SpectreY
AreaDie verlorene Stadt, Verschüttete Schreine, Die Zikkurat-Zuflucht, Verschüttete Schreine
Tagsallows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead
Packs
  • Die verlorene Stadt, Verschüttete Schreine, Die verlorene Stadt, Verschüttete Schreine: Sandgeist
  • Die Zikkurat-Zuflucht: Verunstalteter Akolyth, Sandgeist
  • Leben
    132%
    Energy Shield From Life
    20%
    Widerstand
    0 -30 30 0
    Damage
    110%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    3 ~ 6
    Angriffszeit
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    110%
    Model Size
    130%
    Type
    DesertPhantasm
    Metadata
    DesertPhantasm
    Stufe
    70
    Leben
    9,204
    Rüstung
    3,877
    Ausweichwert
    502
    Energieschild
    2,301
    Damage
    273
    Zauberschaden
    273
    Genauigkeit
    2,328
    Angriffszeit
    1.755
    Erfahrung
    38,103
    Minion Life
    12,953
    Minion Energy Shield
    3,238
    Minion Damage
    2,378
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 218–327
    Kritische Trefferchance: 5%
    Angriffszeit: 1.755 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSDesertPhantasmBolt
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 1.25 Sek.
    Verursacht 26513620403 bis 39770431592 physischen Schaden
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1022]
    projectile uses contact position [1]
    use scaled contact offset [1]
    TeleportDesertPhantasm
    Spell, Movement
    Zauberzeit: 1 Sek.
    Abklingzeit: 7.5 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2106
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport_emerge.ao"
    }
    
    Animated
    {
    	on_spell_proj_slow_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );"
    }
    
    Actor
    {
    	on_end_or_destroy_MonsterProjectileSpell = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedPhantasm/DesertPhantasm"] = {
        name = "Sand Spirit",
        life = 1.32,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TeleportDesertPhantasm",
            "MPSDesertPhantasmBolt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportDesertPhantasm"] = {
        name = "TeleportDesertPhantasm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDesertPhantasmBolt"] = {
        name = "MPSDesertPhantasmBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1022, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Sandgeist
    Sand Spirit
    SpectreY
    AreaPrüfung der Sekhemas, Prüfung der Sekhemas
    Tagsallows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
    Packs
  • Prüfung der Sekhemas, Prüfung der Sekhemas: Ausgetrockneter Lich, Sandgeist
  • Leben
    132%
    Energy Shield From Life
    20%
    Widerstand
    0 -30 30 0
    Damage
    110%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    3 ~ 6
    Angriffszeit
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    110%
    Model Size
    130%
    Type
    DesertPhantasmSanctumTrial
    Metadata
    DesertPhantasmSanctumTrial
    Stufe
    22
    Leben
    429
    Rüstung
    152
    Ausweichwert
    96
    Energieschild
    107
    Damage
    45
    Zauberschaden
    45
    Genauigkeit
    372
    Angriffszeit
    1.755
    Erfahrung
    876
    Minion Life
    1,115
    Minion Energy Shield
    279
    Minion Damage
    68
    Minion Armour
    152
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 36–55
    Kritische Trefferchance: 5%
    Angriffszeit: 1.755 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSDesertPhantasmBolt
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 1.25 Sek.
    Verursacht 3498 bis 5246 physischen Schaden
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1022]
    projectile uses contact position [1]
    use scaled contact offset [1]
    TeleportDesertPhantasm
    Spell, Movement
    Zauberzeit: 1 Sek.
    Abklingzeit: 7.5 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2106
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport_emerge.ao"
    }
    
    Animated
    {
    	on_spell_proj_slow_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );"
    }
    
    Actor
    {
    	on_end_or_destroy_MonsterProjectileSpell = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedPhantasm/DesertPhantasmSanctumTrial"] = {
        name = "Sand Spirit",
        life = 1.32,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TeleportDesertPhantasm",
            "MPSDesertPhantasmBolt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportDesertPhantasm"] = {
        name = "TeleportDesertPhantasm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDesertPhantasmBolt"] = {
        name = "MPSDesertPhantasmBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1022, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Sandgeist
    Sand Spirit
    SpectreY
    AreaPrüfung der Sekhemas
    Tagsallows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
    Packs
  • Prüfung der Sekhemas: Sandgeist
  • Leben
    132%
    Energy Shield From Life
    20%
    Widerstand
    0 -30 30 0
    Damage
    110%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    3 ~ 6
    Angriffszeit
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    110%
    Model Size
    130%
    Type
    DesertPhantasmSanctumTrial
    Metadata
    DesertPhantasmSanctumTrialTime
    Stufe
    22
    Leben
    429
    Rüstung
    152
    Ausweichwert
    96
    Energieschild
    107
    Damage
    45
    Zauberschaden
    45
    Genauigkeit
    372
    Angriffszeit
    1.755
    Erfahrung
    876
    Minion Life
    1,115
    Minion Energy Shield
    279
    Minion Damage
    68
    Minion Armour
    152
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 36–55
    Kritische Trefferchance: 5%
    Angriffszeit: 1.755 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSDesertPhantasmTimeBolt
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 1.25 Sek.
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1391]
    projectile uses contact position [1]
    use scaled contact offset [1]
    TeleportDesertPhantasm
    Spell, Movement
    Zauberzeit: 1 Sek.
    Abklingzeit: 7.5 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2106
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport_emerge.ao"
    }
    
    Animated
    {
    	on_spell_proj_slow_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );"
    }
    
    Actor
    {
    	on_end_or_destroy_MonsterProjectileSpell = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedPhantasm/DesertPhantasmSanctumTrialTime"] = {
        name = "Sand Spirit",
        life = 1.32,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TeleportDesertPhantasm",
            "MPSDesertPhantasmTimeBolt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportDesertPhantasm"] = {
        name = "TeleportDesertPhantasm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDesertPhantasmTimeBolt"] = {
        name = "MPSDesertPhantasmTimeBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {1391, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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