGain (15–20)% of Damage as Extra Cold DamagePrefix
FlailsGain (15–20)% of Damage as Extra Cold DamagePrefix
TalismansGain (15–20)% of Damage as Extra Cold DamagePrefix
Two Hand SwordsGain (25–33)% of Damage as Extra Cold DamagePrefix
Two Hand AxesGain (25–33)% of Damage as Extra Cold DamagePrefix
Two Hand MacesGain (25–33)% of Damage as Extra Cold DamagePrefix
QuarterstavesGain (25–33)% of Damage as Extra Cold DamagePrefix
CrossbowsGain (25–33)% of Damage as Extra Cold DamagePrefix
Perfect Essence of Ice CurrencyPerfectEssenceCold /9
NameShow Full Descriptions
DropLevel 72
BaseType Perfect Essence of Ice
Class Stackable Currency
FlagsAlwaysAllocate
TypeMetadata/Items/Currency/CurrencyPerfectEssenceCold
SoundAudio/Sound Effects/ItemSounds/4.0/Currency/Orbs/OrbUse.ogg
Tagsessence, currency
IconArt/2DItems/Currency/Essence/ColdEssencePerfect
MTX Tab Stacks5000
keyval
Base.tagcurrency, default
Base.x_size1
Base.y_size1
Base.base_level1
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