Level Effect /40
| 레벨 | 요구 사항레벨 | Base Damage | Minion Level |
|---|---|---|---|
| 1 | 1 | 100%, 100%, 100% | 2 |
| 2 | 1 | 100%, 100%, 100% | 4 |
| 3 | 1 | 100%, 100%, 100% | 6 |
| 4 | 1 | 100%, 100%, 100% | 8 |
| 5 | 1 | 100%, 100%, 100% | 10 |
| 6 | 1 | 100%, 100%, 100% | 12 |
| 7 | 1 | 100%, 100%, 100% | 14 |
| 8 | 1 | 100%, 100%, 100% | 16 |
| 9 | 1 | 100%, 100%, 100% | 18 |
| 10 | 1 | 100%, 100%, 100% | 20 |
| 11 | 1 | 100%, 100%, 100% | 22 |
| 12 | 1 | 100%, 100%, 100% | 24 |
| 13 | 1 | 100%, 100%, 100% | 26 |
| 14 | 1 | 100%, 100%, 100% | 28 |
| 15 | 1 | 100%, 100%, 100% | 30 |
| 16 | 1 | 100%, 100%, 100% | 32 |
| 17 | 1 | 100%, 100%, 100% | 34 |
| 18 | 1 | 100%, 100%, 100% | 36 |
| 19 | 1 | 100%, 100%, 100% | 38 |
| 20 | 1 | 100%, 100%, 100% | 40 |
| 21 | 1 | 100%, 100%, 100% | 42 |
| 22 | 1 | 100%, 100%, 100% | 44 |
| 23 | 1 | 100%, 100%, 100% | 46 |
| 24 | 1 | 100%, 100%, 100% | 48 |
| 25 | 1 | 100%, 100%, 100% | 50 |
| 26 | 1 | 100%, 100%, 100% | 52 |
| 27 | 1 | 100%, 100%, 100% | 54 |
| 28 | 1 | 100%, 100%, 100% | 56 |
| 29 | 1 | 100%, 100%, 100% | 58 |
| 30 | 1 | 100%, 100%, 100% | 60 |
| 31 | 1 | 100%, 100%, 100% | 62 |
| 32 | 1 | 100%, 100%, 100% | 64 |
| 33 | 1 | 100%, 100%, 100% | 66 |
| 34 | 1 | 100%, 100%, 100% | 68 |
| 35 | 1 | 100%, 100%, 100% | 70 |
| 36 | 1 | 100%, 100%, 100% | 72 |
| 37 | 1 | 100%, 100%, 100% | 74 |
| 38 | 1 | 100%, 100%, 100% | 76 |
| 39 | 1 | 100%, 100%, 100% | 78 |
| 40 | 1 | 100%, 100%, 100% | 80 |
Attribute /8
[DNT] Companion Bear
| 이름 | 상세 설명 표시 |
|---|---|
| Acronym | Minion |
| Id | CompanionBear |
| BaseType | [DNT] Companion Bear |
| Class | 스킬 젬 |
| TargetTypes | Any |
| Type | Companion, MinionsAreUndamagable, Minion, CreatesMinion, HasReservation, Persistent, CreatesCompanion, AttackInPlace |
| ItemType | Metadata/Items/Gem/SkillGemAscendancyCompanionBear |
| ActiveSkillsCode | companion_bear |
Supported By /225
지속시간 압축 I
지속시간이 있는 모든 스킬에 적용되어, 지속시간을 단축합니다.
지속시간 압축 II
지속시간이 있는 모든 스킬에 적용되어, 지속시간을 단축합니다.
지속시간 연장 I
지속시간이 있는 모든 스킬에 적용되어, 지속시간을 연장합니다.
지속시간 연장 II
지속시간이 있는 모든 스킬에 적용되어, 지속시간을 연장합니다.
우트레드의 탈출
레벨을 획득할 수 있는 스킬에 적용되어, 보조 대상 스킬과 함께 사용되는 다른 보조 젬이 없을 때 많은 추가 레벨을 획득하게 합니다. 레벨이 없는 스킬에는 적용되지 않습니다.
우트레드의 징조
레벨을 획득할 수 있는 스킬에 적용되어, 보조 대상 스킬과 함께 사용되는 다른 보조 젬이 딱 하나일 때 많은 추가 레벨을 획득하게 합니다. 레벨이 없는 스킬에는 적용되지 않습니다.
우트레드의 점술
레벨을 획득할 수 있는 스킬에 적용되어, 보조 대상 스킬과 함께 사용되는 다른 보조 젬이 딱 두 개일 때 많은 추가 레벨을 획득하게 합니다. 레벨이 없는 스킬에는 적용되지 않습니다.
기세
직접 사용하여 피해를 주는 모든 스킬에 적용됩니다. 보조 대상 스킬을 사용하면서 일정 거리 이상 이동하면 피해가 커집니다. 순간이동은 이동한 거리에 반영되지 않습니다.
에오니르의 천둥
[DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
재사용 대기시간 회복 I
재사용 대기시간이 있는 스킬에 적용됩니다. 재사용 대기시간이 회복되는 속도가 빨라집니다. 소환수가 사용하는 스킬에는 적용되지 않습니다.
재사용 대기시간 회복 II
재사용 대기시간이 있는 스킬에 적용됩니다. 재사용 대기시간이 회복되는 속도가 빨라집니다. 소환수가 사용하는 스킬에는 적용되지 않습니다.
앗지리의 조바심
재사용 대기시간이 있는 스킬에 적용됩니다. 재사용 대기시간이 회복되는 속도가 크게 빨라지지만, 스킬을 사용하면 생명력, 마나, 에너지 보호막을 잃습니다. 메타 스킬이나 소환수가 사용하는 스킬에는 적용되지 않습니다.
범위 확대 I
효과 범위가 있는 모든 스킬에 적용되어, 효과 범위를 늘려 줍니다.
범위 확대 II
효과 범위가 있는 모든 스킬에 적용되어, 효과 범위를 늘려 줍니다.
범위 집중
효과 범위가 있는 모든 스킬에 적용됩니다. 효과 범위가 줄어들지만, 주는 범위 피해는 커집니다.
[DNT] Companion Bear
야수monster no drops or experience [1]
ignore actor scale from stats [1]
| Spectre | Y |
|---|---|
| Tags | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
생명력
100%
+60%
저항
Damage
100%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
5 ~ 14
공격 속도
1 Second
Damage Spread
±20%
경험치
100%
Model Size
70%
Type
BearCompanionSummoned
Metadata
CompanionBearSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,757
3,861
708
Damage
233
주문 피해
233
정확도
2,502
공격 속도
1
경험치
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
6,756
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CompanionBearMaul
Attack, Melee, MeleeSingleTarget, AttackInPlace
[DNT] Maul
Base Damage: 186—280
치명타 명중 확률: 10%
공격 속도: 1 초
[DNT] Bear Swipe
melee conditional step distance [5]
use scaled contact offset [1]
CompanionBearSlam
Area, Attack, Slam, Melee, Cooldown, AttackInPlace
[DNT] Bear Slam
Base Damage: 186—280
치명타 명중 확률: 10%
공격 속도: 1 초
재사용 대기시간: 5 초
[DNT] Bear Slam
active skill base area of effect radius [30]
cast time overrides attack duration [1]
is area damage [1]
CompanionBearWarcry
Area, Warcry, Cooldown, Duration, Buff, Nova, AttackInPlace
[DNT] Bear Shout
재사용 대기시간: 12 초
[DNT] Loud Bear
이 함성으로 도발한 적은 위협에 걸림
active skill base area of effect radius [50]
base deal no damage [1]
bear companion intimidate on hit with warcry for ms [8000]
is warcry [1]
override warcry effects [1]
Object Type
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Stats
{
no_blood_on_death = 1
set_base_cannot_be_damaged = 1
set_cannot_be_chained_from = 1
set_base_maximum_life_is_one = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_cannot_be_splashed_from = 1
immune_to_auras_from_other_teams = 1
hide_buff_visuals = 1
hide_mini_life_bar = 1
untargetable_by_monster_ai = 1
override_turn_duration_ms = 600
has_quadruped_head_control = 1
quadruped_head_turn_duration_ms = 200
}
Animated
{
on_event_stand_up = { ChangeStance( Standing ); }
on_event_drop_down = { ChangeStance( default ); }
}
StateMachine {}
Actor
{
blend_once_animations_by_default = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/CompanionBear/CompanionBearSummoned"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "[DNT] Companion Bear",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1,
attackRange = 14,
accuracy = 1,
skillList = {
"CompanionBearMaul",
"CompanionBearSlam",
"CompanionBearWarcry",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["CompanionBearMaul"] = {
name = "[DNT] Maul",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[DNT] Bear Swipe",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.066,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_conditional_step_distance",
"use_scaled_contact_offset",
},
levels = {
[1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {5, levelRequirement = 3.452, statInterpolation = {}, cost = { }, },
[3] = {5, levelRequirement = 6.767, statInterpolation = {}, cost = { }, },
[4] = {5, levelRequirement = 10.308, statInterpolation = {}, cost = { }, },
[5] = {5, levelRequirement = 14.075, statInterpolation = {}, cost = { }, },
[6] = {5, levelRequirement = 18.068, statInterpolation = {}, cost = { }, },
[7] = {5, levelRequirement = 22.287, statInterpolation = {}, cost = { }, },
[8] = {5, levelRequirement = 26.732, statInterpolation = {}, cost = { }, },
[9] = {5, levelRequirement = 31.403, statInterpolation = {}, cost = { }, },
[10] = {5, levelRequirement = 36.3, statInterpolation = {}, cost = { }, },
[11] = {5, levelRequirement = 41.423, statInterpolation = {}, cost = { }, },
[12] = {5, levelRequirement = 46.772, statInterpolation = {}, cost = { }, },
[13] = {5, levelRequirement = 52.347, statInterpolation = {}, cost = { }, },
[14] = {5, levelRequirement = 58.148, statInterpolation = {}, cost = { }, },
[15] = {5, levelRequirement = 64.175, statInterpolation = {}, cost = { }, },
[16] = {5, levelRequirement = 70.428, statInterpolation = {}, cost = { }, },
[17] = {5, levelRequirement = 76.907, statInterpolation = {}, cost = { }, },
[18] = {5, levelRequirement = 83.612, statInterpolation = {}, cost = { }, },
[19] = {5, levelRequirement = 90.543, statInterpolation = {}, cost = { }, },
[20] = {5, levelRequirement = 97.7, statInterpolation = {}, cost = { }, },
[21] = {5, levelRequirement = 105.083, statInterpolation = {}, cost = { }, },
[22] = {5, levelRequirement = 112.692, statInterpolation = {}, cost = { }, },
[23] = {5, levelRequirement = 120.527, statInterpolation = {}, cost = { }, },
[24] = {5, levelRequirement = 128.588, statInterpolation = {}, cost = { }, },
[25] = {5, levelRequirement = 136.875, statInterpolation = {}, cost = { }, },
[26] = {5, levelRequirement = 145.388, statInterpolation = {}, cost = { }, },
[27] = {5, levelRequirement = 154.127, statInterpolation = {}, cost = { }, },
[28] = {5, levelRequirement = 163.092, statInterpolation = {}, cost = { }, },
[29] = {5, levelRequirement = 172.283, statInterpolation = {}, cost = { }, },
[30] = {5, levelRequirement = 181.7, statInterpolation = {}, cost = { }, },
[31] = {5, levelRequirement = 191.343, statInterpolation = {}, cost = { }, },
[32] = {5, levelRequirement = 201.212, statInterpolation = {}, cost = { }, },
[33] = {5, levelRequirement = 211.307, statInterpolation = {}, cost = { }, },
[34] = {5, levelRequirement = 221.628, statInterpolation = {}, cost = { }, },
[35] = {5, levelRequirement = 232.175, statInterpolation = {}, cost = { }, },
[36] = {5, levelRequirement = 242.948, statInterpolation = {}, cost = { }, },
[37] = {5, levelRequirement = 253.947, statInterpolation = {}, cost = { }, },
[38] = {5, levelRequirement = 265.172, statInterpolation = {}, cost = { }, },
[39] = {5, levelRequirement = 276.623, statInterpolation = {}, cost = { }, },
[40] = {5, levelRequirement = 288.3, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CompanionBearSlam"] = {
name = "[DNT] Bear Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[DNT] Bear Slam",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Attack] = true,
[SkillType.Slam] = true,
[SkillType.Melee] = true,
[SkillType.Cooldown] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.866,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"bear_skills_additional_base_attack_time_when_performing_from_standing_stance",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {30, -500, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {30, -500, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {}, cost = { }, },
[3] = {30, -500, baseMultiplier = 1.21, levelRequirement = 5, statInterpolation = {}, cost = { }, },
[4] = {30, -500, baseMultiplier = 1.32, levelRequirement = 7, statInterpolation = {}, cost = { }, },
[5] = {30, -500, baseMultiplier = 1.42, levelRequirement = 9, statInterpolation = {}, cost = { }, },
[6] = {30, -500, baseMultiplier = 1.53, levelRequirement = 11, statInterpolation = {}, cost = { }, },
[7] = {30, -500, baseMultiplier = 1.64, levelRequirement = 13, statInterpolation = {}, cost = { }, },
[8] = {30, -500, baseMultiplier = 1.74, levelRequirement = 15, statInterpolation = {}, cost = { }, },
[9] = {30, -500, baseMultiplier = 1.82, levelRequirement = 17, statInterpolation = {}, cost = { }, },
[10] = {30, -500, baseMultiplier = 1.91, levelRequirement = 19, statInterpolation = {}, cost = { }, },
[11] = {30, -500, baseMultiplier = 2.01, levelRequirement = 21, statInterpolation = {}, cost = { }, },
[12] = {30, -500, baseMultiplier = 2.11, levelRequirement = 23, statInterpolation = {}, cost = { }, },
[13] = {30, -500, baseMultiplier = 2.22, levelRequirement = 25, statInterpolation = {}, cost = { }, },
[14] = {30, -500, baseMultiplier = 2.33, levelRequirement = 27, statInterpolation = {}, cost = { }, },
[15] = {30, -500, baseMultiplier = 2.44, levelRequirement = 29, statInterpolation = {}, cost = { }, },
[16] = {30, -500, baseMultiplier = 2.57, levelRequirement = 31, statInterpolation = {}, cost = { }, },
[17] = {30, -500, baseMultiplier = 2.69, levelRequirement = 33, statInterpolation = {}, cost = { }, },
[18] = {30, -500, baseMultiplier = 2.83, levelRequirement = 35, statInterpolation = {}, cost = { }, },
[19] = {30, -500, baseMultiplier = 2.97, levelRequirement = 37, statInterpolation = {}, cost = { }, },
[20] = {30, -500, baseMultiplier = 3.12, levelRequirement = 39, statInterpolation = {}, cost = { }, },
[21] = {30, -500, baseMultiplier = 3.27, levelRequirement = 41, statInterpolation = {}, cost = { }, },
[22] = {30, -500, baseMultiplier = 3.44, levelRequirement = 43, statInterpolation = {}, cost = { }, },
[23] = {30, -500, baseMultiplier = 3.61, levelRequirement = 45, statInterpolation = {}, cost = { }, },
[24] = {30, -500, baseMultiplier = 3.79, levelRequirement = 47, statInterpolation = {}, cost = { }, },
[25] = {30, -500, baseMultiplier = 3.98, levelRequirement = 49, statInterpolation = {}, cost = { }, },
[26] = {30, -500, baseMultiplier = 4.18, levelRequirement = 51, statInterpolation = {}, cost = { }, },
[27] = {30, -500, baseMultiplier = 4.39, levelRequirement = 53, statInterpolation = {}, cost = { }, },
[28] = {30, -500, baseMultiplier = 4.61, levelRequirement = 55, statInterpolation = {}, cost = { }, },
[29] = {30, -500, baseMultiplier = 4.84, levelRequirement = 57, statInterpolation = {}, cost = { }, },
[30] = {30, -500, baseMultiplier = 5.08, levelRequirement = 59, statInterpolation = {}, cost = { }, },
[31] = {30, -500, baseMultiplier = 5.33, levelRequirement = 61, statInterpolation = {}, cost = { }, },
[32] = {30, -500, baseMultiplier = 5.6, levelRequirement = 63, statInterpolation = {}, cost = { }, },
[33] = {30, -500, baseMultiplier = 5.88, levelRequirement = 65, statInterpolation = {}, cost = { }, },
[34] = {30, -500, baseMultiplier = 6.18, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[35] = {30, -500, baseMultiplier = 6.48, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[36] = {30, -500, baseMultiplier = 6.81, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[37] = {30, -500, baseMultiplier = 7.15, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[38] = {30, -500, baseMultiplier = 7.51, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[39] = {30, -500, baseMultiplier = 7.88, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[40] = {30, -500, baseMultiplier = 8.28, levelRequirement = 79, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CompanionBearWarcry"] = {
name = "[DNT] Bear Shout",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[DNT] Loud Bear",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Warcry] = true,
[SkillType.Cooldown] = true,
[SkillType.Duration] = true,
[SkillType.Buff] = true,
[SkillType.Nova] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"bear_companion_intimidate_on_hit_with_warcry_for_ms",
"base_deal_no_damage",
"enemies_taunted_by_your_warcies_are_intimidated",
"is_warcry",
"override_warcry_effects",
},
levels = {
[1] = {50, 8000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {50, 8000, levelRequirement = 3, statInterpolation = {}, cost = { }, },
[3] = {50, 8000, levelRequirement = 5, statInterpolation = {}, cost = { }, },
[4] = {50, 8000, levelRequirement = 7, statInterpolation = {}, cost = { }, },
[5] = {50, 8000, levelRequirement = 9, statInterpolation = {}, cost = { }, },
[6] = {50, 8000, levelRequirement = 11, statInterpolation = {}, cost = { }, },
[7] = {50, 8000, levelRequirement = 13, statInterpolation = {}, cost = { }, },
[8] = {50, 8000, levelRequirement = 15, statInterpolation = {}, cost = { }, },
[9] = {50, 8000, levelRequirement = 17, statInterpolation = {}, cost = { }, },
[10] = {50, 8000, levelRequirement = 19, statInterpolation = {}, cost = { }, },
[11] = {50, 8000, levelRequirement = 21, statInterpolation = {}, cost = { }, },
[12] = {50, 8000, levelRequirement = 23, statInterpolation = {}, cost = { }, },
[13] = {50, 8000, levelRequirement = 25, statInterpolation = {}, cost = { }, },
[14] = {50, 8000, levelRequirement = 27, statInterpolation = {}, cost = { }, },
[15] = {50, 8000, levelRequirement = 29, statInterpolation = {}, cost = { }, },
[16] = {50, 8000, levelRequirement = 31, statInterpolation = {}, cost = { }, },
[17] = {50, 8000, levelRequirement = 33, statInterpolation = {}, cost = { }, },
[18] = {50, 8000, levelRequirement = 35, statInterpolation = {}, cost = { }, },
[19] = {50, 8000, levelRequirement = 37, statInterpolation = {}, cost = { }, },
[20] = {50, 8000, levelRequirement = 39, statInterpolation = {}, cost = { }, },
[21] = {50, 8000, levelRequirement = 41, statInterpolation = {}, cost = { }, },
[22] = {50, 8000, levelRequirement = 43, statInterpolation = {}, cost = { }, },
[23] = {50, 8000, levelRequirement = 45, statInterpolation = {}, cost = { }, },
[24] = {50, 8000, levelRequirement = 47, statInterpolation = {}, cost = { }, },
[25] = {50, 8000, levelRequirement = 49, statInterpolation = {}, cost = { }, },
[26] = {50, 8000, levelRequirement = 51, statInterpolation = {}, cost = { }, },
[27] = {50, 8000, levelRequirement = 53, statInterpolation = {}, cost = { }, },
[28] = {50, 8000, levelRequirement = 55, statInterpolation = {}, cost = { }, },
[29] = {50, 8000, levelRequirement = 57, statInterpolation = {}, cost = { }, },
[30] = {50, 8000, levelRequirement = 59, statInterpolation = {}, cost = { }, },
[31] = {50, 8000, levelRequirement = 61, statInterpolation = {}, cost = { }, },
[32] = {50, 8000, levelRequirement = 63, statInterpolation = {}, cost = { }, },
[33] = {50, 8000, levelRequirement = 65, statInterpolation = {}, cost = { }, },
[34] = {50, 8000, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[35] = {50, 8000, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[36] = {50, 8000, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[37] = {50, 8000, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[38] = {50, 8000, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[39] = {50, 8000, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[40] = {50, 8000, levelRequirement = 79, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.