Gorila de Pedra
Besta
Stoneclad Gorilla
| Spectre | Y |
|---|---|
| Tags | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Packs |
Vida
250%
+66%
Resistência
Damage
250%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
8 ~ 15
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
ChaosGodGorilla
Metadata
ChaosGodGorilla_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
19,393
4,006
708
Damage
583
Dano Mágico
583
Precisão
2,464
Tempo de Ataque
1.5
Experiência
71,585
Minion Life
17,325
Minion Damage
2,422
Minion Armour
7,191
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 466–699
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTChaosGodGorillaLeapSlam
Attack, Movement
Impulso
Base Damage: 466–699
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 8 seg
Não Pode ser Atordoado
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill cannot be interrupted [1]
skill maximum travel distance [60]
spell maximum action distance +% [-35]
walk emerge extra distance [-2]
GAChaosGodGorillaLeapSlamImpact
Triggerable, Attack
Base Damage: 466–699
Chance de Acerto Crítico: 5%
Dano de Ataque: 65%
Tempo de Ataque: 1.5 seg
Causa 35% menos Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [100]
MASChaosGodGorillaExtraAttackDistance9
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 466–699
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 5 seg
Distância do Empurrão aumentada em 50%
Empurra os Inimigos
Mutila ao Acertar
action attack or cast time uses animation length [1]
attack maximum action distance + [9]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAChaosGodGorillaSlam
Triggerable, Attack
Base Damage: 466–699
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 11 seg
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [150]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2900
}
Transitionable
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ChaosGodGorilla/ChaosGodGorillaAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/ChaosGodGorilla/ChaosGodGorillaAggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosGodGorilla/ChaosGodGorilla_"] = {
name = "Stoneclad Gorilla",
life = 2.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MASChaosGodGorillaExtraAttackDistance9",
"GAChaosGodGorillaLeapSlamImpact",
"GAChaosGodGorillaSlam",
"DTTChaosGodGorillaLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASChaosGodGorillaExtraAttackDistance9"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"knockback_distance_+%",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"global_maim_on_hit",
"global_knockback",
},
levels = {
[1] = {9, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChaosGodGorillaLeapSlamImpact"] = {
name = "GAChaosGodGorillaLeapSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChaosGodGorillaSlam"] = {
name = "GAChaosGodGorillaSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTChaosGodGorillaLeapSlam"] = {
name = "Dash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"base_cannot_be_stunned",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-2, 30, 60, -35, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Gorila Rochoso
Stoneclad Gorilla
| Spectre | Y |
|---|---|
| Area | Picos Kriar |
| Tags | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Packs |
Vida
250%
+66%
Resistência
Damage
250%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
8 ~ 15
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
ChaosGodGorilla
Metadata
ChaosGodGorillaInterlude
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
56
Vida
9,390
1,952
537
Damage
397
Dano Mágico
397
Precisão
1,588
Tempo de Ataque
1.5
Experiência
31,365
Minion Life
11,543
Minion Damage
1,282
Minion Armour
3,504
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 318–477
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTChaosGodGorillaLeapSlam
Attack, Movement
Impulso
Base Damage: 318–477
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 8 seg
Não Pode ser Atordoado
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill cannot be interrupted [1]
skill maximum travel distance [60]
spell maximum action distance +% [-35]
walk emerge extra distance [-2]
GAChaosGodGorillaLeapSlamImpact
Triggerable, Attack
Base Damage: 318–477
Chance de Acerto Crítico: 5%
Dano de Ataque: 65%
Tempo de Ataque: 1.5 seg
Causa 35% menos Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [100]
MASChaosGodGorillaExtraAttackDistance9
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 318–477
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 5 seg
Distância do Empurrão aumentada em 50%
Empurra os Inimigos
Mutila ao Acertar
action attack or cast time uses animation length [1]
attack maximum action distance + [9]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAChaosGodGorillaSlam
Triggerable, Attack
Base Damage: 318–477
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 11 seg
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [150]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2900
}
Transitionable
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ChaosGodGorilla/ChaosGodGorillaAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/ChaosGodGorilla/ChaosGodGorillaAggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosGodGorilla/ChaosGodGorillaInterlude"] = {
name = "Stoneclad Gorilla",
life = 2.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MASChaosGodGorillaExtraAttackDistance9",
"GAChaosGodGorillaLeapSlamImpact",
"GAChaosGodGorillaSlam",
"DTTChaosGodGorillaLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASChaosGodGorillaExtraAttackDistance9"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"knockback_distance_+%",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"global_maim_on_hit",
"global_knockback",
},
levels = {
[1] = {9, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChaosGodGorillaLeapSlamImpact"] = {
name = "GAChaosGodGorillaLeapSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChaosGodGorillaSlam"] = {
name = "GAChaosGodGorillaSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTChaosGodGorillaLeapSlam"] = {
name = "Dash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"base_cannot_be_stunned",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-2, 30, 60, -35, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Gorila de Pedra
Besta
Stoneclad Gorilla
| Spectre | N |
|---|---|
| Tags | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Packs |
Vida
250%
+66%
Resistência
Damage
250%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
8 ~ 15
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
ChaosGodGorilla
Metadata
ChaosGodGorillaStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
19,393
4,006
708
Damage
583
Dano Mágico
583
Precisão
2,464
Tempo de Ataque
1.5
Experiência
71,585
Minion Life
17,325
Minion Damage
2,422
Minion Armour
7,191
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 466–699
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTChaosGodGorillaLeapSlam
Attack, Movement
Impulso
Base Damage: 466–699
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 8 seg
Não Pode ser Atordoado
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill cannot be interrupted [1]
skill maximum travel distance [60]
spell maximum action distance +% [-35]
walk emerge extra distance [-2]
GAChaosGodGorillaLeapSlamImpact
Triggerable, Attack
Base Damage: 466–699
Chance de Acerto Crítico: 5%
Dano de Ataque: 65%
Tempo de Ataque: 1.5 seg
Causa 35% menos Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [100]
MASChaosGodGorillaExtraAttackDistance9
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 466–699
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 5 seg
Distância do Empurrão aumentada em 50%
Empurra os Inimigos
Mutila ao Acertar
action attack or cast time uses animation length [1]
attack maximum action distance + [9]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAChaosGodGorillaSlam
Triggerable, Attack
Base Damage: 466–699
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Recarga: 11 seg
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [150]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2900
}
Transitionable
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ChaosGodGorilla/ChaosGodGorillaAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/ChaosGodGorilla/ChaosGodGorillaAggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosGodGorilla/ChaosGodGorillaStrongbox"] = {
name = "Stoneclad Gorilla",
life = 2.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MASChaosGodGorillaExtraAttackDistance9",
"GAChaosGodGorillaLeapSlamImpact",
"GAChaosGodGorillaSlam",
"DTTChaosGodGorillaLeapSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MASChaosGodGorillaExtraAttackDistance9"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"knockback_distance_+%",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"global_maim_on_hit",
"global_knockback",
},
levels = {
[1] = {9, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChaosGodGorillaLeapSlamImpact"] = {
name = "GAChaosGodGorillaLeapSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAChaosGodGorillaSlam"] = {
name = "GAChaosGodGorillaSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {80, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTChaosGodGorillaLeapSlam"] = {
name = "Dash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance",
"spell_maximum_action_distance_+%",
"base_cannot_be_stunned",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-2, 30, 60, -35, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.