火焰专精
类别: 专精
等阶: 5
辅助宝石需求+5 智慧
辅助火焰技能,使其等级提升一级。不能辅助没有等级的技能。
被辅助的火焰技能等级 +1
在技能面板中放入一个技能的辅助宝石插槽,使技能获得该效果。无法在一个技能中镶嵌多个相同类别的辅助宝石。
Fire Mastery
Level Effect /1
Implicit
Mana: 100%
被辅助的火焰技能等级 +1
等级需求等级智慧
100
Attribute /3

火焰专精

名字显示物品素质
BaseType 火焰专精
Class 辅助宝石
ItemTypeMetadata/Items/Gems/SupportGemFireMastery
火焰专精
类别: 专精
等阶: 5
辅助宝石需求+5 智慧
辅助火焰技能,使其等级提升一级。不能辅助没有等级的技能。
被辅助的火焰技能等级 +1
在技能面板中放入一个技能的辅助宝石插槽,使技能获得该效果。无法在一个技能中镶嵌多个相同类别的辅助宝石。
Fire Mastery
Supported Gem /55
  • Allow Type: 火焰
  • Excluded Type: SingleLevelSkill
  • 火焰弹
    Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
    爆灵术
    使一个灵柩发生剧烈爆炸,对周围的敌人造成伤害。
    灵体火球
    消耗一个灵柩,产生一个可以搜寻敌人并点燃附近敌人的熔岩核心。核心在持续时间结束时爆炸。
    烈炎风暴
    Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
    易燃
    Curse all targets in an area after a short delay, lowering their Fire Resistance.
    元素要害
    在短暂的延迟后对一片区域内的所有目标降下诅咒,降低其元素抗性
    烧毁
    通过为技能消耗魔力来获得燃料,然后使用积累的燃料从手中召唤火焰洪流,点燃你前方的敌人。火焰随着你持续吟唱的时间越长而变得越强。尽量消耗一次火焰灌注来同时产生点燃地面
    火焰净化
    Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
    烈焰爆破
    持续吟唱,在你周围积蓄毁灭能量。释放能量会引发一次毁灭性爆炸,吟唱时间越久范围越大、强度越高。
    灰烬之捷
    激活时,受到你的非捷技能攻击造成的足量溢出伤害的敌人会产生爆炸,并根据造成的溢出伤害点燃周围的敌人。
    炽焰战吼
    发出一声战吼,如果附近有敌人则强化后续攻击。瓦解战吼范围内的敌人,令其被击败时触发燃尽。消耗一个耐力球可以跳过此技能的冷却时间。
    熔岩奔涌
    抛投出岩浆球,击中地面会造成范围伤害。技能可以连锁,向前弹射多次造成伤害。
    魔侍神射手
    Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
    魔侍焚焰使
    激活以召唤多个投掷炸弹且可复活的魔侍焚焰使,受到命令时可以引爆其他召唤生物
    烈焰之墙
    Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
    火山裂缝
    猛击地面,生成一个向外分支的熔岩裂缝,在移动过程中造成伤害并保持一段时间。对熔岩裂缝使用不同的猛击会产生扩散的余震
    火山
    创造一个火山,向周围喷发投射物。持续吟唱该技能会使其射出更多投射物,并提高初次喷发的伤害。在火山周围使用任意猛击会使其喷发出投射物。
    高爆榴弹
    发射一枚弹跳的榴弹,引线燃尽时,释放出毁灭性的炽烈爆炸。
    瓦斯榴弹
    发射一枚弹跳的榴弹,引线燃尽时,产生一阵气,对敌人造成伤害,并在身后留下弥漫的云。燃烧效果或起爆技能会使毒云爆炸,并产生炽焰冲击。
    黏油榴弹
    发射一枚弹跳的榴弹,引线燃尽或击中敌人时喷射出一滩黏油,造成少量伤害,并使地面和附近的敌人沾满黏油。以这种方式产生的黏油可以被起爆技能或点燃地面点燃
    爆破箭
    持续吟唱积蓄力量,随后发射一支燃烧箭矢。达到最大层数时,箭矢会在飞行结束时引爆
    瓦斯之箭
    Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
    日曜球
    产生一个炽焰法球,周期性释放出火焰脉冲。距离法球极近的敌人会被点燃。烈焰爆破可以将日曜球作为目标,以法球为中心而非你的位置释放。
    火球
    向目标发射一束燃烧的投射物投射物在击中时爆炸,对小范围的敌人造成伤害。
    激变
    Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
    完美一击
    持续吟唱给你的武器充能,在完成最大充能的瞬间施放可以放射出一波火浪
    岩浆屏障
    While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
    降解
    消耗一个灵柩,产生一团可燃的毒素瓦斯云雾。任何燃烧效果或起爆技能会引爆瓦斯云,产生强烈的爆炸。
    愤怒狂灵
    激活时,火焰法术还会召唤愤怒狂灵,这些只能存在极短时间的愤怒狂灵会无视命令,冲至敌人身边并快速攻击。敌方生物将不会主动攻击这些召唤生物,并可以穿越它们。
    爆破战矛
    Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
    熔岩爆裂
    从地面挖出熔岩并将其抛向目标。投射物在碰撞时爆炸,对敌人造成伤害,并敌人身后的锥形区域散布弹片。
    活动炸弹
    在敌人体内种下火焰种子。对敌人造成足够伤害或直接将其击败会使种子爆炸,在区域内造成伤害并留下一个火焰灌注残片
    灰烬连射
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
    爆破灵药
    消耗魔力药剂的充能,投掷一个爆炸瓶,在一片区域内造成火焰攻击伤害。会向附近点燃的敌人投掷额外的小型药剂瓶。
    元素风暴
    Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
    降解
    Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
    元素表现
    Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
    不羁化身
    Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
    召唤炽焰猎犬
    Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
    Ruzhan, the Blazing Sword
    Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
    元素结界
    被动地凝聚一道防护性屏障,吸收你受到的击中元素伤害直至耗尽。屏障停止受到伤害或完全耗尽时,它会在短时间后立即回复满值。
    元素汇流
    运用难以预测、原生纯粹的元素力量洪流,使你造成的随机一种元素的伤害大幅提高。受影响的元素会频繁改变,但同一种元素可能连续受到多次影响。
    集束榴弹
    发射一枚弹跳的榴弹,引线燃尽时爆炸,射出一圈在延迟后爆炸的小型榴弹,落地时发生爆炸。
    碎片回收
    While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
    灰烬连射
    召唤出一团炽热的余烬在你头顶盘旋。短暂时间后,余烬会向敌人发射,在击中区域造成火焰伤害,优先攻击最后一个被瞄准的敌人。再次施放该法术将重置所有存在余烬的持续时间。在同一连射中发射的多个余烬会试图攻击不同的敌人。尽量消耗一次闪电灌注,使整个连射产生连锁到敌人的光束。
    灰烬之捷
    激活时,受到你的非捷技能攻击造成的足量溢出伤害的敌人会产生爆炸,并根据造成的溢出伤害点燃周围的敌人。
    日耀之矛
    Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
    元素碎裂
    Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
    三位一体
    与所有元素协同如一,根据你的击中造成的最高元素伤害类型,积蓄火焰、冰霜和闪电共鸣。你拥有任意类型的共鸣越多,你的元素伤害越高。
    元素涌动
    Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
    Flame Breath
    Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
    锻造之锤
    投掷一把烈焰之锤,猛击并嵌入地面。当锤子嵌在地面时,再次使用此技能会召回锤子并重置技能的冷却时间。或者,在嵌入的锤子附近使用战吼会使其粉碎,以螺旋形释放多道熔岩裂缝
    先祖战吼
    使用点燃敌人获得的荣耀发出战吼,将你变成冈姆的化身。化身冈姆时,你的脚步会触发火山踏步,近战打击猛击获得先祖加持,你的近战打击触发熔火喷发。
    汲取元素
    While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
    Walking Calamity
    Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
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