Heavy Stun
Hitting an enemy builds towards a Heavy Stun based on the damage dealt. Different enemies have different Heavy Stun thresholds and durations, with very large monsters having a high Heavy Stun Threshold. Players cannot be Heavy Stunned.
While an enemy is Heavy Stunned, they cannot act and count as Immobilised.
Physical damage and Melee damage each cause 50% more Heavy Stun buildup. These bonuses are multiplicative with each other.
While an enemy is Heavy Stunned, they cannot act and count as Immobilised.
Physical damage and Melee damage each cause 50% more Heavy Stun buildup. These bonuses are multiplicative with each other.
Skill Gem /4
Support Gem /2
Name |
---|
Culling Strike |
Fresh Clip |
Unique /1
Adds (12–15) to (22–25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Passive /8
20% more Damage against Heavy Stunned Enemies with Maces
Hits that Heavy Stun Enemies have Culling Strike
30% increased Stun Buildup
Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy
30% increased Stun Buildup
Damage with Hits is Lucky against Heavy Stunned Enemies
Break 50% of Armour on Heavy Stunning an Enemy
Recover 20% of Life when you Heavy Stun a Rare or Unique Enemy
Hits that Heavy Stun inflict Fire Exposure
Ascendancy Passive /1
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.