Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
怨毒
等级: (120)
需求: 等级 (190), (448) 力量, (4122) 智慧
激活时,释放一个光环,持续对在场的敌人施加暴击弱点
暴击弱点的持续时间为 4
(0.510.7) 秒对敌人施加暴击弱点

品质额外效果:
暴击弱点的持续时间为 (01)
可在技能面板中管理技能。
Malice
Level Effect /40
Implicit
暴击弱点的持续时间为 4
等级需求等级力量智慧Base Damage0.7 秒对敌人施加暴击弱点
1044100%, 100%, 100%0.7
2358100%, 100%, 100%0.69
36712100%, 100%, 100%0.68
410917100%, 100%, 100%0.67
5141122100%, 100%, 100%0.66
6181328100%, 100%, 100%0.65
7221533100%, 100%, 100%0.64
8261738100%, 100%, 100%0.63
9311945100%, 100%, 100%0.62
10362251100%, 100%, 100%0.61
11412458100%, 100%, 100%0.6
12462664100%, 100%, 100%0.59
13522972100%, 100%, 100%0.58
14583280100%, 100%, 100%0.57
15643588100%, 100%, 100%0.56
16663691100%, 100%, 100%0.55
17723998100%, 100%, 100%0.54
187842106100%, 100%, 100%0.53
198445114100%, 100%, 100%0.52
209048122100%, 100%, 100%0.51
21100%, 100%, 100%0.5
22100%, 100%, 100%0.49
23100%, 100%, 100%0.48
24100%, 100%, 100%0.47
25100%, 100%, 100%0.46
26100%, 100%, 100%0.45
27100%, 100%, 100%0.44
28100%, 100%, 100%0.43
29100%, 100%, 100%0.42
30100%, 100%, 100%0.41
31100%, 100%, 100%0.41
32100%, 100%, 100%0.4
33100%, 100%, 100%0.4
34100%, 100%, 100%0.39
35100%, 100%, 100%0.39
36100%, 100%, 100%0.38
37100%, 100%, 100%0.38
38100%, 100%, 100%0.37
39100%, 100%, 100%0.37
40100%, 100%, 100%0.36
Attribute /8

怨毒

名称显示物品素质
关键字Aura, 在场
IdMalice
BaseType 怨毒
Class 技能宝石
TargetTypes任何
Type增益, 消耗保留, 光环, OngoingSkill, Persistent, 持续时间, AffectsPresence, AttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemMalice
ActiveSkillsCodemalice
怨毒
等级: (120)
需求: 等级 (190), (448) 力量, (4122) 智慧
激活时,释放一个光环,持续对在场的敌人施加暴击弱点
暴击弱点的持续时间为 4
(0.510.7) 秒对敌人施加暴击弱点
base deal no damage [1]
skill desired amount override [1]

品质额外效果:
暴击弱点的持续时间为 (01)
可在技能面板中管理技能。
Malice
Supported By /32
  • Active Type: 增益, 消耗保留, 光环, OngoingSkill, Persistent, 持续时间, AffectsPresence, AttackInPlace
  • LessDurationSupport
    持续时间压缩 I
    辅助任意有持续时间的技能,缩短持续时间。
    LessDurationSupport
    持续时间压缩 II
    辅助任意有持续时间的技能,缩短持续时间。
    MoreDurationSupport
    持续时间延长 I
    辅助任意有持续时间的技能,延长持续时间。
    MoreDurationSupport
    持续时间延长 II
    辅助任意有持续时间的技能,延长持续时间。
    VitalitySupport
    活力 I
    辅助永久性增益技能,激活该技能时提高你的生命回复速度。
    VitalitySupport
    活力 II
    辅助永久性增益技能,激活该技能时提高你的生命回复速度。
    HerbalismSupport
    药草学 I
    辅助永久性增益技能,激活该技能时提高你从药剂获得的生命回复。
    HerbalismSupport
    药草学 II
    辅助永久性增益技能,激活该技能时提高你从药剂获得的生命回复。
    CannibalismSupport
    吞灵 I
    辅助永久性增益技能,激活该技能时击败敌人可为你回复生命。
    CannibalismSupport
    吞灵 II
    辅助永久性增益技能,激活该技能时击败敌人可为你回复生命。
    ThornskinSupport
    荆棘皮肤 I
    辅助永久性增益状态技能,激活被辅助技能时,提高你造成的荆棘伤害。
    ThornskinSupport
    荆棘皮肤 II
    辅助永久性增益状态技能,激活被辅助技能时,提高你造成的荆棘伤害。
    DireStrikeSupport
    蛮勇打击 I
    辅助永久性增益状态技能,激活被辅助技能且低血时,提高你造成的攻击伤害。
    DireStrikeSupport
    蛮勇打击 II
    辅助永久性增益状态技能,激活被辅助技能且低血时,提高你造成的攻击伤害。
    CoolHeadedSupport
    冷静头脑
    辅助永久性增益状态技能,激活被辅助技能时,缩短对你施加的点燃的持续时间。
    BlankRedSupport
    乌崔德的出走
    辅助可升级的技能,在没有其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。
    BlankRedSupport
    乌崔德的预兆
    辅助可升级的技能,在恰好有一个其他辅助宝石修改被辅助技能的情况下,提供额外等级。无法辅助没有等级的技能。
    BlankRedSupport
    乌崔德的占卜
    辅助可升级的技能,在恰好有两个其他辅助宝石修改被辅助技能的情况下,提供额外等级。无法辅助没有等级的技能。
    PrecisionSupport
    精准 I
    辅助永久性增益技能,激活该技能时提高你的命中
    PrecisionSupport
    精准 II
    辅助永久性增益技能,激活该技能时提高你的命中
    WarmBloodedSupport
    温热血脉
    辅助永久性增益状态技能,激活被辅助技能时,缩短对你施加的冻结的持续时间。
    ClaritySupport
    清晰 I
    辅助永久性增益技能,激活该技能时提高你的魔力回复速度。
    ClaritySupport
    清晰 II
    辅助永久性增益技能,激活该技能时提高你的魔力回复速度。
    MysticismSupport
    灵秘 I
    辅助永久性增益状态技能,激活被辅助技能且能量护盾已满时,提高你造成的法术伤害。
    MysticismSupport
    灵秘 II
    辅助永久性增益状态技能,激活被辅助技能且能量护盾已满时,提高你造成的法术伤害。
    UpwellingSupport
    升流 I
    辅助永久性增益状态技能,激活被辅助技能且你的魔力未满时,提高你的召唤生物造成的伤害。
    UpwellingSupport
    升流 II
    辅助永久性增益状态技能,激活被辅助技能且你的魔力未满时,提高你的召唤生物造成的伤害。
    StrongHeartedSupport
    强健心灵
    辅助永久性增益状态技能,激活被辅助技能时,缩短对你施加的感电的持续时间。
    MothersDeclaration
    她的宣言
    辅助持续性 增益状态技能。技能激活时,进入你存在范围内的敌人会被威吓
    SeraphsHeart
    炽天使之心
    辅助持续性 增益状态技能。技能激活时,有几率使敌人的击中视你的抗性为 90%来计算。
    MothersWard
    仲裁官之握
    辅助持续性 增益状态技能。技能激活时,定期为你存在范围内的盟友提供防卫
    ExpeditionHealingRunes
    治疗符文
    辅助持续性 增益状态技能,使你失去符文结界,并根据失去的符文结界治疗附近的盟友。治疗量在非满生命的盟友之间分摊。
    商城 /1
    AuraVanishingDye
    Cost: 50
    移除玩家身上显示的极地装甲、暴风之盾、熔岩护盾、瘟疫使者、暗影迷踪、赤血凝结、凋零步,以及任意光环,诅咒和捷类技能的视觉效果。
    怨毒
    CategoryDemon恶魔
    IconEnemyEvasionStrong
    Malice
    Spectre
    TagsClaw_onhit_audio, demon, fast_movement, not_int, not_str
    Packs
  • 憎恶, 怨毒
  • 生命
    80%
    闪避
    +50%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    80%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 8
    攻击时间
    0.675 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    100%
    Type
    DeliriumMinion4
    Metadata
    DeliriumMinion4
    等级
    68
    生命
    6,606
    2,413
    伤害
    186
    法术伤害
    186
    命中
    2,502
    攻击时间
    0.675
    经验值
    22,907
    召唤物生命
    5,544
    召唤物伤害
    775
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 149224
    暴击率: 5%
    攻击时间: 0.675 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DeliriumMinionSpikeExplosionGT
    法术, 可触发, AttackInPlace
    施放时间: 1 秒
    DeliriumSpikerDeathSpike
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 76.52 - 114.8 物理伤害
    物理伤害的 50% 转化冰霜伤害
    发射 5 个额外投射物
    环形发射投射物
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion4"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Malice",
        life = 0.8,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumSpikerDeathSpike",
            "DeliriumMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSpikerDeathSpike"] = {
        name = "DeliriumSpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionSpikeExplosionGT"] = {
        name = "DeliriumMinionSpikeExplosionGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怨毒
    CategoryDemon恶魔
    IconEnemyEvasionStrong
    Malice
    Spectre
    TagsClaw_onhit_audio, demon, fast_movement, not_int, not_str
    生命
    80%
    闪避
    +50%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    80%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 8
    攻击时间
    0.675 Second
    Damage Spread
    ±20%
    经验值
    80%
    Model Size
    100%
    Type
    DeliriumMinion4
    Metadata
    DeliriumMinionEssence4
    等级
    68
    生命
    6,606
    2,413
    伤害
    186
    法术伤害
    186
    命中
    2,502
    攻击时间
    0.675
    经验值
    22,907
    召唤物生命
    5,544
    召唤物伤害
    775
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 149224
    暴击率: 5%
    攻击时间: 0.675 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DeliriumMinionSpikeExplosionGT
    法术, 可触发, AttackInPlace
    施放时间: 1 秒
    DeliriumSpikerDeathSpike
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 76.52 - 114.8 物理伤害
    物理伤害的 50% 转化冰霜伤害
    发射 5 个额外投射物
    环形发射投射物
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3400
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence4"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Malice",
        life = 0.8,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeliriumSpikerDeathSpike",
            "DeliriumMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumSpikerDeathSpike"] = {
        name = "DeliriumSpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumMinionSpikeExplosionGT"] = {
        name = "DeliriumMinionSpikeExplosionGT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    纯粹怨毒
    CategoryDemon恶魔
    Malice
    Spectre
    TagsClaw_onhit_audio, demon, very_fast_movement
    生命
    100%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 14
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    300%
    Type
    DeliriumMinionMalice
    Metadata
    DeliriumMinionMalice
    等级
    68
    生命
    8,257
    2,413
    伤害
    233
    法术伤害
    233
    命中
    2,502
    攻击时间
    1.5
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    969
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 186280
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GPSMaliceTrackingProjectile
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 95.66 - 143.5 冰霜伤害
    action attack or cast time uses animation length [1]
    active skill base cold damage % to convert to chaos [20]
    base is projectile [1]
    projectile uses contact position [1]
    spell maximum action distance +% [60]
    use scaled contact offset [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeliriumTangmazu/Minions/DeliriumMinionMalice"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Malice",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSMaliceTrackingProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSMaliceTrackingProjectile"] = {
        name = "GPSMaliceTrackingProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_cold_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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