IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Biome Ref /65
Biome
Les Biomes sont trouvés à travers les Cartes d'endgame.

Les Biomes Prairie, Forêt, Marécage, Désert, Montagne et Aquatique sont les plus fréquemment trouvés.

Les Cités et les Biomes spéciaux sont beaucoup plus rares à trouver.
SubTree: Incursion
Adds Terraforming Research Restricted Rooms which add Biome Bonuses to the Temple
Summoning Circles in Non-City Areas have 5% chance to instead
summon a random Deadly Map Boss
City Areas have 60% increased chance of Rogue Exiles
15% chance for Rogue Exiles in City Areas to appear in Pairs
25% increased Rare Monsters in Forest Areas
10% chance for Rare Beasts in Forest Areas to be Possessed by a random Azmeri Spirit
Forest Areas have 60% increased chance to contain Azmeri Spirits
An additional Tablet may be used on City Maps
Rare Monster Packs in City Areas have a 75% increased chance to have an Additional Rare Monster
City Areas have 15% chance to be Abandoned and occupied by the Undead
6% increased Pack Size in City Areas
City Areas have a 20% chance to be Invaded by another faction
Invaded Cities have a 20% chance to include an invading Citadel Boss fighting the Map Boss
Summoning Circles in City Areas have 5% chance to instead summon a random Citadel Boss
Humanoids have 30% increased chance to drop Exceptional Items in City Areas
Faridun Cities are also considered to be another Biome
Ezomyte Cities are also considered to be another Biome
Vaal Cities are also considered to be another Biome
Faridun Cities contain an additional Shrine
Ezomyte Cities contain an additional Summoning Circle
Vaal Cities contain an additional Essence
Quantité: 2
Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers
Quantité: 3
8% increased Effect of Tablet Explicit Modifiers on your City Maps
Quantité: 2
Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers
Quantité: 2
City Areas have 50% increased chance to contain Summoning Circles
Quantité: 2
City Areas have 50% increased chance to contain Summoning Circles
Quantité: 3
8% increased Effect of Tablet Explicit Modifiers on your City Maps
Quantité: 3
8% increased Effect of Tablet Explicit Modifiers on your City Maps
Essences in Swamp Areas have 25% chance to transfer to a random Unique Monster when the Essence Monster is slain
1 Rare Monster in Swamp Areas has 15% chance to be replaced by a random Map Boss
5% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas per Monster Modifier
Swamp Areas have 60% increased chance to contain Essences
6% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas
20% increased Magic Monsters in Water Areas
Magic Monster Packs in Water Areas have a 25% chance to have an additional Modifier
Shrines in Water Areas are Worshipped by an additional Pack of Monsters
5% increased Magic Pack Size in Water Areas
3% increased Rarity of Items found in Water Areas
60% increased chance of Shrines in Water Areas
20% increased Quantity of Items found in Chests in Mountain Areas
60% increased Effect of Buffs granted by Shrines in Mountain Areas
25% increased amount of Rare Chests in Mountain Areas
Mountain Areas have 60% increased chance to contain Strongboxes
60% increased chance of Shrines in Mountain Areas
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
Rare Monster Packs in Desert Areas have a 100% increased chance to have an Additional Rare Monster
Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled Effectiveness
Rare Monsters in Desert Areas have a 50% increased chance of Monster Modifiers
Desert Areas have 60% increased chance to contain Essences
5% increased Rare Monsters in Desert Areas
Rare Monsters in Desert Areas have a 10% increased chance of Monster Modifiers
Summoning Circles in Grass Areas have a 20% chance to also summon an Azmeri Spirit
50% increased chance for Azmeri Spirits in Grass Areas to be Sacred Spirits
6% increased Pack Size in Grass Areas
Grass Areas have 60% increased chance to contain Azmeri Spirits
3% increased Pack Size in Grass Areas
Grass Areas have 50% increased chance to contain Summoning Circles
Maîtrise: Ultimatum
20% increased Rare Monsters in Desert Areas
20% increased Rare Monsters in Forest Areas
20% increased Magic Monsters in Grass Areas
20% increased Magic Monsters in Water Areas
5% increased Pack Size in Desert Areas
5% increased Pack Size in Water Areas
10% increased Rarity of Items found in Mountain Areas
10% increased Rarity of Items found in Swamp Areas
10% increased Rarity of Items Dropped by Unique Monsters in Forest Areas
10% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas
Cité envahie
Les Cités envahies contiennent leurs habitants naturels, ainsi que 15 [Packs|Groupes] supplémentaires d'une autre faction.

Les Cités envahies bénéficient des bonus de Biome de la faction envahisseuse.

Les différentes Factions sont les Ézomytes, les Fariduns et les Vaal.
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