[DNT] DeliriumMinionSpite
Humanoïde
SpectreY
TagsClaw_onhit_audio, humanoid, very_fast_movement
Vie
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Attack Distance
6 ~ 14
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
300%
Type
DeliriumMinionSpite
Metadata
DeliriumMinionSpite
Niveau
68
Vie
7,757
2,413
Damage
233
Dégâts des sorts
233
Précision
2,502
Temps d'attaque
1.5
Expérience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 186—280
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSSpiteLightingProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Inflige 640.9 à 1923 Dégâts de Foudre
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1436]
projectile ballistic angle override [25]
projectile ballistic gravity override [200]
projectile uses contact position [1]
spell maximum action distance +% [60]
use scaled contact offset [1]
GSSpiteLightingOrbDamage
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Inflige 640.9 à 1923 Dégâts de Foudre
action attack or cast time uses animation length [1]
is area damage [1]
TBSpiteBallLightningBeam
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 186—280
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Temps d'attaque: 1.5 sec.
Inflige 71.74 à 215.2 Dégâts de Foudre

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeliriumTangmazu/Minions/DeliriumMinionSpite"] = {
    name = "[DNT] DeliriumMinionSpite",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPSSpiteLightingProjectile",
        "GSSpiteLightingOrbDamage",
        "TBSpiteBallLightningBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSpiteLightingProjectile"] = {
    name = "MPSSpiteLightingProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_ballistic_gravity_override",
        "projectile_ballistic_angle_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.5, 1.5, 1436, 60, 200, 25, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSpiteLightingOrbDamage"] = {
    name = "GSSpiteLightingOrbDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBSpiteBallLightningBeam"] = {
    name = "TBSpiteBallLightningBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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