Skill Gem 画质 /2
物品Stats
Time of NeedBlessing recovers (0–40) Life and removes Curses and Elemental Ailments
Overwhelming PresenceEnemies in your Presence have (0–5)% reduced
Elemental Ailment Threshold
Enemies in your Presence have (0–5)% reduced Stun Threshold
怪物 词缀 /2
名字等级Pre/SufDescriptionWeight
1传奇被你嘲讽的敌人的击中和异常状态伤害
对其它目标总降 30%
1传奇Monsters have (90–99)% increased Ailment Threshold
Monsters have (90–99)% increased Stun Threshold
地心 Area 词缀 /6
名字等级Pre/SufDescriptionWeight
1DelveArea怪物有 30% 的几率避免元素异常状态
该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物群规模扩大 4%
元素 火焰 冰霜 闪电 异常状态
52DelveArea怪物有 40% 的几率避免元素异常状态
该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物群规模扩大 4%
元素 火焰 冰霜 闪电 异常状态
173DelveArea怪物有 50% 的几率避免元素异常状态
该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物群规模扩大 4%
元素 火焰 冰霜 闪电 异常状态
1DelveArea怪物击中时有 (10–15)% 的几率造成元素异常状态
该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物群规模扩大 5%
元素 火焰 冰霜 闪电 异常状态
52DelveArea怪物击中时有 (16–25)% 的几率造成元素异常状态
该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物群规模扩大 5%
元素 火焰 冰霜 闪电 异常状态
173DelveArea怪物击中时有 (26–35)% 的几率造成元素异常状态
该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物群规模扩大 5%
元素 火焰 冰霜 闪电 异常状态
夺宝奇兵 Area 词缀 /5
名字等级Pre/SufDescriptionWeight
赋能的73前缀该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物击中时有 15% 的几率造成元素异常状态
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
异常状态
赋能的78前缀该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物击中时有 20% 的几率造成元素异常状态
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
异常状态
隔绝之46后缀该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物有 30% 的几率避免元素异常状态
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
元素 火焰 冰霜 闪电 异常状态
隔绝之73后缀该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物有 50% 的几率避免元素异常状态
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
元素 火焰 冰霜 闪电 异常状态
隔绝之78后缀该区域物品掉落数量提高 10%
该地图的物品稀有度提高 6%
怪物有 70% 的几率避免元素异常状态
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
元素 火焰 冰霜 闪电 异常状态
其他属性 词缀 /15
名字等级DomainPre/SufDescriptionWeight
of Ailing1Jewel后缀造成异常状态的几率提高 (5–15)% 异常状态
Acrimonious1Jewel前缀(5–15)% increased Magnitude of Ailments you inflict 伤害 异常状态
of Enduring1Jewel后缀异常状态阈值提高 (10–20)%
Rancorous1Jewel前缀(10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits 伤害 暴击 异常状态
of Suffusion1Jewel后缀敌人受到伤害性异常状态的持续时间延长 (5–15)% 异常状态
of Decrepifying1Jewel后缀伤害型异常状态生效速度加快 (3–7)% 异常状态
of Ailing1Jewel后缀造成异常状态的几率提高 (3–7)% 异常状态
Acrimonious1Jewel前缀(3–7)% increased Magnitude of Ailments you inflict 伤害 异常状态
of Enduring1Jewel后缀异常状态阈值提高 (2–3)%
of Suffusion1Jewel后缀敌人受到伤害性异常状态的持续时间延长 (3–7)% 异常状态
1Jewel传奇10% 几率避免元素异常状态 元素 火焰 冰霜 闪电 异常状态
朽迈之1Jewel传奇伤害型异常状态生效速度加快 (4–6)% 异常状态
1Jewel传奇攻击击中有元素异常状态的敌人时,获得 +3 生命 生命 攻击
1Jewel传奇法术击中处于元素异常状态的敌人获得3点生命 生命 施法
1Jewel传奇每块聚光之石有12%的几率免疫元素异常状态
number of stackable unique jewels [1]
元素
物品 /4
腐蚀化石
堆叠数量: 1 / 20
更多物理异常状态或混沌异常状态词缀
无元素词缀
五彩化石
堆叠数量: 1 / 20
更多元素词缀
无物理异常状态或混沌异常状态词缀
Expert Serpentscale Coat
闪避值: 406
移动速度: -3%
需求: 等级 75, 157 Dex
异常状态阈值提高 (30–40)%
Armoured Vest
闪避值: 406
移动速度: -3%
需求: 等级 73, 157 Dex
异常状态阈值提高 (30–40)%
传奇 /2
移动速度加快 10%
护甲提高 (100–150)%
+(80–100) 最大生命
被击中时受到异常状态的几率提高 (80–100)%
受到异常状态影响时,移动速度加快 20%
所有元素抗性 +(5–40)%
Elemental Ailment Threshold is increased by Overcapped Chaos Resistance
护甲值随超量火焰抗性提高
Energy Shield is increased by Overcapped Cold Resistance
Evasion Rating is increased by Overcapped Lightning Resistance
Passive /29
单手武器的攻击伤害提高 25%
20% increased Chance to inflict Ailments with One-Handed Attacks
Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
+4 to Ailment Threshold per Dexterity
你被点燃的持续时间缩短 25%
异常状态阈值提高 40%
你被感电的持续时间缩短 25%
异常状态阈值提高 40%
异常状态阈值提高 40%
你处于异常状态的时间减少10%
晕眩阈值提高 30%
异常状态阈值提高 30%
受到任意伤害性异常状态影响时,每秒回复 1% 生命
静止时每秒回复 1% 生命
暴击伤害加成提高 20%
20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
对没有受到元素异常状态的敌人的暴击率提高 40%
攻击暴击率提高 25%
30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
25% increased chance to inflict Ailments with Projectiles
Break 30% increased Armour on enemies affected by Ailments
+10 力量
物理伤害提高 25%
法术暴击率提高 15%
法术暴击伤害加成提高 15%
15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
敌人每受到一种元素异常状态影响,伤害提高 15%
敌人受到的元素异常状态时间延长 10%
30% increased Magnitude of Non-Damaging Ailments you inflict
敌人每受到一种元素异常状态影响,伤害提高 15%
魔力偷取量提高 50%
对稀有或传奇敌人造成异常状态的几率提高 25%
技能效果持续时间延长 20%
敌人受到伤害性异常状态的持续时间延长 15%
击中稀有怪和传奇怪伤害提高 25%
对稀有或传奇敌人的命中值提高 20%
对稀有或传奇敌人造成异常状态的几率提高 20%
攻击速度减慢 5%
30% increased Magnitude of Ailments you inflict
敌人受到伤害性异常状态的持续时间延长 20%
对元素异常状态的敌人的伤害提高 33%
对元素异常状态的敌人的伤害提高 25%
敌人受到的点燃感电冰缓持续时间延长 15%
对元素异常状态的敌人的伤害提高 24%
对稀有或传奇敌人造成异常状态的几率提高 30%
伤害穿透 15% 火焰抗性
敌人受到伤害性异常状态的持续时间延长 15%
你已经受到伤害异常状态时不会再受到伤害异常状态
20% increased Magnitude of Damaging Ailments you inflict
造成异常状态的几率提高 15%
Break 30% increased Armour on enemies affected by Ailments
伤害型异常状态生效速度加快 12%
敌人受到伤害性异常状态的持续时间延长 15%
对受异常状态影响的敌人造成的击中伤害提高 30%
升华试炼 Passive /2
升华: 追猎者
角色: 游侠
The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres
升华: 四象尊
角色: 僧侣
获得技能: Unbound Avatar
gain unbound ailment stacks [1]
永恒珠宝 Passive /5
避免元素异常状态
瓦尔 Passive
3% 几率避免元素异常状态
丛林迷踪
瓦尔 显著
(8–10)% 几率避免元素异常状态
(8–10)% 几率避免被晕眩
隔绝
圣堂武僧 显著
至少 150 点奉献时,位于奉献地面之上免疫元素异常状态
秘密隧道
永恒 显著
20% 几率避免元素异常状态
Runic Tattoos
Kalguuran 显著
魔力再生率提高 30%
异常状态阈值提高 15%
永恒珠宝 Passive Additions /3
FactionCategory显示物品素质Code
瓦尔显著
3% 几率避免元素异常状态vaal_small_attack_dodge
马拉克斯显著
敌人受到的元素异常状态时间延长 10%maraketh_notable_add_ailment_duration
马拉克斯显著
10% increased Magnitude of Non-Damaging Ailments you inflictmaraketh_notable_add_ailment_effect

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Ailment

  • Information about ailments is currently unverified and there are conflicting sources. Use with caution.
  • Ailments are status effects that can be applied to enemies through various means
  • The chance to inflict ailments depends on the pre-mitigation damage of the hit and the target's ailment threshold.
  • The ailment threshold is typically equal to a monster's life. It is adjusted for unique monsters such as bosses. Ailment damage can be scaled multiplicatively using ailment effect modifiers or indirectly by scaling the hit damage.

Bleeding: Damaging Physical

  • Deals 70% of base physical hit damage per second for 5 seconds
  • Deals 210% damage while target is moving
  • Only hits to life can inflict bleeding
  • Damage bypasses energy shield
  • Does not stack, but multiple instances can exist with only highest damage instance active
  • Can be aggravated to always treat target as moving

Poison: Damaging Chaos

  • Deals 25% (?) of combined physical and chaos hit damage per second for 2 seconds
  • Default maximum stack size is 1
  • Damage bypasses energy shield

Ignite: Damaging Fire

  • Deals 25% (?) of fire hit damage per second for 4 seconds
  • Does not stack, only highest damage instance is active
  • 25% base chance to apply per 100% of enemy ailment threshold dealt

Shock: Non-damaging Lightning

  • Adds increased damage taken debuff to target
  • Does not stack, only highest effect instance is active
  • 25% base chance to apply per 100% of enemy ailment threshold dealt

Electrocute: Non-damaging Lightning

  • Sets action speed to 0 (immobilizes target)
  • Lightning damage cannot inflict electrocute by default

Freeze: Non-damaging, Buildup Cold

  • Reduces action speed to 0
  • Freeze builds up based on cold damage dealt vs ailment threshold
  • Each freeze increases target's ailment threshold against future freezes

Stun: Non-damaging, Buildup Physical

  • Interrupts target's action when stun buildup exceeds threshold
  • Physical and melee damage have higher stun buildup
  • Portion of buildup counts towards "Heavy Stun" for longer duration
  • Cannot build up stun while target is already stunned

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