Family
来自 /1
未切割的辅助宝石 等阶 2
Level Effect /1
等级 | 需求等级 | 智慧 | Minion Level |
---|---|---|---|
1 | 0 | 0 | 2 |
Attribute /3
活体闪电
名字 | 显示物品素质 |
---|---|
BaseType | 活体闪电 |
Class | 辅助宝石 |
ItemType | Metadata/Items/Gem/SupportGemLivingLightning |
活体闪电

monster no drops or experience [1]
Living Lightning
Spectre | N |
---|---|
Tags | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
生命
100%
抗性




伤害
35%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
20 ~ 20
攻击间隔
1 Second
Damage Spread
±80%
经验值
100%
Model Size
100%
Type
LivingLightning
Metadata
LivingLightningPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Object Type
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase" Actor { } Positioned { collision_hull_type = "projectile" //flying = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_teams = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 untargetable_by_monster_ai = 1 set_minion_cannot_be_directed = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 set_base_maximum_life_is_one = 1 set_cannot_be_splashed_from = 1 hide_buff_visuals = 1 hide_mini_life_bar = 1 } Life { corpse_usable = false } BaseEvents { on_construction_complete = { LockHeight(); } } Animated { on_end_end_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase" Render { allow_attached_arrows = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monsters/LivingLightningPlayerSummoned"] = { name = "Living Lightning", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.35, damageSpread = 0.8, attackTime = 1, attackRange = 20, accuracy = 1, skillList = { "LivingLightningZap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LivingLightningZap"] = { name = "Living Bolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a target, dealing [Lightning] [Attack] Damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.Lightning] = true, [SkillType.Chains] = true, [SkillType.Melee] = true, [SkillType.CannotTerrainChain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_chains", "living_lightning_damage_+%_final_per_additional_hit", }, levels = { [1] = {3, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.