Shield Charge
Tier: 3
Level: (1–20)
Cost: (7.43–52.25) Mana per second
Cooldown Time: 3.00 s
Attack Time: 0.50 sec
Critical Hit Chance: 5.00%
Attack Damage: (70–254)% of base
Requires: Level (1–90), (1–205) Str
Requires: Armoured Shield
Area of Effect
Impact radius is 2.4 metres
Additional Effects From Quality:
(0–10)% increased Cooldown Recovery Rate
Collision
Skills can be managed in the Skills Panel.


Version 0.1.0
Shield Charge
Tier: 3
Level: (1–20)
Cost: (7.43–64.23) Mana per second
Cooldown Time: 3.00 s
Attack Time: 0.50 sec
Critical Hit Chance: 5.00%
Attack Damage: (70–218)% of base
Requires: Level (1–90), (1–205) Str
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Area of Effect
(4–88) to (6–132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Impact radius is 2.4 metres
Additional Effects From Quality:
(0–10)% increased Cooldown Recovery Rate
Collision
Attack Damage: (210–655)%
Knocks Back Enemies
50% more Stun buildup
Impact radius is 2.4 metres
6 to 8 Added Physical Damage per 15 Armour on Shield
Skills can be managed in the Skills Panel.

Support Gems /3
From /1
Uncut Skill Gem Tier 3
Level Effect /40
Level | Requires Level | Str | Cost | Base Damage | 4 to 6 Base Off Hand Physical Damage |
---|---|---|---|---|---|
1 | 0 | 1 | 7 | 100%, 70%, 250% | 4, 6 |
2 | 3 | 9 | 8 | 100%, 77%, 275% | 6, 9 |
3 | 6 | 16 | 9 | 100%, 85%, 303% | 10, 15 |
4 | 10 | 25 | 10 | 100%, 93%, 331% | 13, 20 |
5 | 14 | 34 | 11 | 100%, 100%, 358% | 17, 26 |
6 | 18 | 43 | 12 | 100%, 108%, 386% | 21, 32 |
7 | 22 | 52 | 14 | 100%, 116%, 415% | 26, 38 |
8 | 26 | 61 | 15 | 100%, 124%, 442% | 30, 45 |
9 | 31 | 72 | 17 | 100%, 131%, 467% | 35, 53 |
10 | 36 | 83 | 19 | 100%, 138%, 494% | 40, 60 |
11 | 41 | 95 | 21 | 100%, 146%, 523% | 45, 68 |
12 | 46 | 106 | 23 | 100%, 155%, 554% | 51, 76 |
13 | 52 | 119 | 25 | 100%, 164%, 587% | 57, 85 |
14 | 58 | 133 | 28 | 100%, 174%, 623% | 63, 94 |
15 | 64 | 146 | 31 | 100%, 185%, 662% | 69, 103 |
16 | 66 | 151 | 35 | 100%, 197%, 703% | 75, 113 |
17 | 72 | 164 | 38 | 100%, 209%, 748% | 82, 123 |
18 | 78 | 178 | 43 | 100%, 223%, 797% | 89, 133 |
19 | 84 | 191 | 47 | 100%, 238%, 849% | 96, 144 |
20 | 90 | 205 | 52 | 100%, 254%, 906% | 103, 155 |
21 | 58 | 100%, 270%, 966% | 111, 166 | ||
22 | 64 | 100%, 288%, 1030% | 119, 178 | ||
23 | 71 | 100%, 308%, 1099% | 127, 190 | ||
24 | 79 | 100%, 328%, 1172% | 135, 202 | ||
25 | 87 | 100%, 350%, 1250% | 144, 215 | ||
26 | 97 | 100%, 373%, 1333% | 152, 228 | ||
27 | 107 | 100%, 398%, 1422% | 161, 242 | ||
28 | 119 | 100%, 425%, 1517% | 170, 256 | ||
29 | 132 | 100%, 453%, 1618% | 180, 270 | ||
30 | 146 | 100%, 483%, 1726% | 190, 284 | ||
31 | 162 | 100%, 515%, 1841% | 200, 299 | ||
32 | 179 | 100%, 550%, 1963% | 210, 315 | ||
33 | 198 | 100%, 586%, 2094% | 220, 330 | ||
34 | 220 | 100%, 625%, 2234% | 231, 346 | ||
35 | 244 | 100%, 667%, 2382% | 242, 362 | ||
36 | 270 | 100%, 712%, 2541% | 253, 379 | ||
37 | 299 | 100%, 759%, 2710% | 264, 396 | ||
38 | 332 | 100%, 809%, 2891% | 275, 413 | ||
39 | 367 | 100%, 863%, 3084% | 287, 431 | ||
40 | 407 | 100%, 921%, 3289% | 299, 449 |
Attribute /7
Shield Charge
Key | Value |
---|---|
Acronym | Armour |
BaseType | Shield Charge |
Class | Skill Gems |
TargetTypes | Ground, Enemy, |
Type | Attack, RequiresShield, Melee, Area, Physical, Cooldown, Channel, Travel, NonWeaponAttack |
ItemType | Metadata/Items/Gems/SkillGemShieldCharge |
ActiveSkillsCode | channel_shield_charge |
Shield Charge
Tier: 3
Level: (1–20)
Cost: (7.43–52.25) Mana per second
Cooldown Time: 3.00 s
Attack Time: 0.50 sec
Critical Hit Chance: 5.00%
Attack Damage: (70–254)% of base
Requires: Level (1–90), (1–205) Str
Requires: Armoured Shield
Area of Effect
Impact radius is 2.4 metres
active block cannot be stunned [1]
attack is melee override [1]
base minimum channel time ms [1300]
base skill effect duration [5000]
base skill show average damage instead of dps [1]
is area damage [1]
replace off hand unarmed attack stats with shield type [1]
shield charge acceleration duration ms [0]
shield charge base movement speed [120]
shield charge extra distance [80]
shield charge hit damage stun multiplier when fully charged +% final [400]
shield charge pushiness + [10]
shield charge pushiness + while decelerating [0]
shield charge pushiness + while fully charged [-20]
Additional Effects From Quality:
(0–10)% increased Cooldown Recovery Rate
Collision
Attack Damage: (250–906)%
Knocks Back Enemies
50% more Stun buildup
Impact radius is 2.4 metres
active block cannot be stunned [1]
attack is melee override [1]
base skill show average damage instead of dps [1]
is area damage [1]
replace off hand unarmed attack stats with shield type [1]
shield charge acceleration duration ms [0]
shield charge base movement speed [120]
shield charge extra distance [80]
shield charge hit damage stun multiplier when fully charged +% final [400]
shield charge pushiness + [10]
shield charge pushiness + while decelerating [0]
shield charge pushiness + while fully charged [-20]
Skills can be managed in the Skills Panel.


Microtransactions /3
Demonic Shield Charge Effect
Your Shield Charge becomes a demonic effect.
Misery Shield Charge Effect
Your Shield Charge becomes a Misery Effect.
Deepwater Shield Charge Effect
Your Shield Charge becomes a Deepwater Effect.
Supported By /137
Magnified Effect
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Close Combat
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Second Wind
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Stomping Ground
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Physical Mastery
Supports Physical skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Ingenuity
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Culmination
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Retaliate
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
Burgeon
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Steadfast
Supports Channelling Skills you use yourself, granting you increased Ailment Threshold while Channelling them.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Desperation
Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Excoriate
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
Pursuit
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Crackling Barrier
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
Defy
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Spar
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Quill Burst
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've
Retaliated with Thorns Damage.
Punch Through
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Tear
Supports Melee Attacks you use yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
Brink
Supports Melee Attack Skills. Supported Skills deal more Damage against Heavily Stunned Enemies, but cannot themselves Stun.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Tumult
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Shield Charge Monster /10
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.