Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
buff GemTags /188
DisciplineWeaponSkill
Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield.
SorceressArcticArmour
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
PurityofFireWeaponSkill
Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
PurityofColdWeaponSkill
Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.
PurityofChaosWeaponSkill
Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.
RangerBarrageSkill
Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
WitchBoneOffering
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
HeraldOfAshSkill
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
HeraldOfIceSkill
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
HeraldOfThunderSkill
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
WitchBlasphemy
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
RangerPlagueBearerSkill
While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.
GalvanicFieldWeaponSkill
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
SorceressManaTempest
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
DarkTempest
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
SorceressTemporalistUnleash
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
CastOnShockSkill
While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
CastOnFreezeSkill
While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
CastOnIgniteSkill
While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
CastonFreezeShockIgnite
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
CastOnMeleeKillSkill
While active, gains Energy when you kill enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
CastOnCritSkill
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
TectonicSlam
While active, gains Energy when you are Stunned and triggers socketed spells on reaching maximum Energy.
icononfire
While active, gains Energy when you take damage and triggers socketed spells on reaching maximum Energy.
SorceressBarrierInvocation
While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
CastOnDodgeRollSkill
While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.
CastWhileChannellingSkill
While active, gains Energy while you're channelling a skill and triggers socketed spells on reaching maximum Energy.
CastOnMeleeStunSkill
While active, gains Energy when you Stun enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
MonkLingeringIllusion
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
MonkGhostDance
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
AmbushIcon
Gain Stealth after not using Skills or being Hit for a short time.
WitchPainOffering
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
MonkWindPalm
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
MonkChargedStaff
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
SorceressEnergyRemnants
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
CrimsonChrysalis
Conjure hateful energy to fuel your Rage and Life. While active, Bleeding enemies you kill have a chance to spawn a Hateful Remnant, and Hitting a Bleeding target spawns a Hateful Remnant every few seconds. Picking up a Hateful Remnant grants you Rage and recovers Life based on your current Rage.
BruteMagmaBarrier
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
RhoaMountSkillIcon
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
WitchReservationRaginSpirits
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
RangerWindDancerSkill
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
BuffedHeraldSupportGem
Supports Persistent Buff Skills, making the Buff they grant more powerful.
WitchPowerOffering
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
WitchGrimFeast
While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.
CastOnMinionDeath
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.
BruteScavengedPlating
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
SorceressBlinkReservation
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
ShankgonneSkill
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
MaliceWeaponSkill
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
AncestorTotemSkill
While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spells at nearby Shocked, Frozen, and Ignited enemies.
BloodChannel
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
MonkMantraofDestruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
precisionsupport
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
precisionsupport
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
claritysupport
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
claritysupport
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
vitalitysupport
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
vitalitysupport
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
herbalismsupport
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
herbalismsupport
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
cannibalismsupport
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
cannibalismsupport
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
WarBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.
DefianceBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
DreadBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
FreezingMarkSkill
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
ShockingMarkSkill
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
MonkInvokerUnboundAvatar
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
BruteWarbringerEncasedJade
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
DruidOracleSpellfluxSkill
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.
SorceressTemporalistTemporalRift
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
WitchTransformDemon
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
WitchunterSpellAegis
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
TimeOfNeedSkill
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
ElementalInvocationSkill
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
AttritionSkill
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
ElementalConfluxSkill
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
MonkBreachWalk
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
PrimalistStabCorpseSkillIcon
Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration, or gain a single random Modifier at the cost of your own life force.
MercEmergencyReload
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
SorceressBlinkReservation
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
ChargeMasteryDeath
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
MercShardDespoiler
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
OverwhelmingPressureSkill
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
AlchemistsBoonSkill
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
MeleeInvocationSkill
While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
HarvesterSkill
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
ArchmageSkill
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
BeserkSkill
While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
HeraldOfAgonySkill
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
HeraldOfBloodSkill
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
WitchWitheringPresence
While active, emits an Aura that periodically Withers enemies in your Presence.
WitchRavenousSwarm
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
LingeringMirageSkill
While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
RangerCombatFrenzySkill
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
CastOnMeleeBlockSkill
While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.
CastOnMeleeBlockSkill
While active, gains Energy when you Block and triggers socketed Curses on reaching maximum Energy.
thornskinsupport
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
thornskinsupport
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
mysticismsupport
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
mysticismsupport
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
direstrikesupport
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
direstrikesupport
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
upwellingsupport
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
upwellingsupport
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
warmbloodedsupport
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
coolheadedsupport
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
strongheartedsupport
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
temperedvaloursupport
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
temperedvaloursupport
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
temperedvaloursupport
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
timerotsupport
[DNT-UNUSED] Timerot
PrimalistBloodBoilsSkillIcon
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
MartialArtistSpectralBellSkill
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
RangerDeadeyeMirageSkill
While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
iconbasicattack
[DNT-UNUSED] Pew pew spell
DeadeyeMarkMetagemSkill
Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
HeraldOfAshSkill
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
HeraldOfIceSkill
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
HeraldOfThunderSkill
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
WitchWitheringPresence
While active, emits an Aura that periodically Withers enemies in your Presence.
CastOnCharm
While active, gains Energy when one of your Charms is used and triggers socketed Spells on reaching maximum Energy.
HuntressTrinitySkillIcon
Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.
CaltropsOnDodgeSkillIcon
While active, scatters caltrops in your wake when you dodge.
CastLightningSpellOnHitSkill
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.
SmithOfKitavaTriggerFireballsSkillIcon
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
SmithOfKitavaImbueWeaponSkillIcon
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
ConvalescenceSkillIcon
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
SorceressTemporalistUnleash
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
MonkVoidIllusion
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
WardingSteel
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
ElementalPowerSkillWand
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
DruidLunarBlessing
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
DruidTundraHunter
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
WrathAuraWeaponSkill
While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.
WarriorAncestralCry
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
SoulLink
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
FlameLink
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
WildspeakerOwlFeathersSkill
Empowers the next Projectile Skill you use, causing it to create additional Projectiles and fly faster.
WeaponFeastofFlesh
Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
RangerToxicDomain
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
SpellslingerWeaponSkill
While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
RangerShearingBolts
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
ThunderfistUniqueSkill
When you Hit with Unarmed Melee Attacks, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.
HinekorasSightUnique
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
SiphonElements
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
DruidBriarpatch
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
CeaselessRageSkill
While active, you constantly regenerate Rage.
DruidWildBeast
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
DruidWalkingCalamity
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
Runeseeker
Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.
DruidShamanUnleashtheElementsSkill
Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
AtzirisRule
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
DruidBarkSkin
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
DruidFeralInvocation
While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.
Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.
blankredsupport
Supports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect.
AcolyteOfChayulaSpecialNodeSkill
Build Glory by dealing Chaos damage to enemies. When you have maximum Glory, you can entreat the Dreamer to inhabit you, briefly becoming his Archon.
TheHollowMaskSkill
You are chosen by Azmerian spirits who provide guidance, allowing you to see nearby Ancient Blooms.
FluttermothSkillIcon
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit.
Murkmaw
Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit, turning them into unstable apparitions which charge towards enemies and then explode.
MothersDeclaration
Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.
SeraphsHeart
Supports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.
MothersWard
Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.
NattblomSkillIcon
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
GemBarrier
While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
ExpeditionLeylines
While active, areas of intense runic energy are revealed to you. Standing over them grants you a powerful Spell damage boost but constantly drains your Runic Ward. Running out of Runic Ward causes the energy to temporarily dissipate.
ExpeditionHollowShell
Sacrifice your Runic Ward to send out an energy pulse that grants nearby Allies Guard.
ExpeditionRunicFortress
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
ExpeditionTriskelionCascade
Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.
FrostFury
When you Hit with Unarmed Melee Attacks, projects icy wind which deal Unarmed Attack damage to all surrounding enemies and destroy Ice Crystals.
DreadBannerSkill
[DNT] Gem effect description.[DNT] Gain stack of cleansed and corrupted forms when attacking with a bow.
ExpeditionRunewordManifest
While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
ExpeditionRemnantsofKalguur
While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.
AtziriHeraldOfBlood
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.
ExpeditionExplosiveTransmutation
While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.
ExpeditionRainofBlades
Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
Buff Ref /121
Buffs
Buffs are effects that boost a player or monster's stats for a duration or while a condition is met.

Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies.
PrismGuardian
Requires: Level 65, 50 Str, 50 Int
Grants Skill: Raise Shield
(150200)% increased Armour and Energy Shield
+50 to Spirit
+(2030) to Dexterity
+(1020)% to all Elemental Resistances
1% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life
RangerBarrageSkill
Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
SigilofPowerWeaponSkill
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
HuskofDreamsSkill
Place a Sigil on the ground, providing a powerful Buff to you and Allies standing in it which grants Life Regeneration and amplifies Armour, Evasion and Energy Shield. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
GalvanicFieldWeaponSkill
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
DruidWyvernSwipe
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
SorceressTemporalistUnleash
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
MonkWindPalm
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
MonkChargedStaff
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
BuffedHeraldSupportGem
Supports Persistent Buff Skills, making the Buff they grant more powerful.
WitchPowerOffering
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
MonkMantraofDestruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
precisionsupport
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
precisionsupport
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
claritysupport
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
claritysupport
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
vitalitysupport
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
vitalitysupport
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
herbalismsupport
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
herbalismsupport
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
cannibalismsupport
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
cannibalismsupport
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
FreezingMarkSkill
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
ShockingMarkSkill
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
DruidOracleSpellfluxSkill
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.
ElementalConfluxSkill
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
MercEmergencyReload
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
ChargeMasteryDeath
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
MercShardDespoiler
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
ablationsupport
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
dansemacabresupport
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
thornskinsupport
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
thornskinsupport
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
mysticismsupport
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
mysticismsupport
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
direstrikesupport
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
direstrikesupport
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
upwellingsupport
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
upwellingsupport
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
warmbloodedsupport
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
coolheadedsupport
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
strongheartedsupport
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
temperedvaloursupport
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
temperedvaloursupport
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
timerotsupport
[DNT-UNUSED] Timerot
grudgesupport
Supports Skills you use yourself. On spending Rage with any skill you will gain a Buff. Using Supported Skills consumes this Buff to grant you Rage.
ShockingMarkSkill
[DNT-UNUSED] Hunt em down
ConvalescenceSkillIcon
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
SorceressTemporalistUnleash
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
ElementalPowerSkillWand
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
DruidLunarBlessing
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
DruidTundraHunter
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
RangerShearingBolts
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
DruidWildBeast
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
DruidWalkingCalamity
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
DruidShamanUnleashtheElementsSkill
Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.
DruidBarkSkin
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
blankredsupport
Supports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect.
MothersDeclaration
Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.
SeraphsHeart
Supports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.
MothersWard
Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.
MorrigansRefuge
Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.
ExpeditionRunicFortress
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
ExpeditionTriskelionCascade
Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.
Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.
ExpeditionRainofBlades
Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
Character: Sorceress
Grants Skill: Navira's Well
Ascendancy: Oracle
Character: Druid
Grants Skill: Align Fate
Ascendancy: Shaman
Character: Druid
Grants Skill: Apocalypse
+12% of Armour also applies to Elemental Damage
Archon recovery period expires 10% faster
10% increased effect of Archon Buffs on you
Buffs on you expire 10% slower
20% increased speed of Recoup Effects
16% increased Attack Damage
16% increased Skill Effect Duration
Buffs on you expire 10% slower
Aura Skills have 14% increased Magnitudes
Your Aura Buffs do not affect Allies
20% reduced Slowing Potency of Debuffs on You
Buffs on you expire 10% slower
Banner Buffs linger on you for 2 seconds after you leave the Area
50% reduced effect of Archon Buffs on you
Archon Buffs have no recovery period after you lose one
Ascendancy: Lich
Character: Witch
4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana
Ascendancy: Chronomancer
Character: Sorceress
Buffs on you expire 10% slower
Ascendancy: Tactician
Character: Mercenary
50% increased Effect of Buffs granted by Shrines
50% increased Duration of Buffs granted by Shrines
60% increased Effect of Buffs granted by Shrines in Mountain Areas
Auras
Auras apply Buffs to Allies within a radius, or Debuffs to enemies within a radius of the source of the Aura.
Herald Skills
Herald Skills are a type of Persistent Buff that grant powerful effects on killing enemies.
Buff/Debuff Magnitude
The Magnitudes of a Buff or Debuff are the values of the stats it applies to the target. A Buff or Debuff with higher magnitudes is more powerful.

Modifiers to the Magnitude of Buffs or Debuffs come from whoever applies it and are multiplicative with modifiers to the Effect the Buff or Debuff has on the target.
Buff/Debuff Effect
Modifiers to the Effect of Buffs or Debuffs usually come from the target it affects and are multiplicative with modifiers to the Magnitudes of the Buff or Debuff, which come from its creator.
Finality
Finality is a Buff that grants 100% increased Critical Hit Chance with Final Strikes, and makes your Strike skills skip to their Final Strike if they have one.

Skills cannot gain Combo while you have Finality.
Druidic Prowess
Druidic Prowess is a stacking Buff which grants 10% increased Skill Speed and causes Hits with Spell Damage to grant 3 Rage per stack for 10 seconds. Each stack has an independent duration. Maximum 3 stacks.
Tailwind
Tailwind is a stacking Buff which grants 1% increased movement speed, 2% increased Skill Speed, 10% increased Evasion Rating and prevent 1% of Damage from Deflected Hits per stack. Maximum 10 stacks.
Jade
Jade is a stacking Buff which grants 1% additional Physical Damage Reduction per stack. Maximum of 10 Jade stacks.
Flame of Chayula
Flames of Chayula are Remnants that grant the following bonuses when collected:
Red Flames of Chayula Leech 20% of your maximum Life to you
Blue Flames of Chayula Leech 20% of your maximum Mana to you
Purple Flames of Chayula provide a stacking Buff granting 7% of damage as extra Chaos damage for 8 seconds, and stacks up to 10 times.
Offering Skills
Offering Skills target an active Skeleton Minion to create an Offering Spike. Offering Spikes grant various Buffs to you or your Minions, and can even directly damage Enemies. Offering Skills are themselves damageable Minions and their Buffs are lost if they die.
Enraged
Enraged is a Buff that grants 25% Toughness and 25% increased damage.
Explosive Rhythm
Each Explosive Rhythm Buff grants 10% increased Cooldown Recovery Rate to your Grenade Skills.
Explosive Fervour
Explosive Fervour is a Buff that grants 15% increased Attack Speed per different Grenade Skill you've used Recently, causes Grenade Skills to ignore their cooldown and fire an additional projectile, and makes Grenades explode on any impact.

You cannot gain Explosive Rhythm while you have Explosive Fervour.
Purple Flame of Chayula
Purple Flames of Chayula provide a stacking Buff granting 7% of damage as extra Chaos damage. Stacks up to 10 times.
Link Skills
Link Skills are Skills that allow you to link to your Allies to provide them with Buffs while you are within a certain distance of them.
Guard
Guard is a Buff that provides a buffer against damage from Hits, taking the damage before your Life or Energy Shield until the buff expires or is depleted.

You can only have a single Guard buff at a time. If you gain Guard when you already have it, whichever buff has the higher magnitude will be kept, and that buff's duration will be refreshed by an amount proportional to the magnitude of the discarded buff, but not to longer than its original duration. Your maximum amount of Guard is equal to 200% of your maximum Life.
Banner Skills
Banner Skills generate Glory when you attack a Monster while it is activated. Glory generated corresponds to the Power of the Monster hit. Once at full Glory, the Banner can be placed to create powerful Buffing Areas.
Normally you have a limit of a single Banner placed at one time.
Unholy Might
Unholy Might is a Buff that grants 30% of all damage as extra Chaos Damage.
Obelisk of Corruption
An Obelisk of Corruption is an object that activates once a player gets close enough; granting a 10 second Buff that makes enemies killed by you explode, dealing 10% of their life as Physical damage.
Obelisk of Cleansing
An Obelisk of Cleansing is an object that activates once a player gets close enough; granting a 10 second Buff that grants 100% Item Rarity, 50% increased Armour, Evasion and Energy Shield and makes players Gain 30% of Damage as extra Lightning Damage.
Runefather's Boast
You can have up to 10,000 Runefather's Boast Buffs.

Each Runefather's Boast grants +1 to Armour, +1 to Evasion Rating, and +1 to Stun Threshold.

Runefather's Boast does not have a duration, but is lost when you die or change area.
Archon Buff
Archons are a type of Buff that significantly augment your prowess with a certain type of Skills, such as Elemental Spells or Plant Skills.

By default, each Archon Buff lasts 10 seconds.

You cannot gain any Archon Buff while you already have one, or during a recovery period after you lose one, which lasts 20 seconds by default.
Ice Archon
Ice Archon is a type of Archon Buff. It grants:
• 25% more Cold Damage with Spells
Convert 100% of Elemental Damage with Spells to Cold Damage
• Cannot deal Non-Cold Damage with Spells
Hits with Spells cause 100% more Freeze Buildup

Using a non-instant Attack causes Ice Archon to be removed immediately.
Flame Archon
Flame Archon is a type of Archon Buff. It grants:
• 25% more Fire Damage with Spells
Convert 100% of Elemental Damage with Spells to Fire Damage
• Cannot deal Non-Fire Damage with Spells
Spells have 100% more Flammability Magnitude

Using a non-instant Attack causes Flame Archon to be removed immediately.
Lightning Archon
Lightning Archon is a type of Archon Buff. It grants:
• 25% more Lightning Damage with Spells
Convert 100% of Elemental Damage with Spells to Lightning Damage
• Cannot deal Non-Lightning Damage with Spells
Hits with Spells have 100% more Shock chance

Using a non-instant Attack causes Lightning Archon to be removed immediately.
Elemental Archon
Elemental Archon is a type of Archon Buff. It grants:
• 25% more Elemental Damage with Spells
• Cannot deal Non-Elemental Damage with Spells
Hits with Spells cause 100% more Freeze Buildup
Spells have 100% more Flammability Magnitude
Hits with Spells have 100% more Shock chance

Using a non-instant Attack causes Elemental Archon to be removed immediately.
Nature's Archon
Nature's Archon is a type of Archon Buff. It grants:
• 25% more Damage with Plant Skills
Plants have a 100% chance to immediately Overgrow
• 200% more Skill Effect Duration of Plant Skills
Plant Skills have +2 to Limit
Archon of Undeath
Archon of Undeath is a type of Archon Buff. It grants:
• 25% more Minion Damage
• 200% more Cooldown Recovery Rate for Command Skills
Temporary Minion Skills have 100% more Limit of Minions summoned

When you gain Archon of Undeath all of your Persistent Undead Minions are revived.
Minion Reforming
Minion Reforming is similar to Minion Reviving, but only occurs at the end of the "Minion Reforming" Buff Timer that is granted while Persistent Minions are dead, as opposed to other effects that may revive Minions.
Embankment Auras
Totems you place which grant Embankment Auras give a different Aura Buff to Players in range depending on the kind of Totem, as follows:

Artillery Ballista grants 20% increased Skill Speed.

Siege Ballista grants 25% more Damage against Immobilised Enemies.

Mortar Cannon grants 25% of Damage Gained as extra Fire.

Shockwave Totem grants 30% increased Area of Effect.

Ancestral Warrior Totem grants 40% increased Glory Generation.

Dark Effigy grants 40% increased Damage over Time.

Spell Totem grants 50% increased Critical Hit Chance.
Umbral Souls
Umbral Souls grant varying Buffs depending on the kind of Skeletal Minion being replaced, as follows -

Umbral Souls from:
• Skeletal Warriors grant 15% increased Attack Damage.
• Skeletal Snipers grant 15% increased Projectile Speed.
• Skeletal Clerics grant 30% increased Energy Shield Recharge Rate.
• Skeletal Arsonists grant 15% increased Area of Effect.
• Skeletal Storm Mages grant 25% increased Spell Damage.
• Skeletal Frost Mages grant 35% increased maximum Energy Shield.
• Skeletal Brutes grant 60% increased Stun buildup.
• Skeletal Reavers grant 6% increased Skill Speed.
Helbrym's Composure
While you have this Buff, damage you take is stored. When the Buff expires, you gain Guard equal to 50% of the stored damage and Rage equal to 3% of the stored damage.
Puppet Master
Puppet Master is a stacking Buff which grants:
10% increased Skill Speed with Command Skills
10% reduced Movement Speed Penalty with Command Skills
Minions deal 10% increased damage with Command Skills
Minions have 2% increased Movement Speed
Minions have 3% increased Skill Speed

Each stack has an independent duration. Maximum 5 stacks.
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