Espírito da Areia
Morto-vivois spectre with death action [1]
Sand Spirit
| Spectre | |
|---|---|
| Area | A Cidade Perdida, Santuários Enterrados, Reservatório Qimah, O Refúgio Zigurate |
| Tags | allows_additional_projectiles, Conjurador, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
| Packs |
Vida
132%
Energy Shield From Life
20%
Resistência
Damage
110%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
3 ~ 6
Tempo de Ataque
1.755 Second
Damage Spread
±20%
Experiência
110%
Model Size
130%
Type
DesertPhantasm
Metadata
DesertPhantasm
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
8,653
2,023
663
1,731
Damage
234
Dano Mágico
234
Precisão
2,228
Tempo de Ataque
1.755
Experiência
23,658
Minion Life
8,292
Minion Energy Shield
1,658
Minion Damage
912
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 187—280
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.755 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSDesertPhantasmBolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1.5 s
Tempo de Recarga: 1.25 s
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1022]
projectile uses contact position [1]
use scaled contact offset [1]
TeleportDesertPhantasm
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 7.5 s
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2106
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedPhantasm/DesertPhantasm"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Sand Spirit",
life = 1.32,
energyShield = 0.2,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 6,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"TeleportDesertPhantasm",
"MPSDesertPhantasmBolt",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TeleportDesertPhantasm"] = {
name = "TeleportDesertPhantasm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDesertPhantasmBolt"] = {
name = "MPSDesertPhantasmBolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1022, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2106 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false |
Espírito da Areia
Sand Spirit
| Spectre | |
|---|---|
| Area | Provação das Sekhemas, Provação das Sekhemas |
| Tags | allows_additional_projectiles, Conjurador, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Packs |
Vida
132%
Energy Shield From Life
20%
Resistência
Damage
110%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
3 ~ 6
Tempo de Ataque
1.755 Second
Damage Spread
±20%
Experiência
110%
Model Size
130%
Type
DesertPhantasmSanctumTrial
Metadata
DesertPhantasmSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
22
Vida
403
106
176
Damage
45
Dano Mágico
45
Precisão
316
Tempo de Ataque
1.755
Experiência
876
Minion Life
1,329
Minion Energy Shield
266
Minion Damage
65
Minion Armour
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 36—55
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.755 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSDesertPhantasmBolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1.5 s
Tempo de Recarga: 1.25 s
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1022]
projectile uses contact position [1]
use scaled contact offset [1]
TeleportDesertPhantasm
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 7.5 s
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2106
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedPhantasm/DesertPhantasmSanctumTrial"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Sand Spirit",
life = 1.32,
energyShield = 0.2,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 6,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"TeleportDesertPhantasm",
"MPSDesertPhantasmBolt",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TeleportDesertPhantasm"] = {
name = "TeleportDesertPhantasm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDesertPhantasmBolt"] = {
name = "MPSDesertPhantasmBolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1022, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Espírito da Areia
Sand Spirit
| Spectre | |
|---|---|
| Area | Provação das Sekhemas |
| Tags | allows_additional_projectiles, Conjurador, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Packs |
Vida
132%
Energy Shield From Life
20%
Resistência
Damage
110%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
3 ~ 6
Tempo de Ataque
1.755 Second
Damage Spread
±20%
Experiência
110%
Model Size
130%
Type
DesertPhantasmSanctumTrial
Metadata
DesertPhantasmSanctumTrialTime
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
22
Vida
403
106
176
Damage
45
Dano Mágico
45
Precisão
316
Tempo de Ataque
1.755
Experiência
876
Minion Life
1,329
Minion Energy Shield
266
Minion Damage
65
Minion Armour
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 36—55
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.755 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSDesertPhantasmTimeBolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Tempo de Conjuração: 1.5 s
Tempo de Recarga: 1.25 s
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1391]
projectile uses contact position [1]
use scaled contact offset [1]
TeleportDesertPhantasm
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 7.5 s
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2106
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedPhantasm/DesertPhantasmSanctumTrialTime"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Sand Spirit",
life = 1.32,
energyShield = 0.2,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 6,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"TeleportDesertPhantasm",
"MPSDesertPhantasmTimeBolt",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TeleportDesertPhantasm"] = {
name = "TeleportDesertPhantasm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSDesertPhantasmTimeBolt"] = {
name = "MPSDesertPhantasmTimeBolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"base_is_projectile",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {1391, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












