嵐の伝道者
ヒューマノイド
Storm Conduit
SpectreN
Tagsallows_inc_aoe, キャスター, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood
ライフ
200%
Energy Shield From Life
30%
耐性
-30 0 75 0
Damage
200%
命中力
100%
Attack Distance
6 ~ 14
アタックタイム
0 Second
Damage Spread
±20%
経験値
200%
Model Size
130%
Type
AncestralStormConduitStandalone
Metadata
StormConduitStandalone
レベル
68
ライフ
10,860
Damage
466
スペルダメージ
466
命中力
2,464
アタックタイム
0
経験値
57,268
Minion Life
9,702
Minion Energy Shield
4,158
Minion Damage
1,938
Minion Armour
2,413
MPSAncestralSoulCasterProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
キャストタイム: 1.5 秒
9.101から27.3ダメージを与える
base is projectile [1]
monster projectile variation [230]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
SSMStormConduitSummonSpirit
Spell, Multicastable, Triggerable
キャストタイム: 1 秒
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
alternate minion [1115]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters in front offset [100]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GSStormConduitShockwave
Triggerable, Spell, Damage
キャストタイム: 1 秒
クールダウン時間: 12 秒
291.8から875.3ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"

BaseEvents
{
	on_construction_complete = "SetUsesDirectionalRunAnimations( true );"
}

Stats
{
	set_base_heavy_stun_duration_ms = 3450
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/StandaloneValako/StormConduitStandalone"] = {
    name = "Storm Conduit",
    life = 2,
    energyShield = 0.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 0,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "SSMStormConduitSummonSpirit",
        "MPSAncestralSoulCasterProjectile",
        "GSStormConduitShockwave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMStormConduitSummonSpirit"] = {
    name = "SSMStormConduitSummonSpirit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summon_specific_monsters_in_front_offset",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1115, 1, -99, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAncestralSoulCasterProjectile"] = {
    name = "MPSAncestralSoulCasterProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.5, 1.5, 230, -40, critChance = 9, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSStormConduitShockwave"] = {
    name = "GSStormConduitShockwave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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