[DNT] Companion Bear
等级: (1–20)
需求: 等级 (1–90)
[DNT] Bear with me
你每有 3敏捷
该技能的召唤生物攻击速度提高 1%
你每有 3力量,此技能的
召唤生物伤害提高 1%

品质额外效果:
钓鱼线强度提高 (0–10)%
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
你每有 3力量,此技能的\n召唤生物伤害提高 1%
你每有 3敏捷,\n该技能的召唤生物攻击速度提高 1%
等级需求等级Base DamageMinion Level
100100%, 100%2
230100%, 100%4
360100%, 100%6
4100100%, 100%8
5140100%, 100%10
6180100%, 100%12
7220100%, 100%14
8260100%, 100%16
9310100%, 100%18
10360100%, 100%20
11410100%, 100%22
12460100%, 100%24
13520100%, 100%26
14580100%, 100%28
15640100%, 100%30
16660100%, 100%32
17720100%, 100%34
18780100%, 100%36
19840100%, 100%38
20900100%, 100%40
210100%, 100%42
220100%, 100%44
230100%, 100%46
240100%, 100%48
250100%, 100%50
260100%, 100%52
270100%, 100%54
280100%, 100%56
290100%, 100%58
300100%, 100%60
310100%, 100%62
320100%, 100%64
330100%, 100%66
340100%, 100%68
350100%, 100%70
360100%, 100%72
370100%, 100%74
380100%, 100%76
390100%, 100%78
400100%, 100%80
Attribute /7

[DNT] Companion Bear

名字显示物品素质
关键字召唤生物
BaseType [DNT] Companion Bear
Class 技能宝石
TargetTypes任何
TypeCompanion, MinionsAreUndamagable, 召唤物, 创造召唤物, 消耗保留, Persistent, CreatesCompanion
ItemTypeMetadata/Items/Gem/SkillGemAscendancyCompanionBear
ActiveSkillsCodecompanion_bear
[DNT] Companion Bear
等级: (1–20)
需求: 等级 (1–90)
[DNT] Bear with me
你每有 3敏捷
该技能的召唤生物攻击速度提高 1%
你每有 3力量,此技能的
召唤生物伤害提高 1%
is resummoning minion [1]
skill desired initial amount [1]

品质额外效果:
钓鱼线强度提高 (0–10)%
Skills can be managed in the Skills Panel.
Supported By /7
  • Active Type: Companion, MinionsAreUndamagable, 召唤物, 创造召唤物, 消耗保留, Persistent, CreatesCompanion
  • Brutus' Brain
    Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
    Minion Mastery
    Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
    Sacrificial Lamb I
    Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
    Sacrificial Lamb II
    Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill, as well as causing them to always be considered Detonatable.
    Muster
    Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
    Hulking Minions
    Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
    Amanamu's Tithe
    Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
    [DNT] Companion Bear
    Beast
    monster no drops or experience [1]
    ignore actor scale from stats [1]
    SpectreY
    Tagsbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
    生命
    100%
    [护甲]
    +60%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 14
    攻击间隔
    1 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    70%
    Type
    BearCompanionSummoned
    Metadata
    CompanionBearSummoned
    IsSummoned
    Y
    等级
    68
    生命
    7,757
    [护甲]
    3,861
    伤害
    233
    法术伤害
    233
    命中
    2,464
    攻击间隔
    1
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    969
    召唤物护甲
    6,756
    CompanionBearMaul
    攻击, 近战, 近战单一目标
    [DNT] Maul
    Base Damage: 186–280
    暴击几率: 10%
    攻击间隔: 1 秒
    [DNT] Bear Swipe
    action attack or cast time uses animation length [1]
    melee conditional step distance [5]
    use scaled contact offset [1]
    CompanionBearSlam
    范围, 攻击, Slam, 近战, 冷却
    [DNT] Bear Slam
    Base Damage: 186–280
    暴击几率: 10%
    攻击间隔: 1 秒
    冷却时间: 5 秒
    [DNT] Bear Slam
    active skill base area of effect radius [30]
    is area damage [1]
    total attack time + ms from bear standing stance [-500]
    CompanionBearWarcry
    范围, 战吼, 冷却, 持续时间, 增益, 新星
    [DNT] Bear Shout
    冷却时间: 12 秒
    [DNT] Loud Bear
    该战吼嘲讽的敌人被威吓
    active skill base area of effect radius [50]
    base deal no damage [1]
    base skill effect duration [8000]
    is warcry [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CompanionBear/CompanionBearSummoned"] = {
        name = "[DNT] Companion Bear",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "CompanionBearMaul",
            "CompanionBearSlam",
            "CompanionBearWarcry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CompanionBearMaul"] = {
        name = "[DNT] Maul",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Bear Swipe",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_conditional_step_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {5, levelRequirement = 3.452, statInterpolation = {},  cost = { }, },
            [3] = {5, levelRequirement = 6.767, statInterpolation = {},  cost = { }, },
            [4] = {5, levelRequirement = 10.308, statInterpolation = {},  cost = { }, },
            [5] = {5, levelRequirement = 14.075, statInterpolation = {},  cost = { }, },
            [6] = {5, levelRequirement = 18.068, statInterpolation = {},  cost = { }, },
            [7] = {5, levelRequirement = 22.287, statInterpolation = {},  cost = { }, },
            [8] = {5, levelRequirement = 26.732, statInterpolation = {},  cost = { }, },
            [9] = {5, levelRequirement = 31.403, statInterpolation = {},  cost = { }, },
            [10] = {5, levelRequirement = 36.3, statInterpolation = {},  cost = { }, },
            [11] = {5, levelRequirement = 41.423, statInterpolation = {},  cost = { }, },
            [12] = {5, levelRequirement = 46.772, statInterpolation = {},  cost = { }, },
            [13] = {5, levelRequirement = 52.347, statInterpolation = {},  cost = { }, },
            [14] = {5, levelRequirement = 58.148, statInterpolation = {},  cost = { }, },
            [15] = {5, levelRequirement = 64.175, statInterpolation = {},  cost = { }, },
            [16] = {5, levelRequirement = 70.428, statInterpolation = {},  cost = { }, },
            [17] = {5, levelRequirement = 76.907, statInterpolation = {},  cost = { }, },
            [18] = {5, levelRequirement = 83.612, statInterpolation = {},  cost = { }, },
            [19] = {5, levelRequirement = 90.543, statInterpolation = {},  cost = { }, },
            [20] = {5, levelRequirement = 97.7, statInterpolation = {},  cost = { }, },
            [21] = {5, levelRequirement = 105.083, statInterpolation = {},  cost = { }, },
            [22] = {5, levelRequirement = 112.692, statInterpolation = {},  cost = { }, },
            [23] = {5, levelRequirement = 120.527, statInterpolation = {},  cost = { }, },
            [24] = {5, levelRequirement = 128.588, statInterpolation = {},  cost = { }, },
            [25] = {5, levelRequirement = 136.875, statInterpolation = {},  cost = { }, },
            [26] = {5, levelRequirement = 145.388, statInterpolation = {},  cost = { }, },
            [27] = {5, levelRequirement = 154.127, statInterpolation = {},  cost = { }, },
            [28] = {5, levelRequirement = 163.092, statInterpolation = {},  cost = { }, },
            [29] = {5, levelRequirement = 172.283, statInterpolation = {},  cost = { }, },
            [30] = {5, levelRequirement = 181.7, statInterpolation = {},  cost = { }, },
            [31] = {5, levelRequirement = 191.343, statInterpolation = {},  cost = { }, },
            [32] = {5, levelRequirement = 201.212, statInterpolation = {},  cost = { }, },
            [33] = {5, levelRequirement = 211.307, statInterpolation = {},  cost = { }, },
            [34] = {5, levelRequirement = 221.628, statInterpolation = {},  cost = { }, },
            [35] = {5, levelRequirement = 232.175, statInterpolation = {},  cost = { }, },
            [36] = {5, levelRequirement = 242.948, statInterpolation = {},  cost = { }, },
            [37] = {5, levelRequirement = 253.947, statInterpolation = {},  cost = { }, },
            [38] = {5, levelRequirement = 265.172, statInterpolation = {},  cost = { }, },
            [39] = {5, levelRequirement = 276.623, statInterpolation = {},  cost = { }, },
            [40] = {5, levelRequirement = 288.3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CompanionBearSlam"] = {
        name = "[DNT] Bear Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Bear Slam",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
            [SkillType.Slam] = true,
            [SkillType.Melee] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "total_attack_time_+_ms_from_bear_standing_stance",
            "is_area_damage",
        },
        levels = {
            [1] = {30, -500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {30, -500, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {},  cost = { }, },
            [3] = {30, -500, baseMultiplier = 1.21, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [4] = {30, -500, baseMultiplier = 1.32, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [5] = {30, -500, baseMultiplier = 1.42, levelRequirement = 9, statInterpolation = {},  cost = { }, },
            [6] = {30, -500, baseMultiplier = 1.53, levelRequirement = 11, statInterpolation = {},  cost = { }, },
            [7] = {30, -500, baseMultiplier = 1.64, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [8] = {30, -500, baseMultiplier = 1.74, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [9] = {30, -500, baseMultiplier = 1.82, levelRequirement = 17, statInterpolation = {},  cost = { }, },
            [10] = {30, -500, baseMultiplier = 1.91, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [11] = {30, -500, baseMultiplier = 2.01, levelRequirement = 21, statInterpolation = {},  cost = { }, },
            [12] = {30, -500, baseMultiplier = 2.11, levelRequirement = 23, statInterpolation = {},  cost = { }, },
            [13] = {30, -500, baseMultiplier = 2.22, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [14] = {30, -500, baseMultiplier = 2.33, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [15] = {30, -500, baseMultiplier = 2.44, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [16] = {30, -500, baseMultiplier = 2.57, levelRequirement = 31, statInterpolation = {},  cost = { }, },
            [17] = {30, -500, baseMultiplier = 2.69, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [18] = {30, -500, baseMultiplier = 2.83, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [19] = {30, -500, baseMultiplier = 2.97, levelRequirement = 37, statInterpolation = {},  cost = { }, },
            [20] = {30, -500, baseMultiplier = 3.12, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [21] = {30, -500, baseMultiplier = 3.27, levelRequirement = 41, statInterpolation = {},  cost = { }, },
            [22] = {30, -500, baseMultiplier = 3.44, levelRequirement = 43, statInterpolation = {},  cost = { }, },
            [23] = {30, -500, baseMultiplier = 3.61, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [24] = {30, -500, baseMultiplier = 3.79, levelRequirement = 47, statInterpolation = {},  cost = { }, },
            [25] = {30, -500, baseMultiplier = 3.98, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [26] = {30, -500, baseMultiplier = 4.18, levelRequirement = 51, statInterpolation = {},  cost = { }, },
            [27] = {30, -500, baseMultiplier = 4.39, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [28] = {30, -500, baseMultiplier = 4.61, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [29] = {30, -500, baseMultiplier = 4.84, levelRequirement = 57, statInterpolation = {},  cost = { }, },
            [30] = {30, -500, baseMultiplier = 5.08, levelRequirement = 59, statInterpolation = {},  cost = { }, },
            [31] = {30, -500, baseMultiplier = 5.33, levelRequirement = 61, statInterpolation = {},  cost = { }, },
            [32] = {30, -500, baseMultiplier = 5.6, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [33] = {30, -500, baseMultiplier = 5.88, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [34] = {30, -500, baseMultiplier = 6.18, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [35] = {30, -500, baseMultiplier = 6.48, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [36] = {30, -500, baseMultiplier = 6.81, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [37] = {30, -500, baseMultiplier = 7.15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [38] = {30, -500, baseMultiplier = 7.51, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [39] = {30, -500, baseMultiplier = 7.88, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [40] = {30, -500, baseMultiplier = 8.28, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CompanionBearWarcry"] = {
        name = "[DNT] Bear Shout",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Loud Bear",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Buff] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "base_deal_no_damage",
            "enemies_taunted_by_your_warcies_are_intimidated",
            "is_warcry",
        },
        levels = {
            [1] = {50, 8000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 8000, levelRequirement = 3, statInterpolation = {},  cost = { }, },
            [3] = {50, 8000, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [4] = {50, 8000, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [5] = {50, 8000, levelRequirement = 9, statInterpolation = {},  cost = { }, },
            [6] = {50, 8000, levelRequirement = 11, statInterpolation = {},  cost = { }, },
            [7] = {50, 8000, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [8] = {50, 8000, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [9] = {50, 8000, levelRequirement = 17, statInterpolation = {},  cost = { }, },
            [10] = {50, 8000, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [11] = {50, 8000, levelRequirement = 21, statInterpolation = {},  cost = { }, },
            [12] = {50, 8000, levelRequirement = 23, statInterpolation = {},  cost = { }, },
            [13] = {50, 8000, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [14] = {50, 8000, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [15] = {50, 8000, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [16] = {50, 8000, levelRequirement = 31, statInterpolation = {},  cost = { }, },
            [17] = {50, 8000, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [18] = {50, 8000, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [19] = {50, 8000, levelRequirement = 37, statInterpolation = {},  cost = { }, },
            [20] = {50, 8000, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [21] = {50, 8000, levelRequirement = 41, statInterpolation = {},  cost = { }, },
            [22] = {50, 8000, levelRequirement = 43, statInterpolation = {},  cost = { }, },
            [23] = {50, 8000, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [24] = {50, 8000, levelRequirement = 47, statInterpolation = {},  cost = { }, },
            [25] = {50, 8000, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [26] = {50, 8000, levelRequirement = 51, statInterpolation = {},  cost = { }, },
            [27] = {50, 8000, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [28] = {50, 8000, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [29] = {50, 8000, levelRequirement = 57, statInterpolation = {},  cost = { }, },
            [30] = {50, 8000, levelRequirement = 59, statInterpolation = {},  cost = { }, },
            [31] = {50, 8000, levelRequirement = 61, statInterpolation = {},  cost = { }, },
            [32] = {50, 8000, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [33] = {50, 8000, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [34] = {50, 8000, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [35] = {50, 8000, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [36] = {50, 8000, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [37] = {50, 8000, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [38] = {50, 8000, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [39] = {50, 8000, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [40] = {50, 8000, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.