[DNT] Companion Bear
Уровень: (1–20)
Требуется: Уровень (1–90)
[DNT] Bear with me
Дополнительные эффекты от качества:
(0–10)% увеличение силы лески
Умениями можно управлять в окне умений.


Level Effect /40
Уровень | ТребуетсяУровень | Base Damage | Minion Level | |
---|---|---|---|---|
1 | 0 | 0 | 100%, 100% | 2 |
2 | 3 | 0 | 100%, 100% | 4 |
3 | 6 | 0 | 100%, 100% | 6 |
4 | 10 | 0 | 100%, 100% | 8 |
5 | 14 | 0 | 100%, 100% | 10 |
6 | 18 | 0 | 100%, 100% | 12 |
7 | 22 | 0 | 100%, 100% | 14 |
8 | 26 | 0 | 100%, 100% | 16 |
9 | 31 | 0 | 100%, 100% | 18 |
10 | 36 | 0 | 100%, 100% | 20 |
11 | 41 | 0 | 100%, 100% | 22 |
12 | 46 | 0 | 100%, 100% | 24 |
13 | 52 | 0 | 100%, 100% | 26 |
14 | 58 | 0 | 100%, 100% | 28 |
15 | 64 | 0 | 100%, 100% | 30 |
16 | 66 | 0 | 100%, 100% | 32 |
17 | 72 | 0 | 100%, 100% | 34 |
18 | 78 | 0 | 100%, 100% | 36 |
19 | 84 | 0 | 100%, 100% | 38 |
20 | 90 | 0 | 100%, 100% | 40 |
21 | 0 | 100%, 100% | 42 | |
22 | 0 | 100%, 100% | 44 | |
23 | 0 | 100%, 100% | 46 | |
24 | 0 | 100%, 100% | 48 | |
25 | 0 | 100%, 100% | 50 | |
26 | 0 | 100%, 100% | 52 | |
27 | 0 | 100%, 100% | 54 | |
28 | 0 | 100%, 100% | 56 | |
29 | 0 | 100%, 100% | 58 | |
30 | 0 | 100%, 100% | 60 | |
31 | 0 | 100%, 100% | 62 | |
32 | 0 | 100%, 100% | 64 | |
33 | 0 | 100%, 100% | 66 | |
34 | 0 | 100%, 100% | 68 | |
35 | 0 | 100%, 100% | 70 | |
36 | 0 | 100%, 100% | 72 | |
37 | 0 | 100%, 100% | 74 | |
38 | 0 | 100%, 100% | 76 | |
39 | 0 | 100%, 100% | 78 | |
40 | 0 | 100%, 100% | 80 |
Attribute /7
[DNT] Companion Bear
Имя | Показывать полное описание |
---|---|
Acronym | Приспешник |
BaseType | [DNT] Companion Bear |
Class | Камни умений |
TargetTypes | Any |
Type | Companion, MinionsAreUndamagable, Minion, CreatesMinion, HasReservation, Persistent, CreatesCompanion |
ItemType | Metadata/Items/Gem/SkillGemAscendancyCompanionBear |
ActiveSkillsCode | companion_bear |
[DNT] Companion Bear
Уровень: (1–20)
Требуется: Уровень (1–90)
[DNT] Bear with me
is resummoning minion [1]
skill desired initial amount [1]
Дополнительные эффекты от качества:
(0–10)% увеличение силы лески
Умениями можно управлять в окне умений.


Supported By /7
Мозг Изувера
Усиливает умения, создающие приспешников. Приспешники не могут получать или наносить урон. Не может усиливать умения, создающие приспешников, которым нельзя нанести урон.
Мастерство приспешников
Усиливает умения приспешников, даруя им дополнительный уровень. Не усиливает умения, не имеющие уровней.
Агнец на заклание I
Усиливает умения, создающие приспешников. Ваши умения, способные выбирать целью приспешников, отдают приоритет приспешникам от усиленного умения.
Агнец на заклание II
Усиливает умения, создающие приспешников. Ваши умения, способные выбирать целью приспешников, отдают приоритет приспешникам от усиленного умения. Кроме того, эти приспешники всегда считаются взрываемыми.
Сборище
Усиливает умения, призывающие приспешников. Усиленные приспешники наносят тем больше урона, чем больше разных видов возрождающихся приспешников у вас призвано.
Громадные приспешники
Усиливает умения, призывающие постоянных приспешников. Усиленные приспешники становятся больше, имеют больше здоровья и наносят больше урона, но требуют значительно больше духа.
Десятина Аманаму
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
[DNT] Companion Bear


monster no drops or experience [1]
ignore actor scale from stats [1]
Spectre | Y |
---|---|
Tags | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Здоровье
100%
+60%
Сопротивление




Damage
100%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
5 ~ 14
Время атаки
1 Second
Damage Spread
±20%
Опыт
100%
Model Size
70%
Type
BearCompanionSummoned
Metadata
CompanionBearSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,757
3,861
708
Damage
233
Урон от чар
233
Меткость
2,464
Время атаки
1
Опыт
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
6,756
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CompanionBearMaul
Attack, Melee, MeleeSingleTarget
[DNT] Maul
Base Damage: 186–280
Шанс крит. попадания: 10%
Время атаки: 1 сек.
[DNT] Bear Swipe
action attack or cast time uses animation length [1]
melee conditional step distance [5]
use scaled contact offset [1]

CompanionBearSlam
Area, Attack, Slam, Melee, Cooldown
[DNT] Bear Slam
Base Damage: 186–280
Шанс крит. попадания: 10%
Время атаки: 1 сек.
Перезарядка: 5 сек.
[DNT] Bear Slam
active skill base area of effect radius [30]
is area damage [1]
total attack time + ms from bear standing stance [-500]

CompanionBearWarcry
Area, Warcry, Cooldown, Duration, Buff, Nova
[DNT] Bear Shout
Перезарядка: 12 сек.
[DNT] Loud Bear
Спровоцированные этим боевым кличем враги устрашены
active skill base area of effect radius [50]
base deal no damage [1]
base skill effect duration [8000]
is warcry [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/CompanionBear/CompanionBearSummoned"] = { name = "[DNT] Companion Bear", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1, attackRange = 14, accuracy = 1, skillList = { "CompanionBearMaul", "CompanionBearSlam", "CompanionBearWarcry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CompanionBearMaul"] = { name = "[DNT] Maul", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Bear Swipe", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {5, levelRequirement = 3.452, statInterpolation = {}, cost = { }, }, [3] = {5, levelRequirement = 6.767, statInterpolation = {}, cost = { }, }, [4] = {5, levelRequirement = 10.308, statInterpolation = {}, cost = { }, }, [5] = {5, levelRequirement = 14.075, statInterpolation = {}, cost = { }, }, [6] = {5, levelRequirement = 18.068, statInterpolation = {}, cost = { }, }, [7] = {5, levelRequirement = 22.287, statInterpolation = {}, cost = { }, }, [8] = {5, levelRequirement = 26.732, statInterpolation = {}, cost = { }, }, [9] = {5, levelRequirement = 31.403, statInterpolation = {}, cost = { }, }, [10] = {5, levelRequirement = 36.3, statInterpolation = {}, cost = { }, }, [11] = {5, levelRequirement = 41.423, statInterpolation = {}, cost = { }, }, [12] = {5, levelRequirement = 46.772, statInterpolation = {}, cost = { }, }, [13] = {5, levelRequirement = 52.347, statInterpolation = {}, cost = { }, }, [14] = {5, levelRequirement = 58.148, statInterpolation = {}, cost = { }, }, [15] = {5, levelRequirement = 64.175, statInterpolation = {}, cost = { }, }, [16] = {5, levelRequirement = 70.428, statInterpolation = {}, cost = { }, }, [17] = {5, levelRequirement = 76.907, statInterpolation = {}, cost = { }, }, [18] = {5, levelRequirement = 83.612, statInterpolation = {}, cost = { }, }, [19] = {5, levelRequirement = 90.543, statInterpolation = {}, cost = { }, }, [20] = {5, levelRequirement = 97.7, statInterpolation = {}, cost = { }, }, [21] = {5, levelRequirement = 105.083, statInterpolation = {}, cost = { }, }, [22] = {5, levelRequirement = 112.692, statInterpolation = {}, cost = { }, }, [23] = {5, levelRequirement = 120.527, statInterpolation = {}, cost = { }, }, [24] = {5, levelRequirement = 128.588, statInterpolation = {}, cost = { }, }, [25] = {5, levelRequirement = 136.875, statInterpolation = {}, cost = { }, }, [26] = {5, levelRequirement = 145.388, statInterpolation = {}, cost = { }, }, [27] = {5, levelRequirement = 154.127, statInterpolation = {}, cost = { }, }, [28] = {5, levelRequirement = 163.092, statInterpolation = {}, cost = { }, }, [29] = {5, levelRequirement = 172.283, statInterpolation = {}, cost = { }, }, [30] = {5, levelRequirement = 181.7, statInterpolation = {}, cost = { }, }, [31] = {5, levelRequirement = 191.343, statInterpolation = {}, cost = { }, }, [32] = {5, levelRequirement = 201.212, statInterpolation = {}, cost = { }, }, [33] = {5, levelRequirement = 211.307, statInterpolation = {}, cost = { }, }, [34] = {5, levelRequirement = 221.628, statInterpolation = {}, cost = { }, }, [35] = {5, levelRequirement = 232.175, statInterpolation = {}, cost = { }, }, [36] = {5, levelRequirement = 242.948, statInterpolation = {}, cost = { }, }, [37] = {5, levelRequirement = 253.947, statInterpolation = {}, cost = { }, }, [38] = {5, levelRequirement = 265.172, statInterpolation = {}, cost = { }, }, [39] = {5, levelRequirement = 276.623, statInterpolation = {}, cost = { }, }, [40] = {5, levelRequirement = 288.3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CompanionBearSlam"] = { name = "[DNT] Bear Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Bear Slam", skillTypes = { [SkillType.Area] = true, [SkillType.Attack] = true, [SkillType.Slam] = true, [SkillType.Melee] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "total_attack_time_+_ms_from_bear_standing_stance", "is_area_damage", }, levels = { [1] = {30, -500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {30, -500, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {}, cost = { }, }, [3] = {30, -500, baseMultiplier = 1.21, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [4] = {30, -500, baseMultiplier = 1.32, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [5] = {30, -500, baseMultiplier = 1.42, levelRequirement = 9, statInterpolation = {}, cost = { }, }, [6] = {30, -500, baseMultiplier = 1.53, levelRequirement = 11, statInterpolation = {}, cost = { }, }, [7] = {30, -500, baseMultiplier = 1.64, levelRequirement = 13, statInterpolation = {}, cost = { }, }, [8] = {30, -500, baseMultiplier = 1.74, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [9] = {30, -500, baseMultiplier = 1.82, levelRequirement = 17, statInterpolation = {}, cost = { }, }, [10] = {30, -500, baseMultiplier = 1.91, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [11] = {30, -500, baseMultiplier = 2.01, levelRequirement = 21, statInterpolation = {}, cost = { }, }, [12] = {30, -500, baseMultiplier = 2.11, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [13] = {30, -500, baseMultiplier = 2.22, levelRequirement = 25, statInterpolation = {}, cost = { }, }, [14] = {30, -500, baseMultiplier = 2.33, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [15] = {30, -500, baseMultiplier = 2.44, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [16] = {30, -500, baseMultiplier = 2.57, levelRequirement = 31, statInterpolation = {}, cost = { }, }, [17] = {30, -500, baseMultiplier = 2.69, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [18] = {30, -500, baseMultiplier = 2.83, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [19] = {30, -500, baseMultiplier = 2.97, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [20] = {30, -500, baseMultiplier = 3.12, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [21] = {30, -500, baseMultiplier = 3.27, levelRequirement = 41, statInterpolation = {}, cost = { }, }, [22] = {30, -500, baseMultiplier = 3.44, levelRequirement = 43, statInterpolation = {}, cost = { }, }, [23] = {30, -500, baseMultiplier = 3.61, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [24] = {30, -500, baseMultiplier = 3.79, levelRequirement = 47, statInterpolation = {}, cost = { }, }, [25] = {30, -500, baseMultiplier = 3.98, levelRequirement = 49, statInterpolation = {}, cost = { }, }, [26] = {30, -500, baseMultiplier = 4.18, levelRequirement = 51, statInterpolation = {}, cost = { }, }, [27] = {30, -500, baseMultiplier = 4.39, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [28] = {30, -500, baseMultiplier = 4.61, levelRequirement = 55, statInterpolation = {}, cost = { }, }, [29] = {30, -500, baseMultiplier = 4.84, levelRequirement = 57, statInterpolation = {}, cost = { }, }, [30] = {30, -500, baseMultiplier = 5.08, levelRequirement = 59, statInterpolation = {}, cost = { }, }, [31] = {30, -500, baseMultiplier = 5.33, levelRequirement = 61, statInterpolation = {}, cost = { }, }, [32] = {30, -500, baseMultiplier = 5.6, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [33] = {30, -500, baseMultiplier = 5.88, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [34] = {30, -500, baseMultiplier = 6.18, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [35] = {30, -500, baseMultiplier = 6.48, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [36] = {30, -500, baseMultiplier = 6.81, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [37] = {30, -500, baseMultiplier = 7.15, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [38] = {30, -500, baseMultiplier = 7.51, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [39] = {30, -500, baseMultiplier = 7.88, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [40] = {30, -500, baseMultiplier = 8.28, levelRequirement = 79, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CompanionBearWarcry"] = { name = "[DNT] Bear Shout", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Loud Bear", skillTypes = { [SkillType.Area] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, [SkillType.Duration] = true, [SkillType.Buff] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_deal_no_damage", "enemies_taunted_by_your_warcies_are_intimidated", "is_warcry", }, levels = { [1] = {50, 8000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {50, 8000, levelRequirement = 3, statInterpolation = {}, cost = { }, }, [3] = {50, 8000, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [4] = {50, 8000, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [5] = {50, 8000, levelRequirement = 9, statInterpolation = {}, cost = { }, }, [6] = {50, 8000, levelRequirement = 11, statInterpolation = {}, cost = { }, }, [7] = {50, 8000, levelRequirement = 13, statInterpolation = {}, cost = { }, }, [8] = {50, 8000, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [9] = {50, 8000, levelRequirement = 17, statInterpolation = {}, cost = { }, }, [10] = {50, 8000, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [11] = {50, 8000, levelRequirement = 21, statInterpolation = {}, cost = { }, }, [12] = {50, 8000, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [13] = {50, 8000, levelRequirement = 25, statInterpolation = {}, cost = { }, }, [14] = {50, 8000, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [15] = {50, 8000, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [16] = {50, 8000, levelRequirement = 31, statInterpolation = {}, cost = { }, }, [17] = {50, 8000, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [18] = {50, 8000, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [19] = {50, 8000, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [20] = {50, 8000, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [21] = {50, 8000, levelRequirement = 41, statInterpolation = {}, cost = { }, }, [22] = {50, 8000, levelRequirement = 43, statInterpolation = {}, cost = { }, }, [23] = {50, 8000, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [24] = {50, 8000, levelRequirement = 47, statInterpolation = {}, cost = { }, }, [25] = {50, 8000, levelRequirement = 49, statInterpolation = {}, cost = { }, }, [26] = {50, 8000, levelRequirement = 51, statInterpolation = {}, cost = { }, }, [27] = {50, 8000, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [28] = {50, 8000, levelRequirement = 55, statInterpolation = {}, cost = { }, }, [29] = {50, 8000, levelRequirement = 57, statInterpolation = {}, cost = { }, }, [30] = {50, 8000, levelRequirement = 59, statInterpolation = {}, cost = { }, }, [31] = {50, 8000, levelRequirement = 61, statInterpolation = {}, cost = { }, }, [32] = {50, 8000, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [33] = {50, 8000, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [34] = {50, 8000, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [35] = {50, 8000, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [36] = {50, 8000, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [37] = {50, 8000, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [38] = {50, 8000, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [39] = {50, 8000, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [40] = {50, 8000, levelRequirement = 79, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
ignore actor scale from stats [1]
Family | MonsterIgnoreActorScaleFromStats |
---|---|
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.