Espíritu de arena
SpectreY
AreaLa ciudad perdida, Santuarios enterrados, El refugio del zigurat, Santuarios enterrados
Tagsallows_additional_projectiles, Lanzador de hechizos, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead
Packs
  • La ciudad perdida, Santuarios enterrados, La ciudad perdida, Santuarios enterrados: Espíritu de arena
  • El refugio del zigurat: Acólito de mar, Espíritu de arena
  • Vida
    132%
    Energy Shield From Life
    20%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 6
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    130%
    Type
    DesertPhantasm
    Metadata
    DesertPhantasm
    Nivel
    70
    Vida
    11,505
    Armadura
    3,877
    Evasión
    502
    Energy Shield
    1,743
    Damage
    273
    Daño de hechizos
    273
    Precisión
    1,164
    Attack Time
    1.755
    Experiencia
    38,103
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 218–327
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSDesertPhantasmBolt
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 1.25 seg
    Inflige de 8.195 a 12.29 de daño físico
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1022]
    projectile uses contact position [1]
    use scaled contact offset [1]
    TeleportDesertPhantasm
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 7.5 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2106
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport_emerge.ao"
    }
    
    Animated
    {
    	on_spell_proj_slow_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );"
    }
    
    Actor
    {
    	on_end_or_destroy_MonsterProjectileSpell = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedPhantasm/DesertPhantasm"] = {
        name = "Sand Spirit",
        life = 1.32,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TeleportDesertPhantasm",
            "MPSDesertPhantasmBolt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportDesertPhantasm"] = {
        name = "TeleportDesertPhantasm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDesertPhantasmBolt"] = {
        name = "MPSDesertPhantasmBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1022, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Espíritu de arena
    Sand Spirit
    SpectreY
    AreaPrueba de las sekhemas, Prueba de las sekhemas
    Tagsallows_additional_projectiles, Lanzador de hechizos, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
    Packs
  • Prueba de las sekhemas, Prueba de las sekhemas: Liche desecado, Espíritu de arena
  • Vida
    132%
    Energy Shield From Life
    20%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 6
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    130%
    Type
    DesertPhantasmSanctumTrial
    Metadata
    DesertPhantasmSanctumTrial
    Nivel
    22
    Vida
    536
    Armadura
    152
    Evasión
    96
    Energy Shield
    81
    Damage
    45
    Daño de hechizos
    45
    Precisión
    186
    Attack Time
    1.755
    Experiencia
    876
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 36–55
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSDesertPhantasmBolt
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 1.25 seg
    Inflige de 4.461 a 6.692 de daño físico
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1022]
    projectile uses contact position [1]
    use scaled contact offset [1]
    TeleportDesertPhantasm
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 7.5 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2106
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport_emerge.ao"
    }
    
    Animated
    {
    	on_spell_proj_slow_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );"
    }
    
    Actor
    {
    	on_end_or_destroy_MonsterProjectileSpell = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedPhantasm/DesertPhantasmSanctumTrial"] = {
        name = "Sand Spirit",
        life = 1.32,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TeleportDesertPhantasm",
            "MPSDesertPhantasmBolt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportDesertPhantasm"] = {
        name = "TeleportDesertPhantasm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDesertPhantasmBolt"] = {
        name = "MPSDesertPhantasmBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1022, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Espíritu de arena
    Sand Spirit
    SpectreY
    AreaPrueba de las sekhemas
    Tagsallows_additional_projectiles, Lanzador de hechizos, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
    Packs
  • Prueba de las sekhemas: Espíritu de arena
  • Vida
    132%
    Energy Shield From Life
    20%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 6
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    130%
    Type
    DesertPhantasmSanctumTrial
    Metadata
    DesertPhantasmSanctumTrialTime
    Nivel
    22
    Vida
    536
    Armadura
    152
    Evasión
    96
    Energy Shield
    81
    Damage
    45
    Daño de hechizos
    45
    Precisión
    186
    Attack Time
    1.755
    Experiencia
    876
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 36–55
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSDesertPhantasmTimeBolt
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 1.25 seg
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1391]
    projectile uses contact position [1]
    use scaled contact offset [1]
    TeleportDesertPhantasm
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 7.5 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2106
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport_emerge.ao"
    }
    
    Animated
    {
    	on_spell_proj_slow_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );"
    }
    
    Actor
    {
    	on_end_or_destroy_MonsterProjectileSpell = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedPhantasm/DesertPhantasmSanctumTrialTime"] = {
        name = "Sand Spirit",
        life = 1.32,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TeleportDesertPhantasm",
            "MPSDesertPhantasmTimeBolt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportDesertPhantasm"] = {
        name = "TeleportDesertPhantasm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDesertPhantasmTimeBolt"] = {
        name = "MPSDesertPhantasmTimeBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {1391, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }