辅助宝石 /3
Tier | Gems |
---|---|
1 | Persistence, Vitality |
2 | Herbalism |
3 | Cannibalism |
来自 /1
Level Effect /40
等级 | 需求等级 | Str | Int | 每 1 秒对敌人施加暴击弱点 | |
---|---|---|---|---|---|
1 | 0 | 1 | 1 | 1 | |
2 | 3 | 1 | 1 | 0.98 | |
3 | 6 | 10 | 10 | 0.96 | |
4 | 10 | 15 | 15 | 0.94 | |
5 | 14 | 20 | 20 | 0.92 | |
6 | 18 | 25 | 25 | 0.9 | |
7 | 22 | 30 | 30 | 0.88 | |
8 | 26 | 34 | 34 | 0.86 | |
9 | 31 | 40 | 40 | 0.84 | |
10 | 36 | 46 | 46 | 0.82 | |
11 | 41 | 52 | 52 | 0.8 | |
12 | 46 | 59 | 59 | 0.78 | |
13 | 52 | 66 | 66 | 0.76 | |
14 | 58 | 73 | 73 | 0.74 | |
15 | 64 | 80 | 80 | 0.72 | |
16 | 66 | 83 | 83 | 0.7 | |
17 | 72 | 90 | 90 | 0.68 | |
18 | 78 | 97 | 97 | 0.66 | |
19 | 84 | 104 | 104 | 0.64 | |
20 | 90 | 109 | 109 | 0.62 | |
21 | 0.6 | ||||
22 | 0.58 | ||||
23 | 0.56 | ||||
24 | 0.54 | ||||
25 | 0.52 | ||||
26 | 0.5 | ||||
27 | 0.48 | ||||
28 | 0.46 | ||||
29 | 0.44 | ||||
30 | 0.42 | ||||
31 | 0.4 | ||||
32 | 0.38 | ||||
33 | 0.36 | ||||
34 | 0.34 | ||||
35 | 0.32 | ||||
36 | 0.3 | ||||
37 | 0.28 | ||||
38 | 0.26 | ||||
39 | 0.24 | ||||
40 | 0.22 |
Attribute /6
Malice
Key | Value |
---|---|
BaseType | Malice |
Class | 技能宝石 |
TargetTypes | 任何 |
Type | 增益, 消耗保留, 光环, OngoingSkill, Persistent, 持续时间 |
ItemType | Metadata/Items/Gem/SkillGemMalice |
ActiveSkillsCode | aura_crit_against_enemy |
Malice
等级: (1–20)
需求: 等级 (1–90), (1–109) Str, (1–109) Int
Emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
暴击弱点的持续时间为 4 秒
每 (0.62–1) 秒对敌人施加暴击弱点
base deal no damage [1]
skill desired amount override [1]
品质额外效果:
暴击弱点的持续时间为 (0–1) 秒
Skills can be managed in the Skills Panel.
Supported By /7
Fast Forward
Supports any skill that has a duration, making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
Precision
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Clarity
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Vitality
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Malice
Spectre | N |
---|---|
Tags | animal_claw_weapon, 施法, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
生命
65%
闪避值
+50%
Ailment Threshold
%
抗性
0
30
0
0
伤害
65%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 8
Attack Time
0.675 Second
Damage Spread
±20%
经验值
65%
Model Size
100%
Type
AfflictionMinion4
Metadata
JourneyEndAfflictionMinion4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
5,042
Armour
3,451
闪避值
477
能量护盾
0
伤害
152
法术伤害
152
命中
0
Attack Time
0.675
经验值
18,612
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 121–182
暴击几率: 5%
Attack Time: 0.675 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionSpikeExplosionGT
可触发
DeliriumSpikerDeathSpike
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
攻击暴击率: 5%
施放间隔: 1 秒
通用的怪物炮击技能。与怪物投射物相似,但带有冲击效果。
造成 9.938 - 14.91 物理伤害
将物理伤害的 50% 转化为冰霜伤害
发射 5 个额外投射物
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position [1]
projectiles nova [1]
将物理伤害的 50% 转化为冰霜伤害
发射 5 个额外投射物
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position [1]
projectiles nova [1]
WalkEmergeDeliriumEncounterMinion4
walk emerge distance [500]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/JourneysEnd/AfflictionMinionBase" Animated { on_death_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );" on_event_geometryspikes_for_death_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' ); " on_death_run_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );" on_event_geometryspikes_for_death_run_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/JourneyEndAfflictionMinion4"] = { name = "Malice", life = 0.65, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.65, damageSpread = 0.2, attackTime = 0.675, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DeliriumSpikerDeathSpike", "WalkEmergeDeliriumEncounterMinion4", "DeliriumMinionSpikeExplosionGT", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumSpikerDeathSpike"] = { name = "DeliriumSpikerDeathSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_speed_is_divided_by_%_of_scale", "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeDeliriumEncounterMinion4"] = { name = "WalkEmergeDeliriumEncounterMinion4", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionSpikeExplosionGT"] = { name = "DeliriumMinionSpikeExplosionGT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Malice
Spectre | Y |
---|---|
Tags | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
Packs |
生命
80%
闪避值
+50%
Ailment Threshold
%
抗性
0
0
0
0
伤害
80%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 8
Attack Time
0.675 Second
Damage Spread
±20%
经验值
80%
Model Size
100%
Type
DeliriumMinion4
Metadata
DeliriumMinion4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,206
Armour
3,451
闪避值
477
能量护盾
0
伤害
186
法术伤害
186
命中
0
Attack Time
0.675
经验值
22,907
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 149–224
暴击几率: 5%
Attack Time: 0.675 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeliriumMinionSpikeExplosionGT
可触发
DeliriumSpikerDeathSpike
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
攻击暴击率: 5%
施放间隔: 1 秒
通用的怪物炮击技能。与怪物投射物相似,但带有冲击效果。
造成 9.938 - 14.91 物理伤害
将物理伤害的 50% 转化为冰霜伤害
发射 5 个额外投射物
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position [1]
projectiles nova [1]
将物理伤害的 50% 转化为冰霜伤害
发射 5 个额外投射物
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position [1]
projectiles nova [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelirium/Minions/DeliriumMinionBase" Stats { set_base_heavy_stun_duration_ms = 3400 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelirium/Minions/DeliriumMinionBase" Animated { on_death_01 = " PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Delirium/DeliriumMonsters/Malice/onDeath_buildUp.ao' ); " on_event_geometryspikes_for_death_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' ); /* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */ " on_death_run_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );" on_event_geometryspikes_for_death_run_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' ); /* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */ " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion4"] = { name = "Malice", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 0.675, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DeliriumSpikerDeathSpike", "DeliriumMinionSpikeExplosionGT", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumSpikerDeathSpike"] = { name = "DeliriumSpikerDeathSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_speed_is_divided_by_%_of_scale", "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionSpikeExplosionGT"] = { name = "DeliriumMinionSpikeExplosionGT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怨毒 MTX /1
Malice Wings
Adds the Malice Wings back attachment to any equipped body armour.