Two Hand Maces Unique /11
Adds (16–20) to (23–27) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Causes (30–50)% increased Stun Buildup
(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
Adds (12–15) to (22–25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Adds (18–22) to (24–28) Physical Damage
Adds 1 to (50–55) Lightning Damage
(10–15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Strikes deal Splash damage to targets within 1.5 metres
Adds (25–35) to (40–50) Physical Damage
Leeches 10% of Physical Damage as Life
(10–20)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
+50 Dexterity Requirement
-15 Strength Requirement
(80–120)% increased Physical Damage
50% increased Attack Speed
(15–25)% increased Light Radius
+100 Intelligence Requirement
Adds (58–65) to (102–110) Physical Damage
+(80–100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Crushes Enemies on Hit
+150 Strength Requirement
(600–700)% increased Physical Damage
(-300–-200) to Accuracy Rating
35% reduced Attack Speed
Causes (40–60)% increased Stun Buildup
Heavy Stuns Enemies that are on Full Life
(250–300)% increased Physical Damage
10% reduced Attack Speed
50% increased Mana Regeneration Rate
Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
Two Hand Maces Item /26
Felled Greatclub
Physical Damage: 13-18
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Oak Greathammer
Physical Damage: 14-26
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 4, 11 Str
Causes (30–50)% increased Stun Buildup
Forge Maul
Physical Damage: 29-39
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 11, 23 Str
Studded Greatclub
Physical Damage: 32-48
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 16, 31 Str
Cultist Greathammer
Physical Damage: 32-43
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 22, 41 Str
Strikes deal Splash damage to targets within 1.5 metres
Temple Maul
Physical Damage: 35-72
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 28, 52 Str
Leaden Greathammer
Physical Damage: 58-78
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 33, 60 Str
Crumbling Maul
Physical Damage: 62-75
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 38, 68 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Pointed Maul
Physical Damage: 68-102
Critical Hit Chance: 6.5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 45, 80 Str
Totemic Greatclub
Physical Damage: 73-99
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 50, 89 Str
Crushes Enemies on Hit
Greatmace
Physical Damage: 74-124
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 52, 92 Str
Precise Greathammer
Physical Damage: 87-118
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 54, 96 Str
Giant Maul
Physical Damage: 96-144
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 65, 114 Str
Snakewood Greathammer
Physical Damage: 59-109
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 45, 80 Str
Causes (30–50)% increased Stun Buildup
Blacksmith Maul
Physical Damage: 84-113
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 48, 86 Str
Zealot Greathammer
Physical Damage: 62-83
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 51, 91 Str
Strikes deal Splash damage to targets within 1.5 metres
Solemn Maul
Physical Damage: 59-123
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 54, 96 Str
Heavy Greathammer
Physical Damage: 94-127
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 59, 104 Str
Disintegrating Maul
Physical Damage: 93-114
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 62, 109 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Anvil Maul
Physical Damage: 112-151
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 67, 134 Str
Sacred Maul
Physical Damage: 76-158
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 72, 149 Str
Ironwood Greathammer
Physical Damage: 94-174
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 77, 163 Str
Causes (30–50)% increased Stun Buildup
Fanatic Greathammer
Physical Damage: 89-120
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 78, 163 Str
Strikes deal Splash damage to targets within 1.5 metres
Ruination Maul
Physical Damage: 113-138
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 79, 163 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Massive Greathammer
Physical Damage: 119-161
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 77, 163 Str
Tawhoan Greatclub
Physical Damage: 107-145
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 78, 163 Str
Crushes Enemies on Hit
Weight information cannot be obtained. According to the information compiled by Krakenbul, the author of Prohibited Library Discord Channel #poe2-recombinator-chat Weight SpreadSheets. Desecrated Mods on different Item Class was queried from Trade.
Vaal Orb Corrupted Enchantment /13
111#% reduced Attribute Requirements
111Damage Physical Attack#% increased Physical Damage
111Damage Elemental Fire AttackAdds # to # Fire Damage
111Damage Elemental Cold AttackAdds # to # Cold Damage
111Damage Elemental Lightning AttackAdds # to # Lightning Damage
111Damage Chaos AttackAdds # to # Chaos damage
111Attack Speed#% increased Attack Speed
111Damage Attack Critical+#% to Critical Damage Bonus
111Causes #% increased Stun Buildup
111Attack#% increased Melee Strike Range with this weapon
111Physical Attack Ailment#% chance to cause Bleeding on Hit
111Gain # Rage on Hit
111Damage Elemental Attack#% increased Elemental Damage with Attacks
131Total
Two Hand Mace Gem/31
Attack Melee Strike Slam Warcry Nova Channelling Physical Fire Cold Lightning Chaos Projectile Minion Totem Herald Travel Buff Persistent AoE Duration Payoff Sustained Staged Trigger Conditional Meta Companion
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