Sandgeist
Untot
is spectre with death action [1]
Sand Spirit
SpectreY
AreaDie Verlorene Stadt, Verschüttete Schreine, Qimah-Reservoir, Kanal, Die Zikkurat-Zuflucht
Tagsallows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead
Packs
  • Die Verlorene Stadt, Verschüttete Schreine, Qimah-Reservoir: Sandgeist
  • Die Zikkurat-Zuflucht: Verunstalteter Akolyth, Sandgeist
  • Leben
    132%
    Energy Shield From Life
    20%
    Widerstand
    0 -30 30 0
    Damage
    110%
    Genauigkeit
    100%
    Attack Distance
    3 ~ 6
    Angriffszeit
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    110%
    Model Size
    130%
    Type
    DesertPhantasm
    Metadata
    DesertPhantasm
    Stufe
    65
    Leben
    6,878
    Damage
    234
    Zauberschaden
    234
    Genauigkeit
    2,214
    Angriffszeit
    1.755
    Erfahrung
    23,658
    Minion Life
    6,634
    Minion Energy Shield
    1,658
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 187–280
    Angriffszeit: 1.755 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSDesertPhantasmBolt
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 1.25 Sek.
    Verursacht 200.2 bis 300.3 physischen Schaden
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1022]
    projectile uses contact position [1]
    use scaled contact offset [1]
    TeleportDesertPhantasm
    Spell, Movement
    Zauberzeit: 1 Sek.
    Abklingzeit: 7.5 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2106
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport_emerge.ao"
    }
    
    Animated
    {
    	on_spell_proj_slow_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );"
    }
    
    Actor
    {
    	on_end_or_destroy_MonsterProjectileSpell = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedPhantasm/DesertPhantasm"] = {
        name = "Sand Spirit",
        life = 1.32,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TeleportDesertPhantasm",
            "MPSDesertPhantasmBolt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportDesertPhantasm"] = {
        name = "TeleportDesertPhantasm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDesertPhantasmBolt"] = {
        name = "MPSDesertPhantasmBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1022, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Sandgeist
    Untot
    is spectre with death action [1]
    Sand Spirit
    SpectreN
    AreaPrüfung der Sekhemas, Prüfung der Sekhemas
    Tagsallows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
    Packs
  • Prüfung der Sekhemas, Prüfung der Sekhemas: Ausgetrockneter Lich, Sandgeist
  • Leben
    132%
    Energy Shield From Life
    20%
    Widerstand
    0 -30 30 0
    Damage
    110%
    Genauigkeit
    100%
    Attack Distance
    3 ~ 6
    Angriffszeit
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    110%
    Model Size
    130%
    Type
    DesertPhantasmSanctumTrial
    Metadata
    DesertPhantasmSanctumTrial
    Stufe
    22
    Leben
    322
    Damage
    45
    Zauberschaden
    45
    Genauigkeit
    340
    Angriffszeit
    1.755
    Erfahrung
    876
    Minion Life
    1,063
    Minion Energy Shield
    266
    Minion Damage
    65
    Minion Armour
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 36–55
    Angriffszeit: 1.755 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSDesertPhantasmBolt
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 1.25 Sek.
    Verursacht 41.09 bis 61.64 physischen Schaden
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1022]
    projectile uses contact position [1]
    use scaled contact offset [1]
    TeleportDesertPhantasm
    Spell, Movement
    Zauberzeit: 1 Sek.
    Abklingzeit: 7.5 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2106
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport_emerge.ao"
    }
    
    Animated
    {
    	on_spell_proj_slow_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );"
    }
    
    Actor
    {
    	on_end_or_destroy_MonsterProjectileSpell = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedPhantasm/DesertPhantasmSanctumTrial"] = {
        name = "Sand Spirit",
        life = 1.32,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TeleportDesertPhantasm",
            "MPSDesertPhantasmBolt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportDesertPhantasm"] = {
        name = "TeleportDesertPhantasm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDesertPhantasmBolt"] = {
        name = "MPSDesertPhantasmBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1022, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Sandgeist
    Untot
    is spectre with death action [1]
    Sand Spirit
    SpectreN
    AreaPrüfung der Sekhemas
    Tagsallows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
    Packs
  • Prüfung der Sekhemas: Sandgeist
  • Leben
    132%
    Energy Shield From Life
    20%
    Widerstand
    0 -30 30 0
    Damage
    110%
    Genauigkeit
    100%
    Attack Distance
    3 ~ 6
    Angriffszeit
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    110%
    Model Size
    130%
    Type
    DesertPhantasmSanctumTrial
    Metadata
    DesertPhantasmSanctumTrialTime
    Stufe
    22
    Leben
    322
    Damage
    45
    Zauberschaden
    45
    Genauigkeit
    340
    Angriffszeit
    1.755
    Erfahrung
    876
    Minion Life
    1,063
    Minion Energy Shield
    266
    Minion Damage
    65
    Minion Armour
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 36–55
    Angriffszeit: 1.755 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSDesertPhantasmTimeBolt
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 1.25 Sek.
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1391]
    projectile uses contact position [1]
    use scaled contact offset [1]
    TeleportDesertPhantasm
    Spell, Movement
    Zauberzeit: 1 Sek.
    Abklingzeit: 7.5 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2106
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/teleport_emerge.ao"
    }
    
    Animated
    {
    	on_spell_proj_slow_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );"
    }
    
    Actor
    {
    	on_end_or_destroy_MonsterProjectileSpell = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Phantasm/spellcast_01.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedPhantasm/DesertPhantasmSanctumTrialTime"] = {
        name = "Sand Spirit",
        life = 1.32,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TeleportDesertPhantasm",
            "MPSDesertPhantasmTimeBolt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportDesertPhantasm"] = {
        name = "TeleportDesertPhantasm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSDesertPhantasmTimeBolt"] = {
        name = "MPSDesertPhantasmTimeBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {1391, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Edit

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