Heavy Stun
Hitting an enemy builds towards a Heavy Stun based on the damage dealt. Different enemies have different Heavy Stun thresholds and durations, with very large monsters having a high Heavy Stun Threshold. Players cannot be Heavy Stunned.

While an enemy is Heavy Stunned, they cannot act and count as Immobilised.

Physical damage and Melee damage each cause 50% more Heavy Stun buildup. These bonuses are multiplicative with each other.
Support Gem /2
Unique /1
Adds (12–15) to (22–25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Passive /8
20% more Damage against Heavy Stunned Enemies with Maces
Hits that Heavy Stun Enemies have Culling Strike
30% increased Stun Buildup
Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy
30% increased Stun Buildup
Damage with Hits is Lucky against Heavy Stunned Enemies
Break 50% of Armour on Heavy Stunning an Enemy
Recover 20% of Life when you Heavy Stun a Rare or Unique Enemy
20% increased Melee Damage
40% increased Melee Damage against Heavy Stunned enemies
Hits that Heavy Stun inflict Fire Exposure
Ascendancy Passive /1
Ascendancy: Titan
Character: Warrior
40% more Damage against Heavy Stunned Enemies
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