賈多



Jado
Spectre | N |
---|---|
Tags | human, humanoid, medium_movement, red_blood |
生命
400%
Energy Shield From Life
8%
+33%
閃避
+33%
抗性




傷害
320%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 10
攻擊時間
1.005 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
DjinnOrder
Metadata
DjinnOrderQimahReservoir
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/Four_Interlude/Part2/DjinnOrder.ao" } Stats { level = 1 base_cannot_be_damaged = 1 base_maximum_life = 100 immune_to_wither = 1 } Buffs {} Life {} Pathfinding {} StateMachine { define_shared_state = "spawned;" } Actor { actor = "Metadata/NPC/Four_Interlude/Part2/DjinnOrder.act" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents {} Transitionable { on_transition = " EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); " create_untransitioned = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " } StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " } Animated { on_portal_emerge_01 = " this.my_portal = PlayEffect( 'Metadata/Effects/Spells/player_portal/rig.ao', 3 ); my_portal.SetLocation( this.GetLocation() + this.RotateLocation( [0, 8] ), true ); my_portal.MatchOrientation( this, true ); my_portal.QueueAnimation( townportal ); " on_end_portal_emerge_01 = " PlayAnimation( idle_01 ); my_portal.PlayAnimation( townportalclose ); EnableTargetable(); ShowMinimapIcon(); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/DjinnOrderQimahReservoir"] = { name = "Jado", life = 4, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.2, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, skillList = { }, modList = { }, }
key | val |
---|---|
Stats.item_drop_slots | 1 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 1 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.cannot_die | 1 |
Stats.monster_no_additional_player_scaling | 1 |
Stats.cannot_be_chained_from | 1 |
Stats.level | 1 |
Stats.base_cannot_be_damaged | 1 |
Stats.base_maximum_life | 100 |
Stats.immune_to_wither | 1 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true |
Positioned.team | 0, 1 |
Positioned.serialise_collidable | true |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, ChangeToStance3, FollowPath, Emerge |
Actor.slow_animations_go_to_idle | false, false |
Actor.actor | Metadata/NPC/Four_Interlude/Part2/DjinnOrder.act |
MinimapIcon.icon | NPC |
Animated.animated_object | Metadata/NPC/Four_Interlude/Part2/DjinnOrder.ao |
StateMachine.define_shared_state | spawned; |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.