Spectre | Y |
---|---|
Area | 잃어버린 도시, 묻힌 성소, 지구라트 피난처, 묻힌 성소 |
Tags | allows_additional_projectiles, 시전, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
Packs |
생명력
132%
Energy Shield From Life
20%
Ailment Threshold
%
저항
0
-30
30
0
Damage
110%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
3 ~ 6
Attack Time
1.755 Second
Damage Spread
±20%
경험치
110%
Model Size
130%
Type
DesertPhantasm
Metadata
DesertPhantasm
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
70
생명력
11,505
방어도
3,877
회피
502
에너지 보호막
0
Damage
273
주문 피해
273
정확도
0
Attack Time
1.755
경험치
38,103
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 218–327
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.755 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSDesertPhantasmBolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 확률: 5%
시전 속도: 1.5 초
재사용 대기시간: 1.25 초
8.195~12.29 물리 피해
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1022]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1022]
projectile uses contact position [1]
use scaled contact offset [1]
TeleportDesertPhantasm
Spell, Movement
시전 속도: 1 초
재사용 대기시간: 7.5 초
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2106 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport_emerge.ao" } Animated { on_spell_proj_slow_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );" } Actor { on_end_or_destroy_MonsterProjectileSpell = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedPhantasm/DesertPhantasm"] = { name = "Sand Spirit", life = 1.32, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.755, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "TeleportDesertPhantasm", "MPSDesertPhantasmBolt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportDesertPhantasm"] = { name = "TeleportDesertPhantasm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDesertPhantasmBolt"] = { name = "MPSDesertPhantasmBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1022, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
모래 혼백
지역: 세케마의 시련
Sand Spirit
Spectre | Y |
---|---|
Area | 세케마의 시련, 세케마의 시련 |
Tags | allows_additional_projectiles, 시전, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
Packs |
생명력
132%
Energy Shield From Life
20%
Ailment Threshold
%
저항
0
-30
30
0
Damage
110%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
3 ~ 6
Attack Time
1.755 Second
Damage Spread
±20%
경험치
110%
Model Size
130%
Type
DesertPhantasmSanctumTrial
Metadata
DesertPhantasmSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
22
생명력
536
방어도
152
회피
96
에너지 보호막
0
Damage
45
주문 피해
45
정확도
0
Attack Time
1.755
경험치
876
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 36–55
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.755 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSDesertPhantasmBolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 확률: 5%
시전 속도: 1.5 초
재사용 대기시간: 1.25 초
4.461~6.692 물리 피해
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1022]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1022]
projectile uses contact position [1]
use scaled contact offset [1]
TeleportDesertPhantasm
Spell, Movement
시전 속도: 1 초
재사용 대기시간: 7.5 초
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2106 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport_emerge.ao" } Animated { on_spell_proj_slow_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );" } Actor { on_end_or_destroy_MonsterProjectileSpell = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedPhantasm/DesertPhantasmSanctumTrial"] = { name = "Sand Spirit", life = 1.32, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.755, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "TeleportDesertPhantasm", "MPSDesertPhantasmBolt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportDesertPhantasm"] = { name = "TeleportDesertPhantasm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDesertPhantasmBolt"] = { name = "MPSDesertPhantasmBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1022, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
모래 혼백
지역: 세케마의 시련
Sand Spirit
Spectre | Y |
---|---|
Area | 세케마의 시련 |
Tags | allows_additional_projectiles, 시전, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
Packs |
생명력
132%
Energy Shield From Life
20%
Ailment Threshold
%
저항
0
-30
30
0
Damage
110%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
3 ~ 6
Attack Time
1.755 Second
Damage Spread
±20%
경험치
110%
Model Size
130%
Type
DesertPhantasmSanctumTrial
Metadata
DesertPhantasmSanctumTrialTime
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
22
생명력
536
방어도
152
회피
96
에너지 보호막
0
Damage
45
주문 피해
45
정확도
0
Attack Time
1.755
경험치
876
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 36–55
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.755 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSDesertPhantasmTimeBolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
시전 속도: 1.5 초
재사용 대기시간: 1.25 초
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1391]
projectile uses contact position [1]
use scaled contact offset [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1391]
projectile uses contact position [1]
use scaled contact offset [1]
TeleportDesertPhantasm
Spell, Movement
시전 속도: 1 초
재사용 대기시간: 7.5 초
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2106 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport_emerge.ao" } Animated { on_spell_proj_slow_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );" } Actor { on_end_or_destroy_MonsterProjectileSpell = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedPhantasm/DesertPhantasmSanctumTrialTime"] = { name = "Sand Spirit", life = 1.32, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.755, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "TeleportDesertPhantasm", "MPSDesertPhantasmTimeBolt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportDesertPhantasm"] = { name = "TeleportDesertPhantasm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDesertPhantasmTimeBolt"] = { name = "MPSDesertPhantasmTimeBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {1391, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }