Level Effect /40
| Implicit |
|---|
| 暴击弱点的持续时间为 4 秒 |
| 等级 | 需求等级 | 力量 | 智慧 | Base Damage | 每 0.7 秒对敌人施加暴击弱点 |
|---|---|---|---|---|---|
| 1 | 0 | 4 | 4 | 100%, 100%, 100% | 0.7 |
| 2 | 3 | 5 | 8 | 100%, 100%, 100% | 0.69 |
| 3 | 6 | 7 | 12 | 100%, 100%, 100% | 0.68 |
| 4 | 10 | 9 | 17 | 100%, 100%, 100% | 0.67 |
| 5 | 14 | 11 | 22 | 100%, 100%, 100% | 0.66 |
| 6 | 18 | 13 | 28 | 100%, 100%, 100% | 0.65 |
| 7 | 22 | 15 | 33 | 100%, 100%, 100% | 0.64 |
| 8 | 26 | 17 | 38 | 100%, 100%, 100% | 0.63 |
| 9 | 31 | 19 | 45 | 100%, 100%, 100% | 0.62 |
| 10 | 36 | 22 | 51 | 100%, 100%, 100% | 0.61 |
| 11 | 41 | 24 | 58 | 100%, 100%, 100% | 0.6 |
| 12 | 46 | 26 | 64 | 100%, 100%, 100% | 0.59 |
| 13 | 52 | 29 | 72 | 100%, 100%, 100% | 0.58 |
| 14 | 58 | 32 | 80 | 100%, 100%, 100% | 0.57 |
| 15 | 64 | 35 | 88 | 100%, 100%, 100% | 0.56 |
| 16 | 66 | 36 | 91 | 100%, 100%, 100% | 0.55 |
| 17 | 72 | 39 | 98 | 100%, 100%, 100% | 0.54 |
| 18 | 78 | 42 | 106 | 100%, 100%, 100% | 0.53 |
| 19 | 84 | 45 | 114 | 100%, 100%, 100% | 0.52 |
| 20 | 90 | 48 | 122 | 100%, 100%, 100% | 0.51 |
| 21 | 100%, 100%, 100% | 0.5 | |||
| 22 | 100%, 100%, 100% | 0.49 | |||
| 23 | 100%, 100%, 100% | 0.48 | |||
| 24 | 100%, 100%, 100% | 0.47 | |||
| 25 | 100%, 100%, 100% | 0.46 | |||
| 26 | 100%, 100%, 100% | 0.45 | |||
| 27 | 100%, 100%, 100% | 0.44 | |||
| 28 | 100%, 100%, 100% | 0.43 | |||
| 29 | 100%, 100%, 100% | 0.42 | |||
| 30 | 100%, 100%, 100% | 0.41 | |||
| 31 | 100%, 100%, 100% | 0.41 | |||
| 32 | 100%, 100%, 100% | 0.4 | |||
| 33 | 100%, 100%, 100% | 0.4 | |||
| 34 | 100%, 100%, 100% | 0.39 | |||
| 35 | 100%, 100%, 100% | 0.39 | |||
| 36 | 100%, 100%, 100% | 0.38 | |||
| 37 | 100%, 100%, 100% | 0.38 | |||
| 38 | 100%, 100%, 100% | 0.37 | |||
| 39 | 100%, 100%, 100% | 0.37 | |||
| 40 | 100%, 100%, 100% | 0.36 |
Attribute /8
怨毒
Supported By /32
怨毒
恶魔
Malice
| Spectre | |
|---|---|
| Tags | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
| Packs |
生命
80%
闪避
+50%
抗性
伤害
80%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 8
攻击时间
0.675 Second
Damage Spread
±20%
经验值
80%
Model Size
100%
Type
DeliriumMinion4
Metadata
DeliriumMinion4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 149—224
暴击率: 5%
攻击时间: 0.675 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionSpikeExplosionGT
法术, 可触发, AttackInPlace
施放时间: 1 秒
DeliriumSpikerDeathSpike
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3400
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion4"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Malice",
life = 0.8,
damage = 0.8,
damageSpread = 0.2,
attackTime = 0.675,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"DeliriumSpikerDeathSpike",
"DeliriumMinionSpikeExplosionGT",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumSpikerDeathSpike"] = {
name = "DeliriumSpikerDeathSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"projectile_spread_radius",
"projectile_speed_is_divided_by_%_of_scale",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectiles_nova",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionSpikeExplosionGT"] = {
name = "DeliriumMinionSpikeExplosionGT",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
怨毒
恶魔
Malice
| Spectre | |
|---|---|
| Tags | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
生命
80%
闪避
+50%
抗性
伤害
80%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 8
攻击时间
0.675 Second
Damage Spread
±20%
经验值
80%
Model Size
100%
Type
DeliriumMinion4
Metadata
DeliriumMinionEssence4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 149—224
暴击率: 5%
攻击时间: 0.675 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionSpikeExplosionGT
法术, 可触发, AttackInPlace
施放时间: 1 秒
DeliriumSpikerDeathSpike
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3400
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence4"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Malice",
life = 0.8,
damage = 0.8,
damageSpread = 0.2,
attackTime = 0.675,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"DeliriumSpikerDeathSpike",
"DeliriumMinionSpikeExplosionGT",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumSpikerDeathSpike"] = {
name = "DeliriumSpikerDeathSpike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"projectile_spread_radius",
"projectile_speed_is_divided_by_%_of_scale",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectiles_nova",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeliriumMinionSpikeExplosionGT"] = {
name = "DeliriumMinionSpikeExplosionGT",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
纯粹怨毒
恶魔
Malice
| Spectre | |
|---|---|
| Tags | Claw_onhit_audio, demon, very_fast_movement |
生命
100%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 14
攻击时间
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
300%
Type
DeliriumMinionMalice
Metadata
DeliriumMinionMalice
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 186—280
暴击率: 5%
攻击时间: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GPSMaliceTrackingProjectile
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeliriumTangmazu/Minions/DeliriumMinionMalice"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Malice",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GPSMaliceTrackingProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPSMaliceTrackingProjectile"] = {
name = "GPSMaliceTrackingProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_maximum_action_distance_+%",
"active_skill_base_cold_damage_%_to_convert_to_chaos",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 60, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

















