ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
萨里埃尔,冥影幽魂
CategoryUndead亡灵
IconEnemyArmour IconEnemyEvasionStrong IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Thariel, the Umbral Wraith
Spectre
Area河流要塞, Snowfall
Tags1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
生命
263%
+25%
闪避
+50%
抗性
IconEnemyResistanceFire-30 IconEnemyResistanceCold0 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
伤害
250%
命中
100%
暴击 Chance
5%
Attack Distance
8 ~ 17
攻击间隔
1.455 Second
Damage Spread
±20%
经验值
250%
Model Size
130%
Type
EzomyteReaperBossMAP
Metadata
EzomyteReaperBossMAP
等级
65
生命
17,240
2,529
伤害
531
法术伤害
531
命中
2,228
攻击间隔
1.455
经验值
53,768
召唤物生命
16,522
召唤物伤害
2,072
召唤物护甲
3,540
MeleeAtAnimationSpeedChaos
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 425637
暴击率: 5%
攻击间隔: 1.455 秒
物理伤害的 40% 转化混沌伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MeleeAtAnimationSpeedChaosCombo35
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 425637
暴击率: 5%
攻击间隔: 1.455 秒
物理伤害的 35% 转化混沌伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EzomyteReaperComboAttack
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 425637
暴击率: 5%
攻击伤害: 130%
攻击间隔: 1.455 秒
冷却时间: 6 秒
攻击伤害总增 30%
物理伤害的 60% 转化混沌伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [3]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
iconbasicattack
GAEzomyteReaperComboWhirl
可触发, 攻击, AttackInPlace
Base Damage: 425637
暴击率: 5%
攻击伤害: 75%
攻击间隔: 1.455 秒
攻击伤害总降 25%
物理伤害的 40% 转化混沌伤害
物理伤害的 60% 转化闪电伤害
action attack or cast time uses animation length [1]
GAEzomyteReaperComboLeftSlash
可触发, 攻击, AttackInPlace
Base Damage: 425637
暴击率: 5%
攻击伤害: 60%
攻击间隔: 1.455 秒
攻击伤害总降 40%
物理伤害的 40% 转化混沌伤害
物理伤害的 60% 转化闪电伤害
action attack or cast time uses animation length [1]
GAEzomyteReaperComboRightSlash
可触发, 攻击, AttackInPlace
Base Damage: 425637
暴击率: 5%
攻击伤害: 60%
攻击间隔: 1.455 秒
攻击伤害总降 40%
物理伤害的 40% 转化混沌伤害
物理伤害的 60% 转化闪电伤害
action attack or cast time uses animation length [1]
GAEzomyteReaperDashImpactSlash
可触发, 攻击, AttackInPlace
Base Damage: 425637
暴击率: 5%
攻击伤害: 200%
攻击间隔: 1.455 秒
攻击伤害总增 100%
物理伤害的 60% 转化混沌伤害
action attack or cast time uses animation length [1]
DTTEzomyteReaper
法术, 位移, AttackInPlace
施放间隔: 1.5 秒
冷却时间: 10 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
walk emerge extra distance [-9]
GAEzomyteReaperDash
可触发, 攻击, AttackInPlace
Base Damage: 425637
暴击率: 5%
攻击伤害: 40%
攻击间隔: 1.455 秒
攻击伤害总降 60%
物理伤害的 60% 转化混沌伤害
action attack or cast time uses animation length [1]
GAEzomyteReaperCycloneImpact
可触发, 攻击, AttackInPlace
Base Damage: 425637
暴击率: 5%
攻击伤害: 60%
攻击间隔: 1.455 秒
攻击伤害总降 40%
物理伤害的 40% 转化混沌伤害
物理伤害的 60% 转化闪电伤害
action attack or cast time uses animation length [1]
EzomyteReaperCyclone
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 425637
暴击率: 5%
攻击伤害: 50%
攻击间隔: 1.455 秒
冷却时间: 14 秒
攻击伤害总降 50%
物理伤害的 60% 转化混沌伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
iconbasicattack
GSEzomyteReaperLightningStrike
可触发, 法术, 伤害, AttackInPlace
暴击率: 6%
施放间隔: 1 秒
造成 523.6 - 1571 闪电伤害
闪电伤害的 50% 转化混沌伤害
action attack or cast time uses animation length [1]
EAAEzomyteReaperDualStrike
攻击
Base Damage: 425637
暴击率: 5%
攻击间隔: 1.455 秒
冷却时间: 12 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
EASEzomyteReaperTeleportFast
法术
施放间隔: 1 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [1000]
TBEzomyteReaperCycloneBeamSingle
法术, 可触发, 攻击, 伤害, AttackInPlace
Base Damage: 425637
暴击率: 6%
施放间隔: 1 秒
攻击间隔: 1.455 秒
造成 52.36 - 157.1 闪电伤害
使敌人感电的几率总增 33%
action attack or cast time uses animation length [1]
GTEzomyteReaperCycloneBeam
法术, 可触发, AttackInPlace
施放间隔: 1 秒
action attack or cast time uses animation length [1]
GTEzomyteReaperLightningStrike
法术, 可触发, AttackInPlace
施放间隔: 1 秒
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Animated
{
	animated_object = "Metadata/Monsters/LeagueExpedition/ReaperBoss/EzomyteReaperBoss.ao"
}

StateMachine
{
	define_shared_state = "active"
	define_shared_state = "appear"
}

Life
{
	corpse_usable = false
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
}

Actor
{
	basic_action = "Emerge"
}

BaseEvents
{
	on_construction_complete = "globals.voranaboss = this;"
}

Preload
{
	//preload_monster_variety = "Metadata/Monsters/ReaperBoss/EzomyteReaperBoss/Objects/DarknessDaemon"
	preload_object = "Metadata/NPC/Four_Interlude/Part1/UnaStoneCircleSummon"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Verona/ao/darkness_phase_screen.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/reaper_boss/ao/on_act_teleport.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Verona/ao/darkness_phase_screen.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ReaperBoss/EzomyteReaperBossMAP"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Thariel, the Umbral Wraith",
    life = 2.63,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedChaos",
        "MeleeAtAnimationSpeedChaosCombo35",
        "GAEzomyteReaperComboWhirl",
        "GAEzomyteReaperComboLeftSlash",
        "GAEzomyteReaperComboRightSlash",
        "GAEzomyteReaperDashImpactSlash",
        "GAEzomyteReaperDash",
        "GAEzomyteReaperCycloneImpact",
        "GSEzomyteReaperLightningStrike",
        "EzomyteReaperComboAttack",
        "EzomyteReaperCyclone",
        "EAAEzomyteReaperDualStrike",
        "EASEzomyteReaperTeleportFast",
        "TBEzomyteReaperCycloneBeamSingle",
        "GTEzomyteReaperCycloneBeam",
        "GTEzomyteReaperLightningStrike",
        "DTTEzomyteReaper",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaosCombo35"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEzomyteReaperComboWhirl"] = {
    name = "GAEzomyteReaperComboWhirl",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, 40, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEzomyteReaperComboLeftSlash"] = {
    name = "GAEzomyteReaperComboLeftSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, 40, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEzomyteReaperComboRightSlash"] = {
    name = "GAEzomyteReaperComboRightSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, 40, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEzomyteReaperDashImpactSlash"] = {
    name = "GAEzomyteReaperDashImpactSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEzomyteReaperDash"] = {
    name = "GAEzomyteReaperDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEzomyteReaperCycloneImpact"] = {
    name = "GAEzomyteReaperCycloneImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, 40, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSEzomyteReaperLightningStrike"] = {
    name = "GSEzomyteReaperLightningStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_lightning_damage_%_to_convert_to_chaos",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EzomyteReaperComboAttack"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {3, 60, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EzomyteReaperCyclone"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 60, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAEzomyteReaperDualStrike"] = {
    name = "EAAEzomyteReaperDualStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASEzomyteReaperTeleportFast"] = {
    name = "EASEzomyteReaperTeleportFast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBEzomyteReaperCycloneBeamSingle"] = {
    name = "TBEzomyteReaperCycloneBeamSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTEzomyteReaperCycloneBeam"] = {
    name = "GTEzomyteReaperCycloneBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTEzomyteReaperLightningStrike"] = {
    name = "GTEzomyteReaperLightningStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTEzomyteReaper"] = {
    name = "DTTEzomyteReaper",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-9, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • 西奥拉,迷雾之刃
    CategoryUndead亡灵
    IconEnemyArmour IconEnemyEvasionStrong IconEnemyResistanceFireWeak IconEnemyResistanceLightningStrong
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Thariel, the Umbral Wraith
    Spectre
    Tags1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    263%
    +25%
    闪避
    +50%
    抗性
    IconEnemyResistanceFire-30 IconEnemyResistanceCold0 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
    伤害
    250%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    8 ~ 17
    攻击间隔
    1.455 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    130%
    Type
    EzomyteReaperBossSTANDALONE
    Metadata
    EzomyteReaperBossSTANDALONE
    等级
    68
    生命
    21,716
    3,016
    伤害
    583
    法术伤害
    583
    命中
    2,502
    攻击间隔
    1.455
    经验值
    71,585
    召唤物生命
    18,226
    召唤物伤害
    2,422
    召唤物护甲
    4,223
    MeleeAtAnimationSpeedChaos
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 466699
    暴击率: 5%
    攻击间隔: 1.455 秒
    物理伤害的 40% 转化混沌伤害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MeleeAtAnimationSpeedChaosCombo35
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 466699
    暴击率: 5%
    攻击间隔: 1.455 秒
    物理伤害的 35% 转化混沌伤害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EzomyteReaperComboAttack
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 466699
    暴击率: 5%
    攻击伤害: 130%
    攻击间隔: 1.455 秒
    冷却时间: 6 秒
    攻击伤害总增 30%
    物理伤害的 60% 转化混沌伤害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [3]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    iconbasicattack
    GAEzomyteReaperComboWhirl
    可触发, 攻击, AttackInPlace
    Base Damage: 466699
    暴击率: 5%
    攻击伤害: 75%
    攻击间隔: 1.455 秒
    攻击伤害总降 25%
    物理伤害的 40% 转化混沌伤害
    物理伤害的 60% 转化闪电伤害
    action attack or cast time uses animation length [1]
    GAEzomyteReaperComboLeftSlash
    可触发, 攻击, AttackInPlace
    Base Damage: 466699
    暴击率: 5%
    攻击伤害: 60%
    攻击间隔: 1.455 秒
    攻击伤害总降 40%
    物理伤害的 40% 转化混沌伤害
    物理伤害的 60% 转化闪电伤害
    action attack or cast time uses animation length [1]
    GAEzomyteReaperComboRightSlash
    可触发, 攻击, AttackInPlace
    Base Damage: 466699
    暴击率: 5%
    攻击伤害: 60%
    攻击间隔: 1.455 秒
    攻击伤害总降 40%
    物理伤害的 40% 转化混沌伤害
    物理伤害的 60% 转化闪电伤害
    action attack or cast time uses animation length [1]
    GAEzomyteReaperDashImpactSlash
    可触发, 攻击, AttackInPlace
    Base Damage: 466699
    暴击率: 5%
    攻击伤害: 200%
    攻击间隔: 1.455 秒
    攻击伤害总增 100%
    物理伤害的 60% 转化混沌伤害
    action attack or cast time uses animation length [1]
    DTTEzomyteReaper
    法术, 位移, AttackInPlace
    施放间隔: 1.5 秒
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    walk emerge extra distance [-9]
    GAEzomyteReaperDash
    可触发, 攻击, AttackInPlace
    Base Damage: 466699
    暴击率: 5%
    攻击伤害: 40%
    攻击间隔: 1.455 秒
    攻击伤害总降 60%
    物理伤害的 60% 转化混沌伤害
    action attack or cast time uses animation length [1]
    GAEzomyteReaperCycloneImpact
    可触发, 攻击, AttackInPlace
    Base Damage: 466699
    暴击率: 5%
    攻击伤害: 60%
    攻击间隔: 1.455 秒
    攻击伤害总降 40%
    物理伤害的 40% 转化混沌伤害
    物理伤害的 60% 转化闪电伤害
    action attack or cast time uses animation length [1]
    EzomyteReaperCyclone
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 466699
    暴击率: 5%
    攻击伤害: 50%
    攻击间隔: 1.455 秒
    冷却时间: 14 秒
    攻击伤害总降 50%
    物理伤害的 60% 转化混沌伤害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    iconbasicattack
    GSEzomyteReaperLightningStrike
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放间隔: 1 秒
    造成 573.9 - 1722 闪电伤害
    闪电伤害的 50% 转化混沌伤害
    action attack or cast time uses animation length [1]
    EAAEzomyteReaperDualStrike
    攻击
    Base Damage: 466699
    暴击率: 5%
    攻击间隔: 1.455 秒
    冷却时间: 12 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    EASEzomyteReaperTeleportFast
    法术
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [1000]
    TBEzomyteReaperCycloneBeamSingle
    法术, 可触发, 攻击, 伤害, AttackInPlace
    Base Damage: 466699
    暴击率: 6%
    施放间隔: 1 秒
    攻击间隔: 1.455 秒
    造成 57.39 - 172.2 闪电伤害
    使敌人感电的几率总增 33%
    action attack or cast time uses animation length [1]
    GTEzomyteReaperCycloneBeam
    法术, 可触发, AttackInPlace
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]
    GTEzomyteReaperLightningStrike
    法术, 可触发, AttackInPlace
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReaperBoss/EzomyteReaperBossSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Thariel, the Umbral Wraith",
        life = 2.63,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 17,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedChaos",
            "MeleeAtAnimationSpeedChaosCombo35",
            "GAEzomyteReaperComboWhirl",
            "GAEzomyteReaperComboLeftSlash",
            "GAEzomyteReaperComboRightSlash",
            "GAEzomyteReaperDashImpactSlash",
            "GAEzomyteReaperDash",
            "GAEzomyteReaperCycloneImpact",
            "GSEzomyteReaperLightningStrike",
            "EzomyteReaperComboAttack",
            "EzomyteReaperCyclone",
            "EAAEzomyteReaperDualStrike",
            "EASEzomyteReaperTeleportFast",
            "TBEzomyteReaperCycloneBeamSingle",
            "GTEzomyteReaperCycloneBeam",
            "GTEzomyteReaperLightningStrike",
            "DTTEzomyteReaper",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedChaos"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedChaosCombo35"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAEzomyteReaperComboWhirl"] = {
        name = "GAEzomyteReaperComboWhirl",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 40, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAEzomyteReaperComboLeftSlash"] = {
        name = "GAEzomyteReaperComboLeftSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 40, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAEzomyteReaperComboRightSlash"] = {
        name = "GAEzomyteReaperComboRightSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 40, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAEzomyteReaperDashImpactSlash"] = {
        name = "GAEzomyteReaperDashImpactSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAEzomyteReaperDash"] = {
        name = "GAEzomyteReaperDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAEzomyteReaperCycloneImpact"] = {
        name = "GAEzomyteReaperCycloneImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, 40, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSEzomyteReaperLightningStrike"] = {
        name = "GSEzomyteReaperLightningStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_base_lightning_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EzomyteReaperComboAttack"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {3, 60, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EzomyteReaperCyclone"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, 60, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAEzomyteReaperDualStrike"] = {
        name = "EAAEzomyteReaperDualStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASEzomyteReaperTeleportFast"] = {
        name = "EASEzomyteReaperTeleportFast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBEzomyteReaperCycloneBeamSingle"] = {
        name = "TBEzomyteReaperCycloneBeamSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTEzomyteReaperCycloneBeam"] = {
        name = "GTEzomyteReaperCycloneBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTEzomyteReaperLightningStrike"] = {
        name = "GTEzomyteReaperLightningStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTEzomyteReaper"] = {
        name = "DTTEzomyteReaper",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-9, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Edit

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