Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Quarterstaves Unique /7
TheBloodThorn
Requires: Level 1
Adds (812) to (1618) Physical Damage
+(1015) to Strength
Causes Bleeding on Hit
(45) to (810) Physical Thorns damage
PillarOfTheCagedGod
Requires: Level 4, 9 Dex
16% increased Melee Strike Range with this weapon
1% increased Area of Effect for Attacks per 10 Intelligence
1% increased Attack Speed per 10 Dexterity
10% increased Weapon Damage per 10 Strength
TheSentry
Requires: Level 11, 18 Dex, 9 Int
No Physical Damage
Adds (2532) to (4050) Fire Damage
+(3050) to Accuracy Rating
100% increased Flammability Magnitude
30% increased Light Radius
Matsya
Requires: Level 20, 30 Dex, 14 Int
Adds (69) to (1015) Cold Damage
Adds 1 to (1929) Lightning Damage
+(35)% to Critical Hit Chance
(1520)% increased Attack Speed
(2540)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
NazirsJudgement
Requires: Level 28, 41 Dex, 18 Int
Adds (3036) to (7581) Physical Damage
+(50100) to Accuracy Rating
(1020)% increased Stun Duration
(3550)% increased Melee Damage against Heavy Stunned enemies
CollapsingHorizon
Requires: Level 65, 89 Dex, 36 Int
+(510)% to Critical Hit Chance
+(24) to Level of all Elemental Skills
100% increased Elemental Damage
Trigger skills refund half of Energy spent
Stjorvar
Requires: Level 65, 127 Dex, 50 Int
+(3050) to maximum Runic Ward
(200300)% increased Physical Damage
+(2030)% to Critical Damage Bonus
(1222)% increased Attack Speed
Gain Finality for 0.5 seconds per Combo expended when using Skills
Gain (5001000) Guard for 0.5 seconds per Combo expended when using Skills
Quarterstaves Item /38
Quarterstaves
Quarterstaves are Two-Handed Melee weapons that require Dexterity and Intelligence to equip.

Quarterstaff Attacks often focus on high mobility in combat.
Warstaff01
Wrapped Quarterstaff
Physical Damage: 7-12
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Warstaff02
Long Quarterstaff
Physical Damage: 9-18
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 4, 9 Dex
16% increased Melee Strike Range with this weapon
Warstaff03
Gothic Quarterstaff
Physical Damage: 16-26
Critical Hit Chance: 12%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 11, 18 Dex, 9 Int
Warstaff04
Crackling Quarterstaff
Physical Damage: 5-22
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 16, 25 Dex, 12 Int
local weapon implicit hidden added maximum lightning damage [35]
local weapon implicit hidden added minimum lightning damage [1]
Warstaff05
Crescent Quarterstaff
Physical Damage: 19-39
Critical Hit Chance: 10%
Attacks per Second: 1.5
Weapon Range: 1.4
Requires: Level 20, 30 Dex, 14 Int
Warstaff06
Steelpoint Quarterstaff
Physical Damage: 28-51
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 28, 41 Dex, 18 Int
Warstaff07
Slicing Quarterstaff
Physical Damage: 29-60
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 33, 47 Dex, 20 Int
Warstaff08
Barrier Quarterstaff
Physical Damage: 35-58
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 37, 52 Dex, 22 Int
+(1218)% to Block chance
Warstaff09
Hefty Quarterstaff
Physical Damage: 39-81
Critical Hit Chance: 10%
Attacks per Second: 1.3
Weapon Range: 1.4
Requires: Level 45, 63 Dex, 26 Int
(2050)% chance to Daze on Hit
Warstaff10
Smooth Quarterstaff
Physical Damage: 59-79
Critical Hit Chance: 0%
Attacks per Second: 1.5
Weapon Range: 1.4
Requires: Level 49, 68 Dex, 28 Int
Warstaff01
Anima Quarterstaff
Physical Damage: 47-79
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 52, 72 Dex, 29 Int
Warstaff01
Graceful Quarterstaff
Physical Damage: 47-87
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 56, 77 Dex, 31 Int
Warstaff01
Wyrm Quarterstaff
Physical Damage: 57-94
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 65, 89 Dex, 36 Int
Warstaff02
Reaching Quarterstaff
Physical Damage: 35-72
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 45, 63 Dex, 26 Int
16% increased Melee Strike Range with this weapon
Warstaff03
Barbarous Quarterstaff
Physical Damage: 42-71
Critical Hit Chance: 12%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 48, 67 Dex, 27 Int
Warstaff04
Arcing Quarterstaff
Physical Damage: 14-55
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 51, 71 Dex, 29 Int
local weapon implicit hidden added maximum lightning damage [75]
local weapon implicit hidden added minimum lightning damage [1]
Warstaff05
Waxing Quarterstaff
Physical Damage: 39-82
Critical Hit Chance: 10%
Attacks per Second: 1.5
Weapon Range: 1.4
Requires: Level 54, 75 Dex, 30 Int
Warstaff07
Bladed Quarterstaff
Physical Damage: 45-94
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 59, 81 Dex, 33 Int
Warstaff08
Guardian Quarterstaff
Physical Damage: 52-86
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 62, 85 Dex, 34 Int
+(1218)% to Block chance
Warstaff01
Runeforged Wrapped Quarterstaff
Physical Damage: 93-155
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 38, 54 Dex, 23 Int
50% increased Magnitude of Bleeding you inflict
Warstaff02
Runeforged Long Quarterstaff
Physical Damage: 21-43
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 38, 54 Dex, 23 Int
16% increased Melee Strike Range with this weapon
Warstaff02
Runemastered Long Quarterstaff
Cold Damage: 43-89
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 55, 76 Dex, 31 Int
16% increased Melee Strike Range with this weapon
local weapon implicit hidden % base damage is cold [100]
Warstaff03
Runeforged Gothic Quarterstaff
Fire Damage: 80-134
Critical Hit Chance: 12%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 38, 54 Dex, 23 Int
local weapon implicit hidden % base damage is fire [100]
Warstaff03
Runemastered Gothic Quarterstaff
Fire Damage: 118-196
Critical Hit Chance: 12%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 55, 76 Dex, 31 Int
local weapon implicit hidden % base damage is fire [100]
Ignites you inflict deal Damage (3040)% faster
Warstaff05
Runeforged Crescent Quarterstaff
Cold Damage: 39-81
Lightning Damage: 39-81
Critical Hit Chance: 10%
Attacks per Second: 1.5
Weapon Range: 1.4
Requires: Level 40, 56 Dex, 23 Int
local weapon implicit hidden % base damage is cold [50]
local weapon implicit hidden % base damage is lightning [50]
Warstaff06
Runeforged Steelpoint Quarterstaff
Physical Damage: 90-167
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 40, 56 Dex, 23 Int
Warstaff03
Sinister Quarterstaff
Physical Damage: 55-91
Critical Hit Chance: 12%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 67, 104 Dex, 41 Int
Warstaff05
Lunar Quarterstaff
Physical Damage: 50-103
Critical Hit Chance: 10%
Attacks per Second: 1.5
Weapon Range: 1.4
Requires: Level 72, 115 Dex, 46 Int
Warstaff02
Striking Quarterstaff
Physical Damage: 53-111
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 77, 127 Dex, 50 Int
16% increased Melee Strike Range with this weapon
Warstaff04
Bolting Quarterstaff
Physical Damage: 24-97
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 78, 127 Dex, 50 Int
local weapon implicit hidden added maximum lightning damage [100]
local weapon implicit hidden added minimum lightning damage [1]
Warstaff08
Aegis Quarterstaff
Physical Damage: 58-97
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 79, 127 Dex, 50 Int
+(1218)% to Block chance
Warstaff07
Razor Quarterstaff
Physical Damage: 65-108
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 77, 127 Dex, 50 Int
Warstaff09
Skullcrusher Quarterstaff
Physical Damage: 59-122
Critical Hit Chance: 10%
Attacks per Second: 1.3
Weapon Range: 1.4
Requires: Level 75, 127 Dex, 50 Int
(2050)% chance to Daze on Hit
Warstaff10
Dreaming Quarterstaff
Physical Damage: 99-133
Critical Hit Chance: 0%
Attacks per Second: 1.5
Weapon Range: 1.4
Requires: Level 78, 127 Dex, 50 Int
Warstaff10
Warding Quarterstaff
Physical Damage: 51-85
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 65, 127 Dex, 50 Int
+(3050) to maximum Runic Ward
Warstaff10
Runemastered Warding Quarterstaff
Physical Damage: 51-85
Critical Hit Chance: 10%
Attacks per Second: 1.6
Weapon Range: 1.4
Requires: Level 65, 127 Dex, 50 Int
+(3050) to maximum Runic Ward
Warstaff10
Runemastered Warding Quarterstaff
Physical Damage: 51-85
Critical Hit Chance: 15%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 65, 127 Dex, 50 Int
+(3050) to maximum Runic Ward
Warstaff10
Runemastered Warding Quarterstaff
Physical Damage: 85-141
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 65, 127 Dex, 50 Int
+(3050) to maximum Runic Ward
Ulaman
Amanamu
Kurgal
Armour
Gem
Caster
Fire
Cold
Lightning
Chaos
Physical
Life
Elemental
Attack
Minion
Aura
Mana
Speed
Critical
Evasion
Energy Shield
Damage
Resistance
Attribute
Ailment
Curse
Charm
Crafting Project
Item Level:
P S
Vaal Orb Corrupted Enchantment /13
111#% reduced Attribute Requirements
111Damage Physical Attack#% increased Physical Damage
111Damage Elemental Fire AttackAdds # to # Fire Damage
111Damage Elemental Cold AttackAdds # to # Cold Damage
111Damage Elemental Lightning AttackAdds # to # Lightning Damage
111Damage Chaos AttackAdds # to # Chaos damage
111Attack Speed#% increased Attack Speed
111Damage Attack Critical+#% to Critical Damage Bonus
111Causes #% increased Stun Buildup
111Attack#% increased Melee Strike Range with this weapon
111Chaos Attack Ailment#% chance to Poison on Hit with this weapon
111Grants # Rage on Hit
111Damage Elemental Fire Cold Lightning#% increased Elemental Damage with Attacks
131Total
Warstaff Gem/35
AoE Attack Buff Chaining Channelling Chaos Cold Conditional Duration Fire Herald Lightning Melee Meta Nova Payoff Persistent Physical Projectile Slam Spell Staged Strike Sustained Totem Travel Trigger Warcry Wind
Name
QuarterstaffDefaultSkillQuarterstaff Strike (1)
ExpeditionRainofBladesRain of Blades (1)
SmithOfKitavaImbueWeaponSkillIconTemper Weapon (1)
HeraldOfIceSkillHerald of Ice (1)
ExpeditionCracklingBarrierVoltaic Barrier (1)
MonkLightningStrikeFalling Thunder (1)
MonkIceAmbushFrozen Locus (1)
MonkGlacialCascadeGlacial Cascade (1)
MonkKillingPalmKilling Palm (1)
MonkWindPalmStaggering Palm (3)
MonkTempestBellTempest Bell (3)
MonkGaleStrikeSwingWind Blast (3)
HeraldOfBloodSkillHerald of Blood (4)
HeraldOfIceSkillHerald of Ice (4)
MonkComboAttackIce Strike (5)
MonkTempestFlurryTempest Flurry (5)
MonkVaultingImpactVaulting Impact (5)
MonkSiphoningStrikeSiphoning Strike (7)
MonkStormWaveStorm Wave (7)
MonkFreezingBackflipWave of Frost (7)
MonkChargedStaffCharged Staff (9)
MonkHandOfChayulaHand of Chayula (9)
MonkMantraofDestructionMantra of Destruction (9)
MonkShatteringPalmShattering Palm (11)
MonkWhirlingAssaultWhirling Assault (11)
MonkFlickerStrikeTeleportFlicker Strike (13)
MonkGatheringStormGathering Storm (13)
Quarterstaff Ref /12
Quarterstaves
Quarterstaves are Two-Handed Melee weapons that require Dexterity and Intelligence to equip.

Quarterstaff Attacks often focus on high mobility in combat.
Alloy3
Alloy3The Runefather's Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Mace: (6075)% chance for Skills to retain 40% of Glory on use
Quarterstaff: Tempest Bells are destroyed after an additional (45) Hits
Spear: +(810) to Weapon Range
MonkLightningStrike
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
MonkGlacialCascade
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
MonkWindPalm
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
MonkChargedStaff
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
MonkSiphoningStrike
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
MonkStormWave
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
MonkMantraofDestruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
MonkGatheringStorm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
Hollow Palm Technique
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use an Equipped Quarterstaff's damage have:
• Base Unarmed Physical damage replaced with damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Martial Weapons
Martial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons.
Base Type
An item's Base Type refers to the specific variety of item it is, and grants it inherent properties such as damage on Martial Weapons, defensive bonuses on Armour, or Life recovery on Life Flasks. It is also often responsible for the Level and/or Attribute Requirements to equip an item.

For example:
Wrapped Quarterstaff and Long Quarterstaff are both Quarterstaff Base Types
Stocky Mitts and Linen Wraps are both Gloves Base Types
Lesser Mana Flask and Greater Mana Flask are both Mana Flask Base Types
Melee Skills /1
Main HandOff HandMelee Skills
QuarterstavesUnarmedQuarterstaff Strike
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