IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Gorille recouvert de pierre
CategoryBeastsBête
IconEnemyArmourStrong
Stoneclad Gorilla
Spectre
Tagsallows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Packs
  • Gorille recouvert de pierre, Mâchoire de pierre pétulante
  • Vie
    250%
    +66%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    250%
    Précision
    100%
    Attack Distance
    8 ~ 15
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    100%
    Type
    ChaosGodGorilla
    Metadata
    ChaosGodGorilla_
    Niveau
    68
    Vie
    20,643
    4,006
    Damage
    583
    Dégâts des sorts
    583
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    71,585
    Minion Life
    17,325
    Minion Damage
    2,422
    Minion Armour
    7,191
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 466699
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTChaosGodGorillaLeapSlam
    Attack, Movement, AttackInPlace
    Dash
    Base Damage: 466699
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 8 sec.
    Vous ne pouvez pas être Étourdi
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill cannot be interrupted [1]
    skill maximum travel distance [60]
    spell maximum action distance +% [-35]
    walk emerge extra distance [-2]
    iconbasicattack
    GAChaosGodGorillaLeapSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 466699
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 65%
    Temps d'attaque: 1.5 sec.
    35% de Perte de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [100]
    MASChaosGodGorillaExtraAttackDistance9
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 466699
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    50% d'Augmentation de la Distance de Repoussement
    Repousse les Ennemis
    action attack or cast time uses animation length [1]
    attack maximum action distance + [9]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAChaosGodGorillaSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 466699
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 11 sec.
    Convertit 80% des Dégâts Physiques en Dégâts de Chaos
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [150]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	 set_base_heavy_stun_duration_ms = 2900
    }
    
    Transitionable
    {
    	
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodGorilla/ChaosGodGorilla_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Stoneclad Gorilla",
        life = 2.5,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MASChaosGodGorillaExtraAttackDistance9",
            "GAChaosGodGorillaLeapSlamImpact",
            "GAChaosGodGorillaSlam",
            "DTTChaosGodGorillaLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASChaosGodGorillaExtraAttackDistance9"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "knockback_distance_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_maim_on_hit",
            "global_knockback",
        },
        levels = {
            [1] = {9, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodGorillaLeapSlamImpact"] = {
        name = "GAChaosGodGorillaLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodGorillaSlam"] = {
        name = "GAChaosGodGorillaSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChaosGodGorillaLeapSlam"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-2, 30, 60, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gorille recouvert de pierre
    CategoryBeastsBête
    IconEnemyArmourStrong
    Stoneclad Gorilla
    Spectre
    AreaLes Pics de Kriar
    Tagsallows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
    Packs
  • Les Pics de Kriar: Gorille recouvert de pierre, Primate sauvage
  • Vie
    250%
    +66%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    250%
    Précision
    100%
    Attack Distance
    8 ~ 15
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    100%
    Type
    ChaosGodGorilla
    Metadata
    ChaosGodGorillaInterlude
    Niveau
    56
    Vie
    9,390
    1,952
    Damage
    397
    Dégâts des sorts
    397
    Précision
    1,556
    Temps d'attaque
    1.5
    Expérience
    31,365
    Minion Life
    11,543
    Minion Damage
    1,282
    Minion Armour
    3,504
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 318477
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTChaosGodGorillaLeapSlam
    Attack, Movement, AttackInPlace
    Dash
    Base Damage: 318477
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 8 sec.
    Vous ne pouvez pas être Étourdi
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill cannot be interrupted [1]
    skill maximum travel distance [60]
    spell maximum action distance +% [-35]
    walk emerge extra distance [-2]
    iconbasicattack
    GAChaosGodGorillaLeapSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 318477
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 65%
    Temps d'attaque: 1.5 sec.
    35% de Perte de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [100]
    MASChaosGodGorillaExtraAttackDistance9
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 318477
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    50% d'Augmentation de la Distance de Repoussement
    Repousse les Ennemis
    action attack or cast time uses animation length [1]
    attack maximum action distance + [9]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAChaosGodGorillaSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 318477
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 11 sec.
    Convertit 80% des Dégâts Physiques en Dégâts de Chaos
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [150]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	 set_base_heavy_stun_duration_ms = 2900
    }
    
    Transitionable
    {
    	
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodGorilla/ChaosGodGorillaInterlude"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Stoneclad Gorilla",
        life = 2.5,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MASChaosGodGorillaExtraAttackDistance9",
            "GAChaosGodGorillaLeapSlamImpact",
            "GAChaosGodGorillaSlam",
            "DTTChaosGodGorillaLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASChaosGodGorillaExtraAttackDistance9"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "knockback_distance_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_maim_on_hit",
            "global_knockback",
        },
        levels = {
            [1] = {9, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodGorillaLeapSlamImpact"] = {
        name = "GAChaosGodGorillaLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodGorillaSlam"] = {
        name = "GAChaosGodGorillaSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChaosGodGorillaLeapSlam"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-2, 30, 60, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gorille recouvert de pierre
    CategoryBeastsBête
    IconEnemyArmourStrong
    Stoneclad Gorilla
    Spectre
    Tagsallows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
    Packs
  • Gorille recouvert de pierre, Mâchoire de pierre pétulante
  • Vie
    250%
    +66%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    250%
    Précision
    100%
    Attack Distance
    8 ~ 15
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    100%
    Type
    ChaosGodGorilla
    Metadata
    ChaosGodGorillaStrongbox
    Niveau
    68
    Vie
    20,643
    4,006
    Damage
    583
    Dégâts des sorts
    583
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    71,585
    Minion Life
    17,325
    Minion Damage
    2,422
    Minion Armour
    7,191
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 466699
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTChaosGodGorillaLeapSlam
    Attack, Movement, AttackInPlace
    Dash
    Base Damage: 466699
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 8 sec.
    Vous ne pouvez pas être Étourdi
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill cannot be interrupted [1]
    skill maximum travel distance [60]
    spell maximum action distance +% [-35]
    walk emerge extra distance [-2]
    iconbasicattack
    GAChaosGodGorillaLeapSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 466699
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 65%
    Temps d'attaque: 1.5 sec.
    35% de Perte de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [100]
    MASChaosGodGorillaExtraAttackDistance9
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 466699
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 5 sec.
    50% d'Augmentation de la Distance de Repoussement
    Repousse les Ennemis
    action attack or cast time uses animation length [1]
    attack maximum action distance + [9]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAChaosGodGorillaSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 466699
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 11 sec.
    Convertit 80% des Dégâts Physiques en Dégâts de Chaos
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [150]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	 set_base_heavy_stun_duration_ms = 2900
    }
    
    Transitionable
    {
    	
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosGodGorilla/ChaosGodGorillaStrongbox"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Stoneclad Gorilla",
        life = 2.5,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MASChaosGodGorillaExtraAttackDistance9",
            "GAChaosGodGorillaLeapSlamImpact",
            "GAChaosGodGorillaSlam",
            "DTTChaosGodGorillaLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASChaosGodGorillaExtraAttackDistance9"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "knockback_distance_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_maim_on_hit",
            "global_knockback",
        },
        levels = {
            [1] = {9, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodGorillaLeapSlamImpact"] = {
        name = "GAChaosGodGorillaLeapSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAChaosGodGorillaSlam"] = {
        name = "GAChaosGodGorillaSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTChaosGodGorillaLeapSlam"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-2, 30, 60, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.