石を纏いしゴリラ
Stoneclad Gorilla
SpectreY
Tagsallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Packs
  • 石を纏いしゴリラ, 不機嫌なストーンモー
  • ライフ
    250%
    耐性
    0 0 0 0
    Damage
    250%
    命中力
    100%
    Attack Distance
    8 ~ 15
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    100%
    Type
    ChaosGodGorilla
    Metadata
    ChaosGodGorilla_
    レベル
    68
    ライフ
    19,393
    Damage
    583
    スペルダメージ
    583
    命中力
    2,464
    アタックタイム
    1.5
    経験値
    71,585
    Minion Life
    17,325
    Minion Damage
    2,422
    Minion Armour
    7,191
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 466–699
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTChaosGodGorillaLeapSlam
    Attack, Movement
    ダッシュ
    Base Damage: 466–699
    アタックタイム: 1.5 秒
    クールダウン時間: 8 秒
    スタンを受けることがない
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill cannot be interrupted [1]
    skill maximum travel distance [60]
    spell maximum action distance +% [-35]
    walk emerge extra distance [-2]
    GAChaosGodGorillaLeapSlamImpact
    Triggerable, Attack
    Base Damage: 466–699
    アタックダメージ: 65%
    アタックタイム: 1.5 秒
    アタックダメージが35%低下する
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [100]
    MASChaosGodGorillaExtraAttackDistance9
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 466–699
    アタックタイム: 1.5 秒
    クールダウン時間: 5 秒
    ノックバック距離が50%増加する
    敵をノックバックする
    ヒット時に重傷を付与する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [9]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAChaosGodGorillaSlam
    Triggerable, Attack
    Base Damage: 466–699
    アタックタイム: 1.5 秒
    クールダウン時間: 11 秒
    物理ダメージの80%を混沌ダメージに変換する
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [150]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	 set_base_heavy_stun_duration_ms = 2900
    }
    
    Transitionable
    {
    	
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ChaosGodGorilla/ChaosGodGorillaAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/ChaosGodGorilla/ChaosGodGorillaAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodGorilla/ChaosGodGorilla_"] = {
        name = "Stoneclad Gorilla",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MASChaosGodGorillaExtraAttackDistance9",
            "GAChaosGodGorillaLeapSlamImpact",
            "GAChaosGodGorillaSlam",
            "DTTChaosGodGorillaLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASChaosGodGorillaExtraAttackDistance9"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "knockback_distance_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_maim_on_hit",
            "global_knockback",
        },
        levels = {
            [1] = {9, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodGorillaLeapSlamImpact"] = {
        name = "GAChaosGodGorillaLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodGorillaSlam"] = {
        name = "GAChaosGodGorillaSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChaosGodGorillaLeapSlam"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-2, 30, 60, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    石を纏いしゴリラ
    Stoneclad Gorilla
    SpectreY
    Areaクリアール山山頂
    Tagsallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
    Packs
  • クリアール山山頂: 石を纏いしゴリラ, 凶暴な猿
  • ライフ
    250%
    耐性
    0 0 0 0
    Damage
    250%
    命中力
    100%
    Attack Distance
    8 ~ 15
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    100%
    Type
    ChaosGodGorilla
    Metadata
    ChaosGodGorillaInterlude
    レベル
    56
    ライフ
    9,390
    Damage
    397
    スペルダメージ
    397
    命中力
    1,588
    アタックタイム
    1.5
    経験値
    31,365
    Minion Life
    11,543
    Minion Damage
    1,282
    Minion Armour
    3,504
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 318–477
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTChaosGodGorillaLeapSlam
    Attack, Movement
    ダッシュ
    Base Damage: 318–477
    アタックタイム: 1.5 秒
    クールダウン時間: 8 秒
    スタンを受けることがない
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill cannot be interrupted [1]
    skill maximum travel distance [60]
    spell maximum action distance +% [-35]
    walk emerge extra distance [-2]
    GAChaosGodGorillaLeapSlamImpact
    Triggerable, Attack
    Base Damage: 318–477
    アタックダメージ: 65%
    アタックタイム: 1.5 秒
    アタックダメージが35%低下する
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [100]
    MASChaosGodGorillaExtraAttackDistance9
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 318–477
    アタックタイム: 1.5 秒
    クールダウン時間: 5 秒
    ノックバック距離が50%増加する
    敵をノックバックする
    ヒット時に重傷を付与する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [9]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAChaosGodGorillaSlam
    Triggerable, Attack
    Base Damage: 318–477
    アタックタイム: 1.5 秒
    クールダウン時間: 11 秒
    物理ダメージの80%を混沌ダメージに変換する
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [150]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	 set_base_heavy_stun_duration_ms = 2900
    }
    
    Transitionable
    {
    	
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ChaosGodGorilla/ChaosGodGorillaAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/ChaosGodGorilla/ChaosGodGorillaAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodGorilla/ChaosGodGorillaInterlude"] = {
        name = "Stoneclad Gorilla",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MASChaosGodGorillaExtraAttackDistance9",
            "GAChaosGodGorillaLeapSlamImpact",
            "GAChaosGodGorillaSlam",
            "DTTChaosGodGorillaLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASChaosGodGorillaExtraAttackDistance9"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "knockback_distance_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_maim_on_hit",
            "global_knockback",
        },
        levels = {
            [1] = {9, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodGorillaLeapSlamImpact"] = {
        name = "GAChaosGodGorillaLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodGorillaSlam"] = {
        name = "GAChaosGodGorillaSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChaosGodGorillaLeapSlam"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-2, 30, 60, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    石を纏いしゴリラ
    Stoneclad Gorilla
    SpectreN
    Tagsallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
    Packs
  • 石を纏いしゴリラ, 不機嫌なストーンモー
  • ライフ
    250%
    耐性
    0 0 0 0
    Damage
    250%
    命中力
    100%
    Attack Distance
    8 ~ 15
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    100%
    Type
    ChaosGodGorilla
    Metadata
    ChaosGodGorillaStrongbox
    レベル
    68
    ライフ
    19,393
    Damage
    583
    スペルダメージ
    583
    命中力
    2,464
    アタックタイム
    1.5
    経験値
    71,585
    Minion Life
    17,325
    Minion Damage
    2,422
    Minion Armour
    7,191
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 466–699
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTChaosGodGorillaLeapSlam
    Attack, Movement
    ダッシュ
    Base Damage: 466–699
    アタックタイム: 1.5 秒
    クールダウン時間: 8 秒
    スタンを受けることがない
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill cannot be interrupted [1]
    skill maximum travel distance [60]
    spell maximum action distance +% [-35]
    walk emerge extra distance [-2]
    GAChaosGodGorillaLeapSlamImpact
    Triggerable, Attack
    Base Damage: 466–699
    アタックダメージ: 65%
    アタックタイム: 1.5 秒
    アタックダメージが35%低下する
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [100]
    MASChaosGodGorillaExtraAttackDistance9
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 466–699
    アタックタイム: 1.5 秒
    クールダウン時間: 5 秒
    ノックバック距離が50%増加する
    敵をノックバックする
    ヒット時に重傷を付与する
    action attack or cast time uses animation length [1]
    attack maximum action distance + [9]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAChaosGodGorillaSlam
    Triggerable, Attack
    Base Damage: 466–699
    アタックタイム: 1.5 秒
    クールダウン時間: 11 秒
    物理ダメージの80%を混沌ダメージに変換する
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [150]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	 set_base_heavy_stun_duration_ms = 2900
    }
    
    Transitionable
    {
    	
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ChaosGodGorilla/ChaosGodGorillaAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/ChaosGodGorilla/ChaosGodGorillaAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodGorilla/ChaosGodGorillaStrongbox"] = {
        name = "Stoneclad Gorilla",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MASChaosGodGorillaExtraAttackDistance9",
            "GAChaosGodGorillaLeapSlamImpact",
            "GAChaosGodGorillaSlam",
            "DTTChaosGodGorillaLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASChaosGodGorillaExtraAttackDistance9"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "knockback_distance_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_maim_on_hit",
            "global_knockback",
        },
        levels = {
            [1] = {9, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodGorillaLeapSlamImpact"] = {
        name = "GAChaosGodGorillaLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodGorillaSlam"] = {
        name = "GAChaosGodGorillaSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChaosGodGorillaLeapSlam"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-2, 30, 60, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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