Level Effect /40
| 等级 | 需求等级 | Base Damage | Minion Level |
|---|---|---|---|
| 1 | 1 | 100%, 100%, 100% | 2 |
| 2 | 1 | 100%, 100%, 100% | 4 |
| 3 | 1 | 100%, 100%, 100% | 6 |
| 4 | 1 | 100%, 100%, 100% | 8 |
| 5 | 1 | 100%, 100%, 100% | 10 |
| 6 | 1 | 100%, 100%, 100% | 12 |
| 7 | 1 | 100%, 100%, 100% | 14 |
| 8 | 1 | 100%, 100%, 100% | 16 |
| 9 | 1 | 100%, 100%, 100% | 18 |
| 10 | 1 | 100%, 100%, 100% | 20 |
| 11 | 1 | 100%, 100%, 100% | 22 |
| 12 | 1 | 100%, 100%, 100% | 24 |
| 13 | 1 | 100%, 100%, 100% | 26 |
| 14 | 1 | 100%, 100%, 100% | 28 |
| 15 | 1 | 100%, 100%, 100% | 30 |
| 16 | 1 | 100%, 100%, 100% | 32 |
| 17 | 1 | 100%, 100%, 100% | 34 |
| 18 | 1 | 100%, 100%, 100% | 36 |
| 19 | 1 | 100%, 100%, 100% | 38 |
| 20 | 1 | 100%, 100%, 100% | 40 |
| 21 | 1 | 100%, 100%, 100% | 42 |
| 22 | 1 | 100%, 100%, 100% | 44 |
| 23 | 1 | 100%, 100%, 100% | 46 |
| 24 | 1 | 100%, 100%, 100% | 48 |
| 25 | 1 | 100%, 100%, 100% | 50 |
| 26 | 1 | 100%, 100%, 100% | 52 |
| 27 | 1 | 100%, 100%, 100% | 54 |
| 28 | 1 | 100%, 100%, 100% | 56 |
| 29 | 1 | 100%, 100%, 100% | 58 |
| 30 | 1 | 100%, 100%, 100% | 60 |
| 31 | 1 | 100%, 100%, 100% | 62 |
| 32 | 1 | 100%, 100%, 100% | 64 |
| 33 | 1 | 100%, 100%, 100% | 66 |
| 34 | 1 | 100%, 100%, 100% | 68 |
| 35 | 1 | 100%, 100%, 100% | 70 |
| 36 | 1 | 100%, 100%, 100% | 72 |
| 37 | 1 | 100%, 100%, 100% | 74 |
| 38 | 1 | 100%, 100%, 100% | 76 |
| 39 | 1 | 100%, 100%, 100% | 78 |
| 40 | 1 | 100%, 100%, 100% | 80 |
Attribute /8
[DNT] Companion Bear
Supported By /225
持续时间压缩 I
辅助任意有持续时间的技能,缩短持续时间。
持续时间压缩 II
辅助任意有持续时间的技能,缩短持续时间。
持续时间延长 I
辅助任意有持续时间的技能,延长持续时间。
持续时间延长 II
辅助任意有持续时间的技能,延长持续时间。
乌崔德的出走
辅助可升级的技能,在没有其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。
乌崔德的预兆
辅助可升级的技能,在恰好有一个其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。无法辅助没有等级的技能。
乌崔德的占卜
辅助可升级的技能,在恰好有两个其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。无法辅助没有等级的技能。
动量
辅助任意你使用的伤害性技能,如果使用技能期间移动了足够的距离,使其造成更高的伤害。传送不会计入移动距离。
伊奥尼尔的雷霆
[DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
范围扩大 I
辅助任意有范围效果的技能,使范围扩大。
范围扩大 II
辅助任意有范围效果的技能,使范围扩大。
范围集中
辅助任意有范围效果的技能,使技能的效果范围变小,但造成更高的范围伤害。
[DNT] Companion Bear
野兽monster no drops or experience [1]
ignore actor scale from stats [1]
| Spectre | Y |
|---|---|
| Tags | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
生命
100%
+60%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
5 ~ 14
攻击间隔
1 Second
Damage Spread
±20%
经验值
100%
Model Size
70%
Type
BearCompanionSummoned
Metadata
CompanionBearSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CompanionBearMaul
攻击, 近战, 近战单一目标, AttackInPlace
[DNT] Maul
Base Damage: 186—280
暴击率: 10%
攻击间隔: 1 秒
[DNT] Bear Swipe
melee conditional step distance [5]
use scaled contact offset [1]
CompanionBearSlam
范围, 攻击, Slam, 近战, 冷却, AttackInPlace
[DNT] Bear Slam
Base Damage: 186—280
暴击率: 10%
攻击间隔: 1 秒
冷却时间: 5 秒
[DNT] Bear Slam
active skill base area of effect radius [30]
cast time overrides attack duration [1]
is area damage [1]
CompanionBearWarcry
范围, 战吼, 冷却, 持续时间, 增益, 新星, AttackInPlace
[DNT] Bear Shout
冷却时间: 12 秒
[DNT] Loud Bear
该战吼嘲讽的敌人被威吓
active skill base area of effect radius [50]
base deal no damage [1]
bear companion intimidate on hit with warcry for ms [8000]
is warcry [1]
override warcry effects [1]
Object Type
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Stats
{
no_blood_on_death = 1
set_base_cannot_be_damaged = 1
set_cannot_be_chained_from = 1
set_base_maximum_life_is_one = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_cannot_be_splashed_from = 1
immune_to_auras_from_other_teams = 1
hide_buff_visuals = 1
hide_mini_life_bar = 1
untargetable_by_monster_ai = 1
override_turn_duration_ms = 600
has_quadruped_head_control = 1
quadruped_head_turn_duration_ms = 200
}
Animated
{
on_event_stand_up = { ChangeStance( Standing ); }
on_event_drop_down = { ChangeStance( default ); }
}
StateMachine {}
Actor
{
blend_once_animations_by_default = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/CompanionBear/CompanionBearSummoned"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "[DNT] Companion Bear",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1,
attackRange = 14,
accuracy = 1,
skillList = {
"CompanionBearMaul",
"CompanionBearSlam",
"CompanionBearWarcry",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["CompanionBearMaul"] = {
name = "[DNT] Maul",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[DNT] Bear Swipe",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.066,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_conditional_step_distance",
"use_scaled_contact_offset",
},
levels = {
[1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {5, levelRequirement = 3.452, statInterpolation = {}, cost = { }, },
[3] = {5, levelRequirement = 6.767, statInterpolation = {}, cost = { }, },
[4] = {5, levelRequirement = 10.308, statInterpolation = {}, cost = { }, },
[5] = {5, levelRequirement = 14.075, statInterpolation = {}, cost = { }, },
[6] = {5, levelRequirement = 18.068, statInterpolation = {}, cost = { }, },
[7] = {5, levelRequirement = 22.287, statInterpolation = {}, cost = { }, },
[8] = {5, levelRequirement = 26.732, statInterpolation = {}, cost = { }, },
[9] = {5, levelRequirement = 31.403, statInterpolation = {}, cost = { }, },
[10] = {5, levelRequirement = 36.3, statInterpolation = {}, cost = { }, },
[11] = {5, levelRequirement = 41.423, statInterpolation = {}, cost = { }, },
[12] = {5, levelRequirement = 46.772, statInterpolation = {}, cost = { }, },
[13] = {5, levelRequirement = 52.347, statInterpolation = {}, cost = { }, },
[14] = {5, levelRequirement = 58.148, statInterpolation = {}, cost = { }, },
[15] = {5, levelRequirement = 64.175, statInterpolation = {}, cost = { }, },
[16] = {5, levelRequirement = 70.428, statInterpolation = {}, cost = { }, },
[17] = {5, levelRequirement = 76.907, statInterpolation = {}, cost = { }, },
[18] = {5, levelRequirement = 83.612, statInterpolation = {}, cost = { }, },
[19] = {5, levelRequirement = 90.543, statInterpolation = {}, cost = { }, },
[20] = {5, levelRequirement = 97.7, statInterpolation = {}, cost = { }, },
[21] = {5, levelRequirement = 105.083, statInterpolation = {}, cost = { }, },
[22] = {5, levelRequirement = 112.692, statInterpolation = {}, cost = { }, },
[23] = {5, levelRequirement = 120.527, statInterpolation = {}, cost = { }, },
[24] = {5, levelRequirement = 128.588, statInterpolation = {}, cost = { }, },
[25] = {5, levelRequirement = 136.875, statInterpolation = {}, cost = { }, },
[26] = {5, levelRequirement = 145.388, statInterpolation = {}, cost = { }, },
[27] = {5, levelRequirement = 154.127, statInterpolation = {}, cost = { }, },
[28] = {5, levelRequirement = 163.092, statInterpolation = {}, cost = { }, },
[29] = {5, levelRequirement = 172.283, statInterpolation = {}, cost = { }, },
[30] = {5, levelRequirement = 181.7, statInterpolation = {}, cost = { }, },
[31] = {5, levelRequirement = 191.343, statInterpolation = {}, cost = { }, },
[32] = {5, levelRequirement = 201.212, statInterpolation = {}, cost = { }, },
[33] = {5, levelRequirement = 211.307, statInterpolation = {}, cost = { }, },
[34] = {5, levelRequirement = 221.628, statInterpolation = {}, cost = { }, },
[35] = {5, levelRequirement = 232.175, statInterpolation = {}, cost = { }, },
[36] = {5, levelRequirement = 242.948, statInterpolation = {}, cost = { }, },
[37] = {5, levelRequirement = 253.947, statInterpolation = {}, cost = { }, },
[38] = {5, levelRequirement = 265.172, statInterpolation = {}, cost = { }, },
[39] = {5, levelRequirement = 276.623, statInterpolation = {}, cost = { }, },
[40] = {5, levelRequirement = 288.3, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CompanionBearSlam"] = {
name = "[DNT] Bear Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[DNT] Bear Slam",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Attack] = true,
[SkillType.Slam] = true,
[SkillType.Melee] = true,
[SkillType.Cooldown] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.866,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"bear_skills_additional_base_attack_time_when_performing_from_standing_stance",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {30, -500, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {30, -500, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {}, cost = { }, },
[3] = {30, -500, baseMultiplier = 1.21, levelRequirement = 5, statInterpolation = {}, cost = { }, },
[4] = {30, -500, baseMultiplier = 1.32, levelRequirement = 7, statInterpolation = {}, cost = { }, },
[5] = {30, -500, baseMultiplier = 1.42, levelRequirement = 9, statInterpolation = {}, cost = { }, },
[6] = {30, -500, baseMultiplier = 1.53, levelRequirement = 11, statInterpolation = {}, cost = { }, },
[7] = {30, -500, baseMultiplier = 1.64, levelRequirement = 13, statInterpolation = {}, cost = { }, },
[8] = {30, -500, baseMultiplier = 1.74, levelRequirement = 15, statInterpolation = {}, cost = { }, },
[9] = {30, -500, baseMultiplier = 1.82, levelRequirement = 17, statInterpolation = {}, cost = { }, },
[10] = {30, -500, baseMultiplier = 1.91, levelRequirement = 19, statInterpolation = {}, cost = { }, },
[11] = {30, -500, baseMultiplier = 2.01, levelRequirement = 21, statInterpolation = {}, cost = { }, },
[12] = {30, -500, baseMultiplier = 2.11, levelRequirement = 23, statInterpolation = {}, cost = { }, },
[13] = {30, -500, baseMultiplier = 2.22, levelRequirement = 25, statInterpolation = {}, cost = { }, },
[14] = {30, -500, baseMultiplier = 2.33, levelRequirement = 27, statInterpolation = {}, cost = { }, },
[15] = {30, -500, baseMultiplier = 2.44, levelRequirement = 29, statInterpolation = {}, cost = { }, },
[16] = {30, -500, baseMultiplier = 2.57, levelRequirement = 31, statInterpolation = {}, cost = { }, },
[17] = {30, -500, baseMultiplier = 2.69, levelRequirement = 33, statInterpolation = {}, cost = { }, },
[18] = {30, -500, baseMultiplier = 2.83, levelRequirement = 35, statInterpolation = {}, cost = { }, },
[19] = {30, -500, baseMultiplier = 2.97, levelRequirement = 37, statInterpolation = {}, cost = { }, },
[20] = {30, -500, baseMultiplier = 3.12, levelRequirement = 39, statInterpolation = {}, cost = { }, },
[21] = {30, -500, baseMultiplier = 3.27, levelRequirement = 41, statInterpolation = {}, cost = { }, },
[22] = {30, -500, baseMultiplier = 3.44, levelRequirement = 43, statInterpolation = {}, cost = { }, },
[23] = {30, -500, baseMultiplier = 3.61, levelRequirement = 45, statInterpolation = {}, cost = { }, },
[24] = {30, -500, baseMultiplier = 3.79, levelRequirement = 47, statInterpolation = {}, cost = { }, },
[25] = {30, -500, baseMultiplier = 3.98, levelRequirement = 49, statInterpolation = {}, cost = { }, },
[26] = {30, -500, baseMultiplier = 4.18, levelRequirement = 51, statInterpolation = {}, cost = { }, },
[27] = {30, -500, baseMultiplier = 4.39, levelRequirement = 53, statInterpolation = {}, cost = { }, },
[28] = {30, -500, baseMultiplier = 4.61, levelRequirement = 55, statInterpolation = {}, cost = { }, },
[29] = {30, -500, baseMultiplier = 4.84, levelRequirement = 57, statInterpolation = {}, cost = { }, },
[30] = {30, -500, baseMultiplier = 5.08, levelRequirement = 59, statInterpolation = {}, cost = { }, },
[31] = {30, -500, baseMultiplier = 5.33, levelRequirement = 61, statInterpolation = {}, cost = { }, },
[32] = {30, -500, baseMultiplier = 5.6, levelRequirement = 63, statInterpolation = {}, cost = { }, },
[33] = {30, -500, baseMultiplier = 5.88, levelRequirement = 65, statInterpolation = {}, cost = { }, },
[34] = {30, -500, baseMultiplier = 6.18, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[35] = {30, -500, baseMultiplier = 6.48, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[36] = {30, -500, baseMultiplier = 6.81, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[37] = {30, -500, baseMultiplier = 7.15, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[38] = {30, -500, baseMultiplier = 7.51, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[39] = {30, -500, baseMultiplier = 7.88, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[40] = {30, -500, baseMultiplier = 8.28, levelRequirement = 79, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CompanionBearWarcry"] = {
name = "[DNT] Bear Shout",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[DNT] Loud Bear",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Warcry] = true,
[SkillType.Cooldown] = true,
[SkillType.Duration] = true,
[SkillType.Buff] = true,
[SkillType.Nova] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"bear_companion_intimidate_on_hit_with_warcry_for_ms",
"base_deal_no_damage",
"enemies_taunted_by_your_warcies_are_intimidated",
"is_warcry",
"override_warcry_effects",
},
levels = {
[1] = {50, 8000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {50, 8000, levelRequirement = 3, statInterpolation = {}, cost = { }, },
[3] = {50, 8000, levelRequirement = 5, statInterpolation = {}, cost = { }, },
[4] = {50, 8000, levelRequirement = 7, statInterpolation = {}, cost = { }, },
[5] = {50, 8000, levelRequirement = 9, statInterpolation = {}, cost = { }, },
[6] = {50, 8000, levelRequirement = 11, statInterpolation = {}, cost = { }, },
[7] = {50, 8000, levelRequirement = 13, statInterpolation = {}, cost = { }, },
[8] = {50, 8000, levelRequirement = 15, statInterpolation = {}, cost = { }, },
[9] = {50, 8000, levelRequirement = 17, statInterpolation = {}, cost = { }, },
[10] = {50, 8000, levelRequirement = 19, statInterpolation = {}, cost = { }, },
[11] = {50, 8000, levelRequirement = 21, statInterpolation = {}, cost = { }, },
[12] = {50, 8000, levelRequirement = 23, statInterpolation = {}, cost = { }, },
[13] = {50, 8000, levelRequirement = 25, statInterpolation = {}, cost = { }, },
[14] = {50, 8000, levelRequirement = 27, statInterpolation = {}, cost = { }, },
[15] = {50, 8000, levelRequirement = 29, statInterpolation = {}, cost = { }, },
[16] = {50, 8000, levelRequirement = 31, statInterpolation = {}, cost = { }, },
[17] = {50, 8000, levelRequirement = 33, statInterpolation = {}, cost = { }, },
[18] = {50, 8000, levelRequirement = 35, statInterpolation = {}, cost = { }, },
[19] = {50, 8000, levelRequirement = 37, statInterpolation = {}, cost = { }, },
[20] = {50, 8000, levelRequirement = 39, statInterpolation = {}, cost = { }, },
[21] = {50, 8000, levelRequirement = 41, statInterpolation = {}, cost = { }, },
[22] = {50, 8000, levelRequirement = 43, statInterpolation = {}, cost = { }, },
[23] = {50, 8000, levelRequirement = 45, statInterpolation = {}, cost = { }, },
[24] = {50, 8000, levelRequirement = 47, statInterpolation = {}, cost = { }, },
[25] = {50, 8000, levelRequirement = 49, statInterpolation = {}, cost = { }, },
[26] = {50, 8000, levelRequirement = 51, statInterpolation = {}, cost = { }, },
[27] = {50, 8000, levelRequirement = 53, statInterpolation = {}, cost = { }, },
[28] = {50, 8000, levelRequirement = 55, statInterpolation = {}, cost = { }, },
[29] = {50, 8000, levelRequirement = 57, statInterpolation = {}, cost = { }, },
[30] = {50, 8000, levelRequirement = 59, statInterpolation = {}, cost = { }, },
[31] = {50, 8000, levelRequirement = 61, statInterpolation = {}, cost = { }, },
[32] = {50, 8000, levelRequirement = 63, statInterpolation = {}, cost = { }, },
[33] = {50, 8000, levelRequirement = 65, statInterpolation = {}, cost = { }, },
[34] = {50, 8000, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[35] = {50, 8000, levelRequirement = 69, statInterpolation = {}, cost = { }, },
[36] = {50, 8000, levelRequirement = 71, statInterpolation = {}, cost = { }, },
[37] = {50, 8000, levelRequirement = 73, statInterpolation = {}, cost = { }, },
[38] = {50, 8000, levelRequirement = 75, statInterpolation = {}, cost = { }, },
[39] = {50, 8000, levelRequirement = 77, statInterpolation = {}, cost = { }, },
[40] = {50, 8000, levelRequirement = 79, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.