Skill Gem 画质 /2
物品Stats
Time of Need祝福回复 (0–40) 生命并移除诅咒元素异常状态
Overwhelming Presence在场的敌人的
元素异常状态阈值降低 (0–5)%
在场的敌人的晕眩阈值降低 (0–5)%
怪物 词缀 /5
名字等级Pre/SufDescriptionWeight
1传奇被你嘲讽的敌人的击中和异常状态伤害
对其它目标总降 30%
1传奇怪物的异常状态阈值提高 (90–99)%
怪物的晕眩阈值提高 (90–99)%
Ox-Touched1责难异常状态阈值提高 100%
你受到的异常状态减速强度降低 50%
monster additional strength ratio % for armour [100]
Hunted by the Raging Ox1责难异常状态阈值提高 100%
你受到的异常状态减速强度降低 50%
dropped items are converted to str items [1]
monster additional strength ratio % for armour [100]
Spirit Of The Ox1责难护甲提高 60%
异常状态阈值提高 60%
你受到的异常状态减速强度降低 50%
地心 Area 词缀 /6
名字等级Pre/SufDescriptionWeight
1DelveArea怪物有 30% 的几率避免元素异常状态
该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物群规模扩大 4%
元素 火焰 冰霜 闪电 异常状态
52DelveArea怪物有 40% 的几率避免元素异常状态
该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物群规模扩大 4%
元素 火焰 冰霜 闪电 异常状态
173DelveArea怪物有 50% 的几率避免元素异常状态
该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物群规模扩大 4%
元素 火焰 冰霜 闪电 异常状态
1DelveArea怪物击中时有 (10–15)% 的几率造成元素异常状态
该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物群规模扩大 5%
元素 火焰 冰霜 闪电 异常状态
52DelveArea怪物击中时有 (16–25)% 的几率造成元素异常状态
该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物群规模扩大 5%
元素 火焰 冰霜 闪电 异常状态
173DelveArea怪物击中时有 (26–35)% 的几率造成元素异常状态
该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物群规模扩大 5%
元素 火焰 冰霜 闪电 异常状态
夺宝奇兵 Area 词缀 /5
名字等级Pre/SufDescriptionWeight
赋能的73前缀该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物击中时有 15% 的几率造成元素异常状态
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
异常状态
赋能的78前缀该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物击中时有 20% 的几率造成元素异常状态
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
异常状态
隔绝之46后缀该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物有 30% 的几率避免元素异常状态
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
元素 火焰 冰霜 闪电 异常状态
隔绝之73后缀该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物有 50% 的几率避免元素异常状态
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
元素 火焰 冰霜 闪电 异常状态
隔绝之78后缀该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物有 70% 的几率避免元素异常状态
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
元素 火焰 冰霜 闪电 异常状态
其他属性 词缀 /19
名字等级DomainPre/SufDescriptionWeight
of Ailing1Jewel后缀造成异常状态的几率提高 (5–15)% 异常状态
Acrimonious1Jewel前缀你造成的异常状态强度提高 (5–15)% 伤害 异常状态
of Enduring1Jewel后缀异常状态阈值提高 (10–20)%
Rancorous1Jewel前缀你的暴击造成的伤害性异常状态强度提高 (10–20)% 伤害 暴击 异常状态
of Suffusion1Jewel后缀敌人受到伤害性异常状态的持续时间延长 (5–10)% 异常状态
of Decrepifying1Jewel后缀伤害型异常状态生效速度加快 (3–7)% 异常状态
of Inuring1Jewel后缀Gain additional Ailment Threshold equal to (5–15)% of maximum Energy Shield 异常状态
of Ailing1Jewel后缀造成异常状态的几率提高 (3–7)% 异常状态
Acrimonious1Jewel前缀你造成的异常状态强度提高 (3–7)% 伤害 异常状态
of Enduring1Jewel后缀异常状态阈值提高 (2–3)%
Rancorous1Jewel前缀你的暴击造成的伤害性异常状态强度提高 (5–10)% 伤害 暴击 异常状态
of Suffusion1Jewel后缀敌人受到伤害性异常状态的持续时间延长 (3–5)% 异常状态
of Decrepifying1Jewel后缀伤害型异常状态生效速度加快 (2–3)% 异常状态
of Inuring1Jewel后缀Gain additional Ailment Threshold equal to (1–2)% of maximum Energy Shield 异常状态
1Jewel传奇10% 几率避免元素异常状态 元素 火焰 冰霜 闪电 异常状态
朽迈之1Jewel传奇伤害型异常状态生效速度加快 (4–6)% 异常状态
1Jewel传奇攻击击中有元素异常状态的敌人时,获得 +3 生命 生命 攻击
1Jewel传奇法术击中处于元素异常状态的敌人获得3点生命 生命 施法
1Jewel传奇每块聚光之石有12%的几率免疫元素异常状态
number of stackable unique jewels [1]
元素
物品 /4
腐蚀化石
堆叠数量: 1 / 20
更多物理异常状态或混沌异常状态词缀
无元素词缀
五彩化石
堆叠数量: 1 / 20
更多元素词缀
无物理异常状态或混沌异常状态词缀
Wyrmscale Coat
闪避值: 406
Base Movement Speed: -0.03
需求: 等级 75, 157 Dex
异常状态阈值提高 (30–40)%
Armoured Vest
闪避值: 406
Base Movement Speed: -0.03
需求: 等级 73, 157 Dex
异常状态阈值提高 (30–40)%
传奇 /5
移动速度加快 10%
该装备的护甲与闪避提高 (30–50)%
+(30–50) 晕眩阈值
异常状态阈值 +(30–50)
霸体
+(30–40) 最大生命
所有元素抗性 +(10–15)%
元素伤害提高 (15–30)%
Enemies take (5–10)% increased Damage for each Elemental Ailment type among
your Ailments on them
敌人受到的点燃感电冰缓持续时间缩短 (20–30)%
该装备的护甲与闪避提高 (100–150)%
+(100–150) 最大生命
混沌抗性 +(17–23)%
异常状态阈值 +(200–300)
失去的生命被保留起来,
直到你的生命在 5 秒内没有再受到伤害
移动速度加快 10%
护甲提高 (100–150)%
+(80–100) 最大生命
被击中时受到异常状态的几率提高 (80–100)%
受到异常状态影响时,移动速度加快 25%
所有元素抗性 +(5–40)%
元素异常状态阈值根据超量混沌抗性提高
护甲值随超量火焰抗性提高
能量护盾根据超量冰霜抗性提高
闪避值根据超量闪电抗性提高
Passive /37
单手武器的攻击伤害提高 25%
单手攻击造成异常状态的几率提高 20%
能量护盾上限提高 28%
Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
Gain additional Stun Threshold equal to 12% of maximum Energy Shield
获得等同于鞋子的闪避值护甲中最低者的异常状态阈值
每有一点敏捷,+4 异常状态阈值
你被点燃的持续时间缩短 25%
异常状态阈值提高 40%
你被感电的持续时间缩短 25%
异常状态阈值提高 40%
异常状态阈值提高 40%
你处于异常状态的时间减少10%
晕眩阈值提高 30%
异常状态阈值提高 30%
+5属性
Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
晕眩回复提高 20%
Gain additional Stun Threshold equal to 30% of maximum Energy Shield
Gain additional Ailment Threshold equal to 30% of maximum Energy Shield
你处于异常状态的时间减少10%
生命、魔力和能量护盾上限提高 3%
Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
受到任意伤害性异常状态影响时,每秒回复 1% 生命
静止时每秒回复 1% 生命
药剂效果的持续时间延长 15%
获得的药剂充能提高 15%
女猎手: 异常状态阈值提高 25%
女猎手: 满血时晕眩阈值提高 25%
暴击伤害加成提高 20%
你的暴击造成的非伤害性异常状态强度提高 20%
对没有受到元素异常状态的敌人的暴击率提高 40%
攻击暴击率提高 25%
你的暴击造成的非伤害性异常状态强度提高 30%
投射物造成异常状态的几率提高 25%
Hits Break 30% increased Armour on targets with Ailments
+10 力量
物理伤害提高 25%
法术暴击率提高 15%
法术暴击伤害加成提高 15%
你的暴击造成的伤害性异常状态强度提高 15%
[晕眩]积蓄值提高 30%
Hits Break 50% increased Armour on targets with Ailments
敌人每受到一种元素异常状态影响,伤害提高 15%
敌人受到的元素异常状态时间延长 10%
你造成的非伤害性异常状态强度提高 30%
敌人每受到一种元素异常状态影响,伤害提高 15%
魔力偷取量提高 50%
对稀有或传奇敌人造成异常状态的几率提高 25%
技能效果持续时间延长 20%
敌人受到伤害性异常状态的持续时间延长 15%
击中稀有怪和传奇怪伤害提高 25%
对稀有或传奇敌人的命中值提高 20%
对稀有或传奇敌人造成异常状态的几率提高 20%
攻击速度减慢 5%
你造成的异常状态强度提高 30%
敌人受到伤害性异常状态的持续时间延长 20%
对元素异常状态的敌人的伤害提高 33%
女猎手: +30 命中
女猎手: 命中值提高 10%
对元素异常状态的敌人的伤害提高 25%
敌人受到的点燃感电冰缓持续时间延长 15%
对元素异常状态的敌人的伤害提高 24%
对稀有或传奇敌人造成异常状态的几率提高 30%
伤害穿透 15% 火焰抗性
敌人受到伤害性异常状态的持续时间延长 15%
你已经受到伤害异常状态时不会再受到伤害异常状态
你造成的伤害性异常状态强度提高 20%
造成异常状态的几率提高 15%
Hits Break 30% increased Armour on targets with Ailments
伤害型异常状态生效速度加快 12%
敌人受到伤害性异常状态的持续时间延长 15%
对受异常状态影响的敌人造成的击中伤害提高 30%
升华试炼 Passive /3
升华: 追猎者
角色: 游侠
你击败的敌人的伤害最高的中毒效果扩散1.5 米内的敌人
升华: 战术家
角色: 佣兵
Gain 100% of Armour as extra Stun Threshold
Gain 100% of Evasion Rating as extra Ailment Threshold
升华: 四象尊
角色: 僧侣
获得技能: Unbound Avatar
gain unbound ailment stacks [1]
永恒珠宝 Passive /5
避免元素异常状态
瓦尔 Passive
3% 几率避免元素异常状态
丛林迷踪
瓦尔 显著
(8–10)% 几率避免元素异常状态
(8–10)% 几率避免被晕眩
隔绝
圣堂武僧 显著
至少 150 点奉献时,位于奉献地面之上免疫元素异常状态
秘密隧道
永恒 显著
20% 几率避免元素异常状态
Runic Tattoos
Kalguuran 显著
魔力再生率提高 30%
异常状态阈值提高 15%
永恒珠宝 Passive Additions /3
FactionCategory显示物品素质Code
瓦尔显著
3% 几率避免元素异常状态vaal_small_attack_dodge
马拉克斯显著
敌人受到的元素异常状态时间延长 10%maraketh_notable_add_ailment_duration
马拉克斯显著
你造成的非伤害性异常状态强度提高 10%maraketh_notable_add_ailment_effect

Community Wiki

Edit

Ailment

  • Information about ailments is currently unverified and there are conflicting sources. Use with caution.
  • Ailments are status effects that can be applied to enemies through various means
  • The chance to inflict ailments depends on the pre-mitigation damage of the hit and the target's ailment threshold.
  • The ailment threshold is typically equal to a monster's life. It is adjusted for unique monsters such as bosses. Ailment damage can be scaled multiplicatively using ailment effect modifiers or indirectly by scaling the hit damage.

Bleeding: Damaging Physical

  • Deals 70% of base physical hit damage per second for 5 seconds
  • Deals 210% damage while target is moving
  • Only hits to life can inflict bleeding
  • Damage bypasses energy shield
  • Does not stack, but multiple instances can exist with only highest damage instance active
  • Can be aggravated to always treat target as moving

Poison: Damaging Chaos

  • Deals 25% (?) of combined physical and chaos hit damage per second for 2 seconds
  • Default maximum stack size is 1
  • Damage bypasses energy shield

Ignite: Damaging Fire

  • Deals 25% (?) of fire hit damage per second for 4 seconds
  • Does not stack, only highest damage instance is active
  • 25% base chance to apply per 100% of enemy ailment threshold dealt

Shock: Non-damaging Lightning

  • Adds increased damage taken debuff to target
  • Does not stack, only highest effect instance is active
  • 25% base chance to apply per 100% of enemy ailment threshold dealt

Electrocute: Non-damaging Lightning

  • Sets action speed to 0 (immobilizes target)
  • Lightning damage cannot inflict electrocute by default

Chill: Non-damaging Cold

  • Cold damage from hits contributes to Chill Magnitude which slows enemies up to a maximum of 50% Slow (Slow lasts 2 seconds by default)
    • Degree of Chill Magnitude inflicted per hit seems to scale with Cold damage per hit (maybe obvious) and this stacks to 50%.
  • All hits that deal cold damage can Chill, without requiring an explicit chance to inflict, given the magnitude meets a minimum threshold
    • I.e. low damage hits may still fail to Chill.

Freeze: Non-damaging, Buildup Cold

  • Reduces action speed to 0
  • Freeze builds up based on cold damage dealt vs ailment threshold
  • Each freeze increases target's ailment threshold against future freezes

Stun: Non-damaging, Buildup Physical

  • Interrupts target's action when stun buildup exceeds threshold
  • Physical and melee damage have higher stun buildup
  • Portion of buildup counts towards "Heavy Stun" for longer duration
  • Cannot build up stun while target is already stunned

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