[DNT] Companion Bear
Nível: (1–20)
Requer: Nível (1–90)
[DNT] Bear with me
Lacaios desta habilidade têm velocidade de ataque aumentada em 1%
por 3 da sua Destreza
Lacaios desta habilidade têm Dano aumentado em 1%
por cada 3 da sua Força

Efeitos Adicionais Da Qualidade:
Força da Linha de Pesca aumentada em (0–10)%
Habilidades podem ser gerenciadas no Painel de Habilidades
Level Effect /40
Implicit
Lacaios desta habilidade têm Dano aumentado em 1%\npor cada 3 da sua Força
Lacaios desta habilidade têm velocidade de ataque aumentada em 1%\npor 3 da sua Destreza
NívelRequerNívelBase DamageMinion Level
100100%, 100%2
230100%, 100%4
360100%, 100%6
4100100%, 100%8
5140100%, 100%10
6180100%, 100%12
7220100%, 100%14
8260100%, 100%16
9310100%, 100%18
10360100%, 100%20
11410100%, 100%22
12460100%, 100%24
13520100%, 100%26
14580100%, 100%28
15640100%, 100%30
16660100%, 100%32
17720100%, 100%34
18780100%, 100%36
19840100%, 100%38
20900100%, 100%40
210100%, 100%42
220100%, 100%44
230100%, 100%46
240100%, 100%48
250100%, 100%50
260100%, 100%52
270100%, 100%54
280100%, 100%56
290100%, 100%58
300100%, 100%60
310100%, 100%62
320100%, 100%64
330100%, 100%66
340100%, 100%68
350100%, 100%70
360100%, 100%72
370100%, 100%74
380100%, 100%76
390100%, 100%78
400100%, 100%80
Attribute /7

[DNT] Companion Bear

NomeExibir Descrições Completas
AcronymLacaio
BaseType [DNT] Companion Bear
Class Gemas de Habilidades
TargetTypesAny
TypeCompanion, MinionsAreUndamagable, Minion, CreatesMinion, HasReservation, Persistent, CreatesCompanion
ItemTypeMetadata/Items/Gem/SkillGemAscendancyCompanionBear
ActiveSkillsCodecompanion_bear
[DNT] Companion Bear
Nível: (1–20)
Requer: Nível (1–90)
[DNT] Bear with me
Lacaios desta habilidade têm velocidade de ataque aumentada em 1%
por 3 da sua Destreza
Lacaios desta habilidade têm Dano aumentado em 1%
por cada 3 da sua Força
is resummoning minion [1]
skill desired initial amount [1]

Efeitos Adicionais Da Qualidade:
Força da Linha de Pesca aumentada em (0–10)%
Habilidades podem ser gerenciadas no Painel de Habilidades
Supported By /7
  • Active Type: Companion, MinionsAreUndamagable, Minion, CreatesMinion, HasReservation, Persistent, CreatesCompanion
  • Metadata/Items/Currency/RandomFossilOutcome1
    Reforça habilidades que criam lacaios, fazendo com que eles não consigam causar nem sofrer dano. Não funciona com habilidades que criam lacaios indestrutíveis.
    Metadata/Items/Currency/RandomFossilOutcome1
    Reforça habilidades de lacaios, concedendo um nível adicional. Não funciona com habilidades sem nível.
    Metadata/Items/Currency/RandomFossilOutcome1
    Suporta habilidades que criam Lacaios, fazendo com que suas habilidades que podem atingir Lacaios priorizem atacar os Lacaios da habilidade suportada.
    Metadata/Items/Currency/RandomFossilOutcome1
    Reforça habilidades que criam lacaios, fazendo com que suas habilidades que selecionam lacaios priorizem os criados pela habilidade reforçada, que também passam a ser sempre detonáveis.
    Metadata/Items/Currency/RandomFossilOutcome1
    Suporta habilidades que invocam lacaios. Quanto mais tipos diferentes de lacaios revividos você invocar, mais dano os lacaios suportados causam.
    Metadata/Items/Currency/RandomFossilOutcome1
    Suporta habilidades que invocam Lacaios Persistentes. Lacaios suportados são maiores, têm mais Vida e causam mais Dano, mas consomem significativamente mais Espírito.
    Metadata/Items/Currency/RandomFossilOutcome1
    Reforça habilidades de lacaios recorrentes. Quando um lacaio reforçado morre, você pode receber um modificador de monstro abissal.
    [DNT] Companion Bear
    Besta
    monster no drops or experience [1]
    ignore actor scale from stats [1]
    SpectreY
    Tagsbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
    Vida
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Attack Distance
    5 ~ 14
    Tempo de Ataque
    1 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    70%
    Type
    BearCompanionSummoned
    Metadata
    CompanionBearSummoned
    IsSummoned
    Y
    Nível
    68
    Vida
    7,757
    Damage
    233
    Dano Mágico
    233
    Precisão
    2,464
    Tempo de Ataque
    1
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    6,756
    CompanionBearMaul
    Attack, Melee, MeleeSingleTarget
    [DNT] Maul
    Base Damage: 186–280
    Chance de Acerto Crítico: 10%
    Tempo de Ataque: 1 seg
    [DNT] Bear Swipe
    action attack or cast time uses animation length [1]
    melee conditional step distance [5]
    use scaled contact offset [1]
    CompanionBearSlam
    Area, Attack, Slam, Melee, Cooldown
    [DNT] Bear Slam
    Base Damage: 186–280
    Chance de Acerto Crítico: 10%
    Tempo de Ataque: 1 seg
    Recarga: 5 seg
    [DNT] Bear Slam
    active skill base area of effect radius [30]
    is area damage [1]
    total attack time + ms from bear standing stance [-500]
    CompanionBearWarcry
    Area, Warcry, Cooldown, Duration, Buff, Nova
    [DNT] Bear Shout
    Recarga: 12 seg
    [DNT] Loud Bear
    Inimigos Provocados por este Clamor são Intimidados
    active skill base area of effect radius [50]
    base deal no damage [1]
    base skill effect duration [8000]
    is warcry [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CompanionBear/CompanionBearSummoned"] = {
        name = "[DNT] Companion Bear",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "CompanionBearMaul",
            "CompanionBearSlam",
            "CompanionBearWarcry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CompanionBearMaul"] = {
        name = "[DNT] Maul",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Bear Swipe",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_conditional_step_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {5, levelRequirement = 3.452, statInterpolation = {},  cost = { }, },
            [3] = {5, levelRequirement = 6.767, statInterpolation = {},  cost = { }, },
            [4] = {5, levelRequirement = 10.308, statInterpolation = {},  cost = { }, },
            [5] = {5, levelRequirement = 14.075, statInterpolation = {},  cost = { }, },
            [6] = {5, levelRequirement = 18.068, statInterpolation = {},  cost = { }, },
            [7] = {5, levelRequirement = 22.287, statInterpolation = {},  cost = { }, },
            [8] = {5, levelRequirement = 26.732, statInterpolation = {},  cost = { }, },
            [9] = {5, levelRequirement = 31.403, statInterpolation = {},  cost = { }, },
            [10] = {5, levelRequirement = 36.3, statInterpolation = {},  cost = { }, },
            [11] = {5, levelRequirement = 41.423, statInterpolation = {},  cost = { }, },
            [12] = {5, levelRequirement = 46.772, statInterpolation = {},  cost = { }, },
            [13] = {5, levelRequirement = 52.347, statInterpolation = {},  cost = { }, },
            [14] = {5, levelRequirement = 58.148, statInterpolation = {},  cost = { }, },
            [15] = {5, levelRequirement = 64.175, statInterpolation = {},  cost = { }, },
            [16] = {5, levelRequirement = 70.428, statInterpolation = {},  cost = { }, },
            [17] = {5, levelRequirement = 76.907, statInterpolation = {},  cost = { }, },
            [18] = {5, levelRequirement = 83.612, statInterpolation = {},  cost = { }, },
            [19] = {5, levelRequirement = 90.543, statInterpolation = {},  cost = { }, },
            [20] = {5, levelRequirement = 97.7, statInterpolation = {},  cost = { }, },
            [21] = {5, levelRequirement = 105.083, statInterpolation = {},  cost = { }, },
            [22] = {5, levelRequirement = 112.692, statInterpolation = {},  cost = { }, },
            [23] = {5, levelRequirement = 120.527, statInterpolation = {},  cost = { }, },
            [24] = {5, levelRequirement = 128.588, statInterpolation = {},  cost = { }, },
            [25] = {5, levelRequirement = 136.875, statInterpolation = {},  cost = { }, },
            [26] = {5, levelRequirement = 145.388, statInterpolation = {},  cost = { }, },
            [27] = {5, levelRequirement = 154.127, statInterpolation = {},  cost = { }, },
            [28] = {5, levelRequirement = 163.092, statInterpolation = {},  cost = { }, },
            [29] = {5, levelRequirement = 172.283, statInterpolation = {},  cost = { }, },
            [30] = {5, levelRequirement = 181.7, statInterpolation = {},  cost = { }, },
            [31] = {5, levelRequirement = 191.343, statInterpolation = {},  cost = { }, },
            [32] = {5, levelRequirement = 201.212, statInterpolation = {},  cost = { }, },
            [33] = {5, levelRequirement = 211.307, statInterpolation = {},  cost = { }, },
            [34] = {5, levelRequirement = 221.628, statInterpolation = {},  cost = { }, },
            [35] = {5, levelRequirement = 232.175, statInterpolation = {},  cost = { }, },
            [36] = {5, levelRequirement = 242.948, statInterpolation = {},  cost = { }, },
            [37] = {5, levelRequirement = 253.947, statInterpolation = {},  cost = { }, },
            [38] = {5, levelRequirement = 265.172, statInterpolation = {},  cost = { }, },
            [39] = {5, levelRequirement = 276.623, statInterpolation = {},  cost = { }, },
            [40] = {5, levelRequirement = 288.3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CompanionBearSlam"] = {
        name = "[DNT] Bear Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Bear Slam",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
            [SkillType.Slam] = true,
            [SkillType.Melee] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "total_attack_time_+_ms_from_bear_standing_stance",
            "is_area_damage",
        },
        levels = {
            [1] = {30, -500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {30, -500, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {},  cost = { }, },
            [3] = {30, -500, baseMultiplier = 1.21, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [4] = {30, -500, baseMultiplier = 1.32, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [5] = {30, -500, baseMultiplier = 1.42, levelRequirement = 9, statInterpolation = {},  cost = { }, },
            [6] = {30, -500, baseMultiplier = 1.53, levelRequirement = 11, statInterpolation = {},  cost = { }, },
            [7] = {30, -500, baseMultiplier = 1.64, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [8] = {30, -500, baseMultiplier = 1.74, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [9] = {30, -500, baseMultiplier = 1.82, levelRequirement = 17, statInterpolation = {},  cost = { }, },
            [10] = {30, -500, baseMultiplier = 1.91, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [11] = {30, -500, baseMultiplier = 2.01, levelRequirement = 21, statInterpolation = {},  cost = { }, },
            [12] = {30, -500, baseMultiplier = 2.11, levelRequirement = 23, statInterpolation = {},  cost = { }, },
            [13] = {30, -500, baseMultiplier = 2.22, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [14] = {30, -500, baseMultiplier = 2.33, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [15] = {30, -500, baseMultiplier = 2.44, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [16] = {30, -500, baseMultiplier = 2.57, levelRequirement = 31, statInterpolation = {},  cost = { }, },
            [17] = {30, -500, baseMultiplier = 2.69, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [18] = {30, -500, baseMultiplier = 2.83, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [19] = {30, -500, baseMultiplier = 2.97, levelRequirement = 37, statInterpolation = {},  cost = { }, },
            [20] = {30, -500, baseMultiplier = 3.12, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [21] = {30, -500, baseMultiplier = 3.27, levelRequirement = 41, statInterpolation = {},  cost = { }, },
            [22] = {30, -500, baseMultiplier = 3.44, levelRequirement = 43, statInterpolation = {},  cost = { }, },
            [23] = {30, -500, baseMultiplier = 3.61, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [24] = {30, -500, baseMultiplier = 3.79, levelRequirement = 47, statInterpolation = {},  cost = { }, },
            [25] = {30, -500, baseMultiplier = 3.98, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [26] = {30, -500, baseMultiplier = 4.18, levelRequirement = 51, statInterpolation = {},  cost = { }, },
            [27] = {30, -500, baseMultiplier = 4.39, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [28] = {30, -500, baseMultiplier = 4.61, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [29] = {30, -500, baseMultiplier = 4.84, levelRequirement = 57, statInterpolation = {},  cost = { }, },
            [30] = {30, -500, baseMultiplier = 5.08, levelRequirement = 59, statInterpolation = {},  cost = { }, },
            [31] = {30, -500, baseMultiplier = 5.33, levelRequirement = 61, statInterpolation = {},  cost = { }, },
            [32] = {30, -500, baseMultiplier = 5.6, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [33] = {30, -500, baseMultiplier = 5.88, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [34] = {30, -500, baseMultiplier = 6.18, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [35] = {30, -500, baseMultiplier = 6.48, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [36] = {30, -500, baseMultiplier = 6.81, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [37] = {30, -500, baseMultiplier = 7.15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [38] = {30, -500, baseMultiplier = 7.51, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [39] = {30, -500, baseMultiplier = 7.88, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [40] = {30, -500, baseMultiplier = 8.28, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CompanionBearWarcry"] = {
        name = "[DNT] Bear Shout",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Loud Bear",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Buff] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "base_deal_no_damage",
            "enemies_taunted_by_your_warcies_are_intimidated",
            "is_warcry",
        },
        levels = {
            [1] = {50, 8000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 8000, levelRequirement = 3, statInterpolation = {},  cost = { }, },
            [3] = {50, 8000, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [4] = {50, 8000, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [5] = {50, 8000, levelRequirement = 9, statInterpolation = {},  cost = { }, },
            [6] = {50, 8000, levelRequirement = 11, statInterpolation = {},  cost = { }, },
            [7] = {50, 8000, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [8] = {50, 8000, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [9] = {50, 8000, levelRequirement = 17, statInterpolation = {},  cost = { }, },
            [10] = {50, 8000, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [11] = {50, 8000, levelRequirement = 21, statInterpolation = {},  cost = { }, },
            [12] = {50, 8000, levelRequirement = 23, statInterpolation = {},  cost = { }, },
            [13] = {50, 8000, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [14] = {50, 8000, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [15] = {50, 8000, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [16] = {50, 8000, levelRequirement = 31, statInterpolation = {},  cost = { }, },
            [17] = {50, 8000, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [18] = {50, 8000, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [19] = {50, 8000, levelRequirement = 37, statInterpolation = {},  cost = { }, },
            [20] = {50, 8000, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [21] = {50, 8000, levelRequirement = 41, statInterpolation = {},  cost = { }, },
            [22] = {50, 8000, levelRequirement = 43, statInterpolation = {},  cost = { }, },
            [23] = {50, 8000, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [24] = {50, 8000, levelRequirement = 47, statInterpolation = {},  cost = { }, },
            [25] = {50, 8000, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [26] = {50, 8000, levelRequirement = 51, statInterpolation = {},  cost = { }, },
            [27] = {50, 8000, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [28] = {50, 8000, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [29] = {50, 8000, levelRequirement = 57, statInterpolation = {},  cost = { }, },
            [30] = {50, 8000, levelRequirement = 59, statInterpolation = {},  cost = { }, },
            [31] = {50, 8000, levelRequirement = 61, statInterpolation = {},  cost = { }, },
            [32] = {50, 8000, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [33] = {50, 8000, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [34] = {50, 8000, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [35] = {50, 8000, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [36] = {50, 8000, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [37] = {50, 8000, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [38] = {50, 8000, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [39] = {50, 8000, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [40] = {50, 8000, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.