Physical Mastery
Tier: 3
Level: 1
Requires: Level 1
Support Requirements: +5 Int
Supports Physical skills, granting them an additional level.
+1 to Level of Supported Physical Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Level Effect /1
Implicit
Cost Multiplier: 100%
LevelRequires LevelInt
117
Attribute /3

Physical Mastery

KeyValue
BaseType Physical Mastery
Class Support Gems
ItemTypeMetadata/Items/Gems/SupportGemPhysicalMastery
Physical Mastery
Tier: 3
Level: 1
Requires: Level 1
Support Requirements: +5 Int
Supports Physical skills, granting them an additional level.
+1 to Level of Supported Physical Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Supported Gem /26
  • Allow Type: Physical
  • Shield Charge
    Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
    Detonate Dead
    Causes a Corpse to violently explode, damaging surrounding enemies.
    Raise Zombie
    Consumes a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
    Armour Breaker
    Attack with a forceful blow, knocking enemies back and weakening their Armour.
    Power Siphon
    Attempts to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
    Bone Offering
    Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
    Skeletal Warrior
    Summons Reviving Skeletal Warriors.
    Skeletal Reaver
    Summons aggressive, Reviving Skeletal Reavers that can enrage on Command.
    Skeletal Brute
    Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
    Skeletal Sniper
    Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
    Vulnerability
    Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
    Seismic Cry
    Performs a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
    Exsanguinate
    Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies hit by the tendrils take Physical damage and are inflicted with a Debuff that deals Physical damage over time.
    Reap
    Conjures a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness.
    Killing Palm
    Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
    Staggering Palm
    Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
    Bonestorm
    Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next Attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions.
    Bone Cage
    Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
    Unearth
    Raises spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.
    Resonating Shield
    Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
    Skeletal Warrior
    Summons Reviving Skeletal Warriors.
    Scavenged Plating
    Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
    Bone Blast
    Conjures a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
    Shield Wall
    Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
    Tornado Shot
    Fires a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
    Shard Scavenger
    While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow. This can only occur once every few seconds.
    Tempered Mind
    Quantity: 1
    • 60% reduced Reflected Physical Damage taken
    • 10% more Maximum Physical Attack Damage
    • Cannot be Stunned by Hits that deal only Physical Damage
    • Hits have 40% chance to ignore Enemy Monster Physical Damage Reduction
    • 40% increased Physical Damage with Skills that Cost Life
    • 6% increased Magnitude of Bleeding you inflict per Impale on Enemy