Level Effect /40
| Implicit |
|---|
| 暴击弱点的持续时间为 4 秒 |
| 等级 | 需求等级 | 力量 | 智慧 | Base Damage | 每 0.7 秒对敌人施加暴击弱点 |
|---|---|---|---|---|---|
| 1 | 0 | 4 | 4 | 100%, 100% | 0.7 |
| 2 | 3 | 5 | 8 | 100%, 100% | 0.69 |
| 3 | 6 | 7 | 12 | 100%, 100% | 0.68 |
| 4 | 10 | 9 | 17 | 100%, 100% | 0.67 |
| 5 | 14 | 11 | 22 | 100%, 100% | 0.66 |
| 6 | 18 | 13 | 28 | 100%, 100% | 0.65 |
| 7 | 22 | 15 | 33 | 100%, 100% | 0.64 |
| 8 | 26 | 17 | 38 | 100%, 100% | 0.63 |
| 9 | 31 | 19 | 45 | 100%, 100% | 0.62 |
| 10 | 36 | 22 | 51 | 100%, 100% | 0.61 |
| 11 | 41 | 24 | 58 | 100%, 100% | 0.6 |
| 12 | 46 | 26 | 64 | 100%, 100% | 0.59 |
| 13 | 52 | 29 | 72 | 100%, 100% | 0.58 |
| 14 | 58 | 32 | 80 | 100%, 100% | 0.57 |
| 15 | 64 | 35 | 88 | 100%, 100% | 0.56 |
| 16 | 66 | 36 | 91 | 100%, 100% | 0.55 |
| 17 | 72 | 39 | 98 | 100%, 100% | 0.54 |
| 18 | 78 | 42 | 106 | 100%, 100% | 0.53 |
| 19 | 84 | 45 | 114 | 100%, 100% | 0.52 |
| 20 | 90 | 48 | 122 | 100%, 100% | 0.51 |
| 21 | 100%, 100% | 0.5 | |||
| 22 | 100%, 100% | 0.49 | |||
| 23 | 100%, 100% | 0.48 | |||
| 24 | 100%, 100% | 0.47 | |||
| 25 | 100%, 100% | 0.46 | |||
| 26 | 100%, 100% | 0.45 | |||
| 27 | 100%, 100% | 0.44 | |||
| 28 | 100%, 100% | 0.43 | |||
| 29 | 100%, 100% | 0.42 | |||
| 30 | 100%, 100% | 0.41 | |||
| 31 | 100%, 100% | 0.41 | |||
| 32 | 100%, 100% | 0.4 | |||
| 33 | 100%, 100% | 0.4 | |||
| 34 | 100%, 100% | 0.39 | |||
| 35 | 100%, 100% | 0.39 | |||
| 36 | 100%, 100% | 0.38 | |||
| 37 | 100%, 100% | 0.38 | |||
| 38 | 100%, 100% | 0.37 | |||
| 39 | 100%, 100% | 0.37 | |||
| 40 | 100%, 100% | 0.36 |
Attribute /6
怨毒
| 名字 | 显示物品素质 |
|---|---|
| BaseType | 怨毒 |
| Class | 技能宝石 |
| TargetTypes | 任何 |
| Type | 增益, 消耗保留, 光环, OngoingSkill, Persistent, 持续时间, AffectsPresence, AttackInPlace |
| ItemType | Metadata/Items/Gem/SkillGemMalice |
| ActiveSkillsCode | malice |
怨毒
商城 /1
隐形增益效果
移除玩家身上显示的极地装甲、暴风之盾、熔岩护盾、灾难使徒、暗影迷踪、赤血凝结、凋零步,以及任意光环,诅咒和捷类技能的视觉效果。
Supported By /26
持续时间压缩 I
辅助任意有持续时间的技能,缩短持续时间。
持续时间压缩 II
辅助任意有持续时间的技能,缩短持续时间。
持续时间延长 I
辅助任意有持续时间的技能,延长持续时间。
持续时间延长 II
辅助任意有持续时间的技能,延长持续时间。
怨毒
恶魔
Malice
| Spectre | Y |
|---|---|
| Tags | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
| Packs |
生命
80%
闪避
+50%
抗性
伤害
80%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 8
攻击间隔
0.675 Second
Damage Spread
±20%
经验值
80%
Model Size
100%
Type
DeliriumMinion4
Metadata
DeliriumMinion4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 149—224
暴击率: 5%
攻击间隔: 0.675 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionSpikeExplosionGT
法术, 可触发, AttackInPlace
施放间隔: 1 秒
DeliriumSpikerDeathSpike
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3400
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Animated
{
on_death_01 =
"
PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Delirium/DeliriumMonsters/Malice/onDeath_buildUp.ao' );
"
on_event_geometryspikes_for_death_01 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
"
on_death_run_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );"
on_event_geometryspikes_for_death_run_01 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion4"] = {
name = "Malice",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.8,
damageSpread = 0.2,
attackTime = 0.675,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"DeliriumSpikerDeathSpike",
"DeliriumMinionSpikeExplosionGT",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumSpikerDeathSpike"] = {
name = "DeliriumSpikerDeathSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"projectile_spread_radius",
"projectile_speed_is_divided_by_%_of_scale",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectiles_nova",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionSpikeExplosionGT"] = {
name = "DeliriumMinionSpikeExplosionGT",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
怨毒
恶魔
Malice
| Spectre | Y |
|---|---|
| Tags | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
生命
80%
闪避
+50%
抗性
伤害
80%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 8
攻击间隔
0.675 Second
Damage Spread
±20%
经验值
80%
Model Size
100%
Type
DeliriumMinion4
Metadata
DeliriumMinionEssence4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 149—224
暴击率: 5%
攻击间隔: 0.675 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionSpikeExplosionGT
法术, 可触发, AttackInPlace
施放间隔: 1 秒
DeliriumSpikerDeathSpike
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3400
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Animated
{
on_death_01 =
"
PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Delirium/DeliriumMonsters/Malice/onDeath_buildUp.ao' );
"
on_event_geometryspikes_for_death_01 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
"
on_death_run_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );"
on_event_geometryspikes_for_death_run_01 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence4"] = {
name = "Malice",
life = 0.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.8,
damageSpread = 0.2,
attackTime = 0.675,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"DeliriumSpikerDeathSpike",
"DeliriumMinionSpikeExplosionGT",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumSpikerDeathSpike"] = {
name = "DeliriumSpikerDeathSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"projectile_spread_radius",
"projectile_speed_is_divided_by_%_of_scale",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectiles_nova",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionSpikeExplosionGT"] = {
name = "DeliriumMinionSpikeExplosionGT",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
