Version 0.1.0
Detonating Arrow
Tier: 9
Level: (1–20)
Cost: (7.03–60.77) Mana per second
Attack Speed: 45% of base
Attack Damage: (30–94)% of base
需求: Level (1–90), (1–205) Dex
Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.
Arrow
Modifers to Attack speed also affect this skill's cost
Gain 120% of Damage as extra Fire Damage per Stage
Maximum 4 Stages
Maximum 4 Stages
品质额外效果:
to number of Maximum Stages
Explosion
Modifers to Attack speed also affect this skill's cost
Explosion radius is 1.8 metres
Skills can be managed in the Skills Panel.


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Level Effect /40
等级 | 需求等级 | Dex | 消耗 | Base Damage |
---|---|---|---|---|
1 | 0 | 1 | 7 | 100%, 44%, 100% |
2 | 3 | 9 | 8 | 100%, 48% |
3 | 6 | 16 | 9 | 100%, 53% |
4 | 10 | 25 | 10 | 100%, 58% |
5 | 14 | 34 | 11 | 100%, 63% |
6 | 18 | 43 | 12 | 100%, 68% |
7 | 22 | 52 | 13 | 100%, 73% |
8 | 26 | 61 | 14 | 100%, 78% |
9 | 31 | 72 | 16 | 100%, 82% |
10 | 36 | 83 | 18 | 100%, 87% |
11 | 41 | 95 | 20 | 100%, 92% |
12 | 46 | 106 | 22 | 100%, 97% |
13 | 52 | 119 | 24 | 100%, 103% |
14 | 58 | 133 | 27 | 100%, 110% |
15 | 64 | 146 | 30 | 100%, 116% |
16 | 66 | 151 | 33 | 100%, 124% |
17 | 72 | 164 | 36 | 100%, 132% |
18 | 78 | 178 | 40 | 100%, 140% |
19 | 84 | 191 | 45 | 100%, 149% |
20 | 90 | 205 | 49 | 100%, 159% |
21 | 55 | 100%, 170% | ||
22 | 61 | 100%, 181% | ||
23 | 67 | 100%, 193% | ||
24 | 75 | 100%, 206% | ||
25 | 83 | 100%, 220% | ||
26 | 92 | 100%, 235% | ||
27 | 101 | 100%, 250% | ||
28 | 112 | 100%, 267% | ||
29 | 125 | 100%, 285% | ||
30 | 138 | 100%, 304% | ||
31 | 153 | 100%, 324% | ||
32 | 169 | 100%, 346% | ||
33 | 188 | 100%, 369% | ||
34 | 208 | 100%, 393% | ||
35 | 231 | 100%, 419% | ||
36 | 256 | 100%, 447% | ||
37 | 283 | 100%, 477% | ||
38 | 314 | 100%, 509% | ||
39 | 348 | 100%, 543% | ||
40 | 385 | 100%, 579% |
Attribute /8
Detonating Arrow
Detonating Arrow
等阶: 9
等级: (1–20)
消耗: 魔力每秒 (7.03–49.43) 点
攻击速度: 45% 基础
攻击伤害: (44–159)% 基础
需求: 等级 (1–90), (1–205) Dex
需求: 弓
持续吟唱积蓄力量,随后发射一支燃烧箭矢。在箭矢达到最大充能时会在击中时引爆,在周围的区域产生爆炸。
箭矢
攻击速度词缀也会影响该技能的消耗
active skill override turn duration ms [120]
base is projectile [1]
channel skill end animation duration multiplier permyriad [2344]
channel start lock cancelling of attack time % [20]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
projectile uses contact direction [1]
projectile uses contact position [1]
品质额外效果:
最大层数 +(0–2)
爆炸
攻击速度词缀也会影响该技能的消耗
爆炸范围为 2.4 米
active skill override turn duration ms [120]
base is projectile [1]
channel skill end animation duration multiplier permyriad [2344]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
Skills can be managed in the Skills Panel.


Supported By /140
Scattershot
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Acceleration
Supports Projectile skills, making those Projectiles travel faster.
Magnified Effect
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
穿透
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
集中效应
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Deceleration
Supports Projectile skills, making those Projectiles travel more slowly.
元素集中
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
残暴
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
动量
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
感电虹吸
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
开发要害
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
摧残
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
神经超载
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
精准暴击
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
电殛
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
时之沙漏
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
伏击
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
崩解耐力
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Fire Mastery
Supports Fire skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Primal Armament
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
Ricochet
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Salvo
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Volt
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage and Chain.
Burgeon
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Steadfast
Supports Channelling Skills you use yourself, granting you increased Ailment Threshold while Channelling them.
Flamepierce
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Freezefork
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Retreat
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Hit and Run
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered.
Crackling Barrier
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
Defy
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Gambleshot
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Tumult
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
爆破箭
你正在从持续吟唱的爆破箭技能中累积层数。
Detonating Arrow
Attribute /4
detonating_arrow_stages
Key | Value |
---|---|
IsCharged | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
编辑
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.