Rog
stance movement speed +% final [0]
生命每秒再生 2%
潜行提高 500%
expedition relic mods do not apply [1]
SpectreY
Tags2HBluntWood_onhit_audio, bludgeoning_weapon, 施法, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement
生命
150%
Energy Shield From Life
25%
Armour
+50%
Ailment Threshold
%
抗性
0 0 0 0
伤害
82%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
ExpeditionRog
Metadata
ExpeditionRog
等级
68
生命
11,636
Armour
3,451
闪避值
477
能量护盾
0
伤害
191
法术伤害
191
命中
0
Attack Time
1.17
经验值
28,634
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 153–229
暴击几率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSExpeditionRogProj
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1.6 秒
造成 6.957 - 10.44 [火焰]伤害
base is projectile [1]
monster projectile variation [201]
number of projectiles override [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/NPC/League/Expedition/ExpeditionWildBase"

Animated
{
	animated_object = "Metadata/NPC/League/Expedition/Rog/Rog.ao"
}

StateMachine
{
	define_shared_state = "expedition;"
}

Object Type Codes

version 2
extends "Metadata/NPC/League/Expedition/ExpeditionWildBase"

StateMachine
{
	on_or_create_state_expedition_1 = " DisableTargetable();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/NPC/ExpeditionRog"] = {
    name = "Rog",
    life = 1.5,
    energyShield = 0.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.82,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSExpeditionRogProj",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSExpeditionRogProj"] = {
    name = "MPSExpeditionRogProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 201, -50, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
stance movement speed +% final [0]
IdStanceExpeditionRogWalk_
FamilyStance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • stance movement speed +% final Min: 0 Max: 0 Global
  • Craft Tagsspeed
    生命每秒再生 2%
    IdExpeditionNPCLifeRegen_
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource life
    潜行提高 500%
    IdExpeditionNPCStealth_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stealth +% Min: 500 Max: 500 Global
  • expedition relic mods do not apply [1]
    IdExpeditionUnaffectedByRemnants
    FamilyExpeditionUnaffectedByRemnants
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • expedition relic mods do not apply Min: 1 Max: 1 Global
  • 罗格 词缀 /13
    名字
    重置前缀。
    重置后缀。
    重置单个词缀的数值
    重置前缀的词缀数值
    重置后缀的词缀数值
    添加一个前缀
    添加一个后缀
    移除一个等级最低的词缀
    移除所有前缀词缀。
    移除所有后缀词缀。
    将 1 个词缀的等级升级 1 阶
    填补所有空词缀栏
    添加词缀并制作稀有。
    Rog