Vanguard II
Category: Vanguard
Tier: 2
Level: 1
Cost Multiplier: 110%
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
Gain 2 Guard per ten Strength when you Stun an Enemy
Gain an additional 6 Guard per ten Strength if Heavily Stunning
Guard duration is 4 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Skill Gems /3
Family
From /1
Level Effect /1
Implicit
Cost Multiplier: 110%
Gain 2 Guard per ten Strength when you Stun an Enemy\nGain an additional 6 Guard per ten Strength if Heavily Stunning\nGuard duration is 4 seconds
LevelRequires LevelStr
100
Attribute /4

Vanguard II

NameShow Full Descriptions
AcronymStun, Guard, Gain
BaseType Vanguard II
Class Support Gems
ItemTypeMetadata/Items/Gem/SupportGemVanguardTwo
Vanguard II
Category: Vanguard
Tier: 2
Level: 1
Cost Multiplier: 110%
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
Gain 2 Guard per ten Strength when you Stun an Enemy
Gain an additional 6 Guard per ten Strength if Heavily Stunning
Guard duration is 4 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Supported Gem /4
  • Allow Type: Attack, RequiresShield, AND
  • Shield Charge
    Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
    Raise Shield
    Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    Resonating Shield
    Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
    Shield Wall
    Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
    Edit

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