ライトニングレイス
Lightning Wraith
SpectreY
Area法務官の霊廟, ジッグラトの避難所, 法務官の霊廟
Tagsallows_additional_projectiles, allows_inc_aoe, キャスター, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Packs
  • 法務官の霊廟, 法務官の霊廟: ライトニングレイス, 永遠なる騎士, リズン・ラトラー
  • 法務官の霊廟, 法務官の霊廟: ライトニングレイス
  • ジッグラトの避難所: ライトニングレイス, リズン・ラトラー, リズン・ラトラー
  • ライトニングレイス, リズン・ラトラー, リズン・ラトラー, リズン・ラトラー
  • ライフ
    200%
    Energy Shield From Life
    35%
    回避
    +35%
    耐性
    -30 0 75 0
    Damage
    200%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 6
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    WraithLightning
    Metadata
    WraithSpookyLightning
    レベル
    70
    ライフ
    11,331
    アーマー
    3,877
    回避力
    678
    エナジーシールド
    6,101
    Damage
    496
    スペルダメージ
    496
    命中
    2,328
    アタックタイム
    1.5
    経験値
    69,278
    Minion Life
    15,946
    Minion Energy Shield
    8,586
    Minion Damage
    4,325
    Minion Armour
    3,877
    SpookyGhostLightningBounce
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    クリティカルヒット率: 6%
    キャストタイム: 1.5 秒
    11から32ダメージを与える
    投射物は全ての対象を貫通する
    サポートされたスキルは感電付与確率が50%増加する
    10連鎖する
    ballistic bounce behavior variation [7]
    base is projectile [1]
    monster projectile variation [1091]
    projectile uses contact direction [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/Wraith/lightning/base_bodyfx.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SpookyWraith/epk/raiseSpectre_Skin_lightning.epk' );
    	"
    
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/Wraith/lightning/base_bodyfx.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SpookyWraith/epk/raiseSpectre_Skin_lightning.epk' );
    	"
    }
    
    Preload
    {
    	preload_misc_animated = "SpookyGhostLightningImpact"
    	preload_misc_animated = "SpookyLightningWraithAudio"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SpookyWraith/epk/raiseSpectre_Skin_lightning.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wraith/WraithSpookyLightning"] = {
        name = "Lightning Wraith",
        life = 2,
        energyShield = 0.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SpookyGhostLightningBounce",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpookyGhostLightningBounce"] = {
        name = "SpookyGhostLightningBounce",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "ballistic_bounce_behavior_variation",
            "number_of_chains",
            "monster_projectile_variation",
            "shock_chance_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {11, 32, 7, 10, 1091, 50, critChance = 6, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    ライトニングレイス
    Lightning Wraith
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, キャスター, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
    Packs
  • ライトニングレイス, リズン・ラトラー
  • ライフ
    200%
    Energy Shield From Life
    35%
    回避
    +35%
    耐性
    -30 0 75 0
    Damage
    200%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 6
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    WraithLightning
    Metadata
    WraithSpookyLightningStrongbox
    レベル
    68
    ライフ
    10,084
    アーマー
    3,451
    回避力
    644
    エナジーシールド
    5,430
    Damage
    466
    スペルダメージ
    466
    命中
    2,180
    アタックタイム
    1.5
    経験値
    57,268
    Minion Life
    14,664
    Minion Energy Shield
    7,896
    Minion Damage
    3,793
    Minion Armour
    3,451
    SpookyGhostLightningBounce
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    クリティカルヒット率: 6%
    キャストタイム: 1.5 秒
    11から32ダメージを与える
    投射物は全ての対象を貫通する
    サポートされたスキルは感電付与確率が50%増加する
    10連鎖する
    ballistic bounce behavior variation [7]
    base is projectile [1]
    monster projectile variation [1091]
    projectile uses contact direction [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/Wraith/lightning/base_bodyfx.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SpookyWraith/epk/raiseSpectre_Skin_lightning.epk' );
    	"
    
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/Wraith/lightning/base_bodyfx.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SpookyWraith/epk/raiseSpectre_Skin_lightning.epk' );
    	"
    }
    
    Preload
    {
    	preload_misc_animated = "SpookyGhostLightningImpact"
    	preload_misc_animated = "SpookyLightningWraithAudio"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SpookyWraith/epk/raiseSpectre_Skin_lightning.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wraith/WraithSpookyLightningStrongbox"] = {
        name = "Lightning Wraith",
        life = 2,
        energyShield = 0.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SpookyGhostLightningBounce",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpookyGhostLightningBounce"] = {
        name = "SpookyGhostLightningBounce",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "ballistic_bounce_behavior_variation",
            "number_of_chains",
            "monster_projectile_variation",
            "shock_chance_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {11, 32, 7, 10, 1091, 50, critChance = 6, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    Edit

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