Jado
Humanoid
SpectreN
Tagshuman, humanoid, medium_movement, red_blood
Life
400%
Energy Shield From Life
8%
Armour
+33%
Evasion
+33%
Resistance
0 0 0 0
Damage
320%
Accuracy
100%
5%
Attack Distance
6 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
DjinnOrder
Metadata
DjinnOrderQimahReservoir

Object Type

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

Animated
{
	animated_object = "Metadata/NPC/Four_Interlude/Part2/DjinnOrder.ao"
}

Stats
{
	level = 1
	base_cannot_be_damaged = 1
	base_maximum_life = 100
	immune_to_wither = 1
}

Buffs {}

Life {}

Pathfinding {}

StateMachine
{
	define_shared_state = "spawned;"
}

Actor
{
	actor = "Metadata/NPC/Four_Interlude/Part2/DjinnOrder.act"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"

BaseEvents {}

Transitionable
{
	on_transition =
	"
		EnableRendering();
		ShowMinimapIcon();
		ShowNPCMarker();
		EnableTargetable();
	"

	create_untransitioned =
	"
		DisableRendering();
		HideMinimapIcon();
		HideNPCMarker();
		DisableTargetable();
	"
}


StateMachine
{
	on_or_create_state_spawned_1 =
	"
		DisableTargetable();
		HideMinimapIcon();
	"
}

Animated
{
	on_portal_emerge_01 =
	"
		this.my_portal = PlayEffect( 'Metadata/Effects/Spells/player_portal/rig.ao', 3 );
		my_portal.SetLocation( this.GetLocation() + this.RotateLocation( [0, 8] ), true );
		my_portal.MatchOrientation( this, true );
		my_portal.QueueAnimation( townportal );
	"

	on_end_portal_emerge_01 =
	"
		PlayAnimation( idle_01 );
		my_portal.PlayAnimation( townportalclose );
		EnableTargetable();
		ShowMinimapIcon();
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/DjinnOrderQimahReservoir"] = {
    name = "Jado",
    life = 4,
    energyShield = 0.08,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
keyval
Stats.item_drop_slots1
Stats.energy_shield_recharge_rate_per_minute_%750
Stats.base_maximum_mana200
Stats.maximum_physical_damage_reduction_%75
Stats.base_maximum_all_resistances_%75
Stats.monster_base_flask_charges_percent_of_monster_power50
Stats.base_critical_hit_damage_bonus30
Stats.max_endurance_charges3
Stats.max_frenzy_charges3
Stats.max_power_charges3
Stats.object_inherent_base_maximum_block_%_from_ot50
Stats.movement_velocity_cap128
Stats.max_azurite_debuff_stacks10
Stats.ignore_skill_weapon_restrictions1
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
Stats.scale_melee_range_to_actor_scale1
Stats.use_melee_pattern_range1
Stats.melee_swing_not_scaled_by_area_modifiers1
Stats.actor_scale_+%_limit200
Stats.base_heavy_stun_duration_ms2000
Stats.melee_defer_damage_prediction1
Stats.poise_decay_delay_ms8000
Stats.poise_decay_%_per_second5
Stats.base_block_angle_degrees180
Stats.action_attack_or_cast_time_uses_animation_length1
Stats.slow_potency_+%_final_per_additional_player-10
Stats.check_for_targets_between_initiator_and_projectile_source1
Stats.maximum_life_+%_final_per_additional_player50
Stats.maximum_energy_shield_+%_final_per_additional_player50
Stats.poise_threshold_+%_final_per_additional_player50
Stats.stun_base_duration_override_ms500
Stats.bleeding_moving_damage_%_of_base_override200
Stats.cannot_die1
Stats.monster_no_additional_player_scaling1
Stats.cannot_be_chained_from1
Stats.level1
Stats.base_cannot_be_damaged1
Stats.base_maximum_life100
Stats.immune_to_wither1
ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
Positioned.blockingtrue
Positioned.team0, 1
Positioned.serialise_collidabletrue
BaseEvents.server_onlytrue
Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, ChangeToStance3, FollowPath, Emerge
Actor.slow_animations_go_to_idlefalse, false
Actor.actorMetadata/NPC/Four_Interlude/Part2/DjinnOrder.act
MinimapIcon.iconNPC
Animated.animated_objectMetadata/NPC/Four_Interlude/Part2/DjinnOrder.ao
StateMachine.define_shared_statespawned;
Jado Text Audio /28
Name
Beware the cobras!
Jado_BossCallouts_Random
Beware the cobras!
Jado_BossCallouts_2
Vile serpent!
Jado_BossCallouts_3
Vile serpent!
Jado_BossCallouts_4
Look out for their bite!
Jado_BossCallouts_5
Look out for their bite!
Jado_BossCallouts_6
Be swift!
Jado_BossCallouts_7
Be swift!
Jado_BossCallouts_8
Be gone now, foul serpent!
Jado__Wild_KillSandBoss
Make haste!
Jado_Wild_MakeHaste

Jado_Greeting_01.ogg

Jado_Greeting_02.ogg

Jado_Greeting_03.ogg

Jado_Greeting_04.ogg

Jado_Greeting_05.ogg

Jado_Greeting_06.ogg

Jado_Greeting_07.ogg

Jado_Greeting_08.ogg

Jado_Greeting_09.ogg

Jado_Greeting_10.ogg

Jado_Farewell_01.ogg

Jado_Farewell_02.ogg

Jado_Farewell_03.ogg

Jado_Farewell_04.ogg

Jado_Farewell_05.ogg

Jado_Farewell_06.ogg

Jado_Farewell_07.ogg

Jado_Farewell_08.ogg

Jado

Jado on Open Door /1
: This is where the Gifting would normally be enacted. It seems they have made their way into the sacred chamber. This could bode ill for Rashi. I will open the way.
Jado on The First Barya /7
: It is done.
: The First {Barya} is safe. I will take it back to the surviving {sel khari}.
: No. We must conduct the Gifting of Water as soon as possible.
: You would still enact the ritual after such disruption?
: Yes... greater things are at stake. The Maraketh must unify, so that we can go to war. Let us return and prepare.
: Yes... greater things are at stake. The Maraketh must unify, so that we can go to war. Now, we must clear the way for the other akharas to attend... Let us return and prepare.
: What impressive work. You may not see the Order of the Djinn in Oriath, but we'll be there... doing what we can. May you have warm nights on your journey.
Jado on Azmadi /8
: If Azmadi {has} been empowered by Zarokh, they must have met. And to have met, Azmadi must have completed the ancient Trial of the {Sekhemas}.
: Nonsense! The mere notion is absurd!
: Is it? In your heart of hearts, do you believe it impossible that a Faridun survived the test? Perhaps he made it to Zarokh... then, facing his doom, cut a deal.
: I... suppose such a thing is possible. In recent days, I {have} met many capable Faridun who are worthy to join us.
: Indeed. If he did complete the Trial... he may be attempting to supplant you and make a bid for {Sekhema} of {Sekhemas}.
: The {akharas} would never follow him.
: Are you absolutely certain of that?
: Hmm... these {are} strange times...
Jado on Jun Ortoi /1
: We have been watching you since you helped slay Jamanra. Sometimes, a catalyst appears - an exceptional individual in a time of great need. The Godslayer was one such catalyst. Perhaps you are, as well. We can certainly hope. I will not speak for Jun. She will introduce herself... when the time is right.
Jado on The First Barya /5
: I was sent to infiltrate the {sel khari} and guard the First {Barya}. I failed, and now, I must hunt it down and retrieve it.
: What is this 'Azmadi' trying to do with it?
: He is trying to get to Qimah before we do. He may be trying to enact the Gifting himself as some sort of claim to power. Or... he may have something darker in mind.
: I will not allow him to defile our traditions.
: Neither will I.
Jado on Order of the Djinn /1
: We are a small but dedicated group. Orphans, only. One from each culture on Wraeclast. Our leader, Jun Ortoi, has been rebuilding the Order for the last twenty years in secret. I do not know what happened two decades ago... she refuses to talk about it. All we can do is look forward. The time has come for us to fight to save this world, and we shall succeed - or die trying.
Jado on Chronomancy /5
: Azmadi possessed powers I have only seen the most gifted tale-women wield. I believe they call it 'chronomancy.' He channeled Time itself, as if it was an element to bend to his will. This power was not his own. He called out to 'Zarokh' to aid him.
: Zarokh? The ancient Djinn locked in the depths of the original Trial of the {Sekhemas}?
: I believe so. This may be part of a plan... perhaps... The First {Barya}! It is the only one left powerful enough to carry Zarokh's essence!
: He's trying to escape his punishment.
: That might be the case... If there is indeed a plan at work, we must be careful not to play into the schemer's hands.
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