トレント・フンガルリーヴァ―
Treant Fungalreaver
Spectre | Y |
---|---|
Tags | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Packs |
ライフ
250%
防具
+75%
Ailment Threshold
%
耐性
0
0
0
0
Damage
250%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 24
Attack Time
1.5 Second
Damage Spread
±20%
経験値
250%
Model Size
150%
Type
RootedGuyRitual
Metadata
RootBehemoth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,393
防具
3,451
回避
477
エナジーシールド
0
Damage
583
スペルダメージ
583
命中
0
Attack Time
1.5
経験値
71,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 466–699
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GPSRootedGuy4Proj
Triggerable, Damage
24.85から37.27の物理ダメージを与える
物理ダメージの30%を混沌ダメージに変換する
action attack or cast time uses animation length [1]
base is projectile [1]
物理ダメージの30%を混沌ダメージに変換する
action attack or cast time uses animation length [1]
base is projectile [1]
GTRootedSporeProjectilePlacement
Triggerable
クールダウン時間: 9 秒
action attack or cast time uses animation length [1]
SORootedSporeProjectileOrigin
Triggerable
action attack or cast time uses animation length [1]
GSRootedSporeProjectileImpact
Triggerable, Spell, Damage
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/RootedGuys/RootedReviveBase" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase" Stats { set_base_heavy_stun_duration_ms = 3400 } Preload { preload_misc_beam = "RootedGuyElectricHair" preload_misc_animated = "DoryaniDecelCrystalExplode" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/RootedGuys/RootedReviveBase" extends "Metadata/Monsters/LeagueRitual/RitualMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DryadFaction/RootMonster/RootBehemoth"] = { name = "Treant Fungalreaver", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 24, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GPSRootedGuy4Proj", "GSRootedSporeProjectileImpact", "SORootedSporeProjectileOrigin", "GTRootedSporeProjectilePlacement", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSRootedGuy4Proj"] = { name = "GPSRootedGuy4Proj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSRootedSporeProjectileImpact"] = { name = "GSRootedSporeProjectileImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SORootedSporeProjectileOrigin"] = { name = "SORootedSporeProjectileOrigin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTRootedSporeProjectilePlacement"] = { name = "GTRootedSporeProjectilePlacement", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }