ログ
stance movement speed +% final [0]
毎秒ライフの2%を自動回復する
ステルスが500%増加する
expedition relic mods do not apply [1]
Rog
SpectreY
Tags2HBluntWood_onhit_audio, bludgeoning_weapon, キャスター, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement
ライフ
150%
Energy Shield From Life
25%
防具
+50%
Ailment Threshold
%
耐性
0 0 0 0
Damage
82%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
ExpeditionRog
Metadata
ExpeditionRog
レベル
68
ライフ
11,636
防具
3,451
回避
477
エナジーシールド
0
Damage
191
スペルダメージ
191
命中
0
Attack Time
1.17
経験値
28,634
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 153–229
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSExpeditionRogProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1.6 秒
6.957から10.44ダメージを与える
base is projectile [1]
monster projectile variation [201]
number of projectiles override [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/NPC/League/Expedition/ExpeditionWildBase"

Animated
{
	animated_object = "Metadata/NPC/League/Expedition/Rog/Rog.ao"
}

StateMachine
{
	define_shared_state = "expedition;"
}

Object Type Codes

version 2
extends "Metadata/NPC/League/Expedition/ExpeditionWildBase"

StateMachine
{
	on_or_create_state_expedition_1 = " DisableTargetable();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/NPC/ExpeditionRog"] = {
    name = "Rog",
    life = 1.5,
    energyShield = 0.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.82,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSExpeditionRogProj",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSExpeditionRogProj"] = {
    name = "MPSExpeditionRogProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 201, -50, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
stance movement speed +% final [0]
IdStanceExpeditionRogWalk_
FamilyStance
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • stance movement speed +% final Min: 0 Max: 0 Global
  • Craft Tagsspeed
    毎秒ライフの2%を自動回復する
    IdExpeditionNPCLifeRegen_
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource life
    ステルスが500%増加する
    IdExpeditionNPCStealth_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stealth +% Min: 500 Max: 500 Global
  • expedition relic mods do not apply [1]
    IdExpeditionUnaffectedByRemnants
    FamilyExpeditionUnaffectedByRemnants
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • expedition relic mods do not apply Min: 1 Max: 1 Global
  • ログ モッド /13
    名前
    プレフィックスモッドをリロールする。
    サフィックスモッドをリロールする。
    モッド1個のモッドの値をリロールする。
    プレフィックスのモッドの値をリロールする。
    サフィックスのモッドの値をリロールする。
    プレフィックスモッドを追加する。
    サフィックスモッドを追加する。
    モッドレベルの低いモッドから1つ取り除く。
    すべてのプレフィックスモッドを取り除く。
    すべてのサフィックスモッドを取り除く。
    モッド1個のレベルを1ティアアップグレードする。
    空いているすべてのモッドスロットを埋める。
    モッドを追加しレアにする。
    Rog