Stormchain
等阶: 2
等级: 1
Support Requirements: +5 Dex
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
被辅助技能无法造成感电
被辅助技能从感电的敌人处连锁
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
技能宝石 /1
等阶Gems
1闪电箭矢
来自 /1
Level Effect /1
Implicit
消耗加成: 100%
等级需求等级Dex
106
Attribute /4

Stormchain

KeyValue
关键字连锁, Shock
BaseType Stormchain
Class 辅助宝石
ItemTypeMetadata/Items/Gem/SupportGemStormchain
Stormchain
等阶: 2
等级: 1
Support Requirements: +5 Dex
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
被辅助技能无法造成感电
被辅助技能从感电的敌人处连锁
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Supported Gem /38
  • Allow Type: 连锁, 投射物
  • Excluded Type: ProjectileNoCollision, CannotChain
  • 火焰弹
    向目标射出一团会爆炸的火球,对小范围的敌人造成伤害。
    电球
    施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
    Spark
    Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
    霹雳闪
    节杖注入雷电之能,随后猛击地面,在你前方大范围内造成伤害。消耗你拥有的暴击球,从冲击点向前发射闪电投射物
    闪电箭矢
    射出一发充满闪电能量的箭矢。击中一个敌人或墙壁时,箭矢将对周围的敌人发射光束,并继续连锁
    电弧
    一道闪电之弧从施放者射向目标,并连锁弹射到附近的敌人身上。
    风暴漩涡
    创造一个电能法球,向周围的敌人射出连锁[闪电]箭。
    灵魂吸取
    发射投射物,击中时对敌人施加一个造成高额持续混沌伤害的减益效果。
    寒冰弹
    发射出一个缓慢移动的穿透投射物,留下冰缓地面,造成[冰霜]伤害,并在击中地形后爆炸。
    裂魂术
    发射会在敌人面前转向他们的投射物,击中时造成伤害并穿透敌人。在飞行过程中,投射物会持续对周围一定范围内的敌人施加负面效果,造成短暂但强大的持续混沌伤害。
    赤炼魔光
    以你前方狭小角度内的敌人为目标,施放出数道赤色光束,造成物理伤害并施加一个物理伤害的减益效果,它可以叠加三次。光束可以附加连锁效果。
    凛冬之眼
    Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
    电流场
    施加增益效果,提高感电几率。在拥有此增益效果的情况下使敌人感电时,会在感电的敌人身上产生一个球形能量场,并使敌人持续感电一段时间,其闪电束会对该敌人和附近的其他敌人造成伤害。能量场的强度取决于形成能量场时对敌人造成影响的感电程度。
    Lightning Spear
    复制你的战矛并将其掷出,击中一名敌人后爆发,向其周围大片区域内的其他多个敌人发射闪电
    Spiral Volley
    Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
    Explosive Grenade
    发射一枚弹跳的榴弹,在较长的延迟后产生毁灭性的爆炸。
    Flash Grenade
    发射一枚弹跳的榴弹,在延迟后产生致盲与晕眩的冲击。
    Gas Grenade
    发射一枚弹跳的榴弹,在停止弹跳时散发出弥漫的剧毒云雾。火焰伤害会引爆云雾并产生炽焰冲击。
    Oil Grenade
    发射一枚弹跳的榴弹。在延迟后产生一滩黏油,并令周围的敌人黏油缠身。燃烧或火焰区域可以点燃黏油。
    Voltaic Grenade
    Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires.
    混沌箭
    对目标发射一股[混沌]能量。
    白骨风暴
    持续吟唱,召唤一阵悬浮的骨刺,随后将其射向敌人。碎片会嵌入击中的敌人体内,每枚碎片使对其进行的下次[攻击]造成额外伤害。消耗你的暴击球会使尖刺在击中时爆炸,对周围的所有敌人造成伤害。
    Detonating Arrow
    持续吟唱积蓄力量,随后发射一支燃烧箭矢。在箭矢达到最大充能时会在击中时引爆,在周围的区域产生爆炸。
    毒爆箭
    发射一支使敌人中毒的箭矢。击中后产生一阵毒雾,使箭矢周围的所有敌人中毒
    唤雷箭
    发射一支箭矢并嵌入落点。一段时间后,箭矢会引起闪电打击,并有高几率造成[感电]。
    狙击
    持续吟唱给弓箭充能后射出强力一击。在完成最大充能的瞬间施放可以使箭矢击中时爆炸,且必定暴击
    瓦斯之箭
    从空中降下一支箭矢,在落点产生一团可燃的剧毒瓦斯云雾。任何燃烧效果或爆破技能会引爆瓦斯云,产生强烈的爆炸。
    Fireball
    向目标射出一团会爆炸的火球,击中时向外发射一圈较小的火弹。
    急冻碎片
    投掷一股寒冰投射物
    Twister
    Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
    Molten Blast
    Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
    Ember Fusillade
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
    Shockchain Arrow
    Fire a Lightning-infused arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
    Elemental Expression
    Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
    Ice Shot
    射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
    Ember Fusillade
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
    Whirlwind Lance
    Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
    Storm Lance
    Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
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