Level Effect /40
等级 | 需求等级 | Base Damage | Minion Level | |
---|---|---|---|---|
1 | 0 | 0 | 100%, 100% | 2 |
2 | 3 | 0 | 100%, 100% | 4 |
3 | 6 | 0 | 100%, 100% | 6 |
4 | 10 | 0 | 100%, 100% | 8 |
5 | 14 | 0 | 100%, 100% | 10 |
6 | 18 | 0 | 100%, 100% | 12 |
7 | 22 | 0 | 100%, 100% | 14 |
8 | 26 | 0 | 100%, 100% | 16 |
9 | 31 | 0 | 100%, 100% | 18 |
10 | 36 | 0 | 100%, 100% | 20 |
11 | 41 | 0 | 100%, 100% | 22 |
12 | 46 | 0 | 100%, 100% | 24 |
13 | 52 | 0 | 100%, 100% | 26 |
14 | 58 | 0 | 100%, 100% | 28 |
15 | 64 | 0 | 100%, 100% | 30 |
16 | 66 | 0 | 100%, 100% | 32 |
17 | 72 | 0 | 100%, 100% | 34 |
18 | 78 | 0 | 100%, 100% | 36 |
19 | 84 | 0 | 100%, 100% | 38 |
20 | 90 | 0 | 100%, 100% | 40 |
21 | 0 | 100%, 100% | 42 | |
22 | 0 | 100%, 100% | 44 | |
23 | 0 | 100%, 100% | 46 | |
24 | 0 | 100%, 100% | 48 | |
25 | 0 | 100%, 100% | 50 | |
26 | 0 | 100%, 100% | 52 | |
27 | 0 | 100%, 100% | 54 | |
28 | 0 | 100%, 100% | 56 | |
29 | 0 | 100%, 100% | 58 | |
30 | 0 | 100%, 100% | 60 | |
31 | 0 | 100%, 100% | 62 | |
32 | 0 | 100%, 100% | 64 | |
33 | 0 | 100%, 100% | 66 | |
34 | 0 | 100%, 100% | 68 | |
35 | 0 | 100%, 100% | 70 | |
36 | 0 | 100%, 100% | 72 | |
37 | 0 | 100%, 100% | 74 | |
38 | 0 | 100%, 100% | 76 | |
39 | 0 | 100%, 100% | 78 | |
40 | 0 | 100%, 100% | 80 |
Attribute /7
[DNT] Companion Bear
Supported By /7
Minion Mastery
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Hulking Minions
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Amanamu's Tithe
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
[DNT] Companion Bear


monster no drops or experience [1]
ignore actor scale from stats [1]
Spectre | Y |
---|---|
Tags | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
生命
100%
[护甲]
+60%
抗性




伤害
100%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 14
攻击间隔
1 Second
Damage Spread
±20%
经验值
100%
Model Size
70%
Type
BearCompanionSummoned
Metadata
CompanionBearSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CompanionBearMaul
攻击, 近战, 近战单一目标
[DNT] Maul
Base Damage: 186–280
暴击几率: 10%
攻击间隔: 1 秒
[DNT] Bear Swipe
action attack or cast time uses animation length [1]
melee conditional step distance [5]
use scaled contact offset [1]

CompanionBearSlam
范围, 攻击, Slam, 近战, 冷却
[DNT] Bear Slam
Base Damage: 186–280
暴击几率: 10%
攻击间隔: 1 秒
冷却时间: 5 秒
[DNT] Bear Slam
active skill base area of effect radius [30]
is area damage [1]
total attack time + ms from bear standing stance [-500]

CompanionBearWarcry
范围, 战吼, 冷却, 持续时间, 增益, 新星
[DNT] Bear Shout
冷却时间: 12 秒
[DNT] Loud Bear
该战吼嘲讽的敌人被威吓
active skill base area of effect radius [50]
base deal no damage [1]
base skill effect duration [8000]
is warcry [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/CompanionBear/CompanionBearSummoned"] = { name = "[DNT] Companion Bear", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1, attackRange = 14, accuracy = 1, skillList = { "CompanionBearMaul", "CompanionBearSlam", "CompanionBearWarcry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CompanionBearMaul"] = { name = "[DNT] Maul", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Bear Swipe", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {5, levelRequirement = 3.452, statInterpolation = {}, cost = { }, }, [3] = {5, levelRequirement = 6.767, statInterpolation = {}, cost = { }, }, [4] = {5, levelRequirement = 10.308, statInterpolation = {}, cost = { }, }, [5] = {5, levelRequirement = 14.075, statInterpolation = {}, cost = { }, }, [6] = {5, levelRequirement = 18.068, statInterpolation = {}, cost = { }, }, [7] = {5, levelRequirement = 22.287, statInterpolation = {}, cost = { }, }, [8] = {5, levelRequirement = 26.732, statInterpolation = {}, cost = { }, }, [9] = {5, levelRequirement = 31.403, statInterpolation = {}, cost = { }, }, [10] = {5, levelRequirement = 36.3, statInterpolation = {}, cost = { }, }, [11] = {5, levelRequirement = 41.423, statInterpolation = {}, cost = { }, }, [12] = {5, levelRequirement = 46.772, statInterpolation = {}, cost = { }, }, [13] = {5, levelRequirement = 52.347, statInterpolation = {}, cost = { }, }, [14] = {5, levelRequirement = 58.148, statInterpolation = {}, cost = { }, }, [15] = {5, levelRequirement = 64.175, statInterpolation = {}, cost = { }, }, [16] = {5, levelRequirement = 70.428, statInterpolation = {}, cost = { }, }, [17] = {5, levelRequirement = 76.907, statInterpolation = {}, cost = { }, }, [18] = {5, levelRequirement = 83.612, statInterpolation = {}, cost = { }, }, [19] = {5, levelRequirement = 90.543, statInterpolation = {}, cost = { }, }, [20] = {5, levelRequirement = 97.7, statInterpolation = {}, cost = { }, }, [21] = {5, levelRequirement = 105.083, statInterpolation = {}, cost = { }, }, [22] = {5, levelRequirement = 112.692, statInterpolation = {}, cost = { }, }, [23] = {5, levelRequirement = 120.527, statInterpolation = {}, cost = { }, }, [24] = {5, levelRequirement = 128.588, statInterpolation = {}, cost = { }, }, [25] = {5, levelRequirement = 136.875, statInterpolation = {}, cost = { }, }, [26] = {5, levelRequirement = 145.388, statInterpolation = {}, cost = { }, }, [27] = {5, levelRequirement = 154.127, statInterpolation = {}, cost = { }, }, [28] = {5, levelRequirement = 163.092, statInterpolation = {}, cost = { }, }, [29] = {5, levelRequirement = 172.283, statInterpolation = {}, cost = { }, }, [30] = {5, levelRequirement = 181.7, statInterpolation = {}, cost = { }, }, [31] = {5, levelRequirement = 191.343, statInterpolation = {}, cost = { }, }, [32] = {5, levelRequirement = 201.212, statInterpolation = {}, cost = { }, }, [33] = {5, levelRequirement = 211.307, statInterpolation = {}, cost = { }, }, [34] = {5, levelRequirement = 221.628, statInterpolation = {}, cost = { }, }, [35] = {5, levelRequirement = 232.175, statInterpolation = {}, cost = { }, }, [36] = {5, levelRequirement = 242.948, statInterpolation = {}, cost = { }, }, [37] = {5, levelRequirement = 253.947, statInterpolation = {}, cost = { }, }, [38] = {5, levelRequirement = 265.172, statInterpolation = {}, cost = { }, }, [39] = {5, levelRequirement = 276.623, statInterpolation = {}, cost = { }, }, [40] = {5, levelRequirement = 288.3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CompanionBearSlam"] = { name = "[DNT] Bear Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Bear Slam", skillTypes = { [SkillType.Area] = true, [SkillType.Attack] = true, [SkillType.Slam] = true, [SkillType.Melee] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "total_attack_time_+_ms_from_bear_standing_stance", "is_area_damage", }, levels = { [1] = {30, -500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {30, -500, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {}, cost = { }, }, [3] = {30, -500, baseMultiplier = 1.21, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [4] = {30, -500, baseMultiplier = 1.32, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [5] = {30, -500, baseMultiplier = 1.42, levelRequirement = 9, statInterpolation = {}, cost = { }, }, [6] = {30, -500, baseMultiplier = 1.53, levelRequirement = 11, statInterpolation = {}, cost = { }, }, [7] = {30, -500, baseMultiplier = 1.64, levelRequirement = 13, statInterpolation = {}, cost = { }, }, [8] = {30, -500, baseMultiplier = 1.74, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [9] = {30, -500, baseMultiplier = 1.82, levelRequirement = 17, statInterpolation = {}, cost = { }, }, [10] = {30, -500, baseMultiplier = 1.91, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [11] = {30, -500, baseMultiplier = 2.01, levelRequirement = 21, statInterpolation = {}, cost = { }, }, [12] = {30, -500, baseMultiplier = 2.11, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [13] = {30, -500, baseMultiplier = 2.22, levelRequirement = 25, statInterpolation = {}, cost = { }, }, [14] = {30, -500, baseMultiplier = 2.33, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [15] = {30, -500, baseMultiplier = 2.44, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [16] = {30, -500, baseMultiplier = 2.57, levelRequirement = 31, statInterpolation = {}, cost = { }, }, [17] = {30, -500, baseMultiplier = 2.69, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [18] = {30, -500, baseMultiplier = 2.83, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [19] = {30, -500, baseMultiplier = 2.97, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [20] = {30, -500, baseMultiplier = 3.12, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [21] = {30, -500, baseMultiplier = 3.27, levelRequirement = 41, statInterpolation = {}, cost = { }, }, [22] = {30, -500, baseMultiplier = 3.44, levelRequirement = 43, statInterpolation = {}, cost = { }, }, [23] = {30, -500, baseMultiplier = 3.61, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [24] = {30, -500, baseMultiplier = 3.79, levelRequirement = 47, statInterpolation = {}, cost = { }, }, [25] = {30, -500, baseMultiplier = 3.98, levelRequirement = 49, statInterpolation = {}, cost = { }, }, [26] = {30, -500, baseMultiplier = 4.18, levelRequirement = 51, statInterpolation = {}, cost = { }, }, [27] = {30, -500, baseMultiplier = 4.39, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [28] = {30, -500, baseMultiplier = 4.61, levelRequirement = 55, statInterpolation = {}, cost = { }, }, [29] = {30, -500, baseMultiplier = 4.84, levelRequirement = 57, statInterpolation = {}, cost = { }, }, [30] = {30, -500, baseMultiplier = 5.08, levelRequirement = 59, statInterpolation = {}, cost = { }, }, [31] = {30, -500, baseMultiplier = 5.33, levelRequirement = 61, statInterpolation = {}, cost = { }, }, [32] = {30, -500, baseMultiplier = 5.6, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [33] = {30, -500, baseMultiplier = 5.88, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [34] = {30, -500, baseMultiplier = 6.18, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [35] = {30, -500, baseMultiplier = 6.48, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [36] = {30, -500, baseMultiplier = 6.81, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [37] = {30, -500, baseMultiplier = 7.15, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [38] = {30, -500, baseMultiplier = 7.51, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [39] = {30, -500, baseMultiplier = 7.88, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [40] = {30, -500, baseMultiplier = 8.28, levelRequirement = 79, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CompanionBearWarcry"] = { name = "[DNT] Bear Shout", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Loud Bear", skillTypes = { [SkillType.Area] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, [SkillType.Duration] = true, [SkillType.Buff] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_deal_no_damage", "enemies_taunted_by_your_warcies_are_intimidated", "is_warcry", }, levels = { [1] = {50, 8000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {50, 8000, levelRequirement = 3, statInterpolation = {}, cost = { }, }, [3] = {50, 8000, levelRequirement = 5, statInterpolation = {}, cost = { }, }, [4] = {50, 8000, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [5] = {50, 8000, levelRequirement = 9, statInterpolation = {}, cost = { }, }, [6] = {50, 8000, levelRequirement = 11, statInterpolation = {}, cost = { }, }, [7] = {50, 8000, levelRequirement = 13, statInterpolation = {}, cost = { }, }, [8] = {50, 8000, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [9] = {50, 8000, levelRequirement = 17, statInterpolation = {}, cost = { }, }, [10] = {50, 8000, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [11] = {50, 8000, levelRequirement = 21, statInterpolation = {}, cost = { }, }, [12] = {50, 8000, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [13] = {50, 8000, levelRequirement = 25, statInterpolation = {}, cost = { }, }, [14] = {50, 8000, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [15] = {50, 8000, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [16] = {50, 8000, levelRequirement = 31, statInterpolation = {}, cost = { }, }, [17] = {50, 8000, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [18] = {50, 8000, levelRequirement = 35, statInterpolation = {}, cost = { }, }, [19] = {50, 8000, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [20] = {50, 8000, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [21] = {50, 8000, levelRequirement = 41, statInterpolation = {}, cost = { }, }, [22] = {50, 8000, levelRequirement = 43, statInterpolation = {}, cost = { }, }, [23] = {50, 8000, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [24] = {50, 8000, levelRequirement = 47, statInterpolation = {}, cost = { }, }, [25] = {50, 8000, levelRequirement = 49, statInterpolation = {}, cost = { }, }, [26] = {50, 8000, levelRequirement = 51, statInterpolation = {}, cost = { }, }, [27] = {50, 8000, levelRequirement = 53, statInterpolation = {}, cost = { }, }, [28] = {50, 8000, levelRequirement = 55, statInterpolation = {}, cost = { }, }, [29] = {50, 8000, levelRequirement = 57, statInterpolation = {}, cost = { }, }, [30] = {50, 8000, levelRequirement = 59, statInterpolation = {}, cost = { }, }, [31] = {50, 8000, levelRequirement = 61, statInterpolation = {}, cost = { }, }, [32] = {50, 8000, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [33] = {50, 8000, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [34] = {50, 8000, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [35] = {50, 8000, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [36] = {50, 8000, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [37] = {50, 8000, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [38] = {50, 8000, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [39] = {50, 8000, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [40] = {50, 8000, levelRequirement = 79, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
ignore actor scale from stats [1]
Family | MonsterIgnoreActorScaleFromStats |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.