Level Effect /40
레벨 | 요구 사항레벨 | Base Damage | Minion Level | |
---|---|---|---|---|
1 | 0 | 0 | 100%, 100% | 2 |
2 | 3 | 0 | 100%, 100% | 4 |
3 | 6 | 0 | 100%, 100% | 6 |
4 | 10 | 0 | 100%, 100% | 8 |
5 | 14 | 0 | 100%, 100% | 10 |
6 | 18 | 0 | 100%, 100% | 12 |
7 | 22 | 0 | 100%, 100% | 14 |
8 | 26 | 0 | 100%, 100% | 16 |
9 | 31 | 0 | 100%, 100% | 18 |
10 | 36 | 0 | 100%, 100% | 20 |
11 | 41 | 0 | 100%, 100% | 22 |
12 | 46 | 0 | 100%, 100% | 24 |
13 | 52 | 0 | 100%, 100% | 26 |
14 | 58 | 0 | 100%, 100% | 28 |
15 | 64 | 0 | 100%, 100% | 30 |
16 | 66 | 0 | 100%, 100% | 32 |
17 | 72 | 0 | 100%, 100% | 34 |
18 | 78 | 0 | 100%, 100% | 36 |
19 | 84 | 0 | 100%, 100% | 38 |
20 | 90 | 0 | 100%, 100% | 40 |
21 | 0 | 100%, 100% | 42 | |
22 | 0 | 100%, 100% | 44 | |
23 | 0 | 100%, 100% | 46 | |
24 | 0 | 100%, 100% | 48 | |
25 | 0 | 100%, 100% | 50 | |
26 | 0 | 100%, 100% | 52 | |
27 | 0 | 100%, 100% | 54 | |
28 | 0 | 100%, 100% | 56 | |
29 | 0 | 100%, 100% | 58 | |
30 | 0 | 100%, 100% | 60 | |
31 | 0 | 100%, 100% | 62 | |
32 | 0 | 100%, 100% | 64 | |
33 | 0 | 100%, 100% | 66 | |
34 | 0 | 100%, 100% | 68 | |
35 | 0 | 100%, 100% | 70 | |
36 | 0 | 100%, 100% | 72 | |
37 | 0 | 100%, 100% | 74 | |
38 | 0 | 100%, 100% | 76 | |
39 | 0 | 100%, 100% | 78 | |
40 | 0 | 100%, 100% | 80 |
Attribute /7
[DNT] Companion Bear
Supported By /7
[DNT] Companion Bear


monster no drops or experience [1]
ignore actor scale from stats [1]
Spectre | Y |
---|---|
Tags | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
생명력
100%
+60%
저항




Damage
100%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 14
공격 속도
1 Second
Damage Spread
±20%
경험치
100%
Model Size
70%
Type
BearCompanionSummoned
Metadata
CompanionBearSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,757
3,861
708
Damage
233
주문 피해
233
정확도
2,464
공격 속도
1
경험치
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
6,756
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CompanionBearMaul
Attack, Melee, MeleeSingleTarget
[DNT] Maul
Base Damage: 186–280
치명타 명중 확률: 10%
공격 속도: 1 초
[DNT] Bear Swipe
action attack or cast time uses animation length [1]
melee conditional step distance [5]
use scaled contact offset [1]

CompanionBearSlam
Area, Attack, Slam, Melee, Cooldown
[DNT] Bear Slam
Base Damage: 186–280
치명타 명중 확률: 10%
공격 속도: 1 초
재사용 대기시간: 5 초
[DNT] Bear Slam
active skill base area of effect radius [30]
is area damage [1]
total attack time + ms from bear standing stance [-500]

CompanionBearWarcry
Area, Warcry, Cooldown, Duration, Buff, Nova
[DNT] Bear Shout
재사용 대기시간: 12 초
[DNT] Loud Bear
이 함성으로 도발한 적은 위협에 걸림
active skill base area of effect radius [50]
base deal no damage [1]
base skill effect duration [8000]
is warcry [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/CompanionBear/CompanionBearSummoned"] = { name = "[DNT] Companion Bear", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1, attackRange = 14, accuracy = 1, skillList = { "CompanionBearMaul", "CompanionBearSlam", "CompanionBearWarcry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CompanionBearMaul"] = { name = "[DNT] Maul", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Bear Swipe", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {5, levelRequirement = 3.452, statInterpolation = {}, cost = { }, }, [3] = {5, levelRequirement = 6.767, statInterpolation = {}, cost = { }, }, [4] = {5, levelRequirement = 10.308, statInterpolation = {}, cost = { }, }, [5] = {5, levelRequirement = 14.075, statInterpolation = {}, cost = { }, }, [6] = {5, levelRequirement = 18.068, statInterpolation = {}, cost = { }, }, [7] = {5, levelRequirement = 22.287, statInterpolation = {}, cost = { }, }, [8] = {5, levelRequirement = 26.732, statInterpolation = {}, cost = { }, }, [9] = {5, levelRequirement = 31.403, statInterpolation = {}, cost = { }, }, [10] = {5, levelRequirement = 36.3, statInterpolation = {}, cost = { }, }, [11] = {5, levelRequirement = 41.423, statInterpolation = {}, cost = { }, }, [12] = {5, levelRequirement = 46.772, statInterpolation = {}, cost = { }, }, [13] = {5, levelRequirement = 52.347, statInterpolation = {}, cost = { }, }, [14] = {5, levelRequirement = 58.148, statInterpolation = {}, cost = { }, }, [15] = {5, levelRequirement = 64.175, statInterpolation = {}, cost = { }, }, [16] = {5, levelRequirement = 70.428, statInterpolation = {}, cost = { }, }, [17] = {5, levelRequirement = 76.907, statInterpolation = {}, cost = { }, }, [18] = {5, levelRequirement = 83.612, statInterpolation = {}, cost = { }, }, [19] = {5, levelRequirement = 90.543, statInterpolation = {}, cost = { }, }, [20] = {5, levelRequirement = 97.7, statInterpolation = {}, cost = { }, }, [21] = {5, levelRequirement = 105.083, statInterpolation = {}, cost = { }, }, [22] = {5, levelRequirement = 112.692, statInterpolation = {}, cost = { }, }, [23] = {5, levelRequirement = 120.527, statInterpolation = {}, cost = { }, }, [24] = {5, levelRequirement = 128.588, statInterpolation = {}, cost = { }, }, [25] = {5, levelRequirement = 136.875, statInterpolation = {}, cost = { }, }, [26] = {5, levelRequirement = 145.388, statInterpolation = {}, cost = { }, }, [27] = {5, levelRequirement = 154.127, statInterpolation = {}, cost = { }, }, [28] = {5, levelRequirement = 163.092, statInterpolation = {}, cost = { }, }, [29] = {5, levelRequirement = 172.283, statInterpolation = {}, cost = { }, }, [30] = {5, levelRequirement = 181.7, statInterpolation = {}, cost = { }, }, [31] = {5, levelRequirement = 191.343, statInterpolation = {}, cost = { }, }, [32] = {5, levelRequirement = 201.212, statInterpolation = {}, cost = { }, }, [33] = {5, levelRequirement = 211.307, statInterpolation = {}, cost = { }, }, [34] = {5, levelRequirement = 221.628, statInterpolation = {}, cost = { }, }, [35] = {5, levelRequirement = 232.175, statInterpolation = {}, cost = { }, }, [36] = {5, levelRequirement = 242.948, statInterpolation = {}, cost = { }, }, [37] = {5, levelRequirement = 253.947, statInterpolation = {}, cost = { }, }, [38] = {5, levelRequirement = 265.172, statInterpolation = {}, cost = { }, }, [39] = {5, levelRequirement = 276.623, statInterpolation = {}, cost = { }, }, [40] = {5, levelRequirement = 288.3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CompanionBearSlam"] = { name = "[DNT] Bear Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Bear Slam", skillTypes = { [SkillType.Area] = true, [SkillType.Attack] = true, [SkillType.Slam] = true, [SkillType.Melee] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "total_attack_time_+_ms_from_bear_standing_stance", "is_area_damage", }, levels = { [1] = {30, -500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {30, -500, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {}, cost = { }, }, [3] = {30, -500, baseMultiplier = 1.21, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [4] = {30, -500, baseMultiplier = 1.32, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [5] = {30, -500, baseMultiplier = 1.42, levelRequirement = 9, statInterpolation = {}, cost = { }, }, [6] = {30, -500, baseMultiplier = 1.53, levelRequirement = 11, statInterpolation = {}, cost = { }, }, [7] = {30, -500, baseMultiplier = 1.64, levelRequirement = 13, statInterpolation = {}, cost = { }, }, [8] = {30, -500, baseMultiplier = 1.74, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [9] = {30, -500, baseMultiplier = 1.82, levelRequirement = 17, statInterpolation = {}, cost = { }, }, [10] = {30, -500, baseMultiplier = 1.91, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [11] = {30, -500, baseMultiplier = 2.01, levelRequirement = 21, statInterpolation = {}, cost = { }, }, [12] = {30, -500, baseMultiplier = 2.11, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [13] = {30, -500, baseMultiplier = 2.22, levelRequirement = 25, statInterpolation = {}, cost = { }, }, [14] = {30, -500, baseMultiplier = 2.33, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [15] = {30, -500, baseMultiplier = 2.44, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [16] = {30, -500, baseMultiplier = 2.57, levelRequirement = 31, statInterpolation = {}, cost = { }, }, [17] = {30, -500, baseMultiplier = 2.69, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [18] = {30, -500, baseMultiplier = 2.83, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [19] = {30, -500, baseMultiplier = 2.97, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [20] = {30, -500, baseMultiplier = 3.12, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [21] = {30, -500, baseMultiplier = 3.27, levelRequirement = 41, statInterpolation = {}, cost = { }, }, [22] = {30, -500, baseMultiplier = 3.44, levelRequirement = 43, statInterpolation = {}, cost = { }, }, [23] = {30, -500, baseMultiplier = 3.61, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [24] = {30, -500, baseMultiplier = 3.79, levelRequirement = 47, statInterpolation = {}, cost = { }, }, [25] = {30, -500, baseMultiplier = 3.98, levelRequirement = 49, statInterpolation = {}, cost = { }, }, [26] = {30, -500, baseMultiplier = 4.18, levelRequirement = 51, statInterpolation = {}, cost = { }, }, [27] = {30, -500, baseMultiplier = 4.39, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [28] = {30, -500, baseMultiplier = 4.61, levelRequirement = 55, statInterpolation = {}, cost = { }, }, [29] = {30, -500, baseMultiplier = 4.84, levelRequirement = 57, statInterpolation = {}, cost = { }, }, [30] = {30, -500, baseMultiplier = 5.08, levelRequirement = 59, statInterpolation = {}, cost = { }, }, [31] = {30, -500, baseMultiplier = 5.33, levelRequirement = 61, statInterpolation = {}, cost = { }, }, [32] = {30, -500, baseMultiplier = 5.6, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [33] = {30, -500, baseMultiplier = 5.88, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [34] = {30, -500, baseMultiplier = 6.18, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [35] = {30, -500, baseMultiplier = 6.48, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [36] = {30, -500, baseMultiplier = 6.81, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [37] = {30, -500, baseMultiplier = 7.15, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [38] = {30, -500, baseMultiplier = 7.51, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [39] = {30, -500, baseMultiplier = 7.88, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [40] = {30, -500, baseMultiplier = 8.28, levelRequirement = 79, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CompanionBearWarcry"] = { name = "[DNT] Bear Shout", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Loud Bear", skillTypes = { [SkillType.Area] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, [SkillType.Duration] = true, [SkillType.Buff] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_deal_no_damage", "enemies_taunted_by_your_warcies_are_intimidated", "is_warcry", }, levels = { [1] = {50, 8000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {50, 8000, levelRequirement = 3, statInterpolation = {}, cost = { }, }, [3] = {50, 8000, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [4] = {50, 8000, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [5] = {50, 8000, levelRequirement = 9, statInterpolation = {}, cost = { }, }, [6] = {50, 8000, levelRequirement = 11, statInterpolation = {}, cost = { }, }, [7] = {50, 8000, levelRequirement = 13, statInterpolation = {}, cost = { }, }, [8] = {50, 8000, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [9] = {50, 8000, levelRequirement = 17, statInterpolation = {}, cost = { }, }, [10] = {50, 8000, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [11] = {50, 8000, levelRequirement = 21, statInterpolation = {}, cost = { }, }, [12] = {50, 8000, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [13] = {50, 8000, levelRequirement = 25, statInterpolation = {}, cost = { }, }, [14] = {50, 8000, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [15] = {50, 8000, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [16] = {50, 8000, levelRequirement = 31, statInterpolation = {}, cost = { }, }, [17] = {50, 8000, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [18] = {50, 8000, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [19] = {50, 8000, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [20] = {50, 8000, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [21] = {50, 8000, levelRequirement = 41, statInterpolation = {}, cost = { }, }, [22] = {50, 8000, levelRequirement = 43, statInterpolation = {}, cost = { }, }, [23] = {50, 8000, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [24] = {50, 8000, levelRequirement = 47, statInterpolation = {}, cost = { }, }, [25] = {50, 8000, levelRequirement = 49, statInterpolation = {}, cost = { }, }, [26] = {50, 8000, levelRequirement = 51, statInterpolation = {}, cost = { }, }, [27] = {50, 8000, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [28] = {50, 8000, levelRequirement = 55, statInterpolation = {}, cost = { }, }, [29] = {50, 8000, levelRequirement = 57, statInterpolation = {}, cost = { }, }, [30] = {50, 8000, levelRequirement = 59, statInterpolation = {}, cost = { }, }, [31] = {50, 8000, levelRequirement = 61, statInterpolation = {}, cost = { }, }, [32] = {50, 8000, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [33] = {50, 8000, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [34] = {50, 8000, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [35] = {50, 8000, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [36] = {50, 8000, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [37] = {50, 8000, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [38] = {50, 8000, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [39] = {50, 8000, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [40] = {50, 8000, levelRequirement = 79, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
ignore actor scale from stats [1]
Family | MonsterIgnoreActorScaleFromStats |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.