ヴァールのミイラ化したスピアマン
アンデッド
stance movement speed +% final [20]
Vaal Embalmed Spearman
SpectreY
Area溶融した宝物庫, ジッグラトの避難所
Tagsfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
Packs
  • 溶融した宝物庫: ヴァールのミイラ化したアーチャー, ヴァールのミイラ化したベアラー, ヴァールのミイラ化したスピアマン, ヴァールのミイラ化したアックスマン
  • ジッグラトの避難所: ヴァールのミイラ化したアーチャー, ヴァールのミイラ化したスピアマン
  • ライフ
    110%
    耐性
    0 0 0 0
    Damage
    121%
    命中力
    100%
    Attack Distance
    5 ~ 23
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    110%
    Model Size
    110%
    Type
    ProcessionSpear
    Metadata
    ProcessionSpear_
    レベル
    65
    ライフ
    7,164
    Damage
    257
    スペルダメージ
    257
    命中力
    2,228
    アタックタイム
    1.5
    経験値
    23,658
    Minion Life
    6,910
    Minion Damage
    1,003
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 206—308
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2833
    }
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Procession/Procession03/Procession03_AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Procession/Procession03/Procession03_AggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionSpear_"] = {
        name = "Vaal Embalmed Spearman",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 23,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [20]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 20 Max: 20 Global
  • ヴァール槍兵のミイラ
    アンデッド
    stance movement speed +% final [20]
    Vaal Embalmed Spearman
    SpectreY
    Tagsfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
    Packs
  • ヴァール斧兵のミイラ, ヴァール槍兵のミイラ
  • ライフ
    110%
    耐性
    0 0 0 0
    Damage
    121%
    命中力
    100%
    Attack Distance
    5 ~ 23
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    110%
    Model Size
    110%
    Type
    ProcessionSpear
    Metadata
    ProcessionSpearIncursion
    レベル
    68
    ライフ
    8,533
    Damage
    282
    スペルダメージ
    282
    命中力
    2,502
    アタックタイム
    1.5
    経験値
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 226—338
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Smithy/ProcessionSpearIncursion"] = {
        name = "Vaal Embalmed Spearman",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 23,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [20]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 20 Max: 20 Global
  • ヴァール槍兵のミイラ
    アンデッド
    stance movement speed +% final [20]
    Vaal Embalmed Spearman
    SpectreY
    Tagsfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
    Packs
  • ヴァール斧兵のミイラ, ヴァール槍兵のミイラ, ヴァールローグのミイラ, ヴァール弓兵のミイラ, ヴァール弓兵のミイラ, ヴァールウォーリアーのミイラ
  • ライフ
    110%
    耐性
    0 0 0 0
    Damage
    121%
    命中力
    100%
    Attack Distance
    5 ~ 23
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    110%
    Model Size
    110%
    Type
    ProcessionSpear
    Metadata
    ProcessionSpear
    レベル
    68
    ライフ
    8,533
    Damage
    282
    スペルダメージ
    282
    命中力
    2,502
    アタックタイム
    1.5
    経験値
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 226—338
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2833
    }
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Procession/Procession03/Procession03_AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Procession/Procession03/Procession03_AggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/GenericOld/ProcessionSpear"] = {
        name = "Vaal Embalmed Spearman",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 23,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [20]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 20 Max: 20 Global
  • Edit

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