ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
할퀴는 그것
CategoryDemon악마
IconEnemyArmour IconEnemyEvasionStrong IconEnemyResistanceCold IconEnemyResistanceLightningWeak
stance movement speed +% final [-86]
It That Claws
Spectre
Area뒤틀린 영역, 벌레집 요새, 벌레집 군락지
Tagsanimal_claw_weapon, beyond_demon, bone_armour, 시전, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement
Packs
  • 지키는 그것, 할퀴는 그것
  • 뒤틀린 영역, 벌레집 군락지, 벌레집 요새: 지키는 그것, 할퀴는 그것
  • 생명력
    110%
    회피
    +50%
    저항
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    110%
    정확도
    100%
    Attack Distance
    5 ~ 10
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    90%
    Type
    BreachFodderHellscapePaleFodder2
    Metadata
    BreachFodderHellscapePaleFodder2
    레벨
    79
    생명력
    27,337
    1,331
    Damage
    357
    주문 피해
    357
    정확도
    3,786
    공격 속도
    1.5
    경험치
    89,830
    Minion Life
    10,761
    Minion Damage
    1,860
    Minion Armour
    7,264
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 285428
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GSBreachFodderHellscapeDogmanChargeExplosion
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 7%
    시전 속도: 1 초
    423.4~635.1 냉기 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABreachFodderHellscapePaleDogmanDashSwipe
    Triggerable, Attack, AttackInPlace
    Base Damage: 285428
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    EASBreachFodderHellscapePaleDogmanChargeUp
    Spell
    시전 속도: 1 초
    재사용 대기시간: 10 초
    action attack or cast time uses animation length [1]
    DTTBreachFodderHellscapePaleDogmanDash
    Spell, Movement, AttackInPlace
    시전 속도: 0.733 초
    재사용 대기시간: 8 초
    leap slam minimum distance [37]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-9]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		bomb_charge;
    		exploded;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderHellscapePaleFodder2"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "It That Claws",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GSBreachFodderHellscapeDogmanChargeExplosion",
            "GABreachFodderHellscapePaleDogmanDashSwipe",
            "EASBreachFodderHellscapePaleDogmanChargeUp",
            "DTTBreachFodderHellscapePaleDogmanDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDogmanChargeExplosion"] = {
        name = "GSBreachFodderHellscapeDogmanChargeExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachFodderHellscapePaleDogmanDashSwipe"] = {
        name = "GABreachFodderHellscapePaleDogmanDashSwipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBreachFodderHellscapePaleDogmanChargeUp"] = {
        name = "EASBreachFodderHellscapePaleDogmanChargeUp",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBreachFodderHellscapePaleDogmanDash"] = {
        name = "DTTBreachFodderHellscapePaleDogmanDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.733,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-9, 37, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [-86]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final -86 -86 Global
  • Craft Tags속도
    Edit

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