sustained GemTags /36
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
intelligence, grants_active_skill, Spell, AoE, Projectile, Sustained, Lightning, Duration, Chaining, Repeatable
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.strength, dexterity, grants_active_skill, Attack, Totem, AoE, Projectile, Sustained, Fire, Duration, Repeatable
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
strength, intelligence, grants_active_skill, Spell, AoE, Projectile, Sustained, Fire, Duration, Channelling
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
strength, intelligence, grants_active_skill, Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
strength, intelligence, grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Projectile, Sustained, Channelling
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.strength, intelligence, grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.strength, intelligence, grants_active_skill, Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Duration, Channelling
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.Buff, strength, intelligence, grants_active_skill, Spell, Persistent, AoE, Sustained, Physical, Duration, Plant
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.
Sustained Ref /19
Sustained Skills
Sustained skills cause a large number of Hits over a period of time. They roll for Critical Hits independently each time they damage enemies, rather than rolling once for the entire skill as other skills do.
Attack
AoE, Melee, Trigger, Sustained, Physical, Duration, Channelling
Level: 13
Cost: 27.9 Mana per second
Attack Speed: 150% of base
Attack Damage: 155%
Requires: Level 52, 51 Str, 51 Dex
Requires: Single Two Hand Sword
Plunge your blade into the ground, damaging nearby targets and sending out multiple fissures that Trigger Buried Blade when they end. All Buried Blades explode after you finish Channelling. Channelling for an additional attack time primes the Buried Blades, causing their explosions to deal more damage in a larger area. Using this Skill from Blood Stance or Sand Stance creates Blood Pools or sand disks around the Buried Blades, damaging nearby enemies for as long as you hold the Skill.
Attack
AoE, Sustained, Physical, Duration, Channelling
Level: 13
Cost: 15.3 Mana per second
Attack Speed: 160% of base
Attack Damage: 25%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Channel to periodically Extract Impales from targets in a large radius around you, creating blades that are pulled into orbit around you. These blades disintegrate after Hitting enemies a fixed number of times, but continue orbiting if you stop Channelling. Your weapon also orbits you as a blade while Channelling, but returns to your hand when you stop.

Level: 20 (Max)
Cost: 49.3 Mana per second
Attack Speed: 330% of base
Attack Damage: 78%
Requires: Dual Swords, Two Hand Sword
Channel to spin rapidly, damaging targets around you and moving forward. Overlapping an Elemental Ground Surface takes on that Element, applying the Elemental Ground Surface's Debuff to enemies Hit. Using this Skill from [ReadyStance|Blood or Sand Stances] causes blood waves or sand disks to fly out for the first few seconds of Channelling.
Attack
AoE, Melee, Trigger, Sustained, Duration
Level: 13
Cost: 19 Mana
Attack Speed: 110% of base
Attack Damage: 66%
Requires: Level 52, 51 Str, 51 Dex
Requires: One Hand Sword, Two Hand Sword
Gouge the ground with your sword, creating a damaging fissure that causes a blade to erupt at its terminus. If used from Ready Stance, instead create a series of blades along the length of the fissure.

Level: 19
Cast Time: 0.80s
Critical Hit Chance: 13.00%
Requires: Level 84, 147 Int
Create a geyser of water out of the ground that rapidly hits enemies with freezing Cold damage.
Deals 35 to 52 Cold Damage
Pulses every 0.15 seconds
100% more Freeze Buildup
Geyser radius is 1.2 metres
Geyser duration is 6 seconds

Keelhaul Linen Belt
Attack
AoE, Slam, Trigger, Sustained, Duration
Level: 1
Cost: 14 Mana
Cooldown Time: 6.00s
Attack Damage: 90%
Requires: One Hand Mace, Two Hand Mace
Call down an Anvil from the sky, Slamming into the ground after a delay. Striking the Anvil creates a damaging shockwave, and builds up Forged in Flame on your Weapon, causing your Slam Skills to deal bonus Fire damage. When Ignited, the Anvil's shockwaves have increased area of effect and extra Fire Damage.

Level: 19
Attack Speed: 60% of base
Attack Damage: 297%
Requires: Level 84
Requires: Bow
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to transform into a roaring squall Projectile. On impact or reaching the end of its duration the Squall Projectile bursts into a set of smaller erratic squalls. If a smaller squall touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional squalls that deal more damage. Passing over Elemental Ground Surfaces or Consuming an Elemental Whirlwind will grant squalls extra damage of that element.

Level: 20 (Max)
Cost: 29 Mana
Attack Speed: 130% of base
Attack Damage: 140%
Requires: One Hand Sword, Two Hand Sword
Stab forward three times in rapid succession. The Final Strike in the sequence drills forward, causing rapid additional Hits that inflict Bleeding. Using this Skill from [ReadyStance|Ready Stance] immediately performs the Final Strike, and additionally causes the drill's first Hit against each enemy to release a Blood Nova if you are in [ReadyStance|Blood Stance] or Sand Disks if you are in [ReadyStance|Sand Stance].

Level: 20 (Max)
Cost: 54 Mana
[AddedAttackTime|Added Attack Time]: +0.25s
Attack Damage: 218%
Requires: One Hand Sword, Two Hand Sword
Step backwards and slash forward while flinging sand, Blinding enemies and Heavy Stunning enemies that are Primed for Stun. Consumes a Frenzy Charge if possible to additionally fire Sand Disks. This Skill can be used while using other Skills to interrupt them, and can be held to enter [ReadyStance|Ready Stance] after use, or [ReadyStance|Sand Stance] instead if an enemy was Heavy Stunned or a Frenzy Charge was Consumed.
Spell
AoE, Sustained, Chaos, Duration, Channelling
Level: 9
Cost: 18.8 Mana per second
Cast Time: 0.25
Requires: Level 31, 57 Int
Reach forward your hand and tear the souls of enemies in front of you, dealing Chaos Damage. Removes Decay on the enemy in order to do massively increased Damage.
Cone Length is 3.8 metres
Deals 18.1 Chaos damage per second
Deals +334.5 Chaos damage per second if target has Decay
Removes 334.5 Decay from targets per second
Attack
AoE, Melee, Strike, Sustained
Level: 13
Cost: 0 Mana
Attack Damage: 222%
Requires: Level 52
Requires: Two Hand Sword
Strike with your Sword. Fires a shockwave if used in Ready Stance, a blood wave from Blood Stance, or a sand disk from Sand Stance.

Windripper Greatbow
Physical Damage: 74-156
Critical Hit Chance: 6.50%
Attacks per Second: 1.29
Grants Skill: Level 19 Perfect Squall100% increased Physical Damage
12% increased Attack Speed
43% increased Magnitude of Non-Damaging Ailments you inflict
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
Ascendancy: Martial Artist
Character: Monk
100% Surpassing chance per enemy Power to gain Mountain's Teachings on Immobilising an enemy, up to a maximum of 30
Lose a Mountain's Teaching when you are Hit, or when you use or Sustain an Attack that benefits from Mountain's Teachings
Lose a Mountain's Teaching when you are Hit, or when you use or Sustain an Attack that benefits from Mountain's Teachings
stone skin duration ms [20000]
stone skin grants attack damage +% final you use yourself [15]
stone skin grants damage reduction life threshold % [30]
stone skin grants damage taken +% final [-40]
stone skin grants stun threshold +% final [50]
Rerolling Critical Hit Chance
Any mechanic where the calculation of a single Hit would roll Critical Hit Chance more than once is considered to be Rerolling. This includes anything that makes Critical Hit Chance Lucky, Unlucky, Bifurcated, or Inevitable.
Sustained Skills using an independent Critical Hit Chance roll for each different time they deal damage is not Rerolling.
Sustained Skills using an independent Critical Hit Chance roll for each different time they deal damage is not Rerolling.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













Grants Skill: Level 19 