Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
怨毒
等级: (120)
需求: 等级 (190), (448) 力量, (4122) 智慧
激活时,释放一个光环,持续对在场的敌人施加暴击弱点
暴击弱点的持续时间为 4
(0.510.7) 秒对敌人施加暴击弱点

品质额外效果:
暴击弱点的持续时间为 (01)
可在技能面板中管理技能。
Malice
Level Effect /40
Implicit
暴击弱点的持续时间为 4
等级需求等级StrIntBase Damage0.7 秒对敌人施加暴击弱点
1044100%, 100%, 100%0.7
2358100%, 100%, 100%0.69
36712100%, 100%, 100%0.68
410917100%, 100%, 100%0.67
5141122100%, 100%, 100%0.66
6181328100%, 100%, 100%0.65
7221533100%, 100%, 100%0.64
8261738100%, 100%, 100%0.63
9311945100%, 100%, 100%0.62
10362251100%, 100%, 100%0.61
11412458100%, 100%, 100%0.6
12462664100%, 100%, 100%0.59
13522972100%, 100%, 100%0.58
14583280100%, 100%, 100%0.57
15643588100%, 100%, 100%0.56
16663691100%, 100%, 100%0.55
17723998100%, 100%, 100%0.54
187842106100%, 100%, 100%0.53
198445114100%, 100%, 100%0.52
209048122100%, 100%, 100%0.51
21100%, 100%, 100%0.5
22100%, 100%, 100%0.49
23100%, 100%, 100%0.48
24100%, 100%, 100%0.47
25100%, 100%, 100%0.46
26100%, 100%, 100%0.45
27100%, 100%, 100%0.44
28100%, 100%, 100%0.43
29100%, 100%, 100%0.42
30100%, 100%, 100%0.41
31100%, 100%, 100%0.41
32100%, 100%, 100%0.4
33100%, 100%, 100%0.4
34100%, 100%, 100%0.39
35100%, 100%, 100%0.39
36100%, 100%, 100%0.38
37100%, 100%, 100%0.38
38100%, 100%, 100%0.37
39100%, 100%, 100%0.37
40100%, 100%, 100%0.36
Attribute /8

怨毒

名称显示物品素质
关键字Aura, 在场
IdMalice
BaseType 怨毒
Class 技能宝石
TargetTypes任何
Type增益, 消耗保留, 光环, OngoingSkill, Persistent, 持续时间, AffectsPresence, AttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemMalice
ActiveSkillsCodemalice
怨毒
等级: (120)
需求: 等级 (190), (448) 力量, (4122) 智慧
激活时,释放一个光环,持续对在场的敌人施加暴击弱点
暴击弱点的持续时间为 4
(0.510.7) 秒对敌人施加暴击弱点
base deal no damage [1]
skill desired amount override [1]

品质额外效果:
暴击弱点的持续时间为 (01)
可在技能面板中管理技能。
Malice
Supported By /33
  • Active Type: 增益, 消耗保留, 光环, OngoingSkill, Persistent, 持续时间, AffectsPresence, AttackInPlace
  • LessDurationSupport
    持续时间压缩 I
    辅助任意有持续时间的技能,缩短持续时间。
    LessDurationSupport
    持续时间压缩 II
    辅助任意有持续时间的技能,缩短持续时间。
    MoreDurationSupport
    持续时间延长 I
    辅助任意有持续时间的技能,延长持续时间。
    MoreDurationSupport
    持续时间延长 II
    辅助任意有持续时间的技能,延长持续时间。
    VitalitySupport
    活力 I
    辅助永久性增益技能,激活该技能时提高你的生命回复速度。
    VitalitySupport
    活力 II
    辅助永久性增益技能,激活该技能时提高你的生命回复速度。
    HerbalismSupport
    药草学 I
    辅助永久性增益技能,激活该技能时提高你从药剂获得的生命回复。
    HerbalismSupport
    药草学 II
    辅助永久性增益技能,激活该技能时提高你从药剂获得的生命回复。
    CannibalismSupport
    吞灵 I
    辅助永久性增益技能,激活该技能时击败敌人可为你回复生命。
    CannibalismSupport
    吞灵 II
    辅助永久性增益技能,激活该技能时击败敌人可为你回复生命。
    ThornskinSupport
    荆棘皮肤 I
    辅助永久性增益状态技能,激活被辅助技能时,提高你造成的荆棘伤害。
    ThornskinSupport
    荆棘皮肤 II
    辅助永久性增益状态技能,激活被辅助技能时,提高你造成的荆棘伤害。
    DireStrikeSupport
    蛮勇打击 I
    辅助永久性增益状态技能,激活被辅助技能且低血时,提高你造成的攻击伤害。
    DireStrikeSupport
    蛮勇打击 II
    辅助永久性增益状态技能,激活被辅助技能且低血时,提高你造成的攻击伤害。
    CoolHeadedSupport
    冷静头脑
    辅助永久性增益状态技能,激活被辅助技能时,缩短对你施加的点燃的持续时间。
    LineageUhtredLesser
    乌崔德的出走
    辅助可升级的技能,在没有其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。
    LineageUhtredStandard
    乌崔德的预兆
    辅助可升级的技能,在恰好有一个其他辅助宝石修改被辅助技能的情况下,提供额外等级。无法辅助没有等级的技能。
    LineageUhtredGreater
    乌崔德的占卜
    辅助可升级的技能,在恰好有两个其他辅助宝石修改被辅助技能的情况下,提供额外等级。无法辅助没有等级的技能。
    PrecisionSupport
    精准 I
    辅助永久性增益技能,激活该技能时提高你的命中
    PrecisionSupport
    精准 II
    辅助永久性增益技能,激活该技能时提高你的命中
    WarmBloodedSupport
    温热血脉
    辅助永久性增益状态技能,激活被辅助技能时,缩短对你施加的冻结的持续时间。
    ClaritySupport
    清晰 I
    辅助永久性增益技能,激活该技能时提高你的魔力回复速度。
    ClaritySupport
    清晰 II
    辅助永久性增益技能,激活该技能时提高你的魔力回复速度。
    MysticismSupport
    灵秘 I
    辅助永久性增益状态技能,激活被辅助技能且能量护盾已满时,提高你造成的法术伤害。
    MysticismSupport
    灵秘 II
    辅助永久性增益状态技能,激活被辅助技能且能量护盾已满时,提高你造成的法术伤害。
    UpwellingSupport
    升流 I
    辅助永久性增益状态技能,激活被辅助技能且你的魔力未满时,提高你的召唤生物造成的伤害。
    UpwellingSupport
    升流 II
    辅助永久性增益状态技能,激活被辅助技能且你的魔力未满时,提高你的召唤生物造成的伤害。
    StrongHeartedSupport
    强健心灵
    辅助永久性增益状态技能,激活被辅助技能时,缩短对你施加的感电的持续时间。
    AtziriCommunion
    阿兹里的圣礼
    辅助永久性技能,使其改为保留生命而非精魂。无法辅助产生召唤生物的技能。
    MothersDeclaration
    她的宣言
    辅助持续性 增益状态技能。技能激活时,进入你存在范围内的敌人会被威吓
    SeraphsHeart
    炽天使之心
    辅助持续性 增益状态技能。技能激活时,有几率使敌人的击中视你的抗性为 90%来计算。
    MothersWard
    仲裁官之握
    辅助持续性 增益状态技能。技能激活时,定期为你存在范围内的盟友提供防卫
    ExpeditionHealingRunes
    治疗符文
    辅助持续性 增益状态技能,使你失去符文结界,并根据失去的符文结界治疗附近的盟友。治疗量在非满生命的盟友之间分摊。
    商城 /1
    AuraVanishingDye
    Cost: 50
    移除玩家身上显示的极地装甲、暴风之盾、熔岩护盾、瘟疫使者、暗影迷踪、赤血凝结、凋零步,以及任意光环,诅咒和捷类技能的视觉效果。
    怨毒
    CategoryDemon恶魔
    IconEnemyEvasionStrong
    Malice
    Spectre
    TagsClaw_onhit_audio, demon, fast_movement, not_int, not_str
    Packs
  • 憎恶, 怨毒
  • 纯粹憎恶, 纯粹怨毒, 纯粹愤恨, 纯粹狂怒, 纯粹怨恨, 怨毒, 憎恶
  • 生命
    80%
    闪避
    +50%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    48%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 8
    攻击时间
    0.675 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    100%
    Type
    DeliriumMinion4
    Metadata
    DeliriumMinion4
    Spectre Reservation
    42%
    Companion Reservation
    26.7%
    等级
    68
    生命
    6,606
    2,413
    伤害
    112
    法术伤害
    112
    命中
    2,502
    攻击时间
    0.675
    经验值
    22,907
    召唤物生命
    5,544
    召唤物伤害
    465
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 90134
    暴击率: 5%
    攻击时间: 0.675 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DeliriumMinionSpikeExplosionGT
    法术, 可触发, AttackInPlace
    施放时间: 1 秒
    DeliriumSpikerDeathSpike
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 76.52 - 114.8 物理伤害
    物理伤害的 50% 转化冰霜伤害
    发射 5 个额外投射物
    环形发射投射物
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion4"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Malice",
        life = 0.8,
        damage = 0.48,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumSpikerDeathSpike",
            "DeliriumMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSpikerDeathSpike"] = {
        name = "DeliriumSpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionSpikeExplosionGT"] = {
        name = "DeliriumMinionSpikeExplosionGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怨毒
    CategoryDemon恶魔
    IconEnemyEvasionStrong
    Malice
    Spectre
    TagsClaw_onhit_audio, demon, fast_movement, not_int, not_str
    生命
    80%
    闪避
    +50%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    48%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 8
    攻击时间
    0.675 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    100%
    Type
    DeliriumMinion4
    Metadata
    DeliriumMinionEssence4
    Spectre Reservation
    42%
    Companion Reservation
    26.7%
    等级
    68
    生命
    6,606
    2,413
    伤害
    112
    法术伤害
    112
    命中
    2,502
    攻击时间
    0.675
    经验值
    22,907
    召唤物生命
    5,544
    召唤物伤害
    465
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 90134
    暴击率: 5%
    攻击时间: 0.675 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DeliriumMinionSpikeExplosionGT
    法术, 可触发, AttackInPlace
    施放时间: 1 秒
    DeliriumSpikerDeathSpike
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 76.52 - 114.8 物理伤害
    物理伤害的 50% 转化冰霜伤害
    发射 5 个额外投射物
    环形发射投射物
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence4"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Malice",
        life = 0.8,
        damage = 0.48,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumSpikerDeathSpike",
            "DeliriumMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSpikerDeathSpike"] = {
        name = "DeliriumSpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionSpikeExplosionGT"] = {
        name = "DeliriumMinionSpikeExplosionGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    纯粹怨毒
    CategoryDemon恶魔
    Malice
    Spectre
    TagsClaw_onhit_audio, demon, very_fast_movement
    生命
    100%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 14
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    300%
    Type
    DeliriumMinionMalice
    Metadata
    DeliriumMinionMalice
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    68
    生命
    8,257
    2,413
    伤害
    233
    法术伤害
    233
    命中
    2,502
    攻击时间
    1.5
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    969
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 186280
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GPSMaliceTrackingProjectile
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 95.66 - 143.5 冰霜伤害
    action attack or cast time uses animation length [1]
    active skill base cold damage % to convert to chaos [20]
    base is projectile [1]
    projectile uses contact position [1]
    spell maximum action distance +% [60]
    use scaled contact offset [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeliriumTangmazu/Minions/DeliriumMinionMalice"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Malice",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSMaliceTrackingProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSMaliceTrackingProjectile"] = {
        name = "GPSMaliceTrackingProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_cold_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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