[DNT] Companion Bear
Nível: (1—20)
Requer: Nível (1—90)
[DNT] Bear with me
Lacaios desta habilidade têm velocidade de ataque aumentada em 1%
por 3 da sua Destreza
Lacaios desta habilidade têm Dano aumentado em 1%
por cada 3 da sua Força

Efeitos Adicionais Da Qualidade:
Força da Linha de Pesca aumentada em (0—10)%
Habilidades podem ser gerenciadas no Painel de Habilidades
Level Effect /40
Implicit
Lacaios desta habilidade têm Dano aumentado em 1%\npor cada 3 da sua Força
Lacaios desta habilidade têm velocidade de ataque aumentada em 1%\npor 3 da sua Destreza
NívelRequerNívelBase DamageMinion Level
10100%, 100%, 100%2
23100%, 100%, 100%4
36100%, 100%, 100%6
410100%, 100%, 100%8
514100%, 100%, 100%10
618100%, 100%, 100%12
722100%, 100%, 100%14
826100%, 100%, 100%16
931100%, 100%, 100%18
1036100%, 100%, 100%20
1141100%, 100%, 100%22
1246100%, 100%, 100%24
1352100%, 100%, 100%26
1458100%, 100%, 100%28
1564100%, 100%, 100%30
1666100%, 100%, 100%32
1772100%, 100%, 100%34
1878100%, 100%, 100%36
1984100%, 100%, 100%38
2090100%, 100%, 100%40
21100%, 100%, 100%42
22100%, 100%, 100%44
23100%, 100%, 100%46
24100%, 100%, 100%48
25100%, 100%, 100%50
26100%, 100%, 100%52
27100%, 100%, 100%54
28100%, 100%, 100%56
29100%, 100%, 100%58
30100%, 100%, 100%60
31100%, 100%, 100%62
32100%, 100%, 100%64
33100%, 100%, 100%66
34100%, 100%, 100%68
35100%, 100%, 100%70
36100%, 100%, 100%72
37100%, 100%, 100%74
38100%, 100%, 100%76
39100%, 100%, 100%78
40100%, 100%, 100%80
Attribute /7

[DNT] Companion Bear

NomeExibir Descrições Completas
IdCompanionBear
BaseType [DNT] Companion Bear
Class Gemas de Habilidades
TargetTypesAny
TypeCompanion, MinionsAreUndamagable, Minion, CreatesMinion, HasReservation, Persistent, CreatesCompanion, AttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemAscendancyCompanionBear
ActiveSkillsCodecompanion_bear
[DNT] Companion Bear
Nível: (1—20)
Requer: Nível (1—90)
[DNT] Bear with me
Lacaios desta habilidade têm velocidade de ataque aumentada em 1%
por 3 da sua Destreza
Lacaios desta habilidade têm Dano aumentado em 1%
por cada 3 da sua Força
is resummoning minion [1]

Efeitos Adicionais Da Qualidade:
Força da Linha de Pesca aumentada em (0—10)%
Habilidades podem ser gerenciadas no Painel de Habilidades
Supported By /7
  • Active Type: Companion, MinionsAreUndamagable, Minion, CreatesMinion, HasReservation, Persistent, CreatesCompanion, AttackInPlace
  • Cérebro do Brutus
    Reforça habilidades que criam lacaios, fazendo com que eles não consigam causar nem sofrer dano. Não funciona com habilidades que criam lacaios indestrutíveis.
    Maestria de Lacaios
    Reforça habilidades de lacaios, concedendo um nível adicional. Não funciona com habilidades sem nível.
    Cordeiro Sacrificial I
    Suporta habilidades que criam Lacaios, fazendo com que suas habilidades que podem atingir Lacaios priorizem atacar os Lacaios da habilidade suportada.
    Cordeiro Sacrificial II
    Reforça habilidades que criam lacaios, fazendo com que suas habilidades que selecionam lacaios priorizem os criados pela habilidade reforçada, que também passam a ser sempre detonáveis.
    Reunião
    Suporta habilidades que invocam lacaios. Quanto mais tipos diferentes de lacaios revividos você invocar, mais dano os lacaios suportados causam.
    Lacaios Corpulentos
    Suporta habilidades que invocam Lacaios Persistentes. Lacaios suportados são maiores, têm mais Vida e causam mais Dano, mas consomem significativamente mais Espírito.
    Dízimo de Amanamu
    Reforça habilidades de lacaios recorrentes. Quando um lacaio reforçado morre, você pode receber um modificador de monstro abissal.
    [DNT] Companion Bear
    Besta
    monster no drops or experience [1]
    ignore actor scale from stats [1]
    SpectreY
    Tagsbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
    Vida
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Attack Distance
    5 ~ 14
    Tempo de Ataque
    1 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    70%
    Type
    BearCompanionSummoned
    Metadata
    CompanionBearSummoned
    IsSummoned
    Y
    Nível
    68
    Vida
    7,757
    Damage
    233
    Dano Mágico
    233
    Precisão
    2,502
    Tempo de Ataque
    1
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    6,756
    CompanionBearMaul
    Attack, Melee, MeleeSingleTarget, AttackInPlace
    [DNT] Maul
    Base Damage: 186—280
    Chance de Acerto Crítico: 10%
    Tempo de Ataque: 1 seg
    [DNT] Bear Swipe
    melee conditional step distance [5]
    use scaled contact offset [1]
    CompanionBearSlam
    Area, Attack, Slam, Melee, Cooldown, AttackInPlace
    [DNT] Bear Slam
    Base Damage: 186—280
    Chance de Acerto Crítico: 10%
    Tempo de Ataque: 1 seg
    Recarga: 5 seg
    [DNT] Bear Slam
    active skill base area of effect radius [30]
    cast time overrides attack duration [1]
    is area damage [1]
    CompanionBearWarcry
    Area, Warcry, Cooldown, Duration, Buff, Nova, AttackInPlace
    [DNT] Bear Shout
    Recarga: 12 seg
    [DNT] Loud Bear
    Inimigos Provocados por este Clamor são Intimidados
    active skill base area of effect radius [50]
    base deal no damage [1]
    bear companion intimidate on hit with warcry for ms [8000]
    is warcry [1]
    override warcry effects [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    Stats
    {
    	no_blood_on_death = 1
    	set_base_cannot_be_damaged = 1
    	set_cannot_be_chained_from = 1
    	set_base_maximum_life_is_one = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_cannot_be_splashed_from = 1
    	immune_to_auras_from_other_teams = 1
    	hide_buff_visuals = 1
    	hide_mini_life_bar = 1
    	untargetable_by_monster_ai = 1
    	override_turn_duration_ms = 600
    	has_quadruped_head_control = 1
        quadruped_head_turn_duration_ms = 200
    }
    
    Animated
    {
    	on_event_stand_up = { ChangeStance( Standing ); }
    	on_event_drop_down = { ChangeStance( default ); }
    }
    
    StateMachine {}
    
    Actor
    {    
        blend_once_animations_by_default = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    
    BaseEvents
    {
    	on_construction_complete = {
    
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/spirit_animals/epk/wildspirit_skin_01.epk' );
    
    		SetDynamicFloat( 'WispSpirit_Fade', 2.0, true, 10.0 );
    	}
    }
    
    Life
    {
    	on_death =
    	{
    		SetDynamicFloat( 'WispSpirit_Fade', 0.0, true, 2.0 );
    	}
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CompanionBear/CompanionBearSummoned"] = {
        name = "[DNT] Companion Bear",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "CompanionBearMaul",
            "CompanionBearSlam",
            "CompanionBearWarcry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CompanionBearMaul"] = {
        name = "[DNT] Maul",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Bear Swipe",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.066,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_conditional_step_distance",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {5, levelRequirement = 3.452, statInterpolation = {},  cost = { }, },
            [3] = {5, levelRequirement = 6.767, statInterpolation = {},  cost = { }, },
            [4] = {5, levelRequirement = 10.308, statInterpolation = {},  cost = { }, },
            [5] = {5, levelRequirement = 14.075, statInterpolation = {},  cost = { }, },
            [6] = {5, levelRequirement = 18.068, statInterpolation = {},  cost = { }, },
            [7] = {5, levelRequirement = 22.287, statInterpolation = {},  cost = { }, },
            [8] = {5, levelRequirement = 26.732, statInterpolation = {},  cost = { }, },
            [9] = {5, levelRequirement = 31.403, statInterpolation = {},  cost = { }, },
            [10] = {5, levelRequirement = 36.3, statInterpolation = {},  cost = { }, },
            [11] = {5, levelRequirement = 41.423, statInterpolation = {},  cost = { }, },
            [12] = {5, levelRequirement = 46.772, statInterpolation = {},  cost = { }, },
            [13] = {5, levelRequirement = 52.347, statInterpolation = {},  cost = { }, },
            [14] = {5, levelRequirement = 58.148, statInterpolation = {},  cost = { }, },
            [15] = {5, levelRequirement = 64.175, statInterpolation = {},  cost = { }, },
            [16] = {5, levelRequirement = 70.428, statInterpolation = {},  cost = { }, },
            [17] = {5, levelRequirement = 76.907, statInterpolation = {},  cost = { }, },
            [18] = {5, levelRequirement = 83.612, statInterpolation = {},  cost = { }, },
            [19] = {5, levelRequirement = 90.543, statInterpolation = {},  cost = { }, },
            [20] = {5, levelRequirement = 97.7, statInterpolation = {},  cost = { }, },
            [21] = {5, levelRequirement = 105.083, statInterpolation = {},  cost = { }, },
            [22] = {5, levelRequirement = 112.692, statInterpolation = {},  cost = { }, },
            [23] = {5, levelRequirement = 120.527, statInterpolation = {},  cost = { }, },
            [24] = {5, levelRequirement = 128.588, statInterpolation = {},  cost = { }, },
            [25] = {5, levelRequirement = 136.875, statInterpolation = {},  cost = { }, },
            [26] = {5, levelRequirement = 145.388, statInterpolation = {},  cost = { }, },
            [27] = {5, levelRequirement = 154.127, statInterpolation = {},  cost = { }, },
            [28] = {5, levelRequirement = 163.092, statInterpolation = {},  cost = { }, },
            [29] = {5, levelRequirement = 172.283, statInterpolation = {},  cost = { }, },
            [30] = {5, levelRequirement = 181.7, statInterpolation = {},  cost = { }, },
            [31] = {5, levelRequirement = 191.343, statInterpolation = {},  cost = { }, },
            [32] = {5, levelRequirement = 201.212, statInterpolation = {},  cost = { }, },
            [33] = {5, levelRequirement = 211.307, statInterpolation = {},  cost = { }, },
            [34] = {5, levelRequirement = 221.628, statInterpolation = {},  cost = { }, },
            [35] = {5, levelRequirement = 232.175, statInterpolation = {},  cost = { }, },
            [36] = {5, levelRequirement = 242.948, statInterpolation = {},  cost = { }, },
            [37] = {5, levelRequirement = 253.947, statInterpolation = {},  cost = { }, },
            [38] = {5, levelRequirement = 265.172, statInterpolation = {},  cost = { }, },
            [39] = {5, levelRequirement = 276.623, statInterpolation = {},  cost = { }, },
            [40] = {5, levelRequirement = 288.3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CompanionBearSlam"] = {
        name = "[DNT] Bear Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Bear Slam",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
            [SkillType.Slam] = true,
            [SkillType.Melee] = true,
            [SkillType.Cooldown] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.866,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "bear_skills_additional_base_attack_time_when_performing_from_standing_stance",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, -500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {30, -500, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {},  cost = { }, },
            [3] = {30, -500, baseMultiplier = 1.21, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [4] = {30, -500, baseMultiplier = 1.32, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [5] = {30, -500, baseMultiplier = 1.42, levelRequirement = 9, statInterpolation = {},  cost = { }, },
            [6] = {30, -500, baseMultiplier = 1.53, levelRequirement = 11, statInterpolation = {},  cost = { }, },
            [7] = {30, -500, baseMultiplier = 1.64, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [8] = {30, -500, baseMultiplier = 1.74, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [9] = {30, -500, baseMultiplier = 1.82, levelRequirement = 17, statInterpolation = {},  cost = { }, },
            [10] = {30, -500, baseMultiplier = 1.91, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [11] = {30, -500, baseMultiplier = 2.01, levelRequirement = 21, statInterpolation = {},  cost = { }, },
            [12] = {30, -500, baseMultiplier = 2.11, levelRequirement = 23, statInterpolation = {},  cost = { }, },
            [13] = {30, -500, baseMultiplier = 2.22, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [14] = {30, -500, baseMultiplier = 2.33, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [15] = {30, -500, baseMultiplier = 2.44, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [16] = {30, -500, baseMultiplier = 2.57, levelRequirement = 31, statInterpolation = {},  cost = { }, },
            [17] = {30, -500, baseMultiplier = 2.69, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [18] = {30, -500, baseMultiplier = 2.83, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [19] = {30, -500, baseMultiplier = 2.97, levelRequirement = 37, statInterpolation = {},  cost = { }, },
            [20] = {30, -500, baseMultiplier = 3.12, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [21] = {30, -500, baseMultiplier = 3.27, levelRequirement = 41, statInterpolation = {},  cost = { }, },
            [22] = {30, -500, baseMultiplier = 3.44, levelRequirement = 43, statInterpolation = {},  cost = { }, },
            [23] = {30, -500, baseMultiplier = 3.61, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [24] = {30, -500, baseMultiplier = 3.79, levelRequirement = 47, statInterpolation = {},  cost = { }, },
            [25] = {30, -500, baseMultiplier = 3.98, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [26] = {30, -500, baseMultiplier = 4.18, levelRequirement = 51, statInterpolation = {},  cost = { }, },
            [27] = {30, -500, baseMultiplier = 4.39, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [28] = {30, -500, baseMultiplier = 4.61, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [29] = {30, -500, baseMultiplier = 4.84, levelRequirement = 57, statInterpolation = {},  cost = { }, },
            [30] = {30, -500, baseMultiplier = 5.08, levelRequirement = 59, statInterpolation = {},  cost = { }, },
            [31] = {30, -500, baseMultiplier = 5.33, levelRequirement = 61, statInterpolation = {},  cost = { }, },
            [32] = {30, -500, baseMultiplier = 5.6, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [33] = {30, -500, baseMultiplier = 5.88, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [34] = {30, -500, baseMultiplier = 6.18, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [35] = {30, -500, baseMultiplier = 6.48, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [36] = {30, -500, baseMultiplier = 6.81, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [37] = {30, -500, baseMultiplier = 7.15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [38] = {30, -500, baseMultiplier = 7.51, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [39] = {30, -500, baseMultiplier = 7.88, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [40] = {30, -500, baseMultiplier = 8.28, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CompanionBearWarcry"] = {
        name = "[DNT] Bear Shout",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Loud Bear",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Buff] = true,
            [SkillType.Nova] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "bear_companion_intimidate_on_hit_with_warcry_for_ms",
            "base_deal_no_damage",
            "enemies_taunted_by_your_warcies_are_intimidated",
            "is_warcry",
            "override_warcry_effects",
        },
        levels = {
            [1] = {50, 8000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 8000, levelRequirement = 3, statInterpolation = {},  cost = { }, },
            [3] = {50, 8000, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [4] = {50, 8000, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [5] = {50, 8000, levelRequirement = 9, statInterpolation = {},  cost = { }, },
            [6] = {50, 8000, levelRequirement = 11, statInterpolation = {},  cost = { }, },
            [7] = {50, 8000, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [8] = {50, 8000, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [9] = {50, 8000, levelRequirement = 17, statInterpolation = {},  cost = { }, },
            [10] = {50, 8000, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [11] = {50, 8000, levelRequirement = 21, statInterpolation = {},  cost = { }, },
            [12] = {50, 8000, levelRequirement = 23, statInterpolation = {},  cost = { }, },
            [13] = {50, 8000, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [14] = {50, 8000, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [15] = {50, 8000, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [16] = {50, 8000, levelRequirement = 31, statInterpolation = {},  cost = { }, },
            [17] = {50, 8000, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [18] = {50, 8000, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [19] = {50, 8000, levelRequirement = 37, statInterpolation = {},  cost = { }, },
            [20] = {50, 8000, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [21] = {50, 8000, levelRequirement = 41, statInterpolation = {},  cost = { }, },
            [22] = {50, 8000, levelRequirement = 43, statInterpolation = {},  cost = { }, },
            [23] = {50, 8000, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [24] = {50, 8000, levelRequirement = 47, statInterpolation = {},  cost = { }, },
            [25] = {50, 8000, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [26] = {50, 8000, levelRequirement = 51, statInterpolation = {},  cost = { }, },
            [27] = {50, 8000, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [28] = {50, 8000, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [29] = {50, 8000, levelRequirement = 57, statInterpolation = {},  cost = { }, },
            [30] = {50, 8000, levelRequirement = 59, statInterpolation = {},  cost = { }, },
            [31] = {50, 8000, levelRequirement = 61, statInterpolation = {},  cost = { }, },
            [32] = {50, 8000, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [33] = {50, 8000, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [34] = {50, 8000, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [35] = {50, 8000, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [36] = {50, 8000, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [37] = {50, 8000, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [38] = {50, 8000, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [39] = {50, 8000, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [40] = {50, 8000, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.