薛斯,万魔一体 传奇 /7
攻击暴击率提高 (20–30)%
攻击速度减慢 (10–15)%
击中造成的混沌伤害也会作用于冻结积蓄
击中混沌伤害同时作用于电殛积蓄
攻击获得相当于物理伤害 (10–20)% 的额外混沌伤害
获得技能: 等级 13 闪电
+(10–15) 敏捷
闪电抗性 +(20–30)%
暴击触发雷光霹雳技能
只影响中大环形范围内的天赋
未连结至天赋树的技能,仍然可以在范围内配置
所有元素抗性 (-20–-5)%
混沌抗性 (-23–-3)%
+(15–25) 敏捷
+(15–25) 智慧
每 20 敏捷使攻击速度加快 1%
每 20 智慧使攻击的附加 1 - 10 闪电伤害
所有元素抗性 +(5–40)%
护甲值随超量火焰抗性提高
+(10–15) 智慧
冰霜抗性 +(20–30)%
伤害穿透 75% 冰霜抗性
击中冰缓的敌人时使其致盲
+(10–15) 力量
生命上限提高 (10–20)%
火焰抗性 +(30–40)%
在场范围内的敌人的火焰抗性 -10%
薛斯,万魔一体
恶魔
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Xesht, We That Are One
SpectreN
Area扭曲领域, 首领连战区域3
Tagsdemon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood
生命
750%
Energy Shield From Life
5%
抗性
75 75 75 0
伤害
300%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
400%
Model Size
100%
Type
ItThatReturned
Metadata
ItThatReturned
等级
80
生命
111,214
4,803
伤害
1,001
法术伤害
1,001
命中
3,718
攻击间隔
1.5
经验值
400,000
召唤物生命
71,849
Minion Energy Shield
3,782
召唤物伤害
5,329
召唤物护甲
4,803
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 801–1202
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASBreachBossHandSlam
冷却时间: 15 秒
action attack or cast time uses animation length [1]
action do not face target [1]
MPSBreachBossFlickProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
造成 16.61 - 24.92 物理伤害
穿透所有目标
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1364]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
EASBreachBossSummonEsh
冷却时间: 10 秒
action attack or cast time uses animation length [1]
action do not face target [1]
EASBreachBossSummonTul
冷却时间: 10 秒
action attack or cast time uses animation length [1]
action do not face target [1]
MPSBreachBossMultiFlick
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
造成 1634 - 2451 物理伤害
投射物数量无法被修改
base is projectile [1]
monster projectile variation [1369]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [1]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
GSBreachBossMultiFlickImpact
可触发, 法术, 伤害
施放间隔: 1 秒
造成 1634 - 2451 物理伤害
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
MPSBreachBossHeadFireball
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
冷却时间: 8 秒
base deal no damage [1]
base is projectile [1]
monster projectile variation [1373]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSBreachBossHeadFireballImpact
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 2614 - 3921 火焰伤害
base is projectile [1]
is area damage [1]
EASBreachBossSummonEshTul
冷却时间: 10 秒
action attack or cast time uses animation length [1]
action do not face target [1]
GABreachBossHandSlamImpact
可触发, 攻击
Base Damage: 801–1202
暴击率: 5%
攻击间隔: 1.5 秒
is area damage [1]
GTBreachBossFlickCascade
可触发
action attack or cast time uses animation length [1]
EASBreachBossOpenPortals
action attack or cast time uses animation length [1]
EDABreachBossHandSlamLeft
可触发, 攻击
Base Damage: 801–1202
暴击率: 5%
攻击伤害: 300%
攻击间隔: 1.5 秒
攻击伤害总增 200%
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSBreachBossPistolFlickSonicWave
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
冷却时间: 12 秒
造成 2614 - 3921 物理伤害
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
spell maximum action distance +% [-60]
GPSBreachBossHeadFireball
可触发, 伤害
冷却时间: 8 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSBreachBossHandClapBlast
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 2614 - 3921 物理伤害
is area damage [1]
EDABreachBossHandSlamRight
可触发, 攻击
Base Damage: 801–1202
暴击率: 5%
攻击伤害: 300%
攻击间隔: 1.5 秒
攻击伤害总增 200%
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASBreachBossMultiFlick
冷却时间: 20 秒
action attack or cast time uses animation length [1]
EASBreachBossTeleportStart
冷却时间: 10 秒
action attack or cast time uses animation length [1]
EASBreachBossTeleportEnd
action attack or cast time uses animation length [1]
CGEBreachBossHeadFireballGround
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 378.2 基础[火焰]伤害
active skill area of effect radius +% final [-40]
base skill effect duration [20000]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state =
	"
		strafe_movement = 1;
		collidable = 1;
		invis_handle;
	"

	on_or_create_state_strafe_movement_1 = { SetUsesDirectionalRunAnimations( true ); }
	on_or_create_state_strafe_movement_0 = { SetUsesDirectionalRunAnimations( false ); }
	on_or_create_state_collidable_0 = "RemoveCollidability();"
	on_or_create_state_collidable_1 = "MakeCollidable();"
}

Actor
{
	basic_action = "ChangeToStance3"
}

Stats
{
	set_monster_delay_item_drops_millis = 10000
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

BaseEvents
{
	on_construction_complete =
	"
		IfState( invis_handle, 0, ()
		{
			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/breach_clip.epk' );
		}, (){} );
	"
}

StateMachine
{
	on_or_create_state_invis_handle_1 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/breach_clip.epk' );"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/alive.epk"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Death: Hand comes out of portal and kills boss */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Actor {}

Animated
{
	on_event_spawn_death_hand =
	"
		this.hand = PlayEffect( 'Metadata/Monsters/Breach/BreachOverseerBoss/Hands/BreachArm.ao', 5 );
		this.hand.SetOrientation( this.GetOrientation(), false, true );
		this.hand.specific_object_position = this.GetPositionValues();
		this.hand.specific_object_facing = this.GetFacingValues();
		this.hand.SetCurrentAnimationPosition( this.GetCurrentAnimationPosition( true ), true );
		this.hand.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/death_bwd_01/breach_arm.epk' );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Specific audio stuff */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	on_emerge_01 = "SetGlobalAudioParam( Breach_Boss, 1 );"
	on_death_bwd_01 = "SetGlobalAudioParam( Breach_Boss, 2 );"
}

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/alive.epk' );"
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/alive.epk' );"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	on_emerge_01 = "PlayTextAudio( XeshtBoss_Emerge_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );"
	on_death_bwd_01 = "PlayTextAudio( XeshtBoss_Death_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );"

	on_summon_tul_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_TulPuppet_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_summon_esh_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_EshPuppet_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_summon_esh_tul_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_EshTulPuppet_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_barrage_flick_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_MultiFlick_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 600 );
		} );
	"

	on_begin_arm_portals_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_TalismanOpen_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 400 );
		} );
	"

	on_charge_start_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_Burrow_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_handprint_slam_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_HandSlam_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 100 );
		} );
	"

	on_head_fireball_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_HeadFireball_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 400 );
		} );
	"

	on_knockdown_bwd_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_Knockdown_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_pistol_flick_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_PistolFlick_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 400 );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned"] = {
    name = "Xesht, We That Are One",
    life = 7.5,
    energyShield = 0.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GPSBreachBossHeadFireball",
        "MPSBreachBossFlickProjectile",
        "MPSBreachBossMultiFlick",
        "MPSBreachBossHeadFireball",
        "CGEBreachBossHeadFireballGround",
        "GSBreachBossMultiFlickImpact",
        "GSBreachBossHeadFireballImpact",
        "GABreachBossHandSlamImpact",
        "GSBreachBossPistolFlickSonicWave",
        "GSBreachBossHandClapBlast",
        "EASBreachBossHandSlam",
        "EASBreachBossSummonEsh",
        "EASBreachBossSummonTul",
        "EASBreachBossSummonEshTul",
        "EASBreachBossOpenPortals",
        "EASBreachBossMultiFlick",
        "EASBreachBossTeleportStart",
        "EASBreachBossTeleportEnd",
        "GTBreachBossFlickCascade",
        "EDABreachBossHandSlamLeft",
        "EDABreachBossHandSlamRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSBreachBossHeadFireball"] = {
    name = "GPSBreachBossHeadFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossFlickProjectile"] = {
    name = "MPSBreachBossFlickProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1364, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossMultiFlick"] = {
    name = "MPSBreachBossMultiFlick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_ballistic_gravity_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_target_distance",
        "modifiers_to_projectile_count_do_not_apply",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1369, -20, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossHeadFireball"] = {
    name = "MPSBreachBossHeadFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1373, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBreachBossHeadFireballGround"] = {
    name = "CGEBreachBossHeadFireballGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, -40, 20000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossMultiFlickImpact"] = {
    name = "GSBreachBossMultiFlickImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossHeadFireballImpact"] = {
    name = "GSBreachBossHeadFireballImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABreachBossHandSlamImpact"] = {
    name = "GABreachBossHandSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossPistolFlickSonicWave"] = {
    name = "GSBreachBossPistolFlickSonicWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossHandClapBlast"] = {
    name = "GSBreachBossHandClapBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossHandSlam"] = {
    name = "EASBreachBossHandSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonEsh"] = {
    name = "EASBreachBossSummonEsh",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonTul"] = {
    name = "EASBreachBossSummonTul",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonEshTul"] = {
    name = "EASBreachBossSummonEshTul",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossOpenPortals"] = {
    name = "EASBreachBossOpenPortals",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossMultiFlick"] = {
    name = "EASBreachBossMultiFlick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossTeleportStart"] = {
    name = "EASBreachBossTeleportStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossTeleportEnd"] = {
    name = "EASBreachBossTeleportEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachBossFlickCascade"] = {
    name = "GTBreachBossFlickCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABreachBossHandSlamLeft"] = {
    name = "EDABreachBossHandSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABreachBossHandSlamRight"] = {
    name = "EDABreachBossHandSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Adds Tagspinnacle_boss
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 3200 Max: 3200 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • keyval
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.strafe_movement1;
    StateMachine.collidable1;
    StateMachine.invis_handle;
    StateMachine.on_or_create_state_strafe_movement_1{ SetUsesDirectionalRunAnimations( true ); }
    StateMachine.on_or_create_state_strafe_movement_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_or_create_state_collidable_0RemoveCollidability();
    StateMachine.on_or_create_state_collidable_1MakeCollidable();
    Actor.basic_actionChangeToStance3
    Stats.monster_delay_item_drops_millis10000
    薛斯,万魔一体 Topic /1
    NPC名字
    时光建筑师卡阿祖尔祝贺你凯旋而归。这个新的裂隙领主,薛斯……你让它明白了,它休想在瓦尔克拉斯胡作非为。或许我们能争取到足够的时间去研究那个问题,将现实之壁中的弱点一一封印。在此之前,你要继续奋战,击退裂隙领主的走狗。
    薛斯,万魔一体 Text Audio /96
    名字
    无尽的追逐……
    XeshtBoss_Burrow_Random
    无尽的追逐……
    XeshtBoss_Burrow_2
    无尽的追逐……
    XeshtBoss_Burrow_3
    快跑吧……
    XeshtBoss_Burrow_4
    快跑吧……
    XeshtBoss_Burrow_5
    快跑吧……
    XeshtBoss_Burrow_6
    逃不出我们的手心……
    XeshtBoss_Burrow_7
    逃不出我们的手心……
    XeshtBoss_Burrow_8
    逃不出我们的手心……
    XeshtBoss_Burrow_9
    意料之中……
    XeshtBoss_Burrow_10
    意料之中……
    XeshtBoss_Burrow_11
    啊……!失败的我们……
    XeshtBoss_Death_Random
    梦境中的我们……梦魇中的我们……合而为一的我们!
    XeshtBoss_Emerge_Random
    合而为一的……我们!
    XeshtBoss_EmergeShort_Random
    她是艾许……
    XeshtBoss_EshPuppet_Random
    她是艾许……
    XeshtBoss_EshPuppet_2
    她是智行之手……
    XeshtBoss_EshPuppet_3
    她是智行之手……
    XeshtBoss_EshPuppet_4
    她是思动之手……
    XeshtBoss_EshPuppet_5
    她是思动之手……
    XeshtBoss_EshPuppet_6
    她是思动之手……
    XeshtBoss_EshPuppet_7
    她是残酷的风暴……
    XeshtBoss_EshPuppet_8
    她是残酷的风暴……
    XeshtBoss_EshPuppet_9
    她是残酷的风暴……
    XeshtBoss_EshPuppet_10
    战斗……再起……
    XeshtBoss_EshTulPuppet_Random
    战斗……再起……
    XeshtBoss_EshTulPuppet_2
    战斗……再起……
    XeshtBoss_EshTulPuppet_3
    我们操控……他们舞动!
    XeshtBoss_EshTulPuppet_4
    我们操控……他们舞动!
    XeshtBoss_EshTulPuppet_5
    我们呼唤……我们掌控……
    XeshtBoss_EshTulPuppet_6
    我们呼唤……我们掌控……
    XeshtBoss_EshTulPuppet_7
    我们呼唤……我们掌控……
    XeshtBoss_EshTulPuppet_8
    我们观察……我们等待……我们坠入梦境!
    XeshtBoss_HandSlam_Random
    我们观察……我们等待……我们坠入梦境!
    XeshtBoss_HandSlam_2
    我们观察……我们等待……我们坠入梦境!
    XeshtBoss_HandSlam_3
    存在的孕育之地……我们将会突破!
    XeshtBoss_HandSlam_4
    存在的孕育之地……我们将会突破!
    XeshtBoss_HandSlam_5
    存在的孕育之地……我们将会突破!
    XeshtBoss_HandSlam_6
    思想连接思想……命运终于展开!
    XeshtBoss_HandSlam_7
    思想连接思想……命运终于展开!
    XeshtBoss_HandSlam_8
    思想连接思想……命运终于展开!
    XeshtBoss_HandSlam_9
    红色的烈火绽放了……
    XeshtBoss_HeadFireball_Random
    红色的烈火绽放了……
    XeshtBoss_HeadFireball_2
    红色的烈火绽放了……
    XeshtBoss_HeadFireball_3
    聆听灰风的咆哮吧……
    XeshtBoss_HeadFireball_4
    聆听灰风的咆哮吧……
    XeshtBoss_HeadFireball_5
    聆听灰风的咆哮吧……
    XeshtBoss_HeadFireball_6
    他的话语熊熊燃烧……
    XeshtBoss_HeadFireball_7
    他的话语熊熊燃烧……
    XeshtBoss_HeadFireball_8
    啊……主巢将汹涌喷发……如同母亲的热血!
    XeshtBoss_Knockdown_Random
    啊……主巢将汹涌喷发……如同母亲的热血!
    XeshtBoss_Knockdown_2
    啊……主巢将汹涌喷发……如同母亲的热血!
    XeshtBoss_Knockdown_3
    我们的躯壳……不属于我们……但你的躯壳在召唤!
    XeshtBoss_Knockdown_4
    我们的躯壳……不属于我们……但你的躯壳在召唤!
    XeshtBoss_Knockdown_5
    破碎太阳的灾难!
    XeshtBoss_MultiFlick_Random
    破碎太阳的灾难!
    XeshtBoss_MultiFlick_2
    破碎太阳的灾难!
    XeshtBoss_MultiFlick_3
    主巢的怒火!
    XeshtBoss_MultiFlick_4
    主巢的怒火!
    XeshtBoss_MultiFlick_5
    主巢的怒火!
    XeshtBoss_MultiFlick_6
    截载的思绪,蔓延的黑暗!
    XeshtBoss_MultiFlick_7
    截载的思绪,蔓延的黑暗!
    XeshtBoss_MultiFlick_8
    截载的思绪,蔓延的黑暗!
    XeshtBoss_MultiFlick_9
    我们厌倦了……
    XeshtBoss_PistolFlick_Random
    我们厌倦了……
    XeshtBoss_PistolFlick_2
    我们厌倦了……
    XeshtBoss_PistolFlick_3
    我们满腔怒火……
    XeshtBoss_PistolFlick_4
    我们满腔怒火……
    XeshtBoss_PistolFlick_5
    我们满腔怒火……
    XeshtBoss_PistolFlick_6
    命运掩盖了真相……
    XeshtBoss_PistolFlick_7
    命运掩盖了真相……
    XeshtBoss_PistolFlick_8
    命运掩盖了真相……
    XeshtBoss_PistolFlick_9
    我们越发强大……
    XeshtBoss_PlayerKill_Random
    我们越发强大……
    XeshtBoss_PlayerKill_2
    我们越发强大……
    XeshtBoss_PlayerKill_3
    我们的拥抱……欢迎你……
    XeshtBoss_PlayerKill_4
    我们的拥抱……欢迎你……
    XeshtBoss_PlayerKill_5
    我们的梦境……会降临的……
    XeshtBoss_PlayerKill_6
    我们的梦境……会降临的……
    XeshtBoss_PlayerKill_7
    我们会吞噬幻梦者……
    XeshtBoss_PlayerKillAcolyte_Random
    我们会吞噬幻梦者……
    XeshtBoss_PlayerKillAcolyte_2
    我们撕开了现实所编织的谎言!
    XeshtBoss_TalismanOpen_Random
    我们撕碎了存在的帷幕!
    XeshtBoss_TalismanOpen_2
    深渊之门再度扣响……四个声音齐声应答……
    XeshtBoss_TalismanOpen_3
    她是托沃……
    XeshtBoss_TulPuppet_Random
    她是托沃……
    XeshtBoss_TulPuppet_2
    她是托沃……
    XeshtBoss_TulPuppet_3
    她是寒冷的哀痛……
    XeshtBoss_TulPuppet_4
    她是寒冷的哀痛……
    XeshtBoss_TulPuppet_5
    她是寒冷的哀痛……
    XeshtBoss_TulPuppet_6
    她是凛冬的妒火……
    XeshtBoss_TulPuppet_7
    她是凛冬的妒火……
    XeshtBoss_TulPuppet_8
    她是凛冬的妒火……
    XeshtBoss_TulPuppet_9
    混乱魔域……
    XeshtBoss_TulPuppet_10
    混乱魔域……
    XeshtBoss_TulPuppet_11
    混乱魔域……
    XeshtBoss_TulPuppet_12

    Community Wiki

    Edit

    Xesht, We Who Are One

    Xesht, We Who Are One is the boss monster of Breach mechanic. Found in the "Twisted Domain".

    Drops

    Guaranteed Unique

    Additional drops

    Who?

    • Xesht-Ula, the Open Hand = Xoph + Esh + Tul, Uul-Netol + Chayula
    • Xesht, We Who Are One = Xoph + Esh + Tul

    HinekoraProphecy2: Five brothers vie for kingship in a distant land, yet yearn to be a family once again. Two peoples, seemingly unalike, meet on common ground. The seasons are harsh, and the fruit grows purple and rotted, but a single healthy seed sprouts in a dark place.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.