IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Arachnide cendrée
CategoryBeastsBête
IconEnemyResistanceFireWeak
ignore actor scale from stats [1]
Ashen Arachnid
Spectre
Spectre OverrideMetadata/Monsters/DemonSpiders/BlackStrider
Tagsallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Vie
200%
Résistance
IconEnemyResistanceFire-30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
200%
Précision
100%
Attack Distance
8 ~ 28
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
160%
Type
BlackStrider
Metadata
BlackStriderEmergeInterlude
Niveau
68
Vie
16,514
2,413
Damage
466
Dégâts des sorts
466
Précision
2,502
Temps d'attaque
1.5
Expérience
57,268
Minion Life
13,860
Minion Damage
1,938
Minion Armour
2,413
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 373559
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
BlackStriderMassMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AttackInPlace
Base Damage: 373559
Chances de Touche critique: 5%
Dégâts d'Attaque: 92%
Temps d'attaque: 1.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
8% de Perte de Dégâts d'Attaque
base deal no damage [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
GTBlackStriderMassMortar
Spell, Triggerable, AttackInPlace
Temps d'incantation: 2.33 sec.
Temps de recharge: 7 sec.
spell maximum action distance +% [-65]
GABlackStriderWebMortarImpact
Triggerable, Attack, AttackInPlace
Base Damage: 373559
Chances de Touche critique: 5%
Dégâts d'Attaque: 45%
Temps d'attaque: 1.5 sec.
55% de Perte de Dégâts d'Attaque
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
BlackStriderWebProjectile
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AttackInPlace
Base Damage: 373559
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
base deal no damage [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]
MPWBlackStriderWebProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 373559
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1150]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [1500]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/DemonSpiders/BlackStrider/BlackStrider"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	on_start_Emerge2 = "RemoveCollidability();"
	on_event_targetable_for_Emerge2 = "MakeCollidable();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonSpiders/BlackStriderEmergeInterlude"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Ashen Arachnid",
    life = 2,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "MPWBlackStriderWebProjectile",
        "BlackStriderWebProjectile",
        "BlackStriderMassMortar",
        "GABlackStriderWebMortarImpact",
        "GTBlackStriderMassMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWBlackStriderWebProjectile"] = {
    name = "MPWBlackStriderWebProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_gravity_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_target_distance",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1150, 1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackStriderWebProjectile"] = {
    name = "BlackStriderWebProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackStriderMassMortar"] = {
    name = "BlackStriderMassMortar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {5, 1, baseMultiplier = 0.92, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackStriderWebMortarImpact"] = {
    name = "GABlackStriderWebMortarImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {3000, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBlackStriderMassMortar"] = {
    name = "GTBlackStriderMassMortar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
ignore actor scale from stats [1]
FamilyMonsterIgnoreActorScaleFromStats
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • ignore actor scale from stats 1 1 Global
  • NameTBD
    FamilyMonsterModFlamewaller
    DomainsMonster (3)
    GenerationTypePréfixe (1)
    Req. level16 (Effective: 12)
    Spawn Tagssanctum_monster: 0 magic: 0 default: 1
    NameTBD
    FamilyMonsterModMinionBeacon
    DomainsMonster (3)
    GenerationTypePréfixe (1)
    Req. level1
    Spawn Tagsboss: 0 magic: 0 default: 1
    Edit

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