[DNT] Companion Bear
等级: (1–20)
需求: 等级 (1–90)
[DNT] Bear with me
你每有 3敏捷
该技能的召唤生物攻击速度提高 1%
你每有 3力量,此技能的
召唤生物伤害提高 1%

品质额外效果:
钓鱼线强度提高 (0–10)%
可在技能面板中管理技能。
Level Effect /40
Implicit
你每有 3力量,此技能的\n召唤生物伤害提高 1%
你每有 3敏捷,\n该技能的召唤生物攻击速度提高 1%
等级需求等级Base DamageMinion Level
10100%, 100%2
23100%, 100%4
36100%, 100%6
410100%, 100%8
514100%, 100%10
618100%, 100%12
722100%, 100%14
826100%, 100%16
931100%, 100%18
1036100%, 100%20
1141100%, 100%22
1246100%, 100%24
1352100%, 100%26
1458100%, 100%28
1564100%, 100%30
1666100%, 100%32
1772100%, 100%34
1878100%, 100%36
1984100%, 100%38
2090100%, 100%40
21100%, 100%42
22100%, 100%44
23100%, 100%46
24100%, 100%48
25100%, 100%50
26100%, 100%52
27100%, 100%54
28100%, 100%56
29100%, 100%58
30100%, 100%60
31100%, 100%62
32100%, 100%64
33100%, 100%66
34100%, 100%68
35100%, 100%70
36100%, 100%72
37100%, 100%74
38100%, 100%76
39100%, 100%78
40100%, 100%80
Attribute /7

[DNT] Companion Bear

名字显示物品素质
关键字Hit, 感电, Hits
BaseType [DNT] Companion Bear
Class 技能宝石
TargetTypes任何
TypeCompanion, MinionsAreUndamagable, 召唤物, 创造召唤物, 消耗保留, Persistent, CreatesCompanion
ItemTypeMetadata/Items/Gem/SkillGemAscendancyCompanionBear
ActiveSkillsCodecompanion_bear
[DNT] Companion Bear
等级: (1–20)
需求: 等级 (1–90)
[DNT] Bear with me
你每有 3敏捷
该技能的召唤生物攻击速度提高 1%
你每有 3力量,此技能的
召唤生物伤害提高 1%
is resummoning minion [1]
skill desired initial amount [1]

品质额外效果:
钓鱼线强度提高 (0–10)%
可在技能面板中管理技能。
Supported By /7
  • Active Type: Companion, MinionsAreUndamagable, 召唤物, 创造召唤物, 消耗保留, Persistent, CreatesCompanion
  • 布鲁特斯之脑
    辅助产生召唤生物的技能,使这些召唤生物无法造成或承受伤害。无法辅助产生无敌召唤生物的技能。
    召唤生物专精
    辅助召唤生物技能,使其等级提升一级。不能辅助没有等级的技能。
    替罪羔羊 I
    辅助产生召唤生物的技能,使你以召唤生物为目标的技能优先选中被辅助技能的召唤生物
    替罪羔羊 II
    辅助创造召唤生物的技能,使你以召唤生物为目标的技能优先选择被辅助技能的召唤生物,并使其总是被视为可引爆的。
    海纳百川
    辅助能够召唤出召唤生物的技能。你召唤的可复活的召唤生物类型越多,被辅助的召唤生物造成的伤害越高。
    魁梧仆从
    辅助能够召唤永久性召唤生物的技能。被辅助的召唤生物体型变大,具有更多生命,造成更高的伤害,但大幅提高精魂消耗。
    阿曼娜姆的奉纳
    辅助永久性召唤生物的技能,使被辅助的召唤生物为你而被击败后有几率获得一个深渊怪物词缀。
    [DNT] Companion Bear
    野兽
    monster no drops or experience [1]
    ignore actor scale from stats [1]
    SpectreY
    Tagsbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
    生命
    100%
    +60%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 14
    攻击间隔
    1 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    70%
    Type
    BearCompanionSummoned
    Metadata
    CompanionBearSummoned
    IsSummoned
    Y
    等级
    68
    生命
    7,757
    3,861
    伤害
    233
    法术伤害
    233
    命中
    2,464
    攻击间隔
    1
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    969
    召唤物护甲
    6,756
    CompanionBearMaul
    攻击, 近战, 近战单一目标
    [DNT] Maul
    Base Damage: 186–280
    暴击率: 10%
    攻击间隔: 1 秒
    [DNT] Bear Swipe
    action attack or cast time uses animation length [1]
    melee conditional step distance [5]
    use scaled contact offset [1]
    CompanionBearSlam
    范围, 攻击, Slam, 近战, 冷却
    [DNT] Bear Slam
    Base Damage: 186–280
    暴击率: 10%
    攻击间隔: 1 秒
    冷却时间: 5 秒
    [DNT] Bear Slam
    active skill base area of effect radius [30]
    is area damage [1]
    total attack time + ms from bear standing stance [-500]
    CompanionBearWarcry
    范围, 战吼, 冷却, 持续时间, 增益, 新星
    [DNT] Bear Shout
    冷却时间: 12 秒
    [DNT] Loud Bear
    该战吼嘲讽的敌人被威吓
    active skill base area of effect radius [50]
    base deal no damage [1]
    base skill effect duration [8000]
    is warcry [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    Stats
    {
    	no_blood_on_death = 1
    	set_base_cannot_be_damaged = 1
    	set_cannot_be_chained_from = 1
    	set_base_maximum_life_is_one = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_cannot_be_splashed_from = 1
    	immune_to_auras_from_other_teams = 1
    	hide_buff_visuals = 1
    	hide_mini_life_bar = 1
    	untargetable_by_monster_ai = 1
    	override_turn_duration_ms = 600
    	has_quadruped_head_control = 1
        quadruped_head_turn_duration_ms = 200
    }
    
    Animated
    {
    	on_event_stand_up = { ChangeStance( Standing ); }
    	on_event_drop_down = { ChangeStance( default ); }
    }
    
    StateMachine {}
    
    Actor
    {    
        blend_once_animations_by_default = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    
    BaseEvents
    {
    	on_construction_complete = {
    
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/monster_mods/tormented_spirits/spirit_animals/epk/wildspirit_skin_01.epk' );
    
    		SetDynamicFloat( 'WispSpirit_Fade', 2.0, true, 10.0 );
    	}
    }
    
    Life
    {
    	on_death =
    	{
    		SetDynamicFloat( 'WispSpirit_Fade', 0.0, true, 2.0 );
    	}
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CompanionBear/CompanionBearSummoned"] = {
        name = "[DNT] Companion Bear",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "CompanionBearMaul",
            "CompanionBearSlam",
            "CompanionBearWarcry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CompanionBearMaul"] = {
        name = "[DNT] Maul",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Bear Swipe",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_conditional_step_distance",
            "action_attack_or_cast_time_uses_animation_length",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {5, levelRequirement = 3.452, statInterpolation = {},  cost = { }, },
            [3] = {5, levelRequirement = 6.767, statInterpolation = {},  cost = { }, },
            [4] = {5, levelRequirement = 10.308, statInterpolation = {},  cost = { }, },
            [5] = {5, levelRequirement = 14.075, statInterpolation = {},  cost = { }, },
            [6] = {5, levelRequirement = 18.068, statInterpolation = {},  cost = { }, },
            [7] = {5, levelRequirement = 22.287, statInterpolation = {},  cost = { }, },
            [8] = {5, levelRequirement = 26.732, statInterpolation = {},  cost = { }, },
            [9] = {5, levelRequirement = 31.403, statInterpolation = {},  cost = { }, },
            [10] = {5, levelRequirement = 36.3, statInterpolation = {},  cost = { }, },
            [11] = {5, levelRequirement = 41.423, statInterpolation = {},  cost = { }, },
            [12] = {5, levelRequirement = 46.772, statInterpolation = {},  cost = { }, },
            [13] = {5, levelRequirement = 52.347, statInterpolation = {},  cost = { }, },
            [14] = {5, levelRequirement = 58.148, statInterpolation = {},  cost = { }, },
            [15] = {5, levelRequirement = 64.175, statInterpolation = {},  cost = { }, },
            [16] = {5, levelRequirement = 70.428, statInterpolation = {},  cost = { }, },
            [17] = {5, levelRequirement = 76.907, statInterpolation = {},  cost = { }, },
            [18] = {5, levelRequirement = 83.612, statInterpolation = {},  cost = { }, },
            [19] = {5, levelRequirement = 90.543, statInterpolation = {},  cost = { }, },
            [20] = {5, levelRequirement = 97.7, statInterpolation = {},  cost = { }, },
            [21] = {5, levelRequirement = 105.083, statInterpolation = {},  cost = { }, },
            [22] = {5, levelRequirement = 112.692, statInterpolation = {},  cost = { }, },
            [23] = {5, levelRequirement = 120.527, statInterpolation = {},  cost = { }, },
            [24] = {5, levelRequirement = 128.588, statInterpolation = {},  cost = { }, },
            [25] = {5, levelRequirement = 136.875, statInterpolation = {},  cost = { }, },
            [26] = {5, levelRequirement = 145.388, statInterpolation = {},  cost = { }, },
            [27] = {5, levelRequirement = 154.127, statInterpolation = {},  cost = { }, },
            [28] = {5, levelRequirement = 163.092, statInterpolation = {},  cost = { }, },
            [29] = {5, levelRequirement = 172.283, statInterpolation = {},  cost = { }, },
            [30] = {5, levelRequirement = 181.7, statInterpolation = {},  cost = { }, },
            [31] = {5, levelRequirement = 191.343, statInterpolation = {},  cost = { }, },
            [32] = {5, levelRequirement = 201.212, statInterpolation = {},  cost = { }, },
            [33] = {5, levelRequirement = 211.307, statInterpolation = {},  cost = { }, },
            [34] = {5, levelRequirement = 221.628, statInterpolation = {},  cost = { }, },
            [35] = {5, levelRequirement = 232.175, statInterpolation = {},  cost = { }, },
            [36] = {5, levelRequirement = 242.948, statInterpolation = {},  cost = { }, },
            [37] = {5, levelRequirement = 253.947, statInterpolation = {},  cost = { }, },
            [38] = {5, levelRequirement = 265.172, statInterpolation = {},  cost = { }, },
            [39] = {5, levelRequirement = 276.623, statInterpolation = {},  cost = { }, },
            [40] = {5, levelRequirement = 288.3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CompanionBearSlam"] = {
        name = "[DNT] Bear Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Bear Slam",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
            [SkillType.Slam] = true,
            [SkillType.Melee] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "total_attack_time_+_ms_from_bear_standing_stance",
            "is_area_damage",
        },
        levels = {
            [1] = {30, -500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {30, -500, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {},  cost = { }, },
            [3] = {30, -500, baseMultiplier = 1.21, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [4] = {30, -500, baseMultiplier = 1.32, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [5] = {30, -500, baseMultiplier = 1.42, levelRequirement = 9, statInterpolation = {},  cost = { }, },
            [6] = {30, -500, baseMultiplier = 1.53, levelRequirement = 11, statInterpolation = {},  cost = { }, },
            [7] = {30, -500, baseMultiplier = 1.64, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [8] = {30, -500, baseMultiplier = 1.74, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [9] = {30, -500, baseMultiplier = 1.82, levelRequirement = 17, statInterpolation = {},  cost = { }, },
            [10] = {30, -500, baseMultiplier = 1.91, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [11] = {30, -500, baseMultiplier = 2.01, levelRequirement = 21, statInterpolation = {},  cost = { }, },
            [12] = {30, -500, baseMultiplier = 2.11, levelRequirement = 23, statInterpolation = {},  cost = { }, },
            [13] = {30, -500, baseMultiplier = 2.22, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [14] = {30, -500, baseMultiplier = 2.33, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [15] = {30, -500, baseMultiplier = 2.44, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [16] = {30, -500, baseMultiplier = 2.57, levelRequirement = 31, statInterpolation = {},  cost = { }, },
            [17] = {30, -500, baseMultiplier = 2.69, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [18] = {30, -500, baseMultiplier = 2.83, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [19] = {30, -500, baseMultiplier = 2.97, levelRequirement = 37, statInterpolation = {},  cost = { }, },
            [20] = {30, -500, baseMultiplier = 3.12, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [21] = {30, -500, baseMultiplier = 3.27, levelRequirement = 41, statInterpolation = {},  cost = { }, },
            [22] = {30, -500, baseMultiplier = 3.44, levelRequirement = 43, statInterpolation = {},  cost = { }, },
            [23] = {30, -500, baseMultiplier = 3.61, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [24] = {30, -500, baseMultiplier = 3.79, levelRequirement = 47, statInterpolation = {},  cost = { }, },
            [25] = {30, -500, baseMultiplier = 3.98, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [26] = {30, -500, baseMultiplier = 4.18, levelRequirement = 51, statInterpolation = {},  cost = { }, },
            [27] = {30, -500, baseMultiplier = 4.39, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [28] = {30, -500, baseMultiplier = 4.61, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [29] = {30, -500, baseMultiplier = 4.84, levelRequirement = 57, statInterpolation = {},  cost = { }, },
            [30] = {30, -500, baseMultiplier = 5.08, levelRequirement = 59, statInterpolation = {},  cost = { }, },
            [31] = {30, -500, baseMultiplier = 5.33, levelRequirement = 61, statInterpolation = {},  cost = { }, },
            [32] = {30, -500, baseMultiplier = 5.6, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [33] = {30, -500, baseMultiplier = 5.88, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [34] = {30, -500, baseMultiplier = 6.18, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [35] = {30, -500, baseMultiplier = 6.48, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [36] = {30, -500, baseMultiplier = 6.81, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [37] = {30, -500, baseMultiplier = 7.15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [38] = {30, -500, baseMultiplier = 7.51, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [39] = {30, -500, baseMultiplier = 7.88, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [40] = {30, -500, baseMultiplier = 8.28, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CompanionBearWarcry"] = {
        name = "[DNT] Bear Shout",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Loud Bear",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Buff] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "base_deal_no_damage",
            "enemies_taunted_by_your_warcies_are_intimidated",
            "is_warcry",
        },
        levels = {
            [1] = {50, 8000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 8000, levelRequirement = 3, statInterpolation = {},  cost = { }, },
            [3] = {50, 8000, levelRequirement = 5, statInterpolation = {},  cost = { }, },
            [4] = {50, 8000, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [5] = {50, 8000, levelRequirement = 9, statInterpolation = {},  cost = { }, },
            [6] = {50, 8000, levelRequirement = 11, statInterpolation = {},  cost = { }, },
            [7] = {50, 8000, levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [8] = {50, 8000, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [9] = {50, 8000, levelRequirement = 17, statInterpolation = {},  cost = { }, },
            [10] = {50, 8000, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [11] = {50, 8000, levelRequirement = 21, statInterpolation = {},  cost = { }, },
            [12] = {50, 8000, levelRequirement = 23, statInterpolation = {},  cost = { }, },
            [13] = {50, 8000, levelRequirement = 25, statInterpolation = {},  cost = { }, },
            [14] = {50, 8000, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [15] = {50, 8000, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [16] = {50, 8000, levelRequirement = 31, statInterpolation = {},  cost = { }, },
            [17] = {50, 8000, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [18] = {50, 8000, levelRequirement = 35, statInterpolation = {},  cost = { }, },
            [19] = {50, 8000, levelRequirement = 37, statInterpolation = {},  cost = { }, },
            [20] = {50, 8000, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [21] = {50, 8000, levelRequirement = 41, statInterpolation = {},  cost = { }, },
            [22] = {50, 8000, levelRequirement = 43, statInterpolation = {},  cost = { }, },
            [23] = {50, 8000, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [24] = {50, 8000, levelRequirement = 47, statInterpolation = {},  cost = { }, },
            [25] = {50, 8000, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [26] = {50, 8000, levelRequirement = 51, statInterpolation = {},  cost = { }, },
            [27] = {50, 8000, levelRequirement = 53, statInterpolation = {},  cost = { }, },
            [28] = {50, 8000, levelRequirement = 55, statInterpolation = {},  cost = { }, },
            [29] = {50, 8000, levelRequirement = 57, statInterpolation = {},  cost = { }, },
            [30] = {50, 8000, levelRequirement = 59, statInterpolation = {},  cost = { }, },
            [31] = {50, 8000, levelRequirement = 61, statInterpolation = {},  cost = { }, },
            [32] = {50, 8000, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [33] = {50, 8000, levelRequirement = 65, statInterpolation = {},  cost = { }, },
            [34] = {50, 8000, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [35] = {50, 8000, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [36] = {50, 8000, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [37] = {50, 8000, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [38] = {50, 8000, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [39] = {50, 8000, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [40] = {50, 8000, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
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