Mandíbula Negra, o Remanescente




Área: Maquinário de Jiquani
stance movement speed +% final [270]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain experience +% [0]
Blackjaw, the Remnant
Spectre | N |
---|---|
Area | Maquinário de Jiquani, Maquinário de Jiquani |
Tags | 2HBluntMetal_onhit_audio, construct, Fogo, fire_affinity, humanoid, melee, not_dex, not_int, Vaal, very_slow_movement |
Vida
250%
Armadura
+100%
Resistência




Damage
281%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
7 ~ 16
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
250%
Model Size
140%
Type
BlackJaw
Metadata
BlackJaw
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
60
Vida
12,085
Armadura
3,000
Evasão
384
Damage
509
Dano Mágico
509
Precisão
1,668
Tempo de Ataque
1.5
Experiência
40,750
Minion Life
13,270
Minion Damage
1,788
Minion Armour
6,000
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 407–611
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Converte 40% do Dano Físico para Dano de Fogo
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GABlackJawSlam
Triggerable, Attack
Base Damage: 407–611
Chance de Acerto Crítico: 5%
Dano de Ataque: 175%
Tempo de Ataque: 1.5 seg
Recarga: 8 seg
Causa 75% mais Dano com Ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [30]
CTS4BlackJaw
Recarga: 18 seg
action attack or cast time uses animation length [1]
EAABlackJawTripleSlam
Recarga: 16 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DTTBlackJawLeap
WIP
Recarga: 10 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
spell maximum action distance +% [-45]
walk emerge extra distance [-15]

EASBlackJawFireBreathLacerate
Recarga: 16 seg
Não pode ser Resfriado
Não pode ser Congelado
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASBlackJawFireBreathSpin
Recarga: 14 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
EASBlackJawFireBreathR
Recarga: 8 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
EASBlackJawFireBreathL
Recarga: 8 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
GABlackJawTripleSlam1
Triggerable, Attack
Base Damage: 407–611
Chance de Acerto Crítico: 5%
Dano de Ataque: 175%
Tempo de Ataque: 1.5 seg
Causa 75% mais Dano com Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [30]
GABlackJawTripleSlam2
Triggerable, Attack
Base Damage: 407–611
Chance de Acerto Crítico: 5%
Dano de Ataque: 175%
Tempo de Ataque: 1.5 seg
Causa 75% mais Dano com Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [30]
GABlackJawTripleSlam3
Triggerable, Attack
Base Damage: 407–611
Chance de Acerto Crítico: 5%
Dano de Ataque: 275%
Tempo de Ataque: 1.5 seg
Causa 175% mais Dano com Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [30]
GTBlackJawTripleSlamCracks
Triggerable
SOBlackJawSlamCrack
Triggerable
EGBlackJawCrackDetonate
Triggerable
EGBlackJawCrackDetonate2
Triggerable
GSBlackJawCrackExplosion
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 226.8 a 340.2 de Dano de Fogo
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSBlackJawFireBreath
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 298.4 a 447.7 de Dano de Fogo
Habilidades Suportadas não podem Incendiar
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GABlackJawLeapImpact
Triggerable, Attack
Base Damage: 407–611
Chance de Acerto Crítico: 5%
Dano de Ataque: 115%
Tempo de Ataque: 1.5 seg
Causa 15% mais Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [15]
GABlackJawLeapImpactMace
Triggerable, Attack
Base Damage: 407–611
Chance de Acerto Crítico: 5%
Dano de Ataque: 175%
Tempo de Ataque: 1.5 seg
Causa 75% mais Dano com Ataque
Converte 50% do Dano Físico para Dano de Fogo
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [15]
GSBlackJawFireLacerateL
Triggerable, Attack
Base Damage: 407–611
Chance de Acerto Crítico: 5%
Dano de Ataque: 120%
Tempo de Ataque: 1.5 seg
Causa 20% mais Dano com Ataque
Converte 50% do Dano Físico para Dano de Fogo
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [20]
GSBlackJawFireLacerateR
Triggerable, Attack
Base Damage: 407–611
Chance de Acerto Crítico: 5%
Dano de Ataque: 120%
Tempo de Ataque: 1.5 seg
Causa 20% mais Dano com Ataque
Converte 50% do Dano Físico para Dano de Fogo
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [20]
GABlackJawFireSpin
Triggerable, Attack
Base Damage: 407–611
Chance de Acerto Crítico: 5%
Dano de Ataque: 220%
Tempo de Ataque: 1.5 seg
Causa 120% mais Dano com Ataque
Converte 50% do Dano Físico para Dano de Fogo
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [50]
GABlackJawFireSpinRight
Triggerable, Attack
Base Damage: 407–611
Chance de Acerto Crítico: 5%
Dano de Ataque: 220%
Tempo de Ataque: 1.5 seg
Causa 120% mais Dano com Ataque
Converte 50% do Dano Físico para Dano de Fogo
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [50]
FaceLastTarget
Enfrentar Último Alvo

EGBlackJawBrasierBlaze
Triggerable
MPSBlackjawFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Chance de Incendiar aumentada em 50%
Causa 13.19 a 19.79 de Dano de Fogo
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1082]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]

GSBlackJawProjectileExplosion
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 298.4 a 447.7 de Dano de Fogo
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GABlackJawSlamImpactCones
Triggerable, Attack
Base Damage: 407–611
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GABlackJawSlamFire
Triggerable, Attack
Base Damage: 407–611
Chance de Acerto Crítico: 5%
Dano de Ataque: 175%
Tempo de Ataque: 1.5 seg
Recarga: 8 seg
Causa 75% mais Dano com Ataque
Converte 50% do Dano Físico para Dano de Fogo
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [15]
GSBlackJawFireDonut
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Causa 41.78 a 62.67 de Dano de Fogo
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Actor { basic_action = "ChangeToStance1" on_effect_end_CTS1BossFightStart = "ForceSkillIntoCooldown( EASBlackJawFireBreathR ); ForceSkillIntoCooldown( EASBlackJawFireBreathL );" } StateMachine { define_shared_state = " weapon_health = 3; out_of_breath = 1; emerged; death; " } Stats { set_base_heavy_stun_duration_ms = 4400 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { on_or_create_state_weapon_health_2 = " HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape ); HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape ); " on_or_create_state_weapon_health_1 = " HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shard_innerShape ); HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape ); HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shardShape ); HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape ); " on_or_create_state_weapon_health_0 = " HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shard_innerShape ); HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Right_shard_InnerShape ); HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape ); HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shardShape ); HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Right_shardShape ); HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape ); HideAttachedMeshSegments( BlackJawSuperuniqueWeaponBroken_lowerstoneShape ); " on_state_out_of_breath_0 = " this.firebreath = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao', firebreath ); firebreath.PlayAnimation( start ); firebreath.QueueAnimation( idle ); " create_state_out_of_breath_0 = " this.firebreath = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao', firebreath ); firebreath.PlayAnimation( idle ); " on_state_out_of_breath_1 = "firebreath.PlayAnimation( end );" on_or_create_state_death_1 = "HideMeshSegmentsBySubstring( Shape ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk', R_Weapon );" } Animated { on_emerge_statue_01 = "PlayTextAudio( BlackJaw_EmergeRandom, 'Metadata/NPC/Four_Act3/BlackJawBoss' );" on_fire_breath_spin_cleave_01 = "PlayTextAudio( BlackJaw_FireAxeRandom, 'Metadata/NPC/Four_Act3/BlackJawBoss' );" on_leap_slam_phase02_01 = "PlayTextAudio( BlackJaw_LeapSlamRandom, 'Metadata/NPC/Four_Act3/BlackJawBoss' );" on_slam_phase01_01 = " Roll( 1, 4, { PlayTextAudio( BlackJaw_AxeSlamRandom, 'Metadata/NPC/Four_Act3/BlackJawBoss' ); } ); " on_slam_triple_phase01_01 = "PlayTextAudio( BlackJaw_TripleSlamRandom, 'Metadata/NPC/Four_Act3/BlackJawBoss' );" } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/emerge_emissive_on.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/emissive_off.epk' ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/ao/fire_breath.ao" preload_animated_object = "Metadata/Monsters/BlackJawSuperunique/BlackJawSuperunique_break.ao" preload_environment = "G3_6_1_boss" } Render { use_ao_lights = true light_starts_disabled = true } GlobalAudioParamEvents { player_in_range_param = "BlackjawInRange" life_percent_param = "BlackjawLifePercentage" range = 130 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackJawSuperunique/BlackJaw"] = { name = "Blackjaw, the Remnant", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.81, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeedFire", "MPSBlackjawFireball", "FaceLastTarget", "CTS4BlackJaw", "GABlackJawSlam", "GABlackJawTripleSlam1", "GABlackJawTripleSlam2", "GABlackJawTripleSlam3", "GSBlackJawFireBreath", "GABlackJawLeapImpact", "GABlackJawLeapImpactMace", "GABlackJawSlamFire", "GSBlackJawFireLacerateL", "GSBlackJawFireLacerateR", "GABlackJawFireSpin", "GABlackJawFireSpinRight", "GSBlackJawCrackExplosion", "GSBlackJawProjectileExplosion", "GABlackJawSlamImpactCones", "GSBlackJawFireDonut", "EAABlackJawTripleSlam", "EASBlackJawFireBreathLacerate", "EASBlackJawFireBreathSpin", "EASBlackJawFireBreathR", "EASBlackJawFireBreathL", "EGBlackJawCrackDetonate", "EGBlackJawCrackDetonate2", "EGBlackJawBrasierBlaze", "SOBlackJawSlamCrack", "GTBlackJawTripleSlamCracks", "DTTBlackJawLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBlackjawFireball"] = { name = "MPSBlackjawFireball", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "ignite_chance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1082, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS4BlackJaw"] = { name = "CTS4BlackJaw", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABlackJawSlam"] = { name = "GABlackJawSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {10, 30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABlackJawTripleSlam1"] = { name = "GABlackJawTripleSlam1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABlackJawTripleSlam2"] = { name = "GABlackJawTripleSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {30, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABlackJawTripleSlam3"] = { name = "GABlackJawTripleSlam3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {30, 200, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBlackJawFireBreath"] = { name = "GSBlackJawFireBreath", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "never_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABlackJawLeapImpact"] = { name = "GABlackJawLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, 200, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABlackJawLeapImpactMace"] = { name = "GABlackJawLeapImpactMace", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABlackJawSlamFire"] = { name = "GABlackJawSlamFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 15, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBlackJawFireLacerateL"] = { name = "GSBlackJawFireLacerateL", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBlackJawFireLacerateR"] = { name = "GSBlackJawFireLacerateR", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {50, 20, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABlackJawFireSpin"] = { name = "GABlackJawFireSpin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABlackJawFireSpinRight"] = { name = "GABlackJawFireSpinRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "voll_slam_damage_+%_final_at_centre", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {50, 50, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBlackJawCrackExplosion"] = { name = "GSBlackJawCrackExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBlackJawProjectileExplosion"] = { name = "GSBlackJawProjectileExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABlackJawSlamImpactCones"] = { name = "GABlackJawSlamImpactCones", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBlackJawFireDonut"] = { name = "GSBlackJawFireDonut", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABlackJawTripleSlam"] = { name = "EAABlackJawTripleSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBlackJawFireBreathLacerate"] = { name = "EASBlackJawFireBreathLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "base_cannot_be_chilled", "base_cannot_be_frozen", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBlackJawFireBreathSpin"] = { name = "EASBlackJawFireBreathSpin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBlackJawFireBreathR"] = { name = "EASBlackJawFireBreathR", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBlackJawFireBreathL"] = { name = "EASBlackJawFireBreathL", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGBlackJawCrackDetonate"] = { name = "EGBlackJawCrackDetonate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGBlackJawCrackDetonate2"] = { name = "EGBlackJawCrackDetonate2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGBlackJawBrasierBlaze"] = { name = "EGBlackJawBrasierBlaze", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOBlackJawSlamCrack"] = { name = "SOBlackJawSlamCrack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBlackJawTripleSlamCracks"] = { name = "GTBlackJawTripleSlamCracks", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBlackJawLeap"] = { name = "[DNT-UNUSED] dash_attack_to_target", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-15, 20, -45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
stance movement speed +% final [270]
Id | StanceBlackJawRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.