Serpente Fascinante
Besta
Bewitching Serpent
SpectreY
AreaSantuário Sel Khari
Tagsallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Conjurador, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Packs
  • Santuário Sel Khari: Serpente Fascinante, Naja Esquelética
  • Vida
    250%
    Energy Shield From Life
    5%
    Resistência
    -30 75 0 0
    Damage
    240%
    Precisão
    100%
    Attack Distance
    6 ~ 14
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    110%
    Type
    SerpentClanCasterBossInterlude
    Metadata
    SerpentClanCasterBossInterlude
    Nível
    55
    Vida
    8,372
    Damage
    369
    Dano Mágico
    369
    Precisão
    1,530
    Tempo de Ataque
    1.005
    Experiência
    29,378
    Minion Life
    10,581
    Minion Energy Shield
    557
    Minion Damage
    1,165
    Minion Armour
    1,105
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 295–443
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SerpentClanCurseBoss
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, Unleashable, AreaSpell, Physical, UsableWhileMoving, NoAttackInPlace
    Vulnerabilidade
    Tempo de Conjuração: 1.5 seg
    Recarga: 6 seg
    Você amaldiçoa os alvos na área afetada após um breve período, fazendo com que os ataques contra eles ignorem parte da armadura.
    Dano Físico recebido aumentado em 40%
    50% de chance de ser infligido com Sangramento quando Acertado por um Ataque
    Maldições duram 4 segundos
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [20]
    DeceleratingProjectileSerpentClanBoss
    Spell, Projectile, Triggerable, Damage, Attack
    Base Damage: 295–443
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Tempo de Ataque: 1.005 seg
    Causa 456.9 a 685.3 de Dano Físico
    base is projectile [1]
    casting spell [1]
    decelerating projectile speed variation +% [150]
    maintain projectile direction when using contact position [1]
    monster penalty against minions damage +% final vs player minions [100]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSSerpentClanSpellNovaBoss
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 456.9 a 685.3 de Dano Físico
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [30]
    base is projectile [1]
    is area damage [1]
    GSSerpentCasterBossSnakeSwarm
    Triggerable, Channel, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Recarga: 25 seg
    action attack or cast time uses animation length [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    GTSerpentClanBossDeceleratingProjectiles
    Triggerable
    Recarga: 12 seg
    GASerpentCasterBossTailSwipeDetonation
    Triggerable, Attack
    Base Damage: 295–443
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    monster penalty against minions damage +% final vs player minions [200]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    GSSerpentCasterBossBoneBarrierEG
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    action attack or cast time uses animation length [1]
    DeceleratingProjectileSerpentClanBossIdleForImpact
    Spell, Projectile, Triggerable, Damage, Attack
    Base Damage: 295–443
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Tempo de Ataque: 1.005 seg
    Causa 456.9 a 685.3 de Dano Físico
    base is projectile [1]
    decelerating projectile speed variation +% [150]
    number of projectiles override [1]
    spectral throw deceleration override [60]
    GSSerpentCasterBossVulnRuneOnHit
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 913.7 a 1371 de Dano Físico
    is area damage [1]
    SerpentClanTailWhip
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 295–443
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 170%
    Tempo de Ataque: 1.005 seg
    Recarga: 8 seg
    Causa 70% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [6]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [50]
    GASerpentCasterBossTailSwipeDamage
    Triggerable, Attack
    Base Damage: 295–443
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    EASSerpentBossCurseWallNuke
    Recarga: 25 seg
    action attack or cast time uses animation length [1]
    GTSerpentBossWall
    Triggerable
    action attack or cast time uses animation length [1]
    GTSerpentClanCasterBossSummonSnakesSTANDALONE
    Triggerable
    action attack or cast time uses animation length [1]
    InterludeDeceleratingProjectileSerpentClanBoss
    Spell, Projectile, Triggerable, Damage, Attack
    Base Damage: 295–443
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Tempo de Ataque: 1.005 seg
    Causa 456.9 a 685.3 de Dano Físico
    base is projectile [1]
    casting spell [1]
    decelerating projectile speed variation +% [150]
    maintain projectile direction when using contact position [1]
    monster penalty against minions damage +% final vs player minions [100]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTInterludeSerpentClanBossDeceleratingProjectiles
    Triggerable
    Recarga: 12 seg
    InterludeDeceleratingProjectileSerpentClanBossIdleForImpact
    Spell, Projectile, Triggerable, Damage, Attack
    Base Damage: 295–443
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Tempo de Ataque: 1.005 seg
    Causa 456.9 a 685.3 de Dano Físico
    base is projectile [1]
    decelerating projectile speed variation +% [150]
    number of projectiles override [1]
    spectral throw deceleration override [60]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SerpentClanMonster/SerpentClanCasterBossInterlude"] = {
        name = "Bewitching Serpent",
        life = 2.5,
        energyShield = 0.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GASerpentCasterBossTailSwipeDetonation",
            "GSSerpentCasterBossBoneBarrierEG",
            "GSSerpentCasterBossVulnRuneOnHit",
            "GASerpentCasterBossTailSwipeDamage",
            "EASSerpentBossCurseWallNuke",
            "GTSerpentClanBossDeceleratingProjectiles",
            "GTSerpentBossWall",
            "GTSerpentClanCasterBossSummonSnakesSTANDALONE",
            "GTInterludeSerpentClanBossDeceleratingProjectiles",
            "SerpentClanTailWhip",
            "SerpentClanCurseBoss",
            "GSSerpentCasterBossSnakeSwarm",
            "InterludeDeceleratingProjectileSerpentClanBoss",
            "DeceleratingProjectileSerpentClanBoss",
            "InterludeDeceleratingProjectileSerpentClanBossIdleForImpact",
            "DeceleratingProjectileSerpentClanBossIdleForImpact",
            "GSSerpentClanSpellNovaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASerpentCasterBossTailSwipeDetonation"] = {
        name = "GASerpentCasterBossTailSwipeDetonation",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSerpentCasterBossBoneBarrierEG"] = {
        name = "GSSerpentCasterBossBoneBarrierEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSerpentCasterBossVulnRuneOnHit"] = {
        name = "GSSerpentCasterBossVulnRuneOnHit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASerpentCasterBossTailSwipeDamage"] = {
        name = "GASerpentCasterBossTailSwipeDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSerpentBossCurseWallNuke"] = {
        name = "EASSerpentBossCurseWallNuke",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSerpentClanBossDeceleratingProjectiles"] = {
        name = "GTSerpentClanBossDeceleratingProjectiles",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSerpentBossWall"] = {
        name = "GTSerpentBossWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSerpentClanCasterBossSummonSnakesSTANDALONE"] = {
        name = "GTSerpentClanCasterBossSummonSnakesSTANDALONE",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTInterludeSerpentClanBossDeceleratingProjectiles"] = {
        name = "GTInterludeSerpentClanBossDeceleratingProjectiles",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SerpentClanTailWhip"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SerpentClanCurseBoss"] = {
        name = "Vulnerability",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Curse] all targets in an area after a short delay. making [HitDamage|Hits] against them ignore a portion of their [Armour|Armour].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.Unleashable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "vulnerability",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
            "hex_remove_at_effect_variance",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {4000, 40, 50, 600, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSerpentCasterBossSnakeSwarm"] = {
        name = "GSSerpentCasterBossSnakeSwarm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InterludeDeceleratingProjectileSerpentClanBoss"] = {
        name = "InterludeDeceleratingProjectileSerpentClanBoss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "decelerating_projectile_speed_variation_+%",
            "number_of_projectiles_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "casting_spell",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 150, 1, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileSerpentClanBoss"] = {
        name = "DeceleratingProjectileSerpentClanBoss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "decelerating_projectile_speed_variation_+%",
            "number_of_projectiles_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "casting_spell",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 150, 1, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InterludeDeceleratingProjectileSerpentClanBossIdleForImpact"] = {
        name = "InterludeDeceleratingProjectileSerpentClanBossIdleForImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "decelerating_projectile_speed_variation_+%",
            "number_of_projectiles_override",
            "spectral_throw_deceleration_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 150, 1, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileSerpentClanBossIdleForImpact"] = {
        name = "DeceleratingProjectileSerpentClanBossIdleForImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "decelerating_projectile_speed_variation_+%",
            "number_of_projectiles_override",
            "spectral_throw_deceleration_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 150, 1, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSerpentClanSpellNovaBoss"] = {
        name = "GSSerpentClanSpellNovaBoss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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