Lancero embalsamado vaal
No muerto
stance movement speed +% final [20]
Vaal Embalmed Spearman
SpectreY
AreaLa cámara fundida, El refugio del zigurat
Tagsfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
Packs
  • La cámara fundida: Arquero embalsamado vaal, Portador embalsamado vaal, Lancero embalsamado vaal, Hachero embalsamado vaal
  • El refugio del zigurat: Arquero embalsamado vaal, Lancero embalsamado vaal
  • Vida
    110%
    Resistencia
    0 0 0 0
    Damage
    121%
    Precisión
    100%
    Attack Distance
    5 ~ 23
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    110%
    Type
    ProcessionSpear
    Metadata
    ProcessionSpear_
    Nivel
    65
    Vida
    7,164
    Damage
    257
    Daño de hechizos
    257
    Precisión
    2,214
    Tiempo de ataque
    1.5
    Experiencia
    23,658
    Minion Life
    6,910
    Minion Damage
    1,003
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 206–308
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2833
    }
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Procession/Procession03/Procession03_AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Procession/Procession03/Procession03_AggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionSpear_"] = {
        name = "Vaal Embalmed Spearman",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 23,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [20]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 20 Max: 20 Global
  • Lancero vaal embalsamado
    No muerto
    stance movement speed +% final [250]
    +2 al alcance de los impactos cuerpo a cuerpo
    Vaal Embalmed Spearman
    SpectreY
    Tagsfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
    Packs
  • Hachero vaal embalsamado, Lancero vaal embalsamado
  • Vida
    110%
    Resistencia
    0 0 0 0
    Damage
    121%
    Precisión
    100%
    Attack Distance
    5 ~ 23
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    110%
    Type
    ProcessionSpear
    Metadata
    ProcessionSpearIncursion
    Nivel
    68
    Vida
    8,533
    Damage
    282
    Daño de hechizos
    282
    Precisión
    2,502
    Tiempo de ataque
    1.5
    Experiencia
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 226—338
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Smithy/ProcessionSpearIncursion"] = {
        name = "Vaal Embalmed Spearman",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 23,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [20]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 20 Max: 20 Global
  • Lancero vaal embalsamado
    No muerto
    stance movement speed +% final [250]
    +2 al alcance de los impactos cuerpo a cuerpo
    Vaal Embalmed Spearman
    SpectreY
    Tagsfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
    Packs
  • Hachero vaal embalsamado, Lancero vaal embalsamado, Bandido vaal embalsamado, Arquero vaal embalsamado, Guerrero vaal embalsamado
  • Vida
    110%
    Resistencia
    0 0 0 0
    Damage
    121%
    Precisión
    100%
    Attack Distance
    5 ~ 23
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    110%
    Type
    ProcessionSpear
    Metadata
    ProcessionSpear
    Nivel
    68
    Vida
    8,533
    Damage
    282
    Daño de hechizos
    282
    Precisión
    2,502
    Tiempo de ataque
    1.5
    Experiencia
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 226—338
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2833
    }
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Procession/Procession03/Procession03_AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Procession/Procession03/Procession03_AggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/GenericOld/ProcessionSpear"] = {
        name = "Vaal Embalmed Spearman",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 23,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [20]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 20 Max: 20 Global
  • Edit

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