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Two Hand Maces Unique /10
Adds (16–20) to (23–27) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
Causes (30–50)% increased Stun Buildup
(80–120)% increased Physical Damage
+(10–15) to Strength
Gain (10–20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
Adds (12–15) to (22–25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Adds (18–22) to (24–28) Physical Damage
Adds 1 to (50–55) Lightning Damage
(10–15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Strikes deal Splash damage to targets within 1.5 metres
Adds (25–35) to (40–50) Physical Damage
Leeches 10% of Physical Damage as Life
(10–20)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
+50 Dexterity Requirement
-15 Strength Requirement
(80–120)% increased Physical Damage
50% increased Attack Speed
(15–25)% increased Light Radius
Always Hits
+100 Intelligence Requirement
Adds (58–65) to (102–110) Physical Damage
+(80–100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
(200–250)% increased Physical Damage
10% reduced Attack Speed
+10% to all Elemental Resistances
50% increased Mana Regeneration Rate
Gain a random Shrine buff every 10 seconds
Two Hand Maces Item /25
Felled Greatclub
Physical Damage: 13-18
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Oak Greathammer
Physical Damage: 14-26
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 4, 11 Str
Causes (30–50)% increased Stun Buildup
Forge Maul
Physical Damage: 29-39
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 11, 27 Str
Studded Greatclub
Physical Damage: 32-48
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 16, 38 Str
Cultist Greathammer
Physical Damage: 32-43
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 22, 52 Str
Strikes deal Splash damage to targets within 1.5 metres
Temple Maul
Physical Damage: 35-72
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 28, 65 Str
Leaden Greathammer
Physical Damage: 58-78
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 33, 76 Str
Crumbling Maul
Physical Damage: 62-75
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 38, 88 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Pointed Maul
Physical Damage: 68-102
Critical Hit Chance: 6.5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 45, 104 Str
Totemic Greatclub
Physical Damage: 73-99
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 50, 115 Str
Crushes Enemies on Hit
Greatmace
Physical Damage: 74-124
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 52, 119 Str
Precise Greathammer
Physical Damage: 87-118
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 54, 124 Str
Giant Maul
Physical Damage: 96-144
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 65, 148 Str
Snakewood Greathammer
Physical Damage: 59-109
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 45, 104 Str
Causes (30–50)% increased Stun Buildup
Blacksmith Maul
Physical Damage: 84-113
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 48, 110 Str
Zealot Greathammer
Physical Damage: 62-83
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 51, 117 Str
Strikes deal Splash damage to targets within 1.5 metres
Solemn Maul
Physical Damage: 60-125
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 55, 126 Str
Heavy Greathammer
Physical Damage: 94-127
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 59, 135 Str
Disintegrating Maul
Physical Damage: 93-114
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 62, 142 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Anvil Maul
Physical Damage: 112-151
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 67, 174 Str
Sacred Maul
Physical Damage: 76-158
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 72, 193 Str
Ironwood Greathammer
Physical Damage: 94-174
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 77, 212 Str
Causes (30–50)% increased Stun Buildup
Fanatic Greathammer
Physical Damage: 89-120
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.3
Requires: Level 78, 212 Str
Strikes deal Splash damage to targets within 1.5 metres
Ruination Maul
Physical Damage: 113-138
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 79, 212 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Massive Greathammer
Physical Damage: 119-161
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3
Requires: Level 77, 212 Str
Two Hand Mace Gem/28
Attack Melee Strike Slam Nova Channelling Physical Fire Cold Lightning Chaos Projectile Minion Totem Herald Travel Buff Persistent AoE Duration Payoff Sustained Staged Meta Conditional Companion Trigger
Name
Herald of Ash (1)
Buff, Persistent, AoE, Fire, Duration, Herald
Boneshatter (1)
Attack, AoE, Melee, Strike
Earthquake (1)
Attack, AoE, Melee, Slam, Duration
Rolling Slam (1)
Attack, AoE, Melee, Slam
Armour Breaker (3)
Attack, AoE, Melee, Strike, Physical
Shockwave Totem (3)
Attack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
Herald of Ash (4)
Buff, Persistent, AoE, Fire, Duration, Herald
Molten Blast (5)
Attack, AoE, Projectile, Fire
Perfect Strike (5)
Attack, AoE, Melee, Strike, Fire, Duration, Channelling
Earthshatter (7)
Attack, AoE, Melee, Slam, Duration
Leap Slam (7)
Attack, AoE, Melee, Slam, Travel, Payoff
Sunder (9)
Attack, AoE, Melee, Slam, Payoff
Volcanic Fissure (9)
Attack, AoE, Melee, Slam, Sustained, Fire, Duration
Stampede (11)
Attack, AoE, Melee, Slam, Duration, Travel
Supercharged Slam (11)
Attack, AoE, Melee, Slam, Channelling, Staged
Ancestral Warrior Totem (13)
Attack, Totem, AoE, Melee, Physical, Duration, Meta
Hammer of the Gods (13)
Attack, AoE, Melee, Slam, Duration, Conditional
Name
Herald of Thunder (1)
Buff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Herald of Thunder (4)
Buff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Wind Dancer (4)
Buff, Attack, Persistent, AoE, Melee, Staged
Herald of Plague (8)
Buff, Persistent, Chaos, Herald
Name
Manifest Weapon (1)
Minion, Companion, Persistent
Mace Strike (1)
Attack, AoE, Melee, Strike
Mace Strike (1)
Attack, AoE, Melee, Strike
Temper Weapon (1)
Attack, Buff, AoE, Melee, Trigger, Fire, Channelling
Herald of Ice (1)
Buff, Attack, Persistent, AoE, Cold, Herald, Payoff
Herald of Blood (4)
Buff, Attack, Persistent, AoE, Physical, Herald, Payoff
Herald of Ice (4)
Buff, Attack, Persistent, AoE, Cold, Herald, Payoff
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