Skill Gem /6
Skill Gem 画质 /2
物品 | Stats |
---|---|
Time of Need | 祝福回复 (0–40) 生命并移除诅咒和元素异常状态 |
Overwhelming Presence | 在场的敌人的 元素异常状态阈值降低 (0–5)%在场的敌人的晕眩阈值降低 (0–5)% |
Support Gem /13
怪物 词缀 /5
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | 传奇 | 被你嘲讽的敌人的击中和异常状态伤害 对其它目标总降 30% | ||
1 | 传奇 | 怪物的异常状态阈值提高 (90–99)% 怪物的晕眩阈值提高 (90–99)% | ||
Ox-Touched | 1 | 责难 | 异常状态阈值提高 100% 你受到的异常状态的减速强度降低 50% monster additional strength ratio % for armour [100] | |
Hunted by the Raging Ox | 1 | 责难 | 异常状态阈值提高 100% 你受到的异常状态的减速强度降低 50% dropped items are converted to str items [1] monster additional strength ratio % for armour [100] | |
Spirit Of The Ox | 1 | 责难 | 护甲提高 60% 异常状态阈值提高 60% 你受到的异常状态的减速强度降低 50% |
地心 Area 词缀 /6
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | 怪物有 30% 的几率避免元素异常状态 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物群规模扩大 4% 元素 火焰 冰霜 闪电 异常状态 | ||
52 | DelveArea | 怪物有 40% 的几率避免元素异常状态 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物群规模扩大 4% 元素 火焰 冰霜 闪电 异常状态 | ||
173 | DelveArea | 怪物有 50% 的几率避免元素异常状态 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物群规模扩大 4% 元素 火焰 冰霜 闪电 异常状态 | ||
1 | DelveArea | 怪物击中时有 (10–15)% 的几率造成元素异常状态 该区域物品掉落数量提高 13% 该地图的物品稀有度提高 8% 怪物群规模扩大 5% 元素 火焰 冰霜 闪电 异常状态 | ||
52 | DelveArea | 怪物击中时有 (16–25)% 的几率造成元素异常状态 该区域物品掉落数量提高 13% 该地图的物品稀有度提高 8% 怪物群规模扩大 5% 元素 火焰 冰霜 闪电 异常状态 | ||
173 | DelveArea | 怪物击中时有 (26–35)% 的几率造成元素异常状态 该区域物品掉落数量提高 13% 该地图的物品稀有度提高 8% 怪物群规模扩大 5% 元素 火焰 冰霜 闪电 异常状态 |
夺宝奇兵 Area 词缀 /5
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
赋能的 | 73 | 前缀 | 该区域物品掉落数量提高 13% 该地图的物品稀有度提高 8% 怪物击中时有 15% 的几率造成元素异常状态 heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] 异常状态 | |
赋能的 | 78 | 前缀 | 该区域物品掉落数量提高 13% 该地图的物品稀有度提高 8% 怪物击中时有 20% 的几率造成元素异常状态 heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] 异常状态 | |
隔绝之 | 46 | 后缀 | 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物有 30% 的几率避免元素异常状态 heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] 元素 火焰 冰霜 闪电 异常状态 | |
隔绝之 | 73 | 后缀 | 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物有 50% 的几率避免元素异常状态 heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] 元素 火焰 冰霜 闪电 异常状态 | |
隔绝之 | 78 | 后缀 | 该区域物品掉落数量提高 10% 该地图的物品稀有度提高 6% 怪物有 70% 的几率避免元素异常状态 heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] 元素 火焰 冰霜 闪电 异常状态 |
其他属性 词缀 /19
名字 | 等级 | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Ailing | 1 | Jewel | 后缀 | 造成异常状态的几率提高 (5–15)% 异常状态 | |
Acrimonious | 1 | Jewel | 前缀 | 你造成的异常状态强度提高 (5–15)% 伤害 异常状态 | |
of Enduring | 1 | Jewel | 后缀 | 异常状态阈值提高 (10–20)% | |
Rancorous | 1 | Jewel | 前缀 | 你的暴击造成的伤害性异常状态强度提高 (10–20)% 伤害 暴击 异常状态 | |
of Suffusion | 1 | Jewel | 后缀 | 敌人受到伤害性异常状态的持续时间延长 (5–10)% 异常状态 | |
of Decrepifying | 1 | Jewel | 后缀 | 伤害型异常状态生效速度加快 (3–7)% 异常状态 | |
of Inuring | 1 | Jewel | 后缀 | Gain additional Ailment Threshold equal to (5–15)% of maximum Energy Shield 异常状态 | |
of Ailing | 1 | Jewel | 后缀 | 造成异常状态的几率提高 (3–7)% 异常状态 | |
Acrimonious | 1 | Jewel | 前缀 | 你造成的异常状态强度提高 (3–7)% 伤害 异常状态 | |
of Enduring | 1 | Jewel | 后缀 | 异常状态阈值提高 (2–3)% | |
Rancorous | 1 | Jewel | 前缀 | 你的暴击造成的伤害性异常状态强度提高 (5–10)% 伤害 暴击 异常状态 | |
of Suffusion | 1 | Jewel | 后缀 | 敌人受到伤害性异常状态的持续时间延长 (3–5)% 异常状态 | |
of Decrepifying | 1 | Jewel | 后缀 | 伤害型异常状态生效速度加快 (2–3)% 异常状态 | |
of Inuring | 1 | Jewel | 后缀 | Gain additional Ailment Threshold equal to (1–2)% of maximum Energy Shield 异常状态 | |
1 | Jewel | 传奇 | 10% 几率避免元素异常状态 元素 火焰 冰霜 闪电 异常状态 | ||
朽迈之 | 1 | Jewel | 传奇 | 伤害型异常状态生效速度加快 (4–6)% 异常状态 | |
1 | Jewel | 传奇 | 攻击击中有元素异常状态的敌人时,获得 +3 生命 生命 攻击 | ||
1 | Jewel | 传奇 | 法术击中处于元素异常状态的敌人获得3点生命 生命 施法 | ||
1 | Jewel | 传奇 | 每块聚光之石有12%的几率免疫元素异常状态 number of stackable unique jewels [1] 元素 |
物品 /4

堆叠数量: 1 / 20
更多物理异常状态或混沌异常状态词缀
无元素词缀
无元素词缀

堆叠数量: 1 / 20
更多元素词缀
无物理异常状态或混沌异常状态词缀
无物理异常状态或混沌异常状态词缀
Wyrmscale Coat
闪避值: 406
Base Movement Speed: -0.03
需求: 等级 75, 157 Dex
异常状态阈值提高 (30–40)%
Armoured Vest
闪避值: 406
Base Movement Speed: -0.03
需求: 等级 73, 157 Dex
异常状态阈值提高 (30–40)%
传奇 /5
+(30–40) 最大生命
所有元素抗性 +(10–15)%
元素伤害提高 (15–30)%
Enemies take (5–10)% increased Damage for each Elemental Ailment type among
your Ailments on them
your Ailments on them
敌人受到的点燃、感电和冰缓持续时间缩短 (20–30)%
该装备的护甲与闪避提高 (100–150)%
+(100–150) 最大生命
混沌抗性 +(17–23)%
异常状态阈值 +(200–300)
失去的生命被保留起来,
直到你的生命在 5 秒内没有再受到伤害
直到你的生命在 5 秒内没有再受到伤害
Passive /37
能量护盾上限提高 28%
Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
Gain additional Stun Threshold equal to 12% of maximum Energy Shield
获得等同于鞋子的闪避值和护甲中最低者的异常状态阈值
每有一点敏捷,+4 异常状态阈值
+5 全属性
Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
生命、魔力和能量护盾上限提高 3%
Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
对没有受到元素异常状态的敌人的暴击率提高 40%
投射物造成异常状态的几率提高 25%
敌人每受到一种元素异常状态影响,伤害提高 15%
敌人每受到一种元素异常状态影响,伤害提高 15%
伤害型异常状态生效速度加快 12%
升华试炼 Passive /3
永恒珠宝 Passive /5





永恒珠宝 Passive Additions /3
Faction | Category | 显示物品素质 | Code |
---|---|---|---|
瓦尔 | 显著 | 3% 几率避免元素异常状态 | vaal_small_attack_dodge |
马拉克斯 | 显著 | 敌人受到的元素异常状态时间延长 10% | maraketh_notable_add_ailment_duration |
马拉克斯 | 显著 | 你造成的非伤害性异常状态强度提高 10% | maraketh_notable_add_ailment_effect |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Ailment
- Information about ailments is currently unverified and there are conflicting sources. Use with caution.
- Ailments are status effects that can be applied to enemies through various means
- The chance to inflict ailments depends on the pre-mitigation damage of the hit and the target's ailment threshold.
- The ailment threshold is typically equal to a monster's life. It is adjusted for unique monsters such as bosses. Ailment damage can be scaled multiplicatively using ailment effect modifiers or indirectly by scaling the hit damage.
Bleeding: Damaging Physical
- Deals 70% of base physical hit damage per second for 5 seconds
- Deals 210% damage while target is moving
- Only hits to life can inflict bleeding
- Damage bypasses energy shield
- Does not stack, but multiple instances can exist with only highest damage instance active
- Can be aggravated to always treat target as moving
Poison: Damaging Chaos
- Deals 25% (?) of combined physical and chaos hit damage per second for 2 seconds
- Default maximum stack size is 1
- Damage bypasses energy shield
Ignite: Damaging Fire
- Deals 25% (?) of fire hit damage per second for 4 seconds
- Does not stack, only highest damage instance is active
- 25% base chance to apply per 100% of enemy ailment threshold dealt
Shock: Non-damaging Lightning
- Adds increased damage taken debuff to target
- Does not stack, only highest effect instance is active
- 25% base chance to apply per 100% of enemy ailment threshold dealt
Electrocute: Non-damaging Lightning
- Sets action speed to 0 (immobilizes target)
- Lightning damage cannot inflict electrocute by default
Chill: Non-damaging Cold
- Cold damage from hits contributes to Chill Magnitude which slows enemies up to a maximum of 50% Slow (Slow lasts 2 seconds by default)
- Degree of Chill Magnitude inflicted per hit seems to scale with Cold damage per hit (maybe obvious) and this stacks to 50%.
- All hits that deal cold damage can Chill, without requiring an explicit chance to inflict, given the magnitude meets a minimum threshold
- I.e. low damage hits may still fail to Chill.
Freeze: Non-damaging, Buildup Cold
- Reduces action speed to 0
- Freeze builds up based on cold damage dealt vs ailment threshold
- Each freeze increases target's ailment threshold against future freezes
Stun: Non-damaging, Buildup Physical
- Interrupts target's action when stun buildup exceeds threshold
- Physical and melee damage have higher stun buildup
- Portion of buildup counts towards "Heavy Stun" for longer duration
- Cannot build up stun while target is already stunned
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.