火山魔像
Volcanic Golem
SpectreN
Area熔火院落, 卡莉渡口, 加莱之门, 金字塔避难所
Tagsallows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Packs
  • 熔火院落: 火山魔像
  • 卡莉渡口: 火山魔像
  • 加莱之门: 火山魔像
  • 金字塔避难所: 火山魔像, 构造魔像, 掠虫傀儡
  • 生命
    250%
    +100%
    抗性
    75 -30 0 0
    伤害
    213%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 17
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    110%
    Type
    VolcanicQuakeGolem
    Metadata
    VolcanicQuakeGolem
    等级
    65
    生命
    16,283
    4,046
    伤害
    452
    法术伤害
    452
    命中
    2,228
    攻击间隔
    1.5
    经验值
    53,768
    召唤物生命
    15,705
    召唤物伤害
    1,766
    召唤物护甲
    8,092
    GAVolcanicGolemMelee
    可触发, 攻击, AttackInPlace
    Base Damage: 362—543
    暴击率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 60% 转化火焰伤害
    is area damage [1]
    voll slam damage +% final at centre [20]
    EAASaltGolemSlamRuckus
    冷却时间: 12 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-4]
    SOVolcanicGolemGroundFissure
    可触发, AttackInPlace
    action attack or cast time uses animation length [1]
    GAVolcanicGolemEQSmall
    可触发, 攻击, AttackInPlace
    Base Damage: 362—543
    暴击率: 5%
    攻击间隔: 1.5 秒
    伤害总降 30%
    物理伤害的 60% 转化火焰伤害
    is area damage [1]
    voll slam damage +% final at centre [20]
    GAVolcanicGolemEQLarge
    可触发, 攻击, AttackInPlace
    Base Damage: 362—543
    暴击率: 5%
    攻击伤害: 250%
    攻击间隔: 1.5 秒
    攻击伤害总增 150%
    伤害总降 30%
    物理伤害的 60% 转化火焰伤害
    is area damage [1]
    voll slam damage +% final at centre [20]
    GAVolcanicQuakeSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 362—543
    暴击率: 5%
    攻击伤害: 160%
    攻击间隔: 1.5 秒
    攻击伤害总增 60%
    伤害总降 30%
    物理伤害的 50% 转化火焰伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSVolcanicQuakePulse
    可触发, 法术, 伤害, AttackInPlace
    施放间隔: 5.67 秒
    造成 314.2 - 471.2 火焰伤害
    is area damage [1]
    EAAVolcanicGolemPulse
    冷却时间: 12 秒
    +12 近战打击范围
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    RattleCageChangeStance
    冷却时间: 25 秒
    skill cannot be interrupted [1]
    GSVolcanicGolemDeathExplode
    可触发, 法术, 伤害, AttackInPlace
    施放间隔: 1 秒
    造成 558.5 - 837.8 火焰伤害
    始终造成点燃
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Actor
    {
    }
    
    Animated
    {
    	on_death_boss_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' );"
    
    	on_event_contact_for_death_boss_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/pulse.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/slam_buildup.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' );"
    
    	on_state_first_aggro_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture_fade.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' );
    		FadeInLight( 1.5 );
    	"
    
    	on_state_first_aggro_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture_fade.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk' );
    	"
    
    	create_state_first_aggro_2 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/VolcanicQuakeGolem"] = {
        name = "Volcanic Golem",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "GAVolcanicGolemMelee",
            "GAVolcanicGolemEQSmall",
            "GAVolcanicGolemEQLarge",
            "GAVolcanicQuakeSlam",
            "GSVolcanicQuakePulse",
            "EAAVolcanicGolemPulse",
            "EAASaltGolemSlamRuckus",
            "SOVolcanicGolemGroundFissure",
            "RattleCageChangeStance",
            "GSVolcanicGolemDeathExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVolcanicGolemMelee"] = {
        name = "GAVolcanicGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {60, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVolcanicGolemEQSmall"] = {
        name = "GAVolcanicGolemEQSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 60, 20, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVolcanicGolemEQLarge"] = {
        name = "GAVolcanicGolemEQLarge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 60, 20, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVolcanicQuakeSlam"] = {
        name = "GAVolcanicQuakeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVolcanicQuakePulse"] = {
        name = "GSVolcanicQuakePulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 5.67,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVolcanicGolemPulse"] = {
        name = "EAAVolcanicGolemPulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.67,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOVolcanicGolemGroundFissure"] = {
        name = "SOVolcanicGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RattleCageChangeStance"] = {
        name = "RattleCageChangeStance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 7.4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVolcanicGolemDeathExplode"] = {
        name = "GSVolcanicGolemDeathExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms3133
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_statefirst_aggro;
    火山魔像
    构造体
    Volcanic Golem
    SpectreN
    Tagsallows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
    生命
    250%
    +100%
    抗性
    75 -30 0 0
    伤害
    213%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 17
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    110%
    Type
    VolcanicQuakeGolem
    Metadata
    VolcanicQuakeGolemNoEmerge
    等级
    68
    生命
    19,393
    4,826
    伤害
    497
    法术伤害
    497
    命中
    2,502
    攻击间隔
    1.5
    经验值
    71,585
    召唤物生命
    17,325
    召唤物伤害
    2,063
    召唤物护甲
    9,652
    GAVolcanicGolemMelee
    可触发, 攻击, AttackInPlace
    Base Damage: 397—596
    暴击率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 60% 转化火焰伤害
    is area damage [1]
    voll slam damage +% final at centre [20]
    EAASaltGolemSlamRuckus
    冷却时间: 12 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-4]
    SOVolcanicGolemGroundFissure
    可触发, AttackInPlace
    action attack or cast time uses animation length [1]
    GAVolcanicGolemEQSmall
    可触发, 攻击, AttackInPlace
    Base Damage: 397—596
    暴击率: 5%
    攻击间隔: 1.5 秒
    伤害总降 30%
    物理伤害的 60% 转化火焰伤害
    is area damage [1]
    voll slam damage +% final at centre [20]
    GAVolcanicGolemEQLarge
    可触发, 攻击, AttackInPlace
    Base Damage: 397—596
    暴击率: 5%
    攻击伤害: 250%
    攻击间隔: 1.5 秒
    攻击伤害总增 150%
    伤害总降 30%
    物理伤害的 60% 转化火焰伤害
    is area damage [1]
    voll slam damage +% final at centre [20]
    GAVolcanicQuakeSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 397—596
    暴击率: 5%
    攻击伤害: 160%
    攻击间隔: 1.5 秒
    攻击伤害总增 60%
    伤害总降 30%
    物理伤害的 50% 转化火焰伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSVolcanicQuakePulse
    可触发, 法术, 伤害, AttackInPlace
    施放间隔: 5.67 秒
    造成 344.4 - 516.5 火焰伤害
    is area damage [1]
    EAAVolcanicGolemPulse
    冷却时间: 12 秒
    +12 近战打击范围
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    RattleCageChangeStance
    冷却时间: 25 秒
    skill cannot be interrupted [1]
    GSVolcanicGolemDeathExplode
    可触发, 法术, 伤害, AttackInPlace
    施放间隔: 1 秒
    造成 612.2 - 918.3 火焰伤害
    始终造成点燃
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "first_aggro;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3133
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Actor
    {
    }
    
    Animated
    {
    	on_death_boss_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' );"
    
    	on_event_contact_for_death_boss_01 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/pulse.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/slam_buildup.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture_fade.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk' );
    		FadeOutLight();
    	"
    
    	on_spawned_dead =
    	"
    		DisableLight();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaltGolem/VolcanicQuakeGolemNoEmerge"] = {
        name = "Volcanic Golem",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "GAVolcanicGolemMelee",
            "GAVolcanicGolemEQSmall",
            "GAVolcanicGolemEQLarge",
            "GAVolcanicQuakeSlam",
            "GSVolcanicQuakePulse",
            "EAAVolcanicGolemPulse",
            "EAASaltGolemSlamRuckus",
            "SOVolcanicGolemGroundFissure",
            "RattleCageChangeStance",
            "GSVolcanicGolemDeathExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVolcanicGolemMelee"] = {
        name = "GAVolcanicGolemMelee",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {60, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVolcanicGolemEQSmall"] = {
        name = "GAVolcanicGolemEQSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 60, 20, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVolcanicGolemEQLarge"] = {
        name = "GAVolcanicGolemEQLarge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 60, 20, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVolcanicQuakeSlam"] = {
        name = "GAVolcanicQuakeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVolcanicQuakePulse"] = {
        name = "GSVolcanicQuakePulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 5.67,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVolcanicGolemPulse"] = {
        name = "EAAVolcanicGolemPulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.67,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASaltGolemSlamRuckus"] = {
        name = "EAASaltGolemSlamRuckus",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOVolcanicGolemGroundFissure"] = {
        name = "SOVolcanicGolemGroundFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RattleCageChangeStance"] = {
        name = "RattleCageChangeStance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 7.4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVolcanicGolemDeathExplode"] = {
        name = "GSVolcanicGolemDeathExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms3133
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_statefirst_aggro;
    Edit

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