Skill Gem 画质 /2
物品 | Stats |
---|---|
Time of Need | Blessing recovers (0–40) Life and removes Curses and Elemental Ailments |
Overwhelming Presence | Enemies in your Presence have (0–5)% reduced Elemental Ailment ThresholdEnemies in your Presence have (0–5)% reduced Stun Threshold |
Support Gem /5
怪物 词缀 /2
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | 传奇 | 被你嘲讽的敌人的击中和异常状态伤害 对其它目标总降 30% | ||
1 | 传奇 | Monsters have (90–99)% increased Ailment Threshold Monsters have (90–99)% increased Stun Threshold |
地心 Area 词缀 /6
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | 怪物有 30% 的几率避免元素异常状态 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物群规模扩大 4% 元素 火焰 冰霜 闪电 异常状态 | ||
52 | DelveArea | 怪物有 40% 的几率避免元素异常状态 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物群规模扩大 4% 元素 火焰 冰霜 闪电 异常状态 | ||
173 | DelveArea | 怪物有 50% 的几率避免元素异常状态 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物群规模扩大 4% 元素 火焰 冰霜 闪电 异常状态 | ||
1 | DelveArea | 怪物击中时有 (10–15)% 的几率造成元素异常状态 该区域物品掉落数量提高 13% 该地图的物品稀有度提高 8% 怪物群规模扩大 5% 元素 火焰 冰霜 闪电 异常状态 | ||
52 | DelveArea | 怪物击中时有 (16–25)% 的几率造成元素异常状态 该区域物品掉落数量提高 13% 该地图的物品稀有度提高 8% 怪物群规模扩大 5% 元素 火焰 冰霜 闪电 异常状态 | ||
173 | DelveArea | 怪物击中时有 (26–35)% 的几率造成元素异常状态 该区域物品掉落数量提高 13% 该地图的物品稀有度提高 8% 怪物群规模扩大 5% 元素 火焰 冰霜 闪电 异常状态 |
夺宝奇兵 Area 词缀 /5
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
赋能的 | 73 | 前缀 | 该区域物品掉落数量提高 13% 该地图的物品稀有度提高 8% 怪物击中时有 15% 的几率造成元素异常状态 heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] 异常状态 | |
赋能的 | 78 | 前缀 | 该区域物品掉落数量提高 13% 该地图的物品稀有度提高 8% 怪物击中时有 20% 的几率造成元素异常状态 heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] 异常状态 | |
隔绝之 | 46 | 后缀 | 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物有 30% 的几率避免元素异常状态 heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] 元素 火焰 冰霜 闪电 异常状态 | |
隔绝之 | 73 | 后缀 | 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物有 50% 的几率避免元素异常状态 heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] 元素 火焰 冰霜 闪电 异常状态 | |
隔绝之 | 78 | 后缀 | 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物有 70% 的几率避免元素异常状态 heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] 元素 火焰 冰霜 闪电 异常状态 |
其他属性 词缀 /15
名字 | 等级 | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Ailing | 1 | Jewel | 后缀 | 造成异常状态的几率提高 (5–15)% 异常状态 | |
Acrimonious | 1 | Jewel | 前缀 | (5–15)% increased Magnitude of Ailments you inflict 伤害 异常状态 | |
of Enduring | 1 | Jewel | 后缀 | 异常状态阈值提高 (10–20)% | |
Rancorous | 1 | Jewel | 前缀 | (10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits 伤害 暴击 异常状态 | |
of Suffusion | 1 | Jewel | 后缀 | 敌人受到伤害性异常状态的持续时间延长 (5–15)% 异常状态 | |
of Decrepifying | 1 | Jewel | 后缀 | 伤害型异常状态生效速度加快 (3–7)% 异常状态 | |
of Ailing | 1 | Jewel | 后缀 | 造成异常状态的几率提高 (3–7)% 异常状态 | |
Acrimonious | 1 | Jewel | 前缀 | (3–7)% increased Magnitude of Ailments you inflict 伤害 异常状态 | |
of Enduring | 1 | Jewel | 后缀 | 异常状态阈值提高 (2–3)% | |
of Suffusion | 1 | Jewel | 后缀 | 敌人受到伤害性异常状态的持续时间延长 (3–7)% 异常状态 | |
1 | Jewel | 传奇 | 10% 几率避免元素异常状态 元素 火焰 冰霜 闪电 异常状态 | ||
朽迈之 | 1 | Jewel | 传奇 | 伤害型异常状态生效速度加快 (4–6)% 异常状态 | |
1 | Jewel | 传奇 | 攻击击中有元素异常状态的敌人时,获得 +3 生命 生命 攻击 | ||
1 | Jewel | 传奇 | 法术击中处于元素异常状态的敌人获得3点生命 生命 施法 | ||
1 | Jewel | 传奇 | 每块聚光之石有12%的几率免疫元素异常状态 number of stackable unique jewels [1] 元素 |
物品 /4
腐蚀化石
堆叠数量: 1 / 20
更多物理异常状态或混沌异常状态词缀
无元素词缀
无元素词缀
五彩化石
堆叠数量: 1 / 20
更多元素词缀
无物理异常状态或混沌异常状态词缀
无物理异常状态或混沌异常状态词缀
Expert Serpentscale Coat
Evasion Rating: 406
移动速度: -3%
需求: 等级 75, 157 Dex
异常状态阈值提高 (30–40)%
Armoured Vest
Evasion Rating: 406
移动速度: -3%
需求: 等级 73, 157 Dex
异常状态阈值提高 (30–40)%
Passive /26
+4 to Ailment Threshold per Dexterity
对没有受到元素异常状态的敌人的暴击率提高 40%
10% chance to Aggravate Bleeding on targets you Hit with Attacks
对燃烧的敌人造成的击中伤害提高 35%
获得额外火焰伤害, 其数值等同于物理伤害的 12%
敌人每受到一种元素异常状态影响,伤害提高 15%
敌人每受到一种元素异常状态影响,伤害提高 15%
对元素异常状态的敌人的伤害提高 33%
伤害型异常状态生效速度加快 12%
永恒珠宝 Passive /5
Faction | Category | 名字 | 显示物品素质 |
---|---|---|---|
瓦尔 | Passive | 避免元素异常状态 | 3% 几率避免元素异常状态 |
瓦尔 | 显著 | 丛林迷踪 | (8–10)% 几率避免元素异常状态(8–10)% 几率避免被晕眩 |
圣堂武僧 | 显著 | 隔绝 | 至少 150 点奉献时,位于奉献地面之上免疫元素异常状态 |
永恒 | 显著 | 秘密隧道 | 20% 几率避免元素异常状态 |
Kalguuran | 显著 | Runic Tattoos | 魔力再生率提高 30%异常状态阈值提高 15% |
永恒珠宝 Passive Additions /3
Faction | Category | 显示物品素质 | Code |
---|---|---|---|
瓦尔 | 显著 | 3% 几率避免元素异常状态 | vaal_small_attack_dodge |
马拉克斯 | 显著 | 敌人受到的元素异常状态时间延长 10% | maraketh_notable_add_ailment_duration |
马拉克斯 | 显著 | 10% increased Magnitude of Non-Damaging Ailments you inflict | maraketh_notable_add_ailment_effect |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Ailment
- Information about ailments is currently unverified and there are conflicting sources. Use with caution.
- Ailments are status effects that can be applied to enemies through various means
- The chance to inflict ailments depends on the pre-mitigation damage of the hit and the target's ailment threshold.
- The ailment threshold is typically equal to a monster's life. It is adjusted for unique monsters such as bosses. Ailment damage can be scaled multiplicatively using ailment effect modifiers or indirectly by scaling the hit damage.
Bleeding: Damaging Physical
- Deals 70% of base physical hit damage per second for 5 seconds
- Deals 210% damage while target is moving
- Only hits to life can inflict bleeding
- Damage bypasses energy shield
- Does not stack, but multiple instances can exist with only highest damage instance active
- Can be aggravated to always treat target as moving
Poison: Damaging Chaos
- Deals 25% (?) of combined physical and chaos hit damage per second for 2 seconds
- Default maximum stack size is 1
- Damage bypasses energy shield
Ignite: Damaging Fire
- Deals 25% (?) of fire hit damage per second for 4 seconds
- Does not stack, only highest damage instance is active
- 25% base chance to apply per 100% of enemy ailment threshold dealt
Shock: Non-damaging Lightning
- Adds increased damage taken debuff to target
- Does not stack, only highest effect instance is active
- 25% base chance to apply per 100% of enemy ailment threshold dealt
Electrocute: Non-damaging Lightning
- Sets action speed to 0 (immobilizes target)
- Lightning damage cannot inflict electrocute by default
Freeze: Non-damaging, Buildup Cold
- Reduces action speed to 0
- Freeze builds up based on cold damage dealt vs ailment threshold
- Each freeze increases target's ailment threshold against future freezes
Stun: Non-damaging, Buildup Physical
- Interrupts target's action when stun buildup exceeds threshold
- Physical and melee damage have higher stun buildup
- Portion of buildup counts towards "Heavy Stun" for longer duration
- Cannot build up stun while target is already stunned
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.