怨毒
等级: (1—20)
需求: 等级 (1—90), 4 力量, 5 智慧
激活时,释放一个光环,持续对在场的敌人施加暴击弱点
怨毒
暴击弱点的持续时间为 4
(0.51—0.7) 秒对敌人施加暴击弱点

品质额外效果:
暴击弱点的持续时间为 (0—1)
可在技能面板中管理技能。
Malice
Level Effect /40
Implicit
暴击弱点的持续时间为 4
等级需求等级力量智慧Base Damage0.7 秒对敌人施加暴击弱点
1145100%, 100%, 100%0.7
2145100%, 100%, 100%0.69
3145100%, 100%, 100%0.68
4145100%, 100%, 100%0.67
5145100%, 100%, 100%0.66
6145100%, 100%, 100%0.65
7145100%, 100%, 100%0.64
8145100%, 100%, 100%0.63
9145100%, 100%, 100%0.62
10145100%, 100%, 100%0.61
11145100%, 100%, 100%0.6
12145100%, 100%, 100%0.59
13145100%, 100%, 100%0.58
14145100%, 100%, 100%0.57
15145100%, 100%, 100%0.56
16145100%, 100%, 100%0.55
17145100%, 100%, 100%0.54
18145100%, 100%, 100%0.53
19145100%, 100%, 100%0.52
20145100%, 100%, 100%0.51
211100%, 100%, 100%0.5
221100%, 100%, 100%0.49
231100%, 100%, 100%0.48
241100%, 100%, 100%0.47
251100%, 100%, 100%0.46
261100%, 100%, 100%0.45
271100%, 100%, 100%0.44
281100%, 100%, 100%0.43
291100%, 100%, 100%0.42
301100%, 100%, 100%0.41
311100%, 100%, 100%0.41
321100%, 100%, 100%0.4
331100%, 100%, 100%0.4
341100%, 100%, 100%0.39
351100%, 100%, 100%0.39
361100%, 100%, 100%0.38
371100%, 100%, 100%0.38
381100%, 100%, 100%0.37
391100%, 100%, 100%0.37
401100%, 100%, 100%0.36
Attribute /7

怨毒

名字显示物品素质
IdMalice
BaseType 怨毒
Class 技能宝石
TargetTypes任何
Type增益, 消耗保留, 光环, OngoingSkill, Persistent, 持续时间, AffectsPresence, AttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemMalice
ActiveSkillsCodemalice
怨毒
等级: (1—20)
需求: 等级 (1—90), 4 力量, 5 智慧
激活时,释放一个光环,持续对在场的敌人施加暴击弱点
怨毒
暴击弱点的持续时间为 4
(0.51—0.7) 秒对敌人施加暴击弱点
base deal no damage [1]
skill desired amount override [1]

品质额外效果:
暴击弱点的持续时间为 (0—1)
可在技能面板中管理技能。
Malice
Supported By /30
  • Active Type: 增益, 消耗保留, 光环, OngoingSkill, Persistent, 持续时间, AffectsPresence, AttackInPlace
  • lessdurationsupport
    持续时间压缩 I
    辅助任意有持续时间的技能,缩短持续时间。
    lessdurationsupport
    持续时间压缩 II
    辅助任意有持续时间的技能,缩短持续时间。
    moredurationsupport
    持续时间延长 I
    辅助任意有持续时间的技能,延长持续时间。
    moredurationsupport
    持续时间延长 II
    辅助任意有持续时间的技能,延长持续时间。
    vitalitysupport
    活力 I
    辅助永久性增益技能,激活该技能时提高你的生命回复速度。
    vitalitysupport
    活力 II
    辅助永久性增益技能,激活该技能时提高你的生命再生。
    herbalismsupport
    药草学 I
    辅助永久性增益技能,激活该技能时提高你从药剂获得的生命回复。
    herbalismsupport
    药草学 II
    辅助永久性增益技能,激活该技能时提高你从药剂获得的生命回复。
    cannibalismsupport
    吞灵 I
    辅助永久性增益技能,激活该技能时击败敌人可为你回复生命。
    cannibalismsupport
    吞灵 II
    辅助永久性增益技能,激活该技能时击败敌人可为你回复生命。
    thornskinsupport
    荆棘皮肤 I
    辅助永久性增益状态技能,激活被辅助技能时,提高你造成的荆棘伤害。
    thornskinsupport
    荆棘皮肤 II
    辅助永久性增益状态技能,激活被辅助技能时,提高你造成的荆棘伤害。
    direstrikesupport
    蛮勇打击 I
    辅助永久性增益状态技能,激活被辅助技能且低血时,提高你造成的攻击伤害。
    direstrikesupport
    蛮勇打击 II
    辅助永久性增益状态技能,激活被辅助技能且低血时,提高你造成的攻击伤害。
    coolheadedsupport
    冷静头脑
    辅助永久性增益状态技能,激活被辅助技能时,缩短对你施加的点燃的持续时间。
    blankredsupport
    乌崔德的出走
    辅助可升级的技能,在没有其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。
    blankredsupport
    乌崔德的预兆
    辅助可升级的技能,在恰好有一个其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。无法辅助没有等级的技能。
    blankredsupport
    乌崔德的占卜
    辅助可升级的技能,在恰好有两个其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。无法辅助没有等级的技能。
    precisionsupport
    精准 I
    辅助永久性增益技能,激活该技能时提高你的命中
    precisionsupport
    精准 II
    辅助永久性增益技能,激活该技能时提高你的命中
    warmbloodedsupport
    温热血脉
    辅助永久性增益状态技能,激活被辅助技能时,缩短对你施加的冻结的持续时间。
    claritysupport
    清晰 I
    辅助永久性增益技能,激活该技能时提高你的魔力回复速度。
    claritysupport
    清晰 II
    辅助永久性增益技能,激活该技能时提高你的魔力再生速度。
    mysticismsupport
    灵秘 I
    辅助永久性增益状态技能,激活被辅助技能且能量护盾已满时,提高你造成的法术伤害。
    mysticismsupport
    灵秘 II
    辅助永久性增益状态技能,激活被辅助技能且能量护盾已满时,提高你造成的法术伤害。
    upwellingsupport
    升流 I
    辅助永久性增益状态技能,激活被辅助技能且你的魔力未满时,提高你的召唤生物造成的伤害。
    upwellingsupport
    升流 II
    辅助永久性增益状态技能,激活被辅助技能且你的魔力未满时,提高你的召唤生物造成的伤害。
    strongheartedsupport
    强健心灵
    辅助永久性增益状态技能,激活被辅助技能时,缩短对你施加的感电的持续时间。
    blankbluesupport
    阿兹里的圣礼
    [DNT] Supports Buff skills which reserve Spirit. Spirit costs from Supported Skills are converted to reserve a percentage of your Life.
    blankbluesupport
    海幽夏的诛罚
    辅助诅咒类技能。被辅助的诅咒技能会生成一个区域,敌人处于该区域内将持续被诅咒。被辅助技能生成的诅咒区域会积蓄力量,经过短暂延迟后迸发一束摧残之光。
    商城 /1
    AuraVanishingDye
    隐形增益效果
    移除玩家身上显示的极地装甲、暴风之盾、熔岩护盾、灾难使徒、暗影迷踪、赤血凝结、凋零步,以及任意光环,诅咒和捷类技能的视觉效果。
    怨毒
    恶魔
    Malice
    SpectreY
    TagsClaw_onhit_audio, demon, fast_movement, not_int, not_str
    Packs
  • 恶心, 怨毒
  • 生命
    80%
    闪避
    +50%
    抗性
    0 0 0 0
    伤害
    80%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 8
    攻击间隔
    0.675 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    100%
    Type
    DeliriumMinion4
    Metadata
    DeliriumMinion4
    等级
    68
    生命
    6,206
    2,413
    伤害
    186
    法术伤害
    186
    命中
    2,502
    攻击间隔
    0.675
    经验值
    22,907
    召唤物生命
    5,544
    召唤物伤害
    775
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 149—224
    暴击率: 5%
    攻击间隔: 0.675 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionSpikeExplosionGT
    法术, 可触发, AttackInPlace
    施放间隔: 1 秒
    DeliriumSpikerDeathSpike
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术, AttackInPlace
    暴击率: 5%
    施放间隔: 1 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 76.52 - 114.8 物理伤害
    被辅助技能环形发射投射物
    物理伤害的 50% 转化冰霜伤害
    发射 5 个额外投射物
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_death_01 =
    	"
    		PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Delirium/DeliriumMonsters/Malice/onDeath_buildUp.ao' );
    	"
    
    	on_event_geometryspikes_for_death_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
    		/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
    	"
    
    	on_death_run_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );"
    
    	on_event_geometryspikes_for_death_run_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
    		/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion4"] = {
        name = "Malice",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumSpikerDeathSpike",
            "DeliriumMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSpikerDeathSpike"] = {
        name = "DeliriumSpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionSpikeExplosionGT"] = {
        name = "DeliriumMinionSpikeExplosionGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怨毒
    恶魔
    Malice
    SpectreY
    TagsClaw_onhit_audio, demon, fast_movement, not_int, not_str
    生命
    80%
    闪避
    +50%
    抗性
    0 0 0 0
    伤害
    80%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 8
    攻击间隔
    0.675 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    100%
    Type
    DeliriumMinion4
    Metadata
    DeliriumMinionEssence4
    等级
    68
    生命
    6,206
    2,413
    伤害
    186
    法术伤害
    186
    命中
    2,502
    攻击间隔
    0.675
    经验值
    22,907
    召唤物生命
    5,544
    召唤物伤害
    775
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 149—224
    暴击率: 5%
    攻击间隔: 0.675 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DeliriumMinionSpikeExplosionGT
    法术, 可触发, AttackInPlace
    施放间隔: 1 秒
    DeliriumSpikerDeathSpike
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术, AttackInPlace
    暴击率: 5%
    施放间隔: 1 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 76.52 - 114.8 物理伤害
    被辅助技能环形发射投射物
    物理伤害的 50% 转化冰霜伤害
    发射 5 个额外投射物
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_death_01 =
    	"
    		PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Delirium/DeliriumMonsters/Malice/onDeath_buildUp.ao' );
    	"
    
    	on_event_geometryspikes_for_death_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
    		/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
    	"
    
    	on_death_run_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );"
    
    	on_event_geometryspikes_for_death_run_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' );
    		/* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence4"] = {
        name = "Malice",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumSpikerDeathSpike",
            "DeliriumMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSpikerDeathSpike"] = {
        name = "DeliriumSpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionSpikeExplosionGT"] = {
        name = "DeliriumMinionSpikeExplosionGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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