ファリドゥンのクローラー
Faridun Crawler
SpectreY
Areaドレッドノート, ジッグラトの避難所, ドレッドノート
TagsClaw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie
Packs
  • ドレッドノート, ドレッドノート: ファリドゥンのクローラー
  • ジッグラトの避難所: ファリドゥンのクローラー
  • ライフ
    100%
    アーマー
    +30%
    回避力
    +20%
    耐性
    0 0 0 0
    Damage
    100%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 14
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    FarudinCrawler
    Metadata
    FarudinCrawler
    レベル
    65
    ライフ
    6,513
    アーマー
    2,630
    回避力
    528
    Damage
    212
    スペルダメージ
    212
    命中力
    1,974
    アタックタイム
    1.5
    経験値
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    3,844
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 170–255
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAFarudinCrawlerSpearSlam
    Triggerable, Attack
    Base Damage: 170–255
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    物理ダメージの60%をダメージに変換する
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSFarudinCrawlerDelayedStrike
    Triggerable, Spell, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1 秒
    8.781から26.34ダメージを与える
    物理ダメージの60%をダメージに変換する
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ghouls/FarudinCrawler"] = {
        name = "Faridun Crawler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFarudinCrawlerSpearSlam",
            "GSFarudinCrawlerDelayedStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinCrawlerSpearSlam"] = {
        name = "GAFarudinCrawlerSpearSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFarudinCrawlerDelayedStrike"] = {
        name = "GSFarudinCrawlerDelayedStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    ファリドゥンのクローラー
    SpectreY
    Areaマウドゥンの採石場, マウドゥン鉱山, ジッグラトの避難所, マウドゥン採石場, マウドゥン鉱山
    TagsClaw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie
    Packs
  • マウドゥンの採石場, マウドゥン鉱山, マウドゥン採石場, マウドゥン鉱山: ファリドゥンのクローラー
  • ジッグラトの避難所: ファリドゥンのクローラー
  • ライフ
    100%
    アーマー
    +30%
    回避力
    +20%
    耐性
    0 0 0 0
    Damage
    100%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 14
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    FarudinCrawler
    Metadata
    FarudinCrawlerQuarry
    レベル
    65
    ライフ
    6,513
    アーマー
    2,630
    回避力
    528
    Damage
    212
    スペルダメージ
    212
    命中力
    1,974
    アタックタイム
    1.5
    経験値
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    3,844
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 170–255
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAFarudinCrawlerSpearSlam
    Triggerable, Attack
    Base Damage: 170–255
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    物理ダメージの60%をダメージに変換する
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSFarudinCrawlerDelayedStrike
    Triggerable, Spell, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1 秒
    8.781から26.34ダメージを与える
    物理ダメージの60%をダメージに変換する
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ghouls/FarudinCrawlerQuarry"] = {
        name = "Faridun Crawler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAFarudinCrawlerSpearSlam",
            "GSFarudinCrawlerDelayedStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinCrawlerSpearSlam"] = {
        name = "GAFarudinCrawlerSpearSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFarudinCrawlerDelayedStrike"] = {
        name = "GSFarudinCrawlerDelayedStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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